HI everyone i was just wondering about the disciples class they seem to be rare I have been playing before l;aunch and they are really rare . So i made one just to see what was wrong well at first glanse they have alot of healing options ( which looks good). the class seems to be a little on the complicated side as far as play style goes heal ,dps , or both to me it would seem kinda hard to be on the front line fighting(dps) then have to break attack to heal..even though i have seen the spell list and some of the attacks trigger heals but ..i cant see why some one would pass up a sha or cleric for a disciple....i personally like the class for the simple fact that the class has alot of options but where does the class fit and where or the other disciples did they reroll!!!!!!!!!!!
Comments
From what I've seen the Disciple is a very interesting class. However it should be noted that as of yet, I think this is the first time a melee healing class like this has been attempted in an MMO. It's kinda new to people so they're not really sure about how to deal with it.
I agree it looks rather complicated, and perhaps that's what is scaring people off from the class. It's much easier to play a cleric or a shaman because they're more defined and well known in the MMO genre, and therefore it's easier to get into the class and know how to play one.
It's a new flavour and new flavours sometimes take a little getting used to. Thankfully as a Disciple you don't have to break attacking to heal your groupmates, because you have 2 targetting options, an offensive target and defensive target. the game automatically knows which spells and abilities will affect which one, so you can continue on fighting while you hit up your heals to the other group members. It's really quite well done imho.
I haven't seen alot of disciples but I know that's because I play on Thestra, and no races on thestra can be a Disciple (or a monk) so all the disciples are off probably on the other continents.
I'm sure they're out there somewhere, but again I think they'll take a little getting used to. Personally though I know whenever I get around to creating an alt, it'll definately be a disciple. They sound very cool with their blend of healing and martial arts.
"Because it's easier to nitpick something than to be constructive." -roach5000
It's far from the first time a healing melee class has been tried.
All melee in UO can heal.
DAOC has a TON of healing melee classes like the Friar or the Valkyrie.
D&D and DDO has classes that can melee and heal.
The list goes on.
Definitely not the first.
BTW, I love the Friar and Valkyrie, and any healing melee classes.
Friar is one of the coolest and most unique classes in DAoC.
If I played Vanguard, I bet Disciple would be one of the coolest ones!
Yup... and EQ2 had them too: Templar and Inqusitor.. and I think the Guardians and Shadow Knights had some heals too
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JonMichael
Currently: AION, an MMO Beta under NDA
Played: WAR, LOTRO, Hellgate: London, CoX, GW, SotNW, DAOC, EQ2, SWG, WoW, AO, Horizons, Second Life, There, TSO
Beta'd: There, Second Life, EQ2, DAOC:LotM, LOTRO, Tabula Rasa, Gods and Heroes, Hellgate: London, Requiem:Bloodymare, AoC, WAR, DDO, Fallen Earth
$0.02
Actually I don't think this has been done before.
See as I understand it, the Disciples Melee attacks are what heal the group just as much as any healing spells he gets. For example, he gets these little 'chain' like moves. If he executes a certain attack as the 'finisher' in his chain, then it'll heal the group. If he executes the attack at other points in the chain, it might just do damage. Or he might have an attack that gives his party back energy when used as the 'bridge' in a chain.
It's my understanding that the melee abilities themselves are what heal the group. That is what I don't think has ever been done before as the basis for a class.
As opposed to melee characters who have heal abilities, or healers with melee abilities, which have obviously been done before.
"Because it's easier to nitpick something than to be constructive." -roach5000
Shamen, Bloodmage & Cleric are all rather simpler to play, but all healers have alot more utility than just healbots and require more work than traditional healer roles have, which is why so many people are playing healers, they are alot more fun.
I think it's been done before in EQ2. It's been a while for me since I've played that game, but I do think the Templar or maybe the Mystic have heals that are set off as a result of landing certain blows on mobs. I know it was certainly available to healers during HO's (Heroic Opportunities) which are like the chains that you describe.
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JonMichael
Currently: AION, an MMO Beta under NDA
Played: WAR, LOTRO, Hellgate: London, CoX, GW, SotNW, DAOC, EQ2, SWG, WoW, AO, Horizons, Second Life, There, TSO
Beta'd: There, Second Life, EQ2, DAOC:LotM, LOTRO, Tabula Rasa, Gods and Heroes, Hellgate: London, Requiem:Bloodymare, AoC, WAR, DDO, Fallen Earth
Was a great class to play.
Then they nerfed the Living Crap out of the class.
Now, most have been retired/stabled till they get buffed up a bit, if that ever happens.
i think alot of people are worried about end game. as far as having to be up beating on the mob to make the most out of your heals, only having medium armor, they think it will be useless and unwanted class.