What is grinding and what not is very subjective. From my point of view it depends, first, how quick somebody wants to see an accomplishment, and second, how this person defines accomplishment. I just think the journey is the reward.
Well if people call VG grinding... maybe they should create a game where you start out automatically highest level with the most uber gear and maxed tradeskills so then maybe people will be happy with the challenge?
I'm sure you all wouldn't be able to complain with that being tedious?
... I call it challenge and with challenge comes a sense of accomplishment.
Also for those who want a game where u can solo till 50 please play a single player... Oblivion works... I'm sure you can get trainers for it to make it less "tedious" too 'cos im sure even soloing in a single player game might be too challenging- these are mmo's...you wanna play em? Then get used to grouping.
The word "Grind" started to be used in EQ, to indicate the long and somehow tedius hours spent with your group killing thousands (literally) of the same mobs on the same spot.
In the original EQ, there where not enough quest to make you advance in level and the experience they gave wasn't worth it. Also they weren't so many dungeons either, most of the dungeons were open spaces were you will chose a good spot with good mob population and start to grind xp (the proper dungeons were reserved for Raiding).
That was the way it was in EQ.
From then on, the use of word became a bit looser, now every kind of experience that is a bit repetitive is referred to as "grind".
But if you really want to understand the real meaning of grinding, you should have played EQ before "Gates of Discord" expansion when they introduced group quests, or alternatevely play Lineage 2, which is still a game majorly driven by grinding.
Grinding is when the game fails to be fun and becomes more of a chore in order to advance your character, in hopes of reaching some point in the game where the fun starts.
Well if people call VG grinding... maybe they should create a game where you start out automatically highest level with the most uber gear and maxed tradeskills so then maybe people will be happy with the challenge?
I'm sure you all wouldn't be able to complain with that being tedious?
... I call it challenge and with challenge comes a sense of accomplishment.
Also for those who want a game where u can solo till 50 please play a single player... Oblivion works... I'm sure you can get trainers for it to make it less "tedious" too 'cos im sure even soloing in a single player game might be too challenging- these are mmo's...you wanna play em? Then get used to grouping.
Tired of hearing that kind of answer. Nobody said anything about starting out at the highest level - YOU brought that up. And nobody said anything about solo to 50 - you also brought that up. Those kind of argument are known as "strawmen" - create a false premise, and then argue against it.
And BTW, "u" is not a real word.
And the fact is, past 12 or so, VG *IS* a grind - mindlessly killing mobs over and over for microscopic amounts of xp. At 20+ it gets even worse, as the amount of quests (or at least quests that are not broken) is pretty small. The grinding at 15+ or so is exactly how it was in early EQ.
Well if people call VG grinding... maybe they should create a game where you start out automatically highest level with the most uber gear and maxed tradeskills so then maybe people will be happy with the challenge?
I'm sure you all wouldn't be able to complain with that being tedious?
... I call it challenge and with challenge comes a sense of accomplishment.
Also for those who want a game where u can solo till 50 please play a single player... Oblivion works... I'm sure you can get trainers for it to make it less "tedious" too 'cos im sure even soloing in a single player game might be too challenging- these are mmo's...you wanna play em? Then get used to grouping.
I call this game a game with no players, first break 500k players and then maybe you can open your mouth, this game is on the verge of being cancelled due to the designer listening to people like you! WoW should break 9,000,000 players soon, maybe we need about 900 posts bashing Vanguard here for each pro Vanguard post, thats about equal to the discrepancy in player base!
If you have any questions please ask. I have moved on to WoW from eq and no longer have any desire to play a dead game. Thank you. (posted by another selling his account in EQ1)
Well if people call VG grinding... maybe they should create a game where you start out automatically highest level with the most uber gear and maxed tradeskills so then maybe people will be happy with the challenge?
I'm sure you all wouldn't be able to complain with that being tedious?
... I call it challenge and with challenge comes a sense of accomplishment.
Also for those who want a game where u can solo till 50 please play a single player... Oblivion works... I'm sure you can get trainers for it to make it less "tedious" too 'cos im sure even soloing in a single player game might be too challenging- these are mmo's...you wanna play em? Then get used to grouping.
Tired of hearing that kind of answer. Nobody said anything about starting out at the highest level - YOU brought that up. And nobody said anything about solo to 50 - you also brought that up. Those kind of argument are known as "strawmen" - create a false premise, and then argue against it.
And BTW, "u" is not a real word.
And the fact is, past 12 or so, VG *IS* a grind - mindlessly killing mobs over and over for microscopic amounts of xp. At 20+ it gets even worse, as the amount of quests (or at least quests that are not broken) is pretty small. The grinding at 15+ or so is exactly how it was in early EQ.
And you call that fun?
You know what I'm tired of. People who want things handed to them on a silver platter. Every mmorpg is a "grind" if you want to call it that. It's your decision how you want to play the game. Nobody is forcing you to kill the same mob over and over. So far I've seen at least 10 different areas you can go and hunt regardless of level... That is good design! If you want to sit in one area and grind and then complain about it, that's your problem. I'd suggest travelling a little more and learning the game before being so quick to pass your crappy judgement.
If an npc or missive tells you to collect 20 amulets from the corpses of nether guards... is this grinding?
Yes it is. Its not open grind like standing 6 hours on a hill and wipe spawn after spawn, but it is grind.
A good quest wants you to collect 20 amulets that are *not* bodydrops. They are, for example, hidden in the houses/tents of the guards and leave you the decission how to obtain those amultes. In your case the order is: kill 20+ for amulets. The game that offers a quest: "obtain 20 amulets. The less you kill the better your reward will be" still has to be released
Grind imo is camping one spot, pulling to it for no other reward than xp. When it involves questing then its not grinding - thats how i see it.
BTW, im 28 now and cant say there is too small amount of quests, to be honest they are too many so i have problems to which one i should do....
Deri
Exactly. My quest log is full and I'm ending up deleting some because they require too much manpower. I have no idea where people are coming off thinking this game is all a grind. They're just plain retarded is all.
The experience gains are also extremely fast in my opinion. At the rate most players are going, reaching fifty won't take more than a few months (That is ridiculously fast). So for all you naysayers that really haven't a clue what you're talking about, just shutup already.
If an npc or missive tells you to collect 20 amulets from the corpses of nether guards... is this grinding?
If you can get those 20 amulets in a relatively short amount of time, that's called doing a quest. If, however, you have to spend days, or even weeks doing nothing but killing nether guards in order to find a single amulet, that would be grinding. Also, if you have to spend days, or even weeks, playing in order to gain a single level, that's also grinding. Also, if you happened to gain a level only to die and lose it, the time spent regaining that lost XP is usually considered a grind.
A grind is a tedious, or repetitive task that you end up doing over and over and over in order to advance in a game, particularly MMO's. But because that tedium is subjective, defining a grind is an individual thing. For example, some people enjoy games that take weeks, or even months to level through. Others, not so much. They find advancement that slow mind-numbing and dull, and want to feel a sense of accomplishment in a shorter amount of t ime.
The tedium of the grind is why things like gold farming, account and item sales on eBay, and power leveling services all became part and parcel of most MMO's, and it's why newer games have tended to offer features that try to eliminate that feeling of mindlessness. It's also the reason why some of the features that the original EverQuest had (XP loss, de-leveling, naked corpse runs, etc.) all fell out of favor in later games.
Grind imo is camping one spot, pulling to it for no other reward than xp. When it involves questing then its not grinding - thats how i see it.
BTW, im 28 now and cant say there is too small amount of quests, to be honest they are too many so i have problems to which one i should do....
Deri
Exactly. My quest log is full and I'm ending up deleting some because they require too much manpower. I have no idea where people are coming off thinking this game is all a grind. They're just plain retarded is all.
The experience gains are also extremely fast in my opinion. At the rate most players are going, reaching fifty won't take more than a few months (That is ridiculously fast). So for all you naysayers that really haven't a clue what you're talking about, just shutup already.
Ever look at the xp rewards for quests post lvl 15? Ever consider that if the quests arent fun, then even running them will seem a grind? And oh yes, a forum discussing an mmorpg would be oh so helpful if only one viewpoint was voiced. Even moreso if it we reiterated in such beautiful prose as you weave.
Originally posted by @Large So for all you naysayers that really haven't a clue what you're talking about, just shutup already.
Two posts of you, and both are quite agressive. I am sure you are a very nice person. I just think you hadnt enough sleep for weeks now. Maybe to much grind and camp ?
For me the definition of grinding is the action of doing the same thing over and over again to achieve something.
but i would not call wow a grind, in wow you may be killing monsters, doing quest, but its not doing the same quest over and over again or killing the same monsters over and over again, in wow you travel a lot, you do not stay in the same spot killing the same looking monsters for hours. ( i know we're not talking about wow but i've read so many thread about wow being a grind lol ...)
i ve played game where you had to grind and i think thats what mmorpg should be, not leveling to max level solo in a month.
One is when the developer makes an unfun game, where advancement is intrinsically repititious and dull. Like Vangaurd.
The other is when the developer makes a fun game, but it doesn't matter because players want to race through the levels to get to the "end game", and to do that they kill, kill, kill repititiously w/o even trying to enjoy the game's content.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
To grind is to spend an inordinate time repeating the same task ( killing the same mob) over and over to advance ones character. Not to be confused with just spending a lot of time which is more properly referred to as catassing. Which means one loses track of reality and forgets such social niceties as showering and cleaning the cats litter pan. That term has it's roots in a true story about a game magazine employee, Everquest, and a overflowing cat litter pan.
There are two kinds of grinding. One is when the developer makes an unfun game, where advancement is intrinsically repititious and dull. Like Vangaurd. The other is when the developer makes a fun game, but it doesn't matter because players want to race through the levels to get to the "end game", and to do that they kill, kill, kill repititiously w/o even trying to enjoy the game's content.
you're so wrong, the first i dont know i havent played vanguard, but still it isnt the meaning of grinding, a game is a grind because its boring ?
as for the second i would call that powerleveling.
you're so wrong, the first i dont know i havent played vanguard, but still it isnt the meaning of grinding, a game is a grind because its boring ?
Hmm interesting clash of thoughts there. A game might just be boring, like DAoC if you hate PvE. But if you 'grind' though the pve you get to RvR which was great pvp. how would you know if you didnt grind through the pve though?
There are two kinds of grinding. One is when the developer makes an unfun game, where advancement is intrinsically repititious and dull. Like Vangaurd. The other is when the developer makes a fun game, but it doesn't matter because players want to race through the levels to get to the "end game", and to do that they kill, kill, kill repititiously w/o even trying to enjoy the game's content.
you're so wrong, the first i dont know i havent played vanguard, but still it isnt the meaning of grinding, a game is a grind because its boring ?
as for the second i would call that powerleveling.
You might agree with me more if you quoted me accurately. I didn't say boring. I said "repititious and dull." Doing the same thing over and over and over is a big part of it.
And yes, many so-called powerlevelers play that way, but even they would tell you they are grinding lol.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
There are two kinds of grinding. One is when the developer makes an unfun game, where advancement is intrinsically repititious and dull. Like Vangaurd. The other is when the developer makes a fun game, but it doesn't matter because players want to race through the levels to get to the "end game", and to do that they kill, kill, kill repititiously w/o even trying to enjoy the game's content.
you're so wrong, the first i dont know i havent played vanguard, but still it isnt the meaning of grinding, a game is a grind because its boring ?
as for the second i would call that powerleveling.
An example of power leveling would be taking a level 1 character to a relatively high level zone, parking them in a safe place, and having them leech experience while others kill higher level mobs, enabling that person to gain levels without any effort at all.
A grind is whatever someone decides it is, although the common factor is that it's something they consider mind-numbing and tedious.
Racing through content to get to the end game is usually a sign that someone enjoys raiding, and they want to get to it as fast as possible.
you're so wrong, the first i dont know i havent played vanguard, but still it isnt the meaning of grinding, a game is a grind because its boring ?
Hmm interesting clash of thoughts there. A game might just be boring, like DAoC if you hate PvE. But if you 'grind' though the pve you get to RvR which was great pvp. how would you know if you didnt grind through the pve though?
i think you're right but that was to answer to what he said "One is when the developer makes an unfun game, where advancement is intrinsically repititious and dull. Like Vangaurd.
Is there even advancement in Vanguard? Is there some point where the grind turns into some fun? Seemed like a hampster wheel to me, got more new skills, that helped me, run more laps on the treadmill. Could save up and buy great gear, that made minimal difference, and only helped walk those treadmill laps at a steady walk instead of a crawl.
People like to see the "ding" or some sort of milage marker to justify the time spent ingame and that is why quest based advancement is so popular.You get a feeling of accomplisment from killing those ten boars when you get the quest reward. A lot more so than if you killed those same ten boars and one had the quest reward in it's carcas. That is also why some games use "mini dings" at the higher levels When I tell the wife " I'll be there as soon as i finish this quest" it just feels better than saying " I'll be there after I kill 5 more boars". Once a game feels like a grind to me it is time for me to move on.
in the future there will be games without grinding.
Darkfall dont have xp, levels or classes.
You can get skills from trainers and you will master them in a few days. Problem is its a real time MMO, so its the personal skill that matter...not some numbers on the screen.
I think this work much better then the strange level/class system. Since im from europe and im pretty old...those systems was unheard when i grow up...we had only skill system. The first MMO i played was SWG...skill system....and the first time i heard of levels in a MMO was in WoW. And I was just thinking "levels in a MMO???"..weird....
Comments
I'm sure you all wouldn't be able to complain with that being tedious?
... I call it challenge and with challenge comes a sense of accomplishment.
Also for those who want a game where u can solo till 50 please play a single player... Oblivion works... I'm sure you can get trainers for it to make it less "tedious" too 'cos im sure even soloing in a single player game might be too challenging- these are mmo's...you wanna play em? Then get used to grouping.
Awesome
In the original EQ, there where not enough quest to make you advance in level and the experience they gave wasn't worth it. Also they weren't so many dungeons either, most of the dungeons were open spaces were you will chose a good spot with good mob population and start to grind xp (the proper dungeons were reserved for Raiding).
That was the way it was in EQ.
From then on, the use of word became a bit looser, now every kind of experience that is a bit repetitive is referred to as "grind".
But if you really want to understand the real meaning of grinding, you should have played EQ before "Gates of Discord" expansion when they introduced group quests, or alternatevely play Lineage 2, which is still a game majorly driven by grinding.
Tired of hearing that kind of answer. Nobody said anything about starting out at the highest level - YOU brought that up. And nobody said anything about solo to 50 - you also brought that up. Those kind of argument are known as "strawmen" - create a false premise, and then argue against it.
And BTW, "u" is not a real word.
And the fact is, past 12 or so, VG *IS* a grind - mindlessly killing mobs over and over for microscopic amounts of xp. At 20+ it gets even worse, as the amount of quests (or at least quests that are not broken) is pretty small. The grinding at 15+ or so is exactly how it was in early EQ.
And you call that fun?
If you have any questions please ask. I have moved on to WoW from eq and no longer have any desire to play a dead game. Thank you. (posted by another selling his account in EQ1)
Tired of hearing that kind of answer. Nobody said anything about starting out at the highest level - YOU brought that up. And nobody said anything about solo to 50 - you also brought that up. Those kind of argument are known as "strawmen" - create a false premise, and then argue against it.
And BTW, "u" is not a real word.
And the fact is, past 12 or so, VG *IS* a grind - mindlessly killing mobs over and over for microscopic amounts of xp. At 20+ it gets even worse, as the amount of quests (or at least quests that are not broken) is pretty small. The grinding at 15+ or so is exactly how it was in early EQ.
And you call that fun?
You know what I'm tired of. People who want things handed to them on a silver platter. Every mmorpg is a "grind" if you want to call it that. It's your decision how you want to play the game. Nobody is forcing you to kill the same mob over and over. So far I've seen at least 10 different areas you can go and hunt regardless of level... That is good design! If you want to sit in one area and grind and then complain about it, that's your problem. I'd suggest travelling a little more and learning the game before being so quick to pass your crappy judgement.
A good quest wants you to collect 20 amulets that are *not* bodydrops. They are, for example, hidden in the houses/tents of the guards and leave you the decission how to obtain those amultes. In your case the order is: kill 20+ for amulets. The game that offers a quest: "obtain 20 amulets. The less you kill the better your reward will be" still has to be released
BTW, im 28 now and cant say there is too small amount of quests, to be honest they are too many so i have problems to which one i should do....
Deri
The experience gains are also extremely fast in my opinion. At the rate most players are going, reaching fifty won't take more than a few months (That is ridiculously fast). So for all you naysayers that really haven't a clue what you're talking about, just shutup already.
You really don't want to know what it means "to grind"... okay I guess you do?
http://www.hampshirecam.co.uk/travels05/bolton_castle1.jpg
Anyone who tells you that the above photo is not in fact where the term originated, is just not well-informed.
A grind is a tedious, or repetitive task that you end up doing over and over and over in order to advance in a game, particularly MMO's. But because that tedium is subjective, defining a grind is an individual thing. For example, some people enjoy games that take weeks, or even months to level through. Others, not so much. They find advancement that slow mind-numbing and dull, and want to feel a sense of accomplishment in a shorter amount of t ime.
The tedium of the grind is why things like gold farming, account and item sales on eBay, and power leveling services all became part and parcel of most MMO's, and it's why newer games have tended to offer features that try to eliminate that feeling of mindlessness. It's also the reason why some of the features that the original EverQuest had (XP loss, de-leveling, naked corpse runs, etc.) all fell out of favor in later games.
The experience gains are also extremely fast in my opinion. At the rate most players are going, reaching fifty won't take more than a few months (That is ridiculously fast). So for all you naysayers that really haven't a clue what you're talking about, just shutup already.
Ever look at the xp rewards for quests post lvl 15? Ever consider that if the quests arent fun, then even running them will seem a grind? And oh yes, a forum discussing an mmorpg would be oh so helpful if only one viewpoint was voiced. Even moreso if it we reiterated in such beautiful prose as you weave.
Two posts of you, and both are quite agressive. I am sure you are a very nice person. I just think you hadnt enough sleep for weeks now. Maybe to much grind and camp ?
lol
For me the definition of grinding is the action of doing the same thing over and over again to achieve something.
but i would not call wow a grind, in wow you may be killing monsters, doing quest, but its not doing the same quest over and over again or killing the same monsters over and over again, in wow you travel a lot, you do not stay in the same spot killing the same looking monsters for hours. ( i know we're not talking about wow but i've read so many thread about wow being a grind lol ...)
i ve played game where you had to grind and i think thats what mmorpg should be, not leveling to max level solo in a month.
ffxi is a good exemple of grinding
There are two kinds of grinding.
One is when the developer makes an unfun game, where advancement is intrinsically repititious and dull. Like Vangaurd.
The other is when the developer makes a fun game, but it doesn't matter because players want to race through the levels to get to the "end game", and to do that they kill, kill, kill repititiously w/o even trying to enjoy the game's content.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
I miss DAoC
you're so wrong, the first i dont know i havent played vanguard, but still it isnt the meaning of grinding, a game is a grind because its boring ?
as for the second i would call that powerleveling.
you're so wrong, the first i dont know i havent played vanguard, but still it isnt the meaning of grinding, a game is a grind because its boring ?
as for the second i would call that powerleveling.
You might agree with me more if you quoted me accurately. I didn't say boring. I said "repititious and dull." Doing the same thing over and over and over is a big part of it.
And yes, many so-called powerlevelers play that way, but even they would tell you they are grinding lol.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
you're so wrong, the first i dont know i havent played vanguard, but still it isnt the meaning of grinding, a game is a grind because its boring ?
as for the second i would call that powerleveling.
An example of power leveling would be taking a level 1 character to a relatively high level zone, parking them in a safe place, and having them leech experience while others kill higher level mobs, enabling that person to gain levels without any effort at all.
A grind is whatever someone decides it is, although the common factor is that it's something they consider mind-numbing and tedious.
Racing through content to get to the end game is usually a sign that someone enjoys raiding, and they want to get to it as fast as possible.
i think you're right but that was to answer to what he said "One is when the developer makes an unfun game, where advancement is intrinsically repititious and dull. Like Vangaurd.
I miss DAoC
in the future there will be games without grinding.
Darkfall dont have xp, levels or classes.
You can get skills from trainers and you will master them in a few days. Problem is its a real time MMO, so its the personal skill that matter...not some numbers on the screen.
I think this work much better then the strange level/class system. Since im from europe and im pretty old...those systems was unheard when i grow up...we had only skill system. The first MMO i played was SWG...skill system....and the first time i heard of levels in a MMO was in WoW. And I was just thinking "levels in a MMO???"..weird....