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Success of WAR Depends on Economy....

For me a good economy makes or breaks a game.  The games that kept my attention the longest were ones that had a strong player driven economy.  SWG is one that even with its faults did a good job at that.



I am waiting on Mystics announcement on how they will deal with crafting , money, etc do make my judgments. 



On a side note I have played both Warhammer and 40K table top and would love to see a quality MMO of it.

Comments

  • LordKyellanLordKyellan Member Posts: 160
    This game doesn't look like it's going to have much of an economy, player-driven or otherwise.



    From what I've seen, anyway, looks like it's going to be pretty much all combat, all the time. Not that that is a bad thing... particularly if they can make combat engaging and fun.

    --------

    "Give a man a fire, and he is warm for a day. Set a man on fire, and he is warm for the rest of his life."

  • Distortion0Distortion0 Member Posts: 668

    Hahaha, I bet I would of guessed you were from SWG even if you hadn't mentioned it. I'm begining to see that they have a "Success of ____ Depends on the Economy" in ever forum :P No offence.

    But I don't get why Economy would be important in a Game where the main theam is war? ....Why?

    Besides, if Mythic held to the lore(which they've already said they weren't going to) at least a third of the races wouldn't have a capitialist economy. Greenskins are basically scavengers. They're weapons are anything sharp that happens to be lying around, they're armor is mostly anything hard that they could find, nailed together. Chaos are hunter gatherers with magically supplied stuff. Most Generic Chaos Weapons were crafted by their tribes and most powerful Chaos Weapons are Gifts from the Chaos Gods. Chaos armor is almost always a god's gift.

    That said, crafting could get pretty interesting for those two. In most games, you have to smelt iron to make a good weapon. Maybe Orcs will have to find an especially sharp rock to make their Choppas :P Maybe Chaos Crafters will be more about binding Deamons to weapons than making them.

    You've probably heard this but Mythic hasn't said much about Crafting or Economy yet. I think this reflects that it's not going to be the main focus of the game. Honestly, I don't think it should be either.

  • Leonatos65Leonatos65 Member Posts: 166
    Even if there's a weak economy in the game, I don't see it posing any great threat.



    If I remember correctly, there will definitely be crafting but more suited toward a PvP or "out in the world" motif. That said, it could be anything along the lines of forging, building, crafting, and supplying weapons to other players or perhaps a minor enchant buff to a weapon or armor. There will be an economy but probably not one as big as you think.



    I want this game to have less buff's as far as weaponry and armor and more about tactics and actual skill with talents and abilities. WoW puts too much flash and buzz into their stuff. Nothing wrong with that but sometimes it creates HUGE balancing issues.



    Keep it simple is my point. When you take away two warriors' weapons and armor, it comes down to real skill in combat. With that said, less "one shotting" (unless he's like 10 levels lower than you, he's just asking for it  ) and more "duck and move."
  • MercscytheMercscythe Member UncommonPosts: 134
    Originally posted by Leonatos65

    Even if there's a weak economy in the game, I don't see it posing any great threat.



    If I remember correctly, there will definitely be crafting but more suited toward a PvP or "out in the world" motif. That said, it could be anything along the lines of forging, building, crafting, and supplying weapons to other players or perhaps a minor enchant buff to a weapon or armor. There will be an economy but probably not one as big as you think.



    I want this game to have less buff's as far as weaponry and armor and more about tactics and actual skill with talents and abilities. WoW puts too much flash and buzz into their stuff. Nothing wrong with that but sometimes it creates HUGE balancing issues.



    Keep it simple is my point. When you take away two warriors' weapons and armor, it comes down to real skill in combat. With that said, less "one shotting" (unless he's like 10 levels lower than you, he's just asking for it  ) and more "duck and move."
       Yeah, that's the direction I hope WAR takes, gearwise.  Less emphasis on what power your gear grants you and more emphasis on skill and tactics.  I hope this game also makes player crafted gear a big thing (like in SWG) where the gear a player made was better than the crap you got off a dragon or something like in WoW. 
  • XennithXennith Member Posts: 1,244
    nope, the ecconomy in WAR will have little to nothing to do with its success. its combat system however, will.
  • slapme7timesslapme7times Member Posts: 436

    i like a game with a good economy too...

    sadly wow had the shittiest economy of any game, player crafted items couldnt touch drops ever...

    plus the millions of gold farmers.

    swg was cool because the economy was so real... made it really deep to play.

    --people who believe in abstinence are unsurprisingly also some of the ugliest most sexually undesired people in the world.--

  • slapme7timesslapme7times Member Posts: 436

    since we are kinda talking about combat systems :)

    i'd like an mmo where warriors with heavy plate armor and a giant 2 handed cudgle move 50% slower...

    i'd like to see a warrior be able to swing that cudgle and kill anything in the way of it.

    i'd like to see rogues that move 30% faster than normal, who weave in and out of warriors attempting to stab casters to death.

    I'd like to see a game where sheilds and armor ratings reduce spell damage, so that it is actually feasible to try and be a tank in pvp.

    i'd like to see a real time physics system, where a giant orc hitting a gnome with a mallet instantly ko's the gnome and sends it 80 feet.

    i'd like to see a game where small creatures like gnomes are unable to do physical dmg to large creatures like orcs.

    i'd like to see a game where weapon dmg isnt determined by the color or the level of the weapon, but rather the look of the weapon itself.

    example, i giant, stone, 9 foot mallet reduces movement speed and attack speed by 30%, but can instantly kill smaller enemies who get hit.

    you know, a game where something that looks dangerous is dangerous...

    i'd like to see the ability for a mage to summon a comet and wipe out 20 players to end the zerg phenomenon.

    i'd like to see a game with fierce competitive killing and combat, where the action is constantly chaotic and unpredictable.

    i'd like to see a roll button so you actually have to physically dodge attacks.

    i'd like to see large heavy weapons make you move slower, attack much slower, and do incredible dmg, as they would in real life.

    according to that policy, i'd also like to see a game where the difference between the starting level and the top level really isnt that drastic,  where a stupid level 60 or equivalent who doesnt know what they're doing can be instantly pwnd by a skilled level 1 character with limited skills.

    i think a level 1 character should be able to come up behind a level 60, bash them in the head, and instantly ko them.

    i'm tired of the 10,000 to 100 hitpoint difference between level 60 and level 1, you know what i'm saying?

    does anyone else agree?

    oh, and no bitching about where i put this. you guys already hijacked the topic to what makes a successful game, and someone said combat system, so i suggested some combat system ideas.  ;)

    --people who believe in abstinence are unsurprisingly also some of the ugliest most sexually undesired people in the world.--

  • WellkieWellkie Member Posts: 25

    I see no reason why crafting and other social type skills can not be added into the game

    I never like SWG or it crafting part but I know a large amount of people who play games to only do crafting to help their guild and friends

    before people say that Warhammer has nothing to do with crafting I can quikly say you never built your own army

    Lots of people paint and equip thier army and feel that it some of the best part of playing the table game

     

    so I like to see crafting but not so much that the game seems like a sim instead of a action pack battle mmorpg

  • XiurcaXiurca Member Posts: 3
    I agree WAR is mainly about kicking the crap out of other people (NPC or PC).  But just like any war you have to be supported by a good supply chain and weapons.  Adding a good player based economy doesn't take away from the fighting but adds to it.  some players like myself enjoy the role playing aspect of creating a online business in a fantasy world.  The simple D&D type stuff of kill something get a reward takes away from the alternate gaming reality for me.



    Just my $0.02
  • XiurcaXiurca Member Posts: 3
    Originally posted by Wellkie



    before people say that Warhammer has nothing to do with crafting I can quikly say you never built your own army
    Lots of people paint and equip thier army and feel that it some of the best part of playing the table game
     
    so I like to see crafting but not so much that the game seems like a sim instead of a action pack battle mmorpg
    Can't agree with you more.  I have plenty of High Elf figures/Armies that have never seen battle but I love non the less.  Table top Warhammer is about best point combo for the given opponant.  Building up my army is most of the fun for me the actual battle is second.
  • Distortion0Distortion0 Member Posts: 668
    Originally posted by slapme7times


    i like a game with a good economy too...
    sadly wow had the shittiest economy of any game, player crafted items couldnt touch drops ever...
    plus the millions of gold farmers.
    swg was cool because the economy was so real... made it really deep to play.

    Yeah but WoW was all about chasing carrots and the money grind was a big part of that. WAR isn't about chasing carrots, so it should have none of the problems that WoW has, even if it's system isn't SWG-esque.

     

    Originally posted by slapme7times


    since we are kinda talking about combat systems :)
    i'd like an mmo where warriors with heavy plate armor and a giant 2 handed cudgle move 50% slower...
    i'd like to see a warrior be able to swing that cudgle and kill anything in the way of it.
    i'd like to see rogues that move 30% faster than normal, who weave in and out of warriors attempting to stab casters to death.
    I'd like to see a game where sheilds and armor ratings reduce spell damage, so that it is actually feasible to try and be a tank in pvp.
    i'd like to see a real time physics system, where a giant orc hitting a gnome with a mallet instantly ko's the gnome and sends it 80 feet.
    i'd like to see a game where small creatures like gnomes are unable to do physical dmg to large creatures like orcs.
    i'd like to see a game where weapon dmg isnt determined by the color or the level of the weapon, but rather the look of the weapon itself.
    example, i giant, stone, 9 foot mallet reduces movement speed and attack speed by 30%, but can instantly kill smaller enemies who get hit.
    you know, a game where something that looks dangerous is dangerous...
    i'd like to see the ability for a mage to summon a comet and wipe out 20 players to end the zerg phenomenon.
    i'd like to see a game with fierce competitive killing and combat, where the action is constantly chaotic and unpredictable.
    i'd like to see a roll button so you actually have to physically dodge attacks.
    i'd like to see large heavy weapons make you move slower, attack much slower, and do incredible dmg, as they would in real life.
    according to that policy, i'd also like to see a game where the difference between the starting level and the top level really isnt that drastic,  where a stupid level 60 or equivalent who doesnt know what they're doing can be instantly pwnd by a skilled level 1 character with limited skills.
    i think a level 1 character should be able to come up behind a level 60, bash them in the head, and instantly ko them.
    i'm tired of the 10,000 to 100 hitpoint difference between level 60 and level 1, you know what i'm saying?
    does anyone else agree?
    oh, and no bitching about where i put this. you guys already hijacked the topic to what makes a successful game, and someone said combat system, so i suggested some combat system ideas.  ;)

    I agree with a lot of what you said. I'd like Physical Balence in MMOs rather than hard balence like it is now. Where, you can choose to due whatever you want with your character and not be instantly gimped. Like you said with Armor making you move slowly. That way there would be a viable reasons to use light armor. Think of how much more customisation there would be in a game where some Warriors used heavy armor, some used light, some used leather and some used cloth?

    But unfortudently, they've said that everyone in WAR will move at the same pace. At least it won't be that stupid system where you're character moves at a snail's pace until you gain a couple level that all too many MMOs use.

    A Warrior being able to one shot things would cause people to complain about one shots, unfortudently.

    I don't know how well +30 movement would work. Unless the melle guys can take a similar type of movement enhancment or range weapons.

    Gnomes should die with WoW and stay dead. That was one of the dumbest things ever brought into an MMO.

    There's been a couple MMOs where weapons that looked dangerious were dangerious. It's looking like WAR will be like that too. But I doubt that games will become 'colorless' anytime soon thanks to WoW's popularity. Once the WoW kiddes are assimilated into good games then it might start to go.

    You should check out The Chronicles of Spellborn. They have some interesting ideas. Like instead of a Stealth Button, Rogues shape-shift and have to blend in with the scenery. So if you become say, a cow, and all the NPC cows are moving in a pattern, you'd have to move in that patern or else someone might figure you out.

    Also, you have to aim every attack like a FPS game. There is no auto attack.

    Age of connan might be worth checking out too.

  • Distortion0Distortion0 Member Posts: 668
    Originally posted by Xiurca

    I agree WAR is mainly about kicking the crap out of other people (NPC or PC).  But just like any war you have to be supported by a good supply chain and weapons.  Adding a good player based economy doesn't take away from the fighting but adds to it.  some players like myself enjoy the role playing aspect of creating a online business in a fantasy world.  The simple D&D type stuff of kill something get a reward takes away from the alternate gaming reality for me.



    Just my $0.02



    Ehh, Empire Weapons are mostly supplied by the Army, the Order of Sigmar, the Magic Collages, ect. If a Soldier buys something off a Merchant, it should probably be really good. Chaos mostly get their stuff from Gods. Orcs mostly scavenge.

    Having players play merchants takes away from the fighting because they aren't fighting. Designers now have to make content specifically for the Merchants instead of for the fighters.

    And I mean, look at the WHRP. No one actually plays a merchant, those are always NPCs. They either live in one place and don't do much or lurk off to mysterious parts of the world to find new goods/ hide from disgruntled customers. It just doesn't fit in with the game.

  • KiwokKiwok Member Posts: 18
    If you want a game with a strong economy you should take a look at Entropia Universe (no fee) and Second Life (monthly fee) WAR is all about CHOPPING!!!
  • ArathArath Member Posts: 119

    Anybody who is looking to know the basics about this game should look at this interview I posted it in the other thread, but again it mentions crafting. To paraphrase he says that while they arent talking much about crafting at the moment it WILL be in the game, however again focused towards the war effor (you can find it between 3:40 and 4:00). 

    Originally posted by slapme7times

    oh, and no bitching about where i put this. you guys already hijacked the topic to what makes a successful game, and someone said combat system, so i suggested some combat system ideas.  ;)

    Yes you mentioned some ideas, most of which would lead to horrific imbalance and really a low fun factor for many different players. Nobody would choose smaller races due to the fact that bigger ones would steam role them. Mages who can instantly kill 20 players? No thanks. While the idea of weapons physical appearance being synonymous with their impact and effect within the game is a good one I dont think its that new (most games offer this type of eye candy).

    Games should never attempt to fully mimic real life, because thats not what they are and not what they ever should be. Certain liberties have to be taken and while some  ideas you mentioned sound alright the implementation you are asking for would make them horrendous (I suppose you would also enjoy permanent death penalty and looting corpses). What makes combat a winner would be easy and fun to play with good balance between all classes with knowledge of your class (and dare I say skill) would be a determining factor.

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