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He's not dead... he's electroencephalographically challenged.
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Currently waiting For:
1st.WAR
2nd.AoC
3rd.GnH's
4th. Sword of the New world: Granado Espada
Comments
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He's not dead... he's electroencephalographically challenged.
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Currently waiting For:
1st.WAR
2nd.AoC
3rd.GnH's
4th. Sword of the New world: Granado Espada
Played (more than a month): SWG, Second Life, Tabula Rasa, Lineage 2, Everquest 2, EvE, MxO, Ryzom.
Tried: WoW, Shadowbane, Anarchy Online, Everquest, WWII Online, Planetside
Beta: Lotro, Tabula Rasa, WAR.
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He's not dead... he's electroencephalographically challenged.
==============================
Currently waiting For:
1st.WAR
2nd.AoC
3rd.GnH's
4th. Sword of the New world: Granado Espada
but sorry but it still korean style grinding afert each x level u get new armor weapon
no custom whit few skills in each stance event if it still more original it still a korean grinding game
it fun but not that great well that my opinion
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He's not dead... he's electroencephalographically challenged.
==============================
Currently waiting For:
1st.WAR
2nd.AoC
3rd.GnH's
4th. Sword of the New world: Granado Espada
You can make an MMO where we all got swallowed by a giant whale and we're in his belly and must now work our way out together, until the expansion where a live event allows players to finally allow their society within the great whale belly to become advanced enough to break free, only to realize the whale was actually in the belly of a giant alien out in the middle of space.
Game of the Year.
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He's not dead... he's electroencephalographically challenged.
==============================
Currently waiting For:
1st.WAR
2nd.AoC
3rd.GnH's
4th. Sword of the New world: Granado Espada
Does this game have superior AI and crafting systems, better character customization and development? Maybe even good community tools like downtime activities or a great chat system? Does it move away from the rigid SK MMO grind, control systems and interface?
These are all valid questions, and if you post that a game is great, you should be willing to build on your statements.
Played (more than a month): SWG, Second Life, Tabula Rasa, Lineage 2, Everquest 2, EvE, MxO, Ryzom.
Tried: WoW, Shadowbane, Anarchy Online, Everquest, WWII Online, Planetside
Beta: Lotro, Tabula Rasa, WAR.
I see the stance system, it seems at the very best to be a minor improvement on an already stale combat system. Granted I haven't played the game, and maybe I'm missing out. But I really don't have the desire to find out, hence why it's hyped lowly.
I hope it isnt a long neverending grind is level cap a reasonable goal in this game? Cause i know in rappelz the level cap is like lvl 100 the grind became pretty unbearable for me at lvl 18. i can deal with a grind if its like City of Heroes though but nothing worse than that. Well hopefully they have an open beta at some point so i can see for myself. quite possibly if the game is super awesome i wont care bout the grind ill just enjoy the journey
If anyone wants to learn more about this game goto the link below... It's a 2 page interview with the developers and a publisher of this game....
Granado Espada Interview - Click here
Link^^^
Heres some info from the interview... By the way if anyone wonders why there calling it "Sword Of The New World" it's because they changed the name to that for the USA/Eur versions...
You have to remember, listing 1000 features doesn't make a good mmo. Consolidating your features down is what made this game incredible. Just the sheer amount of polish that went into it; and just how fluid everything is. Also the gameplay is completely unique; its very refreshing from the mish mash of mmo's I have played in the last 4 years. Same gameplay 1 more feature kinda deal doesn't really work for this game. The game is almost totally different from every other mmo on the market, and in a good way.
OP: I love you but I have to agree with some here. You have a VERY valid point but you don't make it well... I will try to now.
1.SoNW is not GW. The NPC's are not NPCs. YOU play ALL 3 characters ALL the time. If you want a chracter to attack, you make them do that. To assist you in this seemingly daunting task, there are Auto AI modes, inwhich you can have your characters attack mobs normally, or collect loot (and you can set different characters to do different things). The AI is EXTREMELY intelligent. It knows where the mobs are, and who to fight. If the healer is getting attacked the AI will kill the mob it is on and assist the healer. Again, this mode is 'assistance' because while you are playing you have the abiiltiy to make characters casts certian spell and special moves. They will turn the tide of any battle. K2 Network has said they are going to ADD UI features to help with the learning curve, they haven't been more specific (but I hope that means an end to qwerty hotkeys and click to move).
2. The graphics are STUNNING. I am currently in the beta of LotRO (NDA is lifted so I can say that now). That game has better graphics than oblvion... the problem is, you have to have a high, HIGH end machine. SoNW has AMAZING graphics on low end machines AND they scale to the high HIGH end machine.
3. SoNW allows for AWESOME customization, and K2 Network says they are adding EVEN MORE! You get new visual armors every 20 levels and new costume pieces (which change the way your character looks) every few levels. So unlike in WoW where EVERYONE is in the top armor and EVERYONE likes alike, you can make your characters VERY different right out the gate and KEEP them there through-out.
Aside from Visual Customization, each stance allows you to customize your individual character. You can become a pro at "Heaven of Hell" a stance that lets you fight with a blade AND a gun. OR you can be a Healer or primary damage dealer AND switch back and forth ON THE FLY!. I have NEVER been allowed to control who my character is and what they can do the way SoNW allows me to. The stance system ALSO gives you something to do AFTER you have reached max level. Because while you may have maxed out some of your favorite stances there are other stances that require you to max out stances you have not yet touched so that you can gain them. BUT, there is very little 'grinding' in any of this. (See squad based combat below)
4. PvP - SoNW allows for you and your friends to create a guild (called faction). You can have open war with other factions, or PvE to take control of different zones (and cities) that rival factions will PvP over for some time. AND controling a zone give bonuses to your faction. Though you cannot opening PvP (A la L2) you can still duel other players and you have a PvP ranking based on your dueling and other PvP'ing.
5. Solo play vs Squad- You can play this game without ever interacting with another player. Level alone, quest alone, PvP alone... OR you can squad up with friends and tackle hard Raid mobs, or instances. OR PvP with your faction. Or just train on harder mobs than you could alone. The game is totally about how YOU want to play it and when.
6. Economy and Items - I touched on costumes and Armor changes earlier but items have additional benefits they can drop with. Those benefits can make the difference between life and death. AND you can sell your items via store (K2 Network promised an auction house as well). So if you find an item you cannot use, you can sell it and make some good vis (the currency of SoNW) off it.
In the end SoNW has SOOO many great things going on its amazing. It is a BLAST to play. I don't even like to log out because I am having so much fun, whether I am playing with my new friends on the SG servers or alone. There is SOOOO much to do and enjoy. I even find myself just stopping and looking at all the beautiful graphics. There are soo many awesome spots to RP in even. They truely thought of everything. In my mind SoNW is the next step in MMOs. And please this is SOOO far from the NPC systems other games have done its amazing.
One of the best games of the year, that is getting NO respect.
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Bartle Test Breakdown: Achiever 20.00%, Explorer 86.67%, Killer 26.67%, Socializer 66.67%