Oh how I miss the crafting days of UO, why is it so hard to find a crafting mmo? Im so tired of playing games that have a watered down crafting system. A crafting system where the items are pointless and never live up to mob droped items. I also like horizons, had a wonderful crafting system, to bad the adventuring didnt take off. I like wow, but the crafting systems sucks imho. Some people have suggested that I try some Koren games, and i wasnt in to them. Any games coming out that might feel my hunger, what are your opinions?
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Try "A Tale in the Desert" Now that is a crafting game!! No monsters, no killing, no PvP.......
All crafting and socializing
http://www.voyagecenturyonline.com/
Nearly all equipment is player made. Plenty of oportunity to make money from crafting and selling the right things and tons of combat.
Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!
Honestly though you could craft orange items with that system, and you had some control of the results. I wish more games used a similar crafting system, or used a crafting system at all. Most of the time when I was playing D2:LOD I was just trying to get the damn gems for my crafting recipies. The games now are all about farming uniques *bleh*. -_-
SWG had the best one by far, but since the game is borked now you may not be interested.
Ryzom has a realistic approach - when you kill a rat you don't find a pair of boots in it's stomach. You take its fur and you make your own boots.
EverQuest II - I enjoyed the interactive crafting system, but I'm just not a fan of the game with it's gathering system (farming), economy and combat.