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A game without Levels, or Skill?

I was recently reading many discussions about games with perma-death, games that utilized skills in stead of levels, or the way to take away a grind from a game.



And i was wondering. How about creating a game where you can start with a maxed out character  from the beginning?



It seems to me, that it becomes more and more a point of frustration for players to get to the end game.So why not challenge yourself as a develloper to create a game with content everybody can acces at any time. You would not have to worry yourself with creating strung out areas where mobs would roam in the same level groups. Everything could just be from "easy" to "challenging" and "solo" to "group".



An example is the pvp only game World War 2 Online. A game i really enjoyed, and allthough you have to earn kills to "level" up (gain in rank), you can acces all content and be succesfull at it from point 1. Now why would'nt this work for a more conventional game?



In many ways it will be harder for a develloper, but it will be easier to create more content without having to stretch it out between levels.



Any thoughts?

Comments

  • mix2pixmix2pix Member Posts: 21
    Yeah, I briefly thought about a game created like that to combat gold farming, etc. If you wanted to start with a level 60 character then go for it.  Leveling is optional and more for Roleplayers and people who enjoy PVE content. Not sure that will ever happen in the subscription based world of gaming because that could decrease the amount of months the average player would pay to pay for the service. In the end, that's what it's all about, money $$$. How to make a game enjoyable enough to play month after month. Besides that, there are a ton of other problems associated with being able to start with a maxed out toon. Learning curve for newbs may be overwhelming, your sense of accomplishment, more content needed out of the box = more development time & money, etc. etc. Just don't think it would work for a game with the purpose of charging month to month. May work great for a free server type game like Guild Wars.
  • TranquilityTranquility Member Posts: 171
    Originally posted by mix2pix

    Yeah, I briefly thought about a game created like that to combat gold farming, etc. If you wanted to start with a level 60 character then go for it.  Leveling is optional and more for Roleplayers and people who enjoy PVE content. Not sure that will ever happen in the subscription based world of gaming because that could decrease the amount of months the average player would pay to pay for the service. In the end, that's what it's all about, money $$$. How to make a game enjoyable enough to play month after month. Besides that, there are a ton of other problems associated with being able to start with a maxed out toon. Learning curve for newbs may be overwhelming, your sense of accomplishment, more content needed out of the box = more development time & money, etc. etc. Just don't think it would work for a game with the purpose of charging month to month. May work great for a free server type game like Guild Wars.
    Well, i see where you're coming from. But i must say i think it can be done. I mean a sense of accomplishment. After 6 months of gridning you finally reach skill cap just like 90% of the server allready did. Is that a accomplishment? Can't you put that feeling into other things, like earning a title, getting a awesome weapon, Starting a succesfull shop ? I mean the options are wide open, but devellopers seem to focus to keep people in that leveling up tredmill as long as possible, while most players nowadays don't even find that aspect to a game interesting.



    Look at UO. It used to be easy to get a char maxed, and still it is one of the most loved mmo's out there, even though noone plays it anymore. It's been running 9 years and made a fair share of money i'd guess. But still, a real cap was never a issue in the game.



    Would'nt it be cool if a develloper just took the challenge to actually create enough content to have fun all the time, in stead of kinda having fun but wanting to get that lvlup before bed.



    Learning curve is easy enough with a long tutorial that casually adds ability's and stuff to a character. Something that is optional for skipping but a big quest you could actually do for a week or so, after which your ready to get out into the "big" world.
  • freako969freako969 Member Posts: 105

    There are shit loads of games like this,

    Planetside, Guild Wars and World War 2 Online to name a few...OK these games have slight level variation but it doesnt make the best of best people absolutly invulnerable...Just gives them more choices in the game.

  • TranquilityTranquility Member Posts: 171
    Originally posted by freako969


    There are shit loads of games like this,
    Planetside, Guild Wars and World War 2 Online to name a few...OK these games have slight level variation but it doesnt make the best of best people absolutly invulnerable...Just gives them more choices in the game.
    Shit loads. Allright, we got the 2 FPS variations Planetside and World War 2 Online.



    Then we got Guild Wars. I have the game and actually never made it to cap. Played it for a while, mainly the "start with your lvl 20" feature. However, you only got the worst of skills, and could not compete with anything that completed to cap. Allthough i like the idea, the rest of Guild Wars disapointed me because, well, it's not a MMORPG.



    Where's the rest? I mean shit loads must be more then 3, right? I would honestly like to know if there are more games that feature this "model".
  • GruntyGrunty Member EpicPosts: 8,657
    "I used to think the worst thing in life was to be all alone.  It's not.  The worst thing in life is to end up with people who make you feel all alone."  Robin Williams
  • TranquilityTranquility Member Posts: 171
    Originally posted by grunty

    www.mmorpg.com/gamelist.cfm/setView/overview/gameId/247
    NCsoft & free to play ... Hmmmm does'nt sound like a serious contender. But thanks for the link, i'll try it out when i'm done with Granado Espada. I did'nt know about that game.
  • steusssteuss Member UncommonPosts: 130
    Taken from the Dungeon Runners website :





    Three character classes: Fighter, Mage, or Ranger. Each can learn powerful magic and deadly weapon skills.



    sorry, don't think this fits the bill of a level-less / skillless game.
  • RonnyRulzRonnyRulz Member Posts: 479

    I agree with the OP.

    In fact, many free-shard versions of many MMO's let you begin the game at level cap, which results in a lot of fun.

    Today's modern MMO makes leveling from 1-60 boring and repetitive, and lvl 60 fun.

    Instead you should rather begin at level cap or it should actually be just as fun leveling up as it is being max level.

    Basically what that means is, no hidden content that you have to be X level to have.

    Like raiding? Then raid at level 1 just like a lvl 60 would. Like really cool epic quests? Begin them at lvl 5 instead of 50.

    Have fun now, instead of working to have fun.

    image

  • kashaunkashaun Member Posts: 220
    I hate to bring up classic SWG again, but back then I'd get all of my skill boxes filled quite fast to get it out of the way, then I'd pretty much do whatever I wanted after that. I have a serious hate for levels and leveling and I dislike quests just as much. If a game has enough room for player made content then I can keep myself busy for quite awhile. Of course that involves you interacting with other players often but that's where the fun is anyway.I would love to be able to fill out my characters build right away so I can get to the good stuff.

    Never give up and never surrender!

  • unherdninjaunherdninja Member Posts: 331
    Well im not going to say that your idea is bad bacuase what am i to judge you. But i would have to say that if i found a game like this then inorder for me to stay interested in the game you would have to put in something worth working for.Weather it be like achivements on the xbox 360 or  better looking cloths or something. There would have to be alot of stuff to do. There would also have to be mainly player run.By that i mean the the citys  are ruled by pcs shops run by pcs, auction house run by pcs,  the police/guards run by pcs. all items have to by crafted and traded with shop owners who trade it with people who make other products to sell by to shop keepers and crafter. Basicly if you dont want  levels then you basicly will have to make it as much as real life as possible.
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