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Will there be levels ?

Hey I was wondering something. I know in AoC for the first 20 levels are all single player mode, but what I wanted to know is that after the first 20 levels then you get to go into the mm part of the game , will that part of the game be level based also or will it be skilled based kind of like SWG was at first where you had skill points to use where ever you would like and no one knew what you had or what you were because there were no levels over your head. I'm just asking because I don't know, all I know is that I wanna play this game real bad ! Thanks :)

Comments

  • AelfinnAelfinn Member Posts: 3,857
    AoC uses a level/skill hybrid system. The core mechanic is based around levels, so there isn't much of an immediately obvious difference between a pure level and this. Every level, you gain a number of points, these points can be invested anywhere you wish, in any skill/attribute/feat. No matter what choice you make, you will not be able to experience the benifits of all, or for that matter even most of the available options, so you must choose wisely.

    No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
    Hemingway

  • AricBAricB Member Posts: 158
    Very nice. So that means you will be able to try out alot of diffrent things , nice :)   Thanks for the info man ! :)
  • kashaunkashaun Member Posts: 220
    So the difference in levels will be in skill point allocation and not in a set of innate stats?

    Never give up and never surrender!

  • AelfinnAelfinn Member Posts: 3,857
    Originally posted by BadChef

    So the difference in levels will be in skill point allocation and not in a set of innate stats?
    In short, yes

    No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
    Hemingway

  • WisebutCruelWisebutCruel Member Posts: 1,089
    Basically, the same system they use in AO. You get levels and then skill points to use for whichever attribute/skill you want to focus on. I've always loved this system and wish more mmo's used it. It's a great compromise between two systems of play mechanics.
  • kashaunkashaun Member Posts: 220

    Ya, that's pretty much what I'm waiting for. I liked swg classic, since it had no levels at all, combat depended on skill choice. Of course there were cookie cutter builds, but I liked the choice. I just hope AoC doesnt sneak in some sort of stats to each level, like higher health and all that per a level.

    Never give up and never surrender!

  • zwarriorzwarrior Member Posts: 46
    I doubt there will be any certain stats other than just level and get points. On the weapons/armor, the only requirements you need are the feats for that particular item. I'm glad AoC took this route because it reduces the amount of "grinding" in the game and gives a more fun feeling of exictement.
  • ResetgunResetgun Member Posts: 471

    AoC is using class-level-skills-feats system.

    • At level 5 you pickup your character's archtype.
    • At level 20 you will select your character class that is part of your character's archtype.
    • Later on game, you can select "prestige" class. Prestige classes are separated class layer.
    • There are going to be skills like climbing, hiding and taunting. Each level you will get skill points that you can invest to your charcater's skills.
    • Feats can do anything from modifying statistics to controlling which items you are allowed to use - and there is going to be "hundreds" of them. Some feats are going to be class specific.
    • Maximal level is going to be 80.

    It seems like that AoC is going to similar system like in WoW. Prestige classes are similar with crafting classes. There might have more feats in AoC than WoW.

    "I know I said this was my last post, but you my friend are a idiotic moron." -Shadow4482

  • AelfinnAelfinn Member Posts: 3,857
    Originally posted by Resetgun
    It seems like that AoC is going to similar system like in WoW. Prestige classes are similar with crafting classes. There might have more feats in AoC than WoW.



    Not really, in fact, not at all.

    In WOW, your characters path is predetermined, here it is not.

    In WOW, attributes are chosen for you at every level, here they are not

    In WOW, the only choice you have in terms of skills is how soon or late you cough up the dough for the next skill in your predetermined path. Here, not only is no cash involved, but you have (gasp) real choices to make, since you cannot under any circumstances have all of everything your class choice has to offer.

    Oh, and yes, WOW does have the feat tree, which is somewhat similar, only extremely dumbed down, and is a very insignificant part of the development itself.

     

    Oh, and tradeskill levels are not gained by grinding out useless items no one in their right minds would buy over and over again. From a crafter's perspective, that alone would be enough of a difference.

     

    If you're going to make comparisons on who had a system like this, you might as well start with the games that actually introduced the level/skill hybrid systems, not to mention did it right.

    No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
    Hemingway

  • RK-MaraRK-Mara Member Posts: 641
    Originally posted by Aelfinn

    In WOW, attributes are chosen for you at every level, here they are not
    Amen for that. Best thing about AO.

    image

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