Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Is there an MMORPG that actually emphasizes community?

KeiiKeii Member Posts: 67

Minor observation...  Everyone's incredibly obsessed with being uber powerful.  You hear so many complaints and arguments because people can only get so strong, or because they can't get even more powerful the way they want to.  Is there an MMORPG where there's an influence on community and brotherhood, and not competition, while still having stat/character growth?  I mean, hey, I'm proud that I'm a level 36 Paladin with Dragon Armor too, but I'd rather make friends and hangout/do a group mission/play a group minigame than just make rivals out of the real life friends that also play in a race to get to the maximum level.  Don't anyone get pissy now, not arguing with the way people already play, or assaulting it.  I think it's cool and all.  I just think I'd like to try somethin' new.

Comments

  • ArleonenisArleonenis Member Posts: 69

    hmmm i think this could be found in some degree in eve, depends what you do you dont need to have super skills, yes it is nice to have (tjhose few needed %) but not necessary most of them at high lvl as in level based games (eve is skilled based not lvl based).
    Community is one of bests too, ofcorse there are kids and griffers too but not even near as many as in other mmorpg. They are usually obsessed to get battleship but when they get it they usually fly other classes ships too depends what fit them most. To fully enjoy a game 2-3 weeks of training, accumulating cash is needed but after this there is not great diffrence between players, high skilled could easily work with low skilled char without any problems.

    Example: noob frigate pilot is a scout for battleship pilot (very important in low security space), noob pilot use industrial ship (transport) to help hi skilled miners, noob frigate pilot flight behind enemy lines and create havoc on their supply lines and lots lots more

    About competition: if you dont belong to big corporation (100+players) that belong to alliance (10+ such corporations) you arent in competition. If you need help you ask for it, it is very possible that you get one fast (especially in secured space). Unsecured space in other hand is wasteland, its like war teritory, you look out on every other players. But game is such constructed that you don`t need to go to those dangerouse sapce if you dont want:)

    Oh and there is much roleplay if you pick minmatar or amarr race (they hate each other) im as minmatarian enjoy loots of roleplaying with amarrian scums;)))

  • VirtigoVirtigo Member Posts: 2

    Should give the Myth of Soma a try (www.mythofsoma.net). The community is the best ive ever seen in any MMORPG, alot of people will go out of their way to make you feel at home their. The community itself are quite mature (theirs obviously the odd few people who act up but thats not uncommon in life). Competition is what you want it to be, their are ways to make an uber strong char thats designed to kill others and compete or you can play how you like and still have loads of fun. If your a fan of the medievil/fantasy type MMORPG you wont be dissapointed as it has alot to offer. Theirs two different races so if you want the competition of fighting between another race it can also cater for this.

    However at the moment the server is slightly unstable as a result of recent DDoS attacks. While in theory its still fine to play it can get very laggy at big wars (like the one between the different races).

    [b]Virti[/b]image

  • snganuksnganuk Member Posts: 3

    I think nearly all mmorpg's have a great community what makes a game a item based or how "uber" someone is all dependant on the game....

    I mean Why do people play mmorpg's ?

    1. they like to chat etc ie you have community

    2. its just real life as well because the items you get etc rate you on how well you do. so EVERYONE wants to show off how good they are simple fact...

     

    But if your thinking of looking for games really community based ive read a few good reviews about ragnarok online.. its got lots of stuff about community and chatting on it..

    i think ill give myth of soma a try a person i know irl plays it and currently looking for somthing new

  • Smelly_ArmorSmelly_Armor Member UncommonPosts: 571

    There does seem to be an awful lot of power hungry people playing mmorpgs, but hey, its human nature. Just kidding btw. Some people like to have fun and relax by being ubber slay powerful. Others prefer to really delve into the role playing and the community.

    I believe that there is a shift now or one coming as it seems that more players are looking to actually role play and be involved in a community.  Both RPGs and MMORPGs are at a state of revolution in game play simply because hacking, slashing and level grinding your way through a game has become quite stale and repetitive. EQII is supposed to include a lot more role play, community and story. SoR as well is stressing community, story and history.

    The next generation of mmorpgs should provide much more depth and playability for both types of gamers, the ubber power slaying type and the community type as well.

    image

  • StaxicStaxic Member Posts: 145

    I haven't really seen any game that emphasizes community. Yeah, they advertise that to accomplish goals you have to work with others (like group/party/team) but that doesn't really emphasize community to me.

    I've always found my community needs in guilds, alliances, and just friends (online and off) for MMORPGS. But then, I don't have faith that human kind will all work together for Utopia (Or a greater online community.) I figure you find like-minded people in a setting and work with them.

  • //\//\oo//\//\oo Member, Newbie CommonPosts: 2,767

    Ironically: I have seen some online rpgs like NWN (neverwinternights) which have a VERY strong roleplaying community (but then again you are expected to roleplay).

    AO (at least before the expansion) had a nice community (when team missions were the only viable exp option b4 sewers etc.) with a great exp team distribution that made team missions worth your while. Not sure how it is now though.

    RO has no community: Partying is rare and has diminishing returns after nth person (3rd or so) so that big parties are out of the question. Joining a guild is a very tedious process: There are many constraints that the leaders will lay on you (if they have to have an opening available). Sadly enough I saw a myriad of high lvls looking for guilds. RO has crap gameplay too.... so my suggestion is to try the AO free trial (see if anybody hangs out at the old AO ghost town) and then wait for the real good mmorpgs to come out, since they will have fresher and denser crowds.

    Just my advice if you want to take any from a dumb f*ck like me

     

    "That's not a toy. Hey wait a minute. Don't f* around homey you can lose an eye with it. That's mah double-blade-razorwhip-chop-jimmy and it's mine mf*er so gimme gimme."
    -ICP
    Toy Box
    Riddle Box

    This is a sequence of characters intended to produce some profound mental effect, but it has failed.

  • herculeshercules Member UncommonPosts: 4,925
    Sigh nothing beats EQ community before 2001 when 90 percent of the players did not know or care where sebilis was.

  • ViridiaViridia Member Posts: 142

    I am hoping for big things from the CoH community.   Mainly due to the supergroups and the more user-friendly RP possibilities.

       As there are actual bonuses to belonging to a supergroup especially once HQs come in, and yet the SGs are limited to 75 members, getting into a good SG should give alot of family feeling and support and with the SG missions and so forth you will actually be expected to pull your weight and participate.

      There are the activities for the comunity planned, such as everyone getting together to thwart the Rikti invasion at the end of Beta which I think always adds to a game.   Although there is less ability for guilds to do things like newbie buffing sessions it will be interesting to see if much happens in the way of parties and so forth like I remember from my early days of EQ

  • SaranthSaranth Member UncommonPosts: 269

    I think the ones that have the ability for the player to see his wares seem to have the best community.  I makes peole gather in areat to see who has what.  Conversations start and friendships are formed.

    CoH has it's trainers in a central location which seems to always have gobs of people around.  The community is young, but will probably be more social than most of your fantasy type games.

    CoH would get my vote for the best potential to have the best community.  Even better when they get supergroup headquarters.

  • ViridiaViridia Member Posts: 142



    Originally posted by Saranth

    I think the ones that have the ability for the player to see his wares seem to have the best community.  I makes peole gather in areat to see who has what.  Conversations start and friendships are formed.
    CoH has it's trainers in a central location which seems to always have gobs of people around.  The community is young, but will probably be more social than most of your fantasy type games.
    CoH would get my vote for the best potential to have the best community.  Even better when they get supergroup headquarters.




    The possibility as mentioned here for people to gather round and buy things from another player seems to be being bred out of MMORPGs, even ones that are heavily into trade skills, by the idea of either

    a) Having a bazaar area like EQ did, in which people could just leave a character to stand there on autopilot selling there wares without the player actually having to be there

    b) having player run shops or consignment NPCs like they did to try to promote the player crafting economy in Horizons.

    I wonder if the days of people shouting 'selling 3 sacks of stuff at the (insert landmark here)l!!!  good prices!!'  may be numbered.

  • SaranthSaranth Member UncommonPosts: 269



    Originally posted by Viridia



    The possibility as mentioned here for people to gather round and buy things from another player seems to be being bred out of MMORPGs, even ones that are heavily into trade skills, by the idea of either

    a) Having a bazaar area like EQ did, in which people could just leave a character to stand there on autopilot selling there wares without the player actually having to be there

    b) having player run shops or consignment NPCs like they did to try to promote the player crafting economy in Horizons.

    I wonder if the days of people shouting 'selling 3 sacks of stuff at the (insert landmark here)l!!!  good prices!!'  may be numbered.



    You might be right.  I personally like the way SWG does it with the bazaar.  However, it has it's flaws also.  I am NOT an advocate of any bots used in any game whatsoever.  I don't use automatic macros and am actually against the use of them completely.

    I think macros and bots hurt the community of any game.

  • TymoraTymora Member UncommonPosts: 1,295

    I find Final Fantasy XI to be a community structured game in the way it pretty much forces you to make lots of friends and join parties, unless you choose to play a certain class that can solo.  Every other class (job) simply cannot solo well at all after level 10-15, so you play the game looking for other players to make friends with. 

    I am a social player, but I have also enjoyed playing solo in games like EQ and DAoC.  In FFXI, I made friends quickly and most people were friendly and helpful (assuming they spoke English).  So the community became an important part of the game. 

    The Economic model of FFXI is strongly based on the community as well.  It is not a static system, players are always changing things and in my experience, my friends were very helpful in giving me information to help me make a good sale or get a good buy.

    Now there is a new PvP type of system that requires you to work with many other players.  I haven't tried it yet, but I am hearing that it is necessary to have good communication between large groups of players.  I think this may make the community of FFXI even more important. 

    Another mmorpg I played for a while is Star Wars Galaxies, which also has a strong community (unitl everyone began the grind to become a Jedi).  Before that, it was as social and community-based as any other mmorpg.

    Dark Age of Camelot has a lot of tightly knit, smaller communities, or guilds.  Some of these guilds then come togther to form an Alliance.  It works out nicely, but the feeling of a lage community isn't there like I noticed in FFXI and SWG.

    Overall, every mmorpg you play today will have the players who want to be uber lewt dudes, or whatever.  But how do you think they get like that?  On their own?  I don't think so, I think it takes a community to help eachother out and make it easier for our characters to progress.  It is the journey to this progression where I get the most satisfaction, not the end result (item, weapon, armor, spell, etc.)  I take it one step at a time and enjoy everything the game has to offer instead of racing to be the highest level and most powerful.  I think just about every game out there allows players to make huge leaps to becoming uber if they get the help.  It is all how you want to play the game.  For all the players who like a more relaxed environment where they don't want to feel like they must log in to "catch up" to their clan mates or friends, I can't think of a game that will allow that yet.  But I would just say don't pay any attention to others, find a group of people that play the same style as you do and join them.  You'll have a lot more fun.

  • MarkusDarkMarkusDark Member Posts: 5

    www.darkages.com is a 2-D Anime style Fantasy game that is geared mainly around community and working together - it has (IMO) the only functional community run justice system out there.  Of course I am biased as I directed the game for 2 years :)

     

     

  • AnacrusisAnacrusis Member Posts: 5

    i dont know any good games right now but im waiting for warhammer. think about this though, games with pvp imho have tighter communities. just my 2 cents

  • GalootGaloot Member Posts: 177



    Originally posted by Keii

    Minor observation... (1)  Everyone's incredibly obsessed with being uber powerful.  You hear so many complaints and arguments because people can only get so strong, or because they can't get even more powerful the way they want to.   (2)Is there an MMORPG where there's an influence on community and brotherhood, and not competition, while still having stat/character growth?  I mean, hey, I'm proud that I'm a level 36 Paladin with Dragon Armor too, but I'd rather make friends and hangout/do a group mission/play a group minigame than just make rivals out of the real life friends that also play in a race to get to the maximum level.  Don't anyone get pissy now, not arguing with the way people already play, or assaulting it.  I think it's cool and all.  I just think I'd like to try somethin' new.



    Ok people please forgive my sarcasm but I have to point out the obvious.

    (1) This is how games are designed. If there is no reward for time and effort, there is no reason to play.

    (2) Why yes there is. It's called Sims Online.

    The bottom line. If the game is good and it encourages people to play, "community" happens".

  • KeiiKeii Member Posts: 67

    Sorry if the 'obvious' was quite too vague for you.

    To put it a bit more concretely, I'm just tired of blood fueled stupidity.  A good bit of competition is healthy and fun, yea?  But, hey, for exactly the same reason I love GGXX but don't like to play it with other people, everyone has to be complete (ba-leted)-tards about this stuff.  If you lose, you're weak and stupid, and if you win, people simply nod at you.  There's no, "Good job," or "Hey man, you could use some work on your (blank)."

    I still wanna play an MMORPG, yes, even a medieval fantasy one.  I'm just tired of everyone being in competition with everyone else, and people feeling inferior and constantly acting on the need to level up.  I'm not saying, "Whine they need to get rid of leveling it's no good!" I'm saying I'm sick of reading threads about, "OMFG LEVEL CAP AT 399 THAT'S STUPID I NEED TO BE STRONGER OMGOMGNEEDTO HAFFDRAGON ARMRROR!!1"  Just because you're rewarded for time and effort doesn't mean you have to be as spastic as a cocaine addict about being more powerful.  I just think it'd be nice to have an actual community, and not just a group of uber players banding together so they can be even more powerful.  My summary, the way a lot of people treat MMORPGs, hell, you might as well just play a single player RPG and post your stats on a forum, or just play one where you can switch back and forth between number of players like FF:CC.  There're an assload of people out there that just play alone or with real life friends and only party with strangers when they have no choice.  The developers can make you party, but that's about all they can do.  And hell, all that is is the usual grind with forces combined between multiple players.  How the hell is that community?  If there's gonna be 'community' there has to be a group of players that's in it for more than a few extra levels and better armor.

  • GalootGaloot Member Posts: 177

    Well then it seems that you're complaining juvenile behavior. If someone in your group is being a little jerk boot them or walk away. I've done it many times. Or maybe try to find a game that has a more mature client base.

    Join a good guild or player association with a mature membership.

    Or maybe you're just plain tired of playing. Quit for a while. I've done it before.

  • threetwosixthreetwosix Member UncommonPosts: 85

    A Tale in the Desert would be a good choice, IMO, if you are interested in a change.  There is no combat system.  There are ways to advance, i.e. Architecture, Leadership, etc.  There is conflict in the game but it is based around puzzles and games of the mind.  Very, very interesting game.  I highly recommend it. 

    As far as community goes, the trade system is nice.  There is even a dedicated web site for in game trading.  The players are generally very helpful and kind.

    Good Luck

    326image

  • DeadThornDeadThorn Member Posts: 124
    Well, there are games like "Second Life", "The Sims: Online" & "There". Sadly, none of them are that good. I'd suggest "Ragnarok: Online" or "Final Fantasy XI", since both games has both fighters and socilser. They're really good games...if you're will to chalk up the 15 bucks :-s.

    ---------------------------------------
    Here we go, the world is spining, when it stops, its just beging, sun comes up, we laugh and cry, so goes down, and we all die...-Samara Morgan "The Ring"

    ---------------------------------------
    People say I'm weird for being a proud Nerd. I say people are weird for being proudly normal. FREAKS!

Sign In or Register to comment.