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Why bother rating games at all

   Welcome to the WOW generation, where every game is a carbon copy of the first quest based, level based game. I'm not really sure if EQ was the first level based, quest based game or not, but they all look the same to me. Since vanguard is now live and the nda has been lifted on LOTR I'll give you a preview. Hmm, lets see, your going to quest to gain levels because you cant attempt to perform a certain move or cast a spell until you level. Lets not forget all the bind on contact trinkets that you can never lose and never wear out, and who can forget PVP without a purpose where you never lose anything but ya might just gain a title.

   For all you folks out there waiting for conan or warhammer or the myriad of other games coming out, guess what? It's already been done to death. What... conans going to give you blood money to buy special pvp items or skills that cant be lost, or warhammer will give you epic battles, or maybe gods and heroes will give you squad combat. HO-FRIGGIN-HUM. Your going to be playing the same old quest, level, bind, lose nothing in pvp crap thats already out there. I firmly believe theres is only one game company out there just rehashing the same old crap.

   So until a company puts out a game that is SKILL based, (for all you folks that dont know what skill based is I'll explain. It's where you can attempt to cast any spell or skill from the time your character is created, you'll just fail at the higher levels). All your items should decay from use, you should be able to repair them twice at the most. This is the only way to have a continueosly thriving economy.  Quests should never be for gaining skills, only items. For crying out loud give me something for defeating an enemy in pvp, and I mean something of theirs. As for binding items, just stop it, PLEASE.

   As for the title of this post I suggest that if you rate a game, dont leave any comments what-so-ever. If you insist on leaving a comment then write either, kinda the same, almost the same or exactly the same, because they sure as hell are.

  

  

Comments

  • MogwaMogwa Member Posts: 36
    Who knows, voted
  • retrospecticretrospectic Member UncommonPosts: 1,466

    All fastfood restaurants are typically similar:

    • Combo meals
    • Drive thru windows
    • Kids meals
    • Soft drinks
    • Teenage staff
    • Catchy advertising jingle

    The reason behind this is that it works.  The first one doesn't matter (McDonald's right?), but every one after is going to try to offer a better, or at least altered version of the first success.  The reason that I don't like them is the same reason that people don't like WoW, or any WoW clone.  I don't like McDonald's because it is easy to get the food, it isn't that great for you, and you'll be hungry really soon after finishing your meal.

    People don't like WoW because it is easy to level, the game isn't challenging, and you're left wanting something more when you hit 70.

     

    Ultima Online, on the other hand, is a lot like a nice restaurant you go to on your wedding anniversary.  The lighting is great, there are no crying babies, you get full, and you know you're going to feel fulfilled later in the evening.  The problem is, 60% of marriages end in divorce, so those restaurants are not as popular, and serve a niche crowd.

  • retrospecticretrospectic Member UncommonPosts: 1,466
    What I mean is, MMOs will make more money pandering to a crowd that is an easy sell (and easier development).
  • karlz0rkarlz0r Member Posts: 158
    I voted for "Exactly the same" because it's true. There is a lack of quality games.
  • joereed1joereed1 Member Posts: 140
    Originally posted by retrospectic


    All fastfood restaurants are typically similar:

    Combo meals
    Drive thru windows
    Kids meals
    Soft drinks
    Teenage staff
    Catchy advertising jingle

    The reason behind this is that it works.  The first one doesn't matter (McDonald's right?), but every one after is going to try to offer a better, or at least altered version of the first success.  The reason that I don't like them is the same reason that people don't like WoW, or any WoW clone.  I don't like McDonald's because it is easy to get the food, it isn't that great for you, and you'll be hungry really soon after finishing your meal.
    People don't like WoW because it is easy to level, the game isn't challenging, and you're left wanting something more when you hit 70.
     
    Ultima Online, on the other hand, is a lot like a nice restaurant you go to on your wedding anniversary.  The lighting is great, there are no crying babies, you get full, and you know you're going to feel fulfilled later in the evening.  The problem is, 60% of marriages end in divorce, so those restaurants are not as popular, and serve a niche crowd.

    Lol, Nice analogy



  • LordSlaterLordSlater Member Posts: 2,087
    Eve works very differently so no ot alla re the same.

    image

  • Dem3triusDem3trius Member UncommonPosts: 20

    www.darkfallonline.com

    Seems different enough from the usual MMO thing going on right now.  I bet it wont have nearly as big of a subscriber base as the games which fit the current mold though.

  • havocthefirshavocthefirs Member Posts: 229
    Originally posted by retrospectic


    All fastfood restaurants are typically similar:

    Combo meals
    Drive thru windows
    Kids meals
    Soft drinks
    Teenage staff
    Catchy advertising jingle

    The reason behind this is that it works.  The first one doesn't matter (McDonald's right?), but every one after is going to try to offer a better, or at least altered version of the first success.  The reason that I don't like them is the same reason that people don't like WoW, or any WoW clone.  I don't like McDonald's because it is easy to get the food, it isn't that great for you, and you'll be hungry really soon after finishing your meal.
    People don't like WoW because it is easy to level, the game isn't challenging, and you're left wanting something more when you hit 70.
     
    Ultima Online, on the other hand, is a lot like a nice restaurant you go to on your wedding anniversary.  The lighting is great, there are no crying babies, you get full, and you know you're going to feel fulfilled later in the evening.  The problem is, 60% of marriages end in divorce, so those restaurants are not as popular, and serve a niche crowd.

     

       Well I wouldn't exactly say its a nitch game, I'm pretty sure its like the 5th highest subscribed game out there, and considering its the 2nd oldest mmorp there is I'd have to say there doing something right.

  • MeonMeon Member Posts: 993

    There are many different MMOs, each very different.

    Just compare Dark Age of Camelot, EVE Online, WoW and UO :)
    they are completely dissimular, although 3 of them are medieval fantasy.

  • retrospecticretrospectic Member UncommonPosts: 1,466
    Originally posted by Meon


    There are many different MMOs, each very different.
    Just compare Dark Age of Camelot, EVE Online, WoW and UO :)

    they are completely dissimular, although 3 of them are medieval fantasy.

    There are many different restaurants, each very different.



    Just compare Wendy's, Applebee's, McDonald's and Ducasse. :)

    they are completely dissimilar, although 3 of them are burger places.

  • havocthefirshavocthefirs Member Posts: 229
    Originally posted by Meon


    There are many different MMOs, each very different.
    Just compare Dark Age of Camelot, EVE Online, WoW and UO :)

    they are completely dissimular, although 3 of them are medieval fantasy.
    True enough, but take away the three oldest of those games, daoc, uo and eve. Now tell me whats left out there?
  • Devildog1Devildog1 Member Posts: 494
    Originally posted by Meon


    There are many different MMOs, each very different.
    Just compare Dark Age of Camelot, EVE Online, WoW and UO :)

    they are completely dissimular, although 3 of them are medieval fantasy.
    Agreed not all games are the same! I have to adimt there are similar premisses in most MMOs in that you either kill stuff or do tasks to advance your toon. Beyond that there are skill based games, level bsed games, and the multitude of storylines that accompany the games to make them all different!
  • InsomniACKInsomniACK Member Posts: 36
    Same boat.

    Hope for Darkfall.



    To Bruce Willis- I don't eat fast food. But I can't stop playing MMO's...
  • joeybootsjoeyboots Member UncommonPosts: 628
    Dude! Loved ya in Die Hard!
  • jackdeth66jackdeth66 Member Posts: 18

       After reading the boards I have to agree with havoc on this one, it seems the biggest complaint about all the mmorpg's that have come out in the last few years are that there all the same. Aside from a select few such as EVE, UO and maybe early SWG.

       Basically every game thats come out in the last few years are virtually identical, other than grafix or storyline nothing is different at all. Oddly enough the three games that I mentioned before were the most entertaining of the entire industry.

       So I tip my hat and drink a toast to you havoc and I'll rate every game that comes out as exactly the same.

  • Eraser55Eraser55 Member Posts: 142
    crybabies.. cry me a river.. u play 3 wow look alikes and then complain how its all the same..



    there are plenty of other games.. witch do not look anything like WoW or mcdonalds.. and have original ideas in gameplay..



    but you crybabies just can't see past the top graphics games.. cant see past top 10 rated games.. and you are all afraid to try something new or old that is just not like the regular Level/quest/point click fight games.. and then u cry here..

    My cool sig: Turrets suck.

  • NewMonsterNewMonster Member Posts: 417
    Originally posted by Dem3trius


    www.darkfallonline.com
    Seems different enough from the usual MMO thing going on right now.  I bet it wont have nearly as big of a subscriber base as the games which fit the current mold though.

    darkfall lo0ks nice.... when will it be release? to0 lazy to find out myself.

    mmorpgs is not all teh same... well in its catagory it is. just like cars are all the same but in specifically it isnt

  • djOezdjOez Member Posts: 8
    you might as well say the same about every shooter being somewhat the same, or every strategy game.. or even comedy movies. There's no real point in what you are saying in my opinion
  • havocthefirshavocthefirs Member Posts: 229
    Originally posted by Eraser55

    crybabies.. cry me a river.. u play 3 wow look alikes and then complain how its all the same..



    there are plenty of other games.. witch do not look anything like WoW or mcdonalds.. and have original ideas in gameplay..



    but you crybabies just can't see past the top graphics games.. cant see past top 10 rated games.. and you are all afraid to try something new or old that is just not like the regular Level/quest/point click fight games.. and then u cry here..



       Dude that seriously is not the case. The only game I play is UO, even though it's 2d its the only game with decent content, crafting, housing and kick-ass pvp with full looting.

       Find me a game thats come out in the past three years, or one thats coming out that isn't the same old same old.

  • VrazuleVrazule Member Posts: 1,095

     

     

    Originally posted by retrospectic


    All fastfood restaurants are typically similar:

    Combo meals
    Drive thru windows
    Kids meals
    Soft drinks
    Teenage staff
    Catchy advertising jingle

    The reason behind this is that it works.  The first one doesn't matter (McDonald's right?), but every one after is going to try to offer a better, or at least altered version of the first success.  The reason that I don't like them is the same reason that people don't like WoW, or any WoW clone.  I don't like McDonald's because it is easy to get the food, it isn't that great for you, and you'll be hungry really soon after finishing your meal.
    People don't like WoW because it is easy to level, the game isn't challenging, and you're left wanting something more when you hit 70.
     
    Ultima Online, on the other hand, is a lot like a nice restaurant you go to on your wedding anniversary.  The lighting is great, there are no crying babies, you get full, and you know you're going to feel fulfilled later in the evening.  The problem is, 60% of marriages end in divorce, so those restaurants are not as popular, and serve a niche crowd.

     

    Nice analogy if that is how you view games like UO.  Many people consider WoW to be fine dining while games like EQ, UO and DAoC, while not fast food, make you wait far too long for your meal, making it cold and tasteless when its finally served.

    With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal

  • kano71kano71 Member Posts: 207
    only eve and pre-cu swg were true risk reward games with amazing player economies rest  are the same old garbage  just renamed and repackaged  for the masses
  • Veiled_lightVeiled_light Member UncommonPosts: 855
    food and games have nothing in comman please stop comparing the 2 it's getting boring
  • Eraser55Eraser55 Member Posts: 142
    Originally posted by havocthefirs





       Dude that seriously is not the case. The only game I play is UO, even though it's 2d its the only game with decent content, crafting, housing and kick-ass pvp with full looting.
       Find me a game thats come out in the past three years, or one thats coming out that isn't the same old same old.


    just one? Face of Mankind



    beta tested it myself.. no stupid quests, no stupid skillsystem, no stupid giant insects..

    My cool sig: Turrets suck.

  • NyphurNyphur Member Posts: 74
    Eve-Online is the only MMO I have played that wasn't the same cookie-cutter crap. Eve has most of the qualities you mentioned in the original post that are lacking from other games, for example:

     - Player-skill based combat (mostly group pvp). While there ARE skills you train, they accumulate over time and don't provide any benefit if you don't have a clue what you're doing.

     - PvP where you lose something (in fact you lose your entire ship and modules, some quite expensive).

     - Missions (quests) are for gaining assets.

     - A risk versus reward design

     - Player-run markets etc.



    And my personal favourite:

     - Eve has a single world. None of this sharding shite. When you do something in eve, it happens. When you do something in WoW, it happens on one server in god knows how many, making it insignificant and pointless.



    Of course, you're probably thinking in terms of fantasy MMOs. Eve is a space MMO, not fantasy at all and doesn't even have first person "content". You're either in a station or in a spaceship. I would like a fantasy MMO that used a bit of common sense and drew from the successes of Eve. Unfortunately, the big money-making comes from making the same re-used, drawn out, cookie-cutter crap MMOs that everyone is making. And the moment someone actually makes something promising and different? They get picked up by publishers who have direct legal control over the direction of the game and force the developers to make the game into another WoW clone.



    Eve happens to be developed and published by CCP. They are their own publishers and changes they make to the game aren't run through some god-awful committee of old men that will deny any change that might cause some players to get upset and quit. CCP also encourage their employees to play the game. Amidst the complaints about this of late, one thing is made apparant - Eve is as it is today because the developers play it. The developers know what they're doing BECAUSE they play every aspect of the game. Changes are not made blindly or based on statistics on how many people might quit or who the target market demographic is. Basically, you're playing a game designed by the developers for themselves, it's Oveur's game and he's just letting you play. I personally love Oveur's space game and I'll play it for as long as I do.



    If you don't like the way the game is, tough luck because you haven't got a say in it, nor should you. They DO listen to players, I've had many of my ideas implemented (but of course uncredited), but they don't just change something because a lot of people complain. That kind of pandering to the every wish of the more vocal players doesn't make games great, it makes them the same old crap every game has turned into.





    I always wish someone would put me in charge of development of a first person MMO. I'm sure most people here would like to be the guy in charge of development of a game but it is a lot harder than it looks.  Gone are the days where a handful of people could make a game and compete on the market. Eve was designed incrementally ever since those days when a handful of good people could make their very own game, seems like I was just born a little too late and missed the boat.

    Insert signature that doesn't break the rules here

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