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Welcome to the WOW generation, where every game is a carbon copy of the first quest based, level based game. I'm not really sure if EQ was the first level based, quest based game or not, but they all look the same to me. Since vanguard is now live and the nda has been lifted on LOTR I'll give you a preview. Hmm, lets see, your going to quest to gain levels because you cant attempt to perform a certain move or cast a spell until you level. Lets not forget all the bind on contact trinkets that you can never lose and never wear out, and who can forget PVP without a purpose where you never lose anything but ya might just gain a title.
For all you folks out there waiting for conan or warhammer or the myriad of other games coming out, guess what? It's already been done to death. What... conans going to give you blood money to buy special pvp items or skills that cant be lost, or warhammer will give you epic battles, or maybe gods and heroes will give you squad combat. HO-FRIGGIN-HUM. Your going to be playing the same old quest, level, bind, lose nothing in pvp crap thats already out there. I firmly believe theres is only one game company out there just rehashing the same old crap.
So until a company puts out a game that is SKILL based, (for all you folks that dont know what skill based is I'll explain. It's where you can attempt to cast any spell or skill from the time your character is created, you'll just fail at the higher levels). All your items should decay from use, you should be able to repair them twice at the most. This is the only way to have a continueosly thriving economy. Quests should never be for gaining skills, only items. For crying out loud give me something for defeating an enemy in pvp, and I mean something of theirs. As for binding items, just stop it, PLEASE.
As for the title of this post I suggest that if you rate a game, dont leave any comments what-so-ever. If you insist on leaving a comment then write either, kinda the same, almost the same or exactly the same, because they sure as hell are.
Comments
All fastfood restaurants are typically similar:
The reason behind this is that it works. The first one doesn't matter (McDonald's right?), but every one after is going to try to offer a better, or at least altered version of the first success. The reason that I don't like them is the same reason that people don't like WoW, or any WoW clone. I don't like McDonald's because it is easy to get the food, it isn't that great for you, and you'll be hungry really soon after finishing your meal.
People don't like WoW because it is easy to level, the game isn't challenging, and you're left wanting something more when you hit 70.
Ultima Online, on the other hand, is a lot like a nice restaurant you go to on your wedding anniversary. The lighting is great, there are no crying babies, you get full, and you know you're going to feel fulfilled later in the evening. The problem is, 60% of marriages end in divorce, so those restaurants are not as popular, and serve a niche crowd.
Doktar - 70 Troll Priest - Perenolde
Doktar - 70 Troll Priest - Perenolde
Lol, Nice analogy
www.darkfallonline.com
Seems different enough from the usual MMO thing going on right now. I bet it wont have nearly as big of a subscriber base as the games which fit the current mold though.
Well I wouldn't exactly say its a nitch game, I'm pretty sure its like the 5th highest subscribed game out there, and considering its the 2nd oldest mmorp there is I'd have to say there doing something right.
There are many different MMOs, each very different.
Just compare Dark Age of Camelot, EVE Online, WoW and UO
they are completely dissimular, although 3 of them are medieval fantasy.
There are many different restaurants, each very different.
Just compare Wendy's, Applebee's, McDonald's and Ducasse.
they are completely dissimilar, although 3 of them are burger places.
Doktar - 70 Troll Priest - Perenolde
Hope for Darkfall.
To Bruce Willis- I don't eat fast food. But I can't stop playing MMO's...
After reading the boards I have to agree with havoc on this one, it seems the biggest complaint about all the mmorpg's that have come out in the last few years are that there all the same. Aside from a select few such as EVE, UO and maybe early SWG.
Basically every game thats come out in the last few years are virtually identical, other than grafix or storyline nothing is different at all. Oddly enough the three games that I mentioned before were the most entertaining of the entire industry.
So I tip my hat and drink a toast to you havoc and I'll rate every game that comes out as exactly the same.
there are plenty of other games.. witch do not look anything like WoW or mcdonalds.. and have original ideas in gameplay..
but you crybabies just can't see past the top graphics games.. cant see past top 10 rated games.. and you are all afraid to try something new or old that is just not like the regular Level/quest/point click fight games.. and then u cry here..
My cool sig: Turrets suck.
darkfall lo0ks nice.... when will it be release? to0 lazy to find out myself.
mmorpgs is not all teh same... well in its catagory it is. just like cars are all the same but in specifically it isnt
Dude that seriously is not the case. The only game I play is UO, even though it's 2d its the only game with decent content, crafting, housing and kick-ass pvp with full looting.
Find me a game thats come out in the past three years, or one thats coming out that isn't the same old same old.
Nice analogy if that is how you view games like UO. Many people consider WoW to be fine dining while games like EQ, UO and DAoC, while not fast food, make you wait far too long for your meal, making it cold and tasteless when its finally served.
With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal
just one? Face of Mankind
beta tested it myself.. no stupid quests, no stupid skillsystem, no stupid giant insects..
My cool sig: Turrets suck.
- Player-skill based combat (mostly group pvp). While there ARE skills you train, they accumulate over time and don't provide any benefit if you don't have a clue what you're doing.
- PvP where you lose something (in fact you lose your entire ship and modules, some quite expensive).
- Missions (quests) are for gaining assets.
- A risk versus reward design
- Player-run markets etc.
And my personal favourite:
- Eve has a single world. None of this sharding shite. When you do something in eve, it happens. When you do something in WoW, it happens on one server in god knows how many, making it insignificant and pointless.
Of course, you're probably thinking in terms of fantasy MMOs. Eve is a space MMO, not fantasy at all and doesn't even have first person "content". You're either in a station or in a spaceship. I would like a fantasy MMO that used a bit of common sense and drew from the successes of Eve. Unfortunately, the big money-making comes from making the same re-used, drawn out, cookie-cutter crap MMOs that everyone is making. And the moment someone actually makes something promising and different? They get picked up by publishers who have direct legal control over the direction of the game and force the developers to make the game into another WoW clone.
Eve happens to be developed and published by CCP. They are their own publishers and changes they make to the game aren't run through some god-awful committee of old men that will deny any change that might cause some players to get upset and quit. CCP also encourage their employees to play the game. Amidst the complaints about this of late, one thing is made apparant - Eve is as it is today because the developers play it. The developers know what they're doing BECAUSE they play every aspect of the game. Changes are not made blindly or based on statistics on how many people might quit or who the target market demographic is. Basically, you're playing a game designed by the developers for themselves, it's Oveur's game and he's just letting you play. I personally love Oveur's space game and I'll play it for as long as I do.
If you don't like the way the game is, tough luck because you haven't got a say in it, nor should you. They DO listen to players, I've had many of my ideas implemented (but of course uncredited), but they don't just change something because a lot of people complain. That kind of pandering to the every wish of the more vocal players doesn't make games great, it makes them the same old crap every game has turned into.
I always wish someone would put me in charge of development of a first person MMO. I'm sure most people here would like to be the guy in charge of development of a game but it is a lot harder than it looks. Gone are the days where a handful of people could make a game and compete on the market. Eve was designed incrementally ever since those days when a handful of good people could make their very own game, seems like I was just born a little too late and missed the boat.
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