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Hello,
I've been playing WoW since launch and am ready to move on. I enjoyed it for what it is and have no major qualms with it. That said I do want see if I can mitigate some of the reasons I did get "burned out" on WoW.
1. Tradeskills - great to level up (though drops and quest rewards were generally better than what I could make, barring alchemy). Is there more a reward in Tradeskilling in EQ. I fully expect Raid gear to be better than anything that can be crafted? Otherwise, beyond the social aspect, there isn't much point to raiding.
2. Rep grinding - I have hit 70 and that's all I have to do. Rep grinding instances to get keys so I can rep grind to go to the next rep grind. I understand it needs to be there to an extent but it has become quite excessive and once you get to a certain point there is absolutely no solo rep griding. Is there a massive rep grind to just open more content?
3. Talents trees very much punish healers - I have a 70 troll shaman. He was a blast to level and was part enh and part resto. Well I decided end game to be a healer. I very much enjoy it. But speccing for healing destroys soloing. Now I don't expect to be uber dps but I don't enjoy auto attack and heal to kill stuff. Do the AA's really gimp healers or can one be effective at healing while still being able the dps side of the class.
That's it for now. Thanks for any comments.
Comments
The answers for your questions are somewhat difficult. The reason is that it will take you significantly longer to level to the max cap in EQ2 than it did in WoW. By that time, who can say what the Crafting, Rep, and other aspects of the game may be. EQ2 has already gone through several revamps of its phylosophy, and may have more coming.
I would recommend you try the game. The EoF package (retail) contains the entire content of EQ2 at a very reasonable price. EQ2 has a strong community on the RP servers, if that is of interest to you.
What you will need to bring with you is patience. Especially in the level 14 to 20 span. You will not be as powerful as you were in WoW, and will not level as fast. Gold will be less forthcoming and crafting will not produce as much. But it is still good. Yes, still good.
EQ2 has a lot going for it now. Even though I primarily play WoW, EQ2 is still on my desktop. I tried EQ2 before WoW (they both released within a month of each other). But the EQ2 launch was kind of rocky. WoW was, and still is, much more polished and complete.
But, do try EQ2. Won't cost much, and is very interesting. Just remember, patience is the key.
EoF stands for Echoes of Faydwer, the latest EQII expansion to hit the shelves.
Retail stands for- getting it in a box in a shop as opposed to digital download from SoE online store.
Why is getting the boxed version important? Simply because you get a DVD with the original game and all the 3 expansions so far included for the same price (not to mention bonus veteran days and rewards), as opposed to the digital download where you only get the EoF expansion and nothing else.
As for answering the OP, I kind of know how you feel being an WoW vet myself.
1. Tradeskills- MUCH more involeved and evoleved in EQII, wich can be a good thing or a bad depending on wether you actually enjoy tradskilling or not. Forget pressing create button over and over again as crafting is more like a mini-game in EQII- the better you are the better items you can create (items of the same type can vary in quality) and you will earnmore experience. Up to lvl 40-50 or so Mastercrafted items are better then most looted treasured items with the exception of legendary and fabled loot wich you can get of from rare loot chests.
2. Rep grinding- rep playes a much smaller role in EQ2 then wow, or to put it better it takes much, MUCH less time to get the affiliations you need as there arent so many and the grind is done through quests and not just mob bashing.
3. 3. Talents trees very much punish healers- there are no talents in EQII. What you do get are AAs or achievement awards that work in a similar fashion but are much larger in scale. there are 2 sets of AAs, and in each you can place up to 50 AA points. The thing that made me really go wow, is that those points have their seperate leveling system and are not directly conected with standard adventuring levels. What they do is similar to talents in wow- damage increase, casting time reduction, but they also offer to add a lot of new combat abilities.
Another big difference is EQII seems much more solo friendly to any class then wow was, giving you the opportunity to play around with your achievemnts much more freely, without having to worry about your ability to group or solo as much.
Hope that helped some
Thanks for the responses!
Two more questions.
On the status points, can those be accumulated solo? I expect it to be at slower pace of course.
And are monks welcomed as MT/OT? I tried the game several months ago (like 8 or 9) and monks were pretty much just relegated to solo/farming and not really wanted. Have things changed?
Again thanks for all the responses!
Status is personal- you gain it for your acomplishemnts in the game like doing the Herritage quests or doing writs for a city. If you are guilded your guild gets a bonus of 10% status in the guild status pool for all the status you earn.
As for monks, i never really liked them, yes they can tank, but most are just to brash and unused to tanking to do a proper job out of it. But thats just my personals experience and i amy be completly wrong