Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

My continious review of vanguard ( unbiased )

Took awhile to get my settings tweaked, I can play at almost highest settings with pretty high fps.



Intel Core 2 Duo 2.18ghz

Geforce 7900GT

WD Raptor X HDD

2 gigs of gskill RAM



There are some good and bad things about this game thus far.  Keep in mind i'm not branding this game as bad, just showing what a new player comes into.



Graphical errors - they are everywhere, certain ranges of mixed settings cause problems for me, while others work.....it lamost appears to be completely random which settings work together and which don't.



Graphics in general - This game is graphically demanding, we know this, i thought I was getting into a game that would look better then EQ2, as i can playt EQ2 on highest settings with 50fps+.  to be honest, EQ2 looks better, quite a bit better actually.   This was the part of my 45 minutes that I was most unimpressed with.  Everyone talked about this and this was probably my only expectation thus far ( I expected graphical bugs ect ect. )  I would say they are a step down from EQ2 and LOTR, but definately better then WoW.  IMO there is no way what i'm seeing should take up the amount of gpu it does.  The grass looks cool. DO NOT EXPECT ANYTHING FANTASTIC CONTRADICTIVE TO WHAT OTHER PEOPLE ARE SAYING.



Quests - Nothing new here, not bad, not good, average.



Animation - Very poor, I mean extremely poor, even WoW puts this game to shame on this topic.  Hell ragnorok online puts this game to shame on animations.  Not to mention NPC's lack animation completely.  I pull out my sword and no animation at all, it just appears in my hand.



Combat - See animations, without animations combat is booooooring.



Rendering - I do beleive that I am rendering objects that my charecter cannot actually see.  Like objects behind buildings.....hello welcome to game programming 101, you don't render objects you can't see........



Lag - Not as bad as what I expected, however the amount of graphical lag when entering any building is insane, itl iterally stops everything for a good 5 seconds, loads, then continues.  Again on highest settings EQ2 beats this hands down IMO, however on lower settings vanguard wins.



Shading - Underpar.  Again EQ2 shading has this beat by leaps and bounds.  You can't even compare the shading in EQ2 to this.  Its pretty basic shading.  On a side note pulling my torch out in game doesn't actually make me pull torch out, it just lights up surrounding area.





Thus far I am extremely dissapointed.  For the amount of system resources I am using to play the game I am getting something that is what I would consider very substandard for what its using.  I'm also afraid to fix some of these resource issues fixing the game engine is needed, and I dont' see that happening.



I consider this review to be honest.  I HAVE ONLY PLAYED FOR 45 MINUTES, i wanted to stress that, I am not daming the game all you fanboys.  I need to play it for at least a month to get a grasp on what its really like.
«1

Comments

  • RecantRecant Member UncommonPosts: 1,586
    I agree, it's rough.  Once you've gotten over the client graphic errors, you have to deal with the bad server performance (on Gelenia anyway).  Last night an entire continent was down for a period of time, and parts of it (Khal, Coterie) were going up and down like a yoyo.



    This is a pay-to-play beta. 



    Yet, it's still my favourite MMO at the moment.  If that sounds wierd to you, then you're a Sith - used to dealing with absolutes :p  Just because the game design is spot on, doesn't mean the client and server code is.



    Playing Vanguard is like reading Lord of the Rings, an epic and timeless adventure, on toilet paper, on a bus which keeps breaking down.

    Still waiting for your Holy Grail MMORPG? Interesting...

  • SresSres Member Posts: 156
    Originally posted by gauge2k3



    Lag - Not as bad as what I expected, however the amount of graphical lag when entering any building is insane, itl iterally stops everything for a good 5 seconds, loads, then continues
    .  Again on highest settings EQ2 beats this hands down IMO, however on lower settings vanguard wins.

    You can fix this by increasing your far clipping to around 360,000.  I found this a problem when I started and this solved my issues.  The setting doesn't change if you adjust the drop down with Balanced / High Quality etc in it.

    Life can be tapped

  • nynnivanynniva Member UncommonPosts: 235

    I have to agree here with you - while the game does look 'nice' - it doesn't look nice enough to justify the requirements. It looks like a slightly nicer EQ2, graphically - though the former had better animations. Some of the caster classes have some cool spell effects, but for the most part you swing weapons, you see damage numbers, things die. Sometimes your character will do a bit of a flourish when they swing the weapons but, nothing impressive. I mean, I'm not expecting another 9dragons here (where watching your character fight was just...wow), but I was expecting a little more, I think. I played a bard and was really disappointed, for example, that nothing I did made little music notes or any sort of effect, not even my 'shout' - I just fight silently with the occasional sword-clink. I did manage to see music notes once on my bard, I think it was some combination of effects in my bardsong, but I've never been able to reproduce it since. There's also no MUSIC. Even old school games like DaoC gave 'musical' classes a flare of music notes or some actual MUSIC when you played your instrument or started your 'bardsong'. EQ2 did it as well. And the whole game is like this : While buffs and some nukes have minimal particle effects, it was all just very underwhelming.

    I don't know, maybe it all looks very blah at the beginning because at 50 the skills all look amazing. I hope so, though I rather doubt it.

    Gaming? That's not gaming!
    That's just people sat 'round in costumes drinking...

  • MarkajMarkaj Member Posts: 165
    Originally posted by gauge2k3

    Took awhile to get my settings tweaked, I can play at almost highest settings with pretty high fps.



    Intel Core 2 Duo 2.18ghz

    Geforce 7900GT

    WD Raptor X HDD

    2 gigs of gskill RAM



    There are some good and bad things about this game thus far.  Keep in mind i'm not branding this game as bad, just showing what a new player comes into.



    Graphical errors - they are everywhere, certain ranges of mixed settings cause problems for me, while others work.....it lamost appears to be completely random which settings work together and which don't.



    Graphics in general - This game is graphically demanding, we know this, i thought I was getting into a game that would look better then EQ2, as i can playt EQ2 on highest settings with 50fps+.  to be honest, EQ2 looks better, quite a bit better actually.   This was the part of my 45 minutes that I was most unimpressed with.  Everyone talked about this and this was probably my only expectation thus far ( I expected graphical bugs ect ect. )  I would say they are a step down from EQ2 and LOTR, but definately better then WoW.  IMO there is no way what i'm seeing should take up the amount of gpu it does.  The grass looks cool. DO NOT EXPECT ANYTHING FANTASTIC CONTRADICTIVE TO WHAT OTHER PEOPLE ARE SAYING.



    Quests - Nothing new here, not bad, not good, average.



    Animation - Very poor, I mean extremely poor, even WoW puts this game to shame on this topic.  Hell ragnorok online puts this game to shame on animations.  Not to mention NPC's lack animation completely.  I pull out my sword and no animation at all, it just appears in my hand.



    Combat - See animations, without animations combat is booooooring.



    Rendering - I do beleive that I am rendering objects that my charecter cannot actually see.  Like objects behind buildings.....hello welcome to game programming 101, you don't render objects you can't see........



    Lag - Not as bad as what I expected, however the amount of graphical lag when entering any building is insane, itl iterally stops everything for a good 5 seconds, loads, then continues.  Again on highest settings EQ2 beats this hands down IMO, however on lower settings vanguard wins.



    Shading - Underpar.  Again EQ2 shading has this beat by leaps and bounds.  You can't even compare the shading in EQ2 to this.  Its pretty basic shading.  On a side note pulling my torch out in game doesn't actually make me pull torch out, it just lights up surrounding area.





    Thus far I am extremely dissapointed.  For the amount of system resources I am using to play the game I am getting something that is what I would consider very substandard for what its using.  I'm also afraid to fix some of these resource issues fixing the game engine is needed, and I dont' see that happening.



    I consider this review to be honest.  I HAVE ONLY PLAYED FOR 45 MINUTES, i wanted to stress that, I am not daming the game all you fanboys.  I need to play it for at least a month to get a grasp on what its really like.

    It "is" an honest review. Thank you for writing without flames and avoid the incoming flamers :)

    CONTRIBUTE INTO THE GAMING INDUSTRY! STOP PAYING FOR BORING COPYCATS, UNFINISHED BUGFESTS AND CRANKY JUNKWARE. BE A RESPONSIBLE GAMER!

  • ThonaThona Member Posts: 7

    Well, the graphics IS definitly a disappointment for me. If I compare this to let's say Oblivion then - the style, and the execution are just not on par. Sadly. Animations are bad, the rendernig is slow although there simply is not enough done on screen to justify that.

    It seems to me like somoene is not using his great 3d engine (Unreal 3) too well here, definitly. I sort of bet they use a quadtree or simple octree to render. They definitly have SERIOUS bugs in there.

    I can in some scernatios regularly see through doors - looks like objects (doors) get not rendered over a certain distance, but all the people behind do. So sometimes I see another person through a closed door, go nearer and the door appears, open it and there is a room behind (i.e. the person was outside the wall).

    I also miss night-animations (please, no shields etc. ,hold up a torch and all that).

  • FargolFargol Member UncommonPosts: 303
    Originally posted by gauge2k3

    Took awhile to get my settings tweaked, I can play at almost highest settings with pretty high fps.



    Intel Core 2 Duo 2.18ghz

    Geforce 7900GT

    WD Raptor X HDD

    2 gigs of gskill RAM



    There are some good and bad things about this game thus far.  Keep in mind i'm not branding this game as bad, just showing what a new player comes into.



    Graphical errors - they are everywhere, certain ranges of mixed settings cause problems for me, while others work.....it lamost appears to be completely random which settings work together and which don't.

    More or less agree. The graphics do get kind of odd when you fiddle with mixed settings.



    Graphics in general - This game is graphically demanding, we know this, i thought I was getting into a game that would look better then EQ2, as i can playt EQ2 on highest settings with 50fps+.  to be honest, EQ2 looks better, quite a bit better actually.   This was the part of my 45 minutes that I was most unimpressed with.  Everyone talked about this and this was probably my only expectation thus far ( I expected graphical bugs ect ect. )  I would say they are a step down from EQ2 and LOTR, but definately better then WoW.  IMO there is no way what i'm seeing should take up the amount of gpu it does.  The grass looks cool. DO NOT EXPECT ANYTHING FANTASTIC CONTRADICTIVE TO WHAT OTHER PEOPLE ARE SAYING.

    When server pop is low I can bump it up to the 2nd highest setting, and while the graphics look nice, I agree, they're noteye-popping.



    Quests - Nothing new here, not bad, not good, average.

    Agree 100%. The only thing I would is that, at least at the lower levels, the mobs are close and very easy to find. One issue I have is that the respawn rate is INSANELY high, at least with the aggressive mobs I've run into. I killed a big slime, started to attack another, and the 1st one respawned (and subsequently killed me) withing about 20 seconds. Nuts.



    Animation - Very poor, I mean extremely poor, even WoW puts this game to shame on this topic.  Hell ragnorok online puts this game to shame on animations.  Not to mention NPC's lack animation completely.  I pull out my sword and no animation at all, it just appears in my hand.

    I wouldn't call it very poor; just not very good. It was a tad better than I expected after hearing all the negative talk, but not NEARLY as good as I hoped for, and nowhere near the quality of WoW.



    Combat - See animations, without animations combat is booooooring.

    Agreed.



    Rendering - I do beleive that I am rendering objects that my charecter cannot actually see.  Like objects behind buildings.....hello welcome to game programming 101, you don't render objects you can't see........

    Agreed.



    Lag - Not as bad as what I expected, however the amount of graphical lag when entering any building is insane, itl iterally stops everything for a good 5 seconds, loads, then continues.  Again on highest settings EQ2 beats this hands down IMO, however on lower settings vanguard wins.

    Lag is horrible at Medium Pop levels, unplayable at High Pop. Even when I turn it down to Highest Performance, at High Pop the lag gets insane near buildings. And I have 1 gig of ram. I don't even want to THINK about how horrendous it must be with the minimum spec of 512 MB.



    Shading - Underpar.  Again EQ2 shading has this beat by leaps and bounds.  You can't even compare the shading in EQ2 to this.  Its pretty basic shading.  On a side note pulling my torch out in game doesn't actually make me pull torch out, it just lights up surrounding area.

    Agreed, mostly.



    Thus far I am extremely dissapointed.  For the amount of system resources I am using to play the game I am getting something that is what I would consider very substandard for what its using.  I'm also afraid to fix some of these resource issues fixing the game engine is needed, and I dont' see that happening.



    I consider this review to be honest.  I HAVE ONLY PLAYED FOR 45 MINUTES, i wanted to stress that, I am not daming the game all you fanboys.  I need to play it for at least a month to get a grasp on what its really like.



    My feeling after a few hours is that I doubt I'll renew after the freebie unless the performance improves within that time frame, which I seriously doubt will happen. I see a lot of tweaks and nerfs to classes and such, which is odd to me considering the other, more basic issues this game has. The ridiculous respawn rates, and the apparent leashless mobs, is making this game too much like work, and I suspect those things will just get worse as I climb in levels and get closer to the semi-forced grouping levels. What with the painful death penalty, I can't see myself paying 15 bucks a month to be frustrated.

  • gauge2k3gauge2k3 Member Posts: 442
    Thank you all for not ripping my throat off :)



    I do feel i'm being honest.  I'm going to update my post later tonight after playing a few hours.
  • gauge2k3gauge2k3 Member Posts: 442
    Originally posted by Sres

    Originally posted by gauge2k3



    Lag - Not as bad as what I expected, however the amount of graphical lag when entering any building is insane, itl iterally stops everything for a good 5 seconds, loads, then continues
    .  Again on highest settings EQ2 beats this hands down IMO, however on lower settings vanguard wins.

    You can fix this by increasing your far clipping to around 360,000.  I found this a problem when I started and this solved my issues.  The setting doesn't change if you adjust the drop down with Balanced / High Quality etc in it.



    You know I bet you are right, once i loaded the building going into them again was flawless, it was loading them for the first time that lagged me.  But if this far clipping thing does indeed do this then my assumption that I am rendering objects I can't see is true, and that is a very bad thing.
  • agonzo11agonzo11 Member Posts: 52
    I have not bought the game yet so I appreciate honest opinions like this. I have struggled with the issue of whether or not to buy the game now or wait for a few months.
  • ApollosWillApollosWill Member UncommonPosts: 82
    Originally posted by gauge2k3

    Took awhile to get my settings tweaked, I can play at almost highest settings with pretty high fps.



    Intel Core 2 Duo 2.18ghz

    Geforce 7900GT

    WD Raptor X HDD

    2 gigs of gskill RAM



    That is wild in my opinion.

    I'm sitting with a

    P4 3.4 Ghz, Geforce 7600GT 256MB, 2GB DDR2 Ram

    and can hardly play on lowest setting. If I increase the settings just a bit, my CPU go nuts and almost overheats.

    Was wondering and of course only if you have time, if you could enter Oalia (Mordebi human) and go to Khal (the area I seem to have the biggest problem in) and see how the lag and FPS are working out?

    This is not a troll post. Curious, whatever or not it is a problem with the game or just on my end and you seem like an objective poster (tester/gamer).

  • EthanaelEthanael Member UncommonPosts: 194
    Originally posted by gauge2k3



    Graphical errors - they are everywhere, certain ranges of mixed settings cause problems for me, while others work.....it lamost appears to be completely random which settings work together and which don't.



    Graphics in general - This game is graphically demanding, we know this, i thought I was getting into a game that would look better then EQ2, as i can playt EQ2 on highest settings with 50fps+.  to be honest, EQ2 looks better, quite a bit better actually.   This was the part of my 45 minutes that I was most unimpressed with.  Everyone talked about this and this was probably my only expectation thus far ( I expected graphical bugs ect ect. )  I would say they are a step down from EQ2 and LOTR, but definately better then WoW.  IMO there is no way what i'm seeing should take up the amount of gpu it does.  The grass looks cool. DO NOT EXPECT ANYTHING FANTASTIC CONTRADICTIVE TO WHAT OTHER PEOPLE ARE SAYING. While I enjoyed playing EQ2 a lot, the graphics (maxed on both games) are both really great. That said, EQ2 had a lot more breathing room since they used instances all over their game. Of course you're going to get high fps.



    Quests - Nothing new here, not bad, not good, average. You played for 45 minutes, if you think they are average now, just wait until later. ;)



    Animation - Very poor, I mean extremely poor, even WoW puts this game to shame on this topic.  Hell ragnorok online puts this game to shame on animations.  Not to mention NPC's lack animation completely.  I pull out my sword and no animation at all, it just appears in my hand. I hear this over and over again and while I agree that some animations are pretty stiff (ex: running, mounted), there are some pretty sweet combat animations. My cleric, for example, will take his great hammer, swing it behind his head, jump in the air, and slam it down on the enemy (for one of his combat animations). Another example is when your character sits idle in combat, holding a mace. He'll do a flip of the wrist to spin the mace in his hand.



    Combat - See animations, without animations combat is booooooring. Read prior comment.



    Rendering - I do beleive that I am rendering objects that my charecter cannot actually see.  Like objects behind buildings.....hello welcome to game programming 101, you don't render objects you can't see........ Haven't took notice to this issue.



    Lag - Not as bad as what I expected, however the amount of graphical lag when entering any building is insane, itl iterally stops everything for a good 5 seconds, loads, then continues.  Again on highest settings EQ2 beats this hands down IMO, however on lower settings vanguard wins. Yeah, the transition between opening a door/entering a building is something they continue to work on - though it seems low on the priority list. Again, you're comparing a game that instances the game world versus one that dynamically loads everything at runtime. These are two different beasts and Vanguard needs time to be optimized for these situations. I don't remember many people, at all, playing EQ2 on the highest settings when it launched anyway.



    Shading - Underpar.  Again EQ2 shading has this beat by leaps and bounds.  You can't even compare the shading in EQ2 to this.  Its pretty basic shading.  On a side note pulling my torch out in game doesn't actually make me pull torch out, it just lights up surrounding area. Yeah, not good.





    I play on balanced settings with:



    Windows Vista

    AMD 3200+ 2.0GHz

    NVidia 7800GT

    2GB PC3200 RAM


  • CutedgeCutedge Member Posts: 92
    Originally posted by gauge2k3

    Graphics in general - This game is graphically demanding, we know this, i thought I was getting into a game that would look better then EQ2, as i can playt EQ2 on highest settings with 50fps+.  to be honest, EQ2 looks better, quite a bit better actually.   This was the part of my 45 minutes that I was most unimpressed with.  Everyone talked about this and this was probably my only expectation thus far ( I expected graphical bugs ect ect. )  I would say they are a step down from EQ2 and LOTR, but definately better then WoW.  IMO there is no way what i'm seeing should take up the amount of gpu it does.  The grass looks cool. DO NOT EXPECT ANYTHING FANTASTIC CONTRADICTIVE TO WHAT OTHER PEOPLE ARE SAYING.



    It kind of depends on the area. The gnome starting area let me down when I tried it in beta, and I'm not really a fan of the first area in Kojan either. However, when I got to the tree city to the east of CB, it was actually really cool looking. It seems like a lot of the environments are uneven.



    Originally posted by gauge2k3

    Animation - Very poor, I mean extremely poor, even WoW puts this game to shame on this topic.  Hell ragnorok online puts this game to shame on animations.  Not to mention NPC's lack animation completely.  I pull out my sword and no animation at all, it just appears in my hand.



    Combat - See animations, without animations combat is booooooring.



    Again, it's inconsistant. I was underwhelmed by the animations at first but I think part of that was that it was running like crap, and when your FPS is low it looks really bad. Either that or I got used to it. After awhile I have found that the combat animations are pretty good.



    Yesterday I was in three rivers and we were on horseback (which have mediocre animations, btw) running from some mobs. One pulled back his bow, shot, and ran after us WHILE continuing to pull back his bow and shoot. It was actually the first animation that impressed me in Vanguard and it looks great. Hopefully the others will get better in time.




  • naldricnaldric Member UncommonPosts: 909
    Originally posted by ApollosWill

    Originally posted by gauge2k3

    Took awhile to get my settings tweaked, I can play at almost highest settings with pretty high fps.



    Intel Core 2 Duo 2.18ghz

    Geforce 7900GT

    WD Raptor X HDD

    2 gigs of gskill RAM



    That is wild in my opinion.

    I'm sitting with a

    P4 3.4 Ghz, Geforce 7600GT 256MB, 2GB DDR2 Ram

    and can hardly play on lowest setting. If I increase the settings just a bit, my CPU go nuts and almost overheats.

    Was wondering and of course only if you have time, if you could enter Oalia (Mordebi human) and go to Khal (the area I seem to have the biggest problem in) and see how the lag and FPS are working out?

    This is not a troll post. Curious, whatever or not it is a problem with the game or just on my end and you seem like an objective poster (tester/gamer).


    Because of my specs i really think the CPU plays a HUGE part in Vanguard performance, I have a AMD X2 4800+ with 2 Geforce 6600 in SLI and 2 gig ram and it plays flawlessly in 1280x1024 in balanced mode  even with those old junky cards
  • gauge2k3gauge2k3 Member Posts: 442
    Your running a p4, i have a core 2 duo, you can't compare, also the geforce 7900gt has 24 pixel pipelines, yours has i think 16.  My HDD is the best non scsi HDD on the market, so I have the rig for it, it does use both my cores at the same time ( about 60% of them ).  I think most of my lag is loading textures into memory, it seems to want to do it all at once when something new is visable instead of gradually so you can continue playing.



    I'm level 5 now and not much has changed.  I would say that some better animations would really beef this game up fast.  Also some graphical tweaks would stop people form bitching as well, because to be honest where is all these resources going to?  I still don't see it.  The only thing that remotely met my expectations per what I heard on these forums was the grass, everything else looks pretty standard to me.  Actually if i was bold I would say many of the models look plasticy.



    A lot of items I recieve don't change the way I look in the game which is very dissapointing.



    The mob dissapearence bug is very annoying I can confirm that, although not gamebreaking like people seem to think.



    I would also like to add that after being int he same area for anout 2-3 hours I would expect to see at least 1 other person, this was not the case.  I did not see a single player charecter the entire time I was logged in.  I did recieve help in shout though.



    Some animations and some graphical fixes later and this game could be something.  I can say that I won't play the game if it continues to wreck my system like it does.  There just isn't enough there to justify it IMO.  What games are you guys basing that this is amazing graphics on?  I mean its almost comparable to DDO.  I don't even see that much in the way of physics, so that can't be it.  I mean what ( and i really do want to know ) is wrecking our systems because its not the graphics, they aren't "THAT" good.  I can play oblivion on highest settings and that puts this to shame graphiclly, as well as gothic 3, I can also play that on highest settings.  You will say those are not mmo's, this is true, but we are talking about graphical rendering not network lag, so we can compare them.





    I would also like to add instancing does not change the amount of objects rendered on the screen.  Running around antonica looks better to me then running around in this game, and antonica is huge.  All zoning/instancing does is help with player grief and lag issues.  Just because there is an instance down the road does not mean my polygon count and texture quality drop lol.



    I know many people will find me to be negative but I am an aspiring game programmer and i'm writing my own game engine ATM.  I plan on making my own mmo someday, and to me it looks like a crappy engine, or crappy coding.  In vanguards defense I wanna say its the engine.  Also in vanguards defense I am not experiencing memory loss which is very common on releases of games.  These are tough issues to fix because they deal with dynamic memory allocation and its hard to track down, but I did'nt notice any increase in RAM usage during play.  Significant increase that is.



    That being said, i still wish to continue playing later tonight to see whats around the next bend.  I'm hell bent on getting some cool lookign armor and bashing so bad dudes.
  • ThonaThona Member Posts: 7

    You are right with the rig. I run our corporate standard system here (have one at home). X2 3800, 2gb RAM. A "slow" GFrorce 7600 GS Extreme from XFX - a tad higher frequency out of the box, passively cooled. Not a low end system, with a medium gfx card (that we use to run dual 1600x1200 screens with DVI  - people with one screen use on board graphics). The frame rate is ok, the system is stable.

    I agree on the comment with instancing. It may help when you render 5000 pleayers, and only have 10 in the instance, but often there simply are no players when I am around - so no, instances does not make a difference. Network bandwidth and latency should neither - the rendering loop should be independant (and is) from the logic.

    I agree, this looks like someone not using proper programming. Rendering too much. I wonder whether we have a real seamless environment (using a quadtree, as it looks), or a portal based system. Portals are a lot better when you talk of caves and buildings. With a quadtree - the effect we get is clearly the one you get from that.

    Man, I wish the game was better. SO many good ideas in there. I think I will hang out for half a year :-)

  • gauge2k3gauge2k3 Member Posts: 442
    Originally posted by Thona


    You are right with the rig. I run our corporate standard system here (have one at home). X2 3800, 2gb RAM. A "slow" GFrorce 7600 GS Extreme from XFX - a tad higher frequency out of the box, passively cooled. Not a low end system, with a medium gfx card (that we use to run dual 1600x1200 screens with DVI  - people with one screen use on board graphics). The frame rate is ok, the system is stable.
    I agree on the comment with instancing. It may help when you render 5000 pleayers, and only have 10 in the instance, but often there simply are no players when I am around - so no, instances does not make a difference. Network bandwidth and latency should neither - the rendering loop should be independant (and is) from the logic.
    I agree, this looks like someone not using proper programming. Rendering too much. I wonder whether we have a real seamless environment (using a quadtree, as it looks), or a portal based system. Portals are a lot better when you talk of caves and buildings. With a quadtree - the effect we get is clearly the one you get from that.
    Man, I wish the game was better. SO many good ideas in there. I think I will hang out for half a year :-)
    quoted for truth.  And i think once they fix these issues even people with lower end machines will be able to run it on lower settings.  It sure does smell, taste, and sound like we are redering more objects then we should be.
  • unixpanixunixpanix Member Posts: 15
    They took the Unreal Engine, hacked to code to give it an MMO framework and spit it out. I have played a few games on the Unreal Engine and don't remember this many problems,Linage 2 comes to mind. That game was not my cup of tea and had it's share of problems, but I can't play more then 45 minutes in VGSOH without a crash.



    I think the game is fun, it has potential but right now for me is not playable. After a year of patches and engine optimization it will be ready to roll. But in an industry when you have about 20 minutes to prove you are the next big thing, Vanguard is failing or has failed depending on who you talk to.



    After an MMO leaves a sour taste in your mouth the chances you will come back 6 months later are slim.
  • xxthecorexxxxthecorexx Member Posts: 1,078
    Originally posted by ApollosWill

    Originally posted by gauge2k3

    Took awhile to get my settings tweaked, I can play at almost highest settings with pretty high fps.



    Intel Core 2 Duo 2.18ghz

    Geforce 7900GT

    WD Raptor X HDD

    2 gigs of gskill RAM



    That is wild in my opinion.

    I'm sitting with a

    P4 3.4 Ghz, Geforce 7600GT 256MB, 2GB DDR2 Ram

    and can hardly play on lowest setting. If I increase the settings just a bit, my CPU go nuts and almost overheats.

    Was wondering and of course only if you have time, if you could enter Oalia (Mordebi human) and go to Khal (the area I seem to have the biggest problem in) and see how the lag and FPS are working out?

    This is not a troll post. Curious, whatever or not it is a problem with the game or just on my end and you seem like an objective poster (tester/gamer).

    check the silky venom boards for tweaks they seem to help a lot.

    ____________________________
    TheCore

  • ApollosWillApollosWill Member UncommonPosts: 82
    Thank you all
  • HarafnirHarafnir Member UncommonPosts: 1,350

    FINALLY!! The hype is slowly subsiding and people are starting to be honest about their opinion. Finally people are able to talk about both good and bad, without one or two fanatics start to throw poo around, insulting PEOPLE and PEOPLES flaws, when those people point out flaws in a GAME.I started beta pretty early.. I played a few weeks with a can made specifically for 3D Studio Max and animation rendering times. I know exactly what rig I have, I built it all by hand, every nut and bolt. Still when I have pointed out that the graphics on highest aint that spectacular compared to what is possible this year (or in fact, anywhere 2k), and especially not when you look at the rig demands, there has been a ton of insults about me, my computer, my personality and my intelligence, hundreds of posts, and not ONE actually talking about the game.

    I am glad to see some sense on these boards for once... A few months down the road, and we will finally be able to actually talk about the real issues here.

    "This is not a game to be tossed aside lightly.
    It should be thrown with great force"

  • SinistradSinistrad Member Posts: 67

    Well. I can certainly tell you where all the resources are going to. Vanguard is a seamless game, kind of like WoW. However, WoW has special choke points between zones which is pretty much the same as EQ1 or EQ2 but without the loading screen. It does not even have these. This is precisely what causes the system requirements to soar through the roof while simultaneously reducing graphical quality. Frankly, I like the environments better than EQ2, and especially the dungeons, but I agree with most of you on the character models and animations. Hopefully,at least the animations will imrove. Once the models are clothed and armored their flaws are less noticeable.

    As was mentioned by someone, increasing the far clipping plane is a good idea. It causes things to load further away, if your RAM can handle it.

    Also, there is an occlusion setting specifically for whether or not to render non-visible things. I would recommend turning that on if it is not. They recommend only turning it off if it causes problems.

    I am currently running Vanguard on an ancient (Almost 4 years old now!), but well upgraded PC. I did have to upgrade to 2 gigs of RAM but thus far it runs acceptably.

    P4 2.8 Ghz CPU

    2 Gigs of Corsair DDR RAM 400mhz

    8x AGP GeForce 6800 Ultra w/ 256 MB (Oh how I wish I had a PCI express slot! lol)

    I get about 20 frames per second, haha, but it stays steady without too many dips so it is completely playable.

    I would recommend playing for more than 45 minutes before being too harsh on the game, however. I am level 12 now after a few hours and having MUCH more fun than I did after my own shaky first 45 minutes.



  • redelf07redelf07 Member Posts: 156
    BTW Since you guys are talking about animiations and visuals, one of the devs said on silky venom that they are releasing a huge art patch soon. including stuff like finishing certain zones, new animations, etc.

    image
    E8400@ 4.0Ghz ~ Saphire HD 4870 ~ 6GB DDR2@ 860MhZ

  • FariicFariic Member Posts: 1,546
    Originally posted by Sinistrad


    Well. I can certainly tell you where all the resources are going to. Vanguard is a seamless game, kind of like WoW. However, WoW has special choke points between zones which is pretty much the same as EQ1 or EQ2 but without the loading screen. It does not even have these. This is precisely what causes the system requirements to soar through the roof while simultaneously reducing graphical quality. Frankly, I like the environments better than EQ2, and especially the dungeons, but I agree with most of you on the character models and animations. Hopefully,at least the animations will imrove. Once the models are clothed and armored their flaws are less noticeable.
    As was mentioned by someone, increasing the far clipping plane is a good idea. It causes things to load further away, if your RAM can handle it.
    Also, there is an occlusion setting specifically for whether or not to render non-visible things. I would recommend turning that on if it is not. They recommend only turning it off if it causes problems.
    I am currently running Vanguard on an ancient (Almost 4 years old now!), but well upgraded PC. I did have to upgrade to 2 gigs of RAM but thus far it runs acceptably.
    P4 2.8 Ghz CPU

    2 Gigs of Corsair DDR RAM 400mhz

    8x AGP GeForce 6800 Ultra w/ 256 MB (Oh how I wish I had a PCI express slot! lol)
    I get about 20 frames per second, haha, but it stays steady without too many dips so it is completely playable.
    I would recommend playing for more than 45 minutes before being too harsh on the game, however. I am level 12 now after a few hours and having MUCH more fun than I did after my own shaky first 45 minutes.






    I was going to point this out, beat me to it.

    It's the AMOUNT of stuff that has to be loaded and processed by your system that is requiring the higher end hardware.  It's not really the graphical quality that you need the juice for.

    Personally I thihk they made the chunks to large for the amount of stuff they put into them in some areas, like the area around the wood elf city.

    I also don't think the shading is that great on the characters; while it looks incredible in the enviroment it doesn't really work well on characters I think.

  • gauge2k3gauge2k3 Member Posts: 442
    Turning far clipping all the way up shows me what i'm missing lol.  With the far clipping all the way maxed the scenery is beautiful and I can see things for miles, I just want to explore now, also hardware occulision, didn't notice a change here turning it on or off.



    I state again HUGE difference in graphics with far clipping maxxed.  I stillt hink my charecter looks like plastic, especially in darker lighting.
  • VhalnVhaln Member Posts: 3,159
    Originally posted by redelf07

    BTW Since you guys are talking about animiations and visuals, one of the devs said on silky venom that they are releasing a huge art patch soon. including stuff like finishing certain zones, new animations, etc.
    How soon is "soon?" Because that'd be great, except that I'm afraid it won't be soon enough.

    Devs have a whole other concept of time. To them, six months is soon, but me, I'll probably be long gone, looking for a new game to do a better job of hooking me. I'll be jumping over to LOTRO in a little over a month, which I only plan on playing untill WAR comes out.

    Maybe while waiting for WAR, I'll get sick of LOTRO and come back to Vanguard, but honestly, it's not likely. A game has to really hook me from the beginning, or I tend to leave and never look back. So, is that just me, or are there a lot of players like me? I don't know who's to blame, if anyone, but I think Vanguard's yet another case of an MMO drastically failing to reach its potential due to premature release. There's no making up for that with patches, when it just isn't a shiny new game anymore.

    When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

Sign In or Register to comment.