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Dissapointed?

thatgirlthatgirl Member Posts: 2

I read the reviews at mmorpg.com and like many other people was enticed by the idea of a good community. Which I found. I’ve played my fair share of games, and my biggest complaint with all of them has been being surrounded by people that were rude, ignorant, and at times cruel. The community is Ryzom has been wonderful to me, however, I found the game disappointing.

 

I feel as though the newbie island promised a different game than the one I found on the mainland. I had a blast on the island, flying through levels. I was excited to kill the bosses and the world was defiantly diverse enough to make exploring fun.

 

When I hit the mainland, it was almost painful to play. I discovered quickly that the game revolved around grinding. The quests gave no real sense of fulfillment or reward. It was impossible to explore without multiple deaths. The mobs did not make sense to me, as in a low level area contained high level mobs so close together. And I honestly could not see the point in attaining level 250. Pvp is non-existent and the few ring scenarios were just a zerg fest. The story line that I enjoyed so much on the starter island completely disappeared.

 

I decided to call it quits on this game. There are elements to this game that I think are fantastic, and I enjoyed the time that I played. However, the fun factor quickly dissipated. Does anyone else feel this way? That the island gave a completely different impression of the game?

Comments

  • shezombshezomb Member Posts: 65
    I agree that the newbie island gives a different impression then what exists on the mainland, as Ryzom isn't missiondriven at all. The missions on the trial island is basicaly to teach you game mecanics, like how to harvest and how to edit your stanzas, things like that.
    Ryzom, on the mainland, is more about grouping for my part, finding a bunch of new friends, find a common level and go hunt something for example, also it's fun attending the events that pop up from time to time, or going out digging for some rare mats for a fancy set of armour. I also love sneaking about with my lowlevel alts, trying to find a safe path through dangerous areas of agressive mobs.

    Bah, I wasn't really gonna post any much, I just cant help it *twitches*... anyhow :) I wish you the best of luck, and have you read MadSam/acridiels letter? it might give you some insight ^^

    *hugs from lil me*

    *Brain down for upgrade, don't try to understand my logic, I don't...*

  • TorotoroTorotoro Member Posts: 84
    Ryzom is not for everyone. Its gameplay is different from the others MMORPG.

    Some things you dislike are enjoyed by the regular player of Ryzom and that's why Ryzom is appart in the MMORPG market.

    For instance, it's hard (not impossible) to explore and that's a strong feature of Ryzom. It's challenging.
    It gives a feeling of accomplishment. But not everyplayers like this. If you don't like that, Ryzom is simply not for you. You will probably find what you want in games likes EQ2 or SWG.
  • MaDSaMMaDSaM Member Posts: 627

    Hi there dissapointed one image,

    please read thisimage

    I think it´ll help you.

    MaDSaM


    image

    Ryzom, we dare to be different.
    Do you dare to adapt?
  • slay13slay13 Member Posts: 11

    I just started playing ryzom 2 days ago and have felt pretty good about it so far.  Also remember that "newbie island" is a rather newer addition to ryzom in general, so some of the other things that you are comparing it to may very well be older elements, the game has been out for 2 years i believe now.  I look at it this way....

    Ryzom is one of the few MMORPG's to not only consistantly improve, but add new innovations to the genre as a whole.  Not many RPG's can boast an IMPROVED mmorpg.com review score today than they had at launch ...and after 2 years that says a lot for a game IMO.  I think the newbie isle is more of a sign of whats to come and the increased quality of newer content as opposed to older "launch" content also.  Ryzom ring also is the first real attempt by ANY company that i know of to allow player created content to be accessable in game and is something that i look forward to exploring more of in the future.

    I havent really seen that its as much of a "grindfest" as most other MMORPG's around...and certainly isnt as much of one as many rpg's made by korean companies and such.  But i do agree that i would like to see more missions in game.  Then again i think the design team seems to really make up for this by offering some of the best run events and interactive content that i have found yet.

  • boognish75boognish75 Member UncommonPosts: 1,540
    I just wanted to tell you why some of the higher mobs are where they are, its so that higher lvl people can help lower people lvl, this game is about helping eachother, ask in chat for someone to hwelp you chancesd are good they will come, or even be watching you and healing you form a distance w/o even trying to get noticed, i just point this out as i had a cple high lvl people take me under there wing and stayed outside of mwe and healed me while i killed higher lvl mobs, i was rakinjg in 2500 melee xp per kill, and this was my 2nd day in ryzom, first day off the island, htis game is fast becoming one i like very much. As long as they keep the beating stick out for idiots that venture into the game and th community stays this tight  i will stick around.

    playing eq2 and two worlds

  • vladwwvladww Member UncommonPosts: 417

    Sadly i agree with the OP.

    RoS, the starter island, is a small masterpiece. But as for the mainland : 

    Instead of focusing on the lore, encyclopedia, interesting live events, new lands, new skill trees, player housing, etc...

    Nevrax decided to focus on a dodgy pvp system and the ring.

    Some like it obviously, but i and many others miss the lack of serious content since launch in 2004.

    ****************************
    Playing : Uncharted Waters Online
    ****************************

  • Jo-GamerJo-Gamer Member Posts: 120
    Well, you either like it or you hate it, there are no shades of grey.  If you get into this game, it is very hard to turn away, well for me anyway.  But I guess everyone is different, and this game does focus on certain type of people. =)
  • ownageNLownageNL Member Posts: 19

    some like it obviously, but i and many others miss the lack of serious content since launch in 2004.

    totaly agree with you there m8

    Thats what has me quit the game, couldnt handle the grinding anymore

    community is the best i ever met , makes up for the bad things big time.

    but at the end , no content killed it for me.

  • necbonenecbone Member Posts: 358
    i won a free ring account.... as all you ryzom people keep saying, this game was not for me....



    in any game, if it's not fun in the first 10min, its not worth my time.... i was in the alpha for ryzom and have been following it, but the game does not motivate me to get off the noobie spot=)



    i cant really hate on ryzom, but i could not find it fun enuff for me to play any further...
  • YolosYolos Member Posts: 7

    I bought Ryzom recently. I bought it mainly because of the community within.

    I'm currently beta-testing a game that's soon to be released and I've played almost all of the major MMORPGs to-date. The game I'm testing is full of people who berate others or complain day in and day out over chat channels. Coming into Ryzom, it was a breath of fresh air.

    When I See Ryzom, I see a work-in-progress that's better than some fully released games that have put out more than one expansion. I see a community of adult(or adult-like) players and that attracts me for now. I see helpful individuals all over; sometimes even when you don't ask for the help.

    Hopefully, this type of community lasts throughout Ryzom's rebirth under Gameforge.

    /em raises glass
    /em says 'Here's to future Ryzom content!'

  • SxarletSxarlet Member Posts: 112
    some good posts in this thread, that give quite fair views of the game.



    I love this game, but I think there should be some more content too. (I dont want a content driven game like wow, just a bit more)



    And I know the feeling some games just take you in or dont. I had it too, and then I think what some say about ryzom 'ok maybe it is not my game'.



    Still for me, it is still one of the best games out there.

    image

  • rushinrushin Member Posts: 184
    the jump from starter zone to mainland is often painful, doubly so if you are a matis. But use the often talked about community, ask for help and you will surely get someone along to help you find your feet.



    but imho the game is nothing about grinding :)
  • OdseusOdseus Member UncommonPosts: 29
    I go back now and again to ryzom. The community makes this game stand out.  I found the game to be relaxing, digging, grinding, crafting it was a very easy way to get rid of stress.  On the otherside of that I thought it was to limited and quite boring after some time.  The rp aspect is suppose to make this game.  But when your play time is restricted to certain times when nobody is on it becomes a pointless endeavor.  Ryzom would be the perfect game for player influenced storyline.  The ring has been an interesting first step but more needs to be done to bring the players into the game.
  • kay226kay226 Member Posts: 17
    The original post made me smile and remember the many moments i was fussing and cussing and wanted to quit in frustration....yes im a matis and that doesnt make things easier as Rushin already stated. The game is easy to get into but very hard to master, there is a lot to figure out, a lot to learn and discover. Its a fascinating game, discovering the world of Atys on your own and figuring the intricacies of the game is a wonderful experience. Behind every frustration lies an answer and something to learn. Yes leveling is much slower on mainland especially if you like to solo, life is much harder too (again especially for solo players), but this game is not about leveling and "achieving" things.....its more about enjoying the experience of playing it, its the trip not the destination. Last but not least i want to tell you that first time i played Ryzom i quit too when my char was about level 90-100 on most skills....i quit for almost the same reasons as you.  I played other mmo games for about a year then came back to Ryzom about 8-9 months ago and im a happy camper ever since. I enjoy it more than first time i played it. You are missing a lot by dismissing this game before getting to know it better.
  • WartWart Member Posts: 84
    Here's my experience with Ryzom.. overall I give it an 7ish/10.



    Yeah, I was surprised on how much it differed from Island to Mainland. I really loved the Island but when I zoned into mainland, for the 1st week, I had trouble meeting people because of the "ghost town feel" in Zora. I was about to quit the game for good and then a guild picked me up. They gave me catalyst crystals, armor, whatever I needed without asking. I was having lots of fun until I started to resent one of its members.



    Ryzom was a relaxing game for me to just to talk and chill with your guildmates... but this one guy ruined my experience. Seemed like I always had to group with him. He kept constantly whining and berating me for not playing to his standards. Anyways, I gave all the items they loaned me back to their guild hall and ended up leaving and probably will not re-register.



    meh, I'm probably going overboard by leaving but yeah.. that's that. I'd think I would stick around if there were a little more people playing the game. Like in the island, I could always start a pick up group and meet different people but instead I'm stuck with one annoying dickwad though out the month. LOL.

    ===
    Currently Playing: Guild Wars 2

  • GreenHellGreenHell Member UncommonPosts: 1,323

    I bought ryzom awhile back and i do truely want to enjoy this game. It does have a great community and the world is different and really unique. Every once in awhile I go back and check it out. It really doesnt change much. Ryzom is either an endless grind or a chatroom with mobs depending on how you look at it. There is very little to do in the way of quests or content. You group up and go kill similiar looking mobs for hours and hours for no apparent reason. While the crafting system is great it seems wasted on this game.  If this game could have had a larger budget with a more experienced development team it would have been huge. Trust me when I say you have never really seen a world like ryzom...its that unique. To bad as it stands right now most people will never experience it. Its also a shame that game will probably never realize its true potential. I find it hard to believe this is how the game was supposed to be.

  • MaDSaMMaDSaM Member Posts: 627
    No, this is simply not how it was intended to be.

    This is only how it is after a few years of finacial missmanagement by Nevrax. :(

    We´ll see where Gameforge, the new Owner, will take it from here.

    They promised to make it better. *hopes*



    CU

    MaDSaM

    image

    Ryzom, we dare to be different.
    Do you dare to adapt?
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