a class or category of artistic endeavor having a particular form, content, technique, or the like: the genre of epic poetry; the genre of symphonic music.
Stop being ignorant.
The difference is..... Blizzard knows how to make makes, and other developers have been copying them for years.
LOTRO really is pretty similar to WoW in game mechanics and content. A WoW player could probably jump into LOTRO and feel quite at home in less than a day. I know that I did (I played WoW for almost 2 years).
In fact, that's what I suspect a lot of the LOTRO crowd will be: people who played and liked WoW, but are "done" with it either because they don't want to raid (anymore) or just needed a change of scenery.
As for LOTRO being a WoW ripoff or clone, and for WoW being a ripoff of other games, think about this: almost every MMORPG is going to face similar kinds of problems. These problems are going to have limited sorts of solutions available. Is it any wonder that if someone stumbles upon a good solution that it will be copied by others in the future? Very rarely do we see something truly innovative or new anymore, such as Guild Wars' ability to have a complete party of NPCs to help real-life players.
but come its launch WoW will still lay claim to many millions of subscribers.
They can stay there for all I care.
Currently: Playing EVE Online Previous: FFXI, Dragonrealms, sad little stint in WOWland. Awaiting: Fallen Earth, Hero''s Journey, Tabula Rasa, Age of Conan.
Yes, the game is a bit like WoW, but it's still middle earth. Plus, the graphics are a little less cartoonish. I mean, I like WoW, but nothing in Azeroth compares to just standing on weathertop, or having an ale at the prancing pony. With future expansions, maybe we can even take a ride to Gondor, or just walk thru helms deep. To me, thats what seperates this game from most. The only other game that can compare to the lore is Conan, which also looks promising.
I don't think it looks that original either, though for different reasons. If you can remember MEO (Middle Earth Online, that was before turbine took over), and all the promises like me, you will be disappointed, Even the name is disappointing. It's an obvious attempt to draw mon.. I mean players to the game at the expense of being true to the lore.
When I really decided there was no way I would ever buy this game, is when I saw a picture of someone taking a bear to a party. I can imagine 1/3 of the players having bears or wolves as pets..
I'm in beta and I'd say that the most I've seen a loremaster pet is about 1/10 people. Thats the most. They are not very common.
Currently: Playing EVE Online Previous: FFXI, Dragonrealms, sad little stint in WOWland. Awaiting: Fallen Earth, Hero''s Journey, Tabula Rasa, Age of Conan.
Blizzard stole with hands and feet from old mmorpggames.
Their crafting has been done before.
Their hardcore raids has been done before.
Their instances has been done before.
Their graphics is a ripoff from the Warhammer lore.
Most of their classes has been in other games.
Their Flying mounts has been done before.
Their userinterface has been seen before.
Their auction houses has been done before.
Their battleground has been done before.
What is truly unique for WoW?
The million different mods people use to play the game for them?
Their Email system?
The amount of boxes they sold for sure.
Blizzard didn't really create anything new.
They just stole a lot of good ideas from other games and combined them.
Smart but unoriginal.
Does LOTRO offers anything that no else game has ever seen.
Nah not really but that does not make it look like WoW.
Okay, I call your bluff. I've played over 12 MMORPG's, most for over a month at least. There are plenty of things about WoW that might be similar, but not copied at all from other games.
What other game offers the ease that comes with crafting and also allows you to craft gear your same level with hardly any cost out of your pocket? In WoW you can grab two professions and pick up items for those professions as you level; enabling you to craft gear at your level for free and to make a profit off of it off of the auction house. Sure, crafting has been done before, but not like this.
Raiding has been done before, but not like WoW's...and I hope no other company copies that from WoW either.
Instances, the way WoW does it, where you fight through a dungeon that anyone can enter and then you get your own seperate instance to kill Elites and Bosses have not been done before. Plus WoW has a background story to go with each one.
I'm not certain, but I don't believe WoW's classes have been done exactly the same as any other game or their talent system.
What other game offered Flying mounts before WoW? We are talking about the Flight Paths here, not the mounts with TBC, which Dark and Light were the first to introduce Flying Player Mounts.
The ease of use of WoW's UI and the way it doesn't clutter the screen is a first. Before WoW, UI's were too big or too small and weren't modifyable enough. Also, show me another game that has UI where you can try on armor to see how it looks on you before buying it. Hell, show me a game that offers enough of a variety of armor looks at each level that WoW does.
Auction Houses. The polishness WoW has with its auction house and the ease of use is unique to WoW. SWG had an auction house, but it was not nearly as easy or as useful as WoW's is. You had to go to each planet to search the auctions for each planet. You also were not able to find out everything you need to know about the armor or try it on in SWG without buying it first.
Battlegrounds has not been done in a fantasy game the way WoW does it. DAoC offered BG's, but they were uneven all the time. WoW's BG's ensures that there are no more than a certain amount from each faction to ensure the fighting is fair.
The email system is a huge thing, not to be scoffed at the way you are doing. Show me a handful of people who would rather ask a person to do a transfer than to be able to mail goods to his other characters?
What really makes WoW unique is their level of polish on everything stated above and much more. I still prefer other games over WOW, but any person who is objective about things can concede to what I have pointed out. Prove me wrong by showing me were WoW copied the above and I will take back what I said, but I doubt you can refute it.
DNL and Horizons had flying mounts before WOW even that they stole.
Everything you mention here was done before on other games, many things wowo stole from, ac, ao, uo, daoc, eq, ac2. many many things.
btw WOW and warcraft is a ripoff of wharhammer lore.
I know, and no one will listen...
Warhammer has some of the best new fantasy lore out there, and I do hope it end up well as an MMO.
Currently: Playing EVE Online Previous: FFXI, Dragonrealms, sad little stint in WOWland. Awaiting: Fallen Earth, Hero''s Journey, Tabula Rasa, Age of Conan.
Funny thing is World of Warcraft is a rip-off of LOTR. What comes around goes around i guess.
The ORIGINAL, the best, the most immersive, most read, most imitated, most studied, and most wished for fantasy IP ever, has entered the fantasy MMORPG scene . They will take it from here. And this is just the beginning.
They do thank all of the imitators for perfeting the game mechanics of MMORPGs with their cheese over the years, so theirs would not be tarnished. Now they will imitate those perfected game mechanics and add their amazing IP. The result is a Winner!
Will it have more subscription than the best of the cheese? NO. Doesn't matter even if it did.
It's about having fun with your friends, family, and fellow gamers. All having one thing in common before they ever meet...they're fans of the Lord of the Rings. And best of all, You dont have to pretend like your playing fantasy MMORPGS in middle earth anymore.
See you in the dream.. The Fires from heaven, now as cold as ice. A rapid ascension tolls a heavy price.
One thing LoTRO could have done much better is their class system. My God that game is so very limiting on what you can play and what each class can do. I've never been so disappointed in what is normally central to a RPG, character / class variety. What is it about Turbine in that they try to break the mold in the worst ways possible?
With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal
One thing LoTRO could have done much better is their class system. My God that game is so very limiting on what you can play and what each class can do. I've never been so disappointed in what is normally central to a RPG, character / class variety. What is it about Turbine in that they try to break the mold in the worst ways possible?
The classes are limited to represent the lore correctly. How people were classified in the book was simple. In the future expansion of the abilities of classes I can see, but not new classes. Frankly the class choices are perfect for LOTR. Sorry.
Currently: Playing EVE Online Previous: FFXI, Dragonrealms, sad little stint in WOWland. Awaiting: Fallen Earth, Hero''s Journey, Tabula Rasa, Age of Conan.
So much WoW Stole this and that from other games, stole is the wrong word, blizz took elements of games that came before them and put them into WoW. Just as VGSOH has and the forthcoming WAR, LOTRO, AC has, no one says those games stole the from other games.
All new games borrow form game that came before them and adds to it, it evolution, without it we still be playing Pong and PacMan;
FPS: Doom>Quake>Unreal>Halflife>Gears of war
RTS: Warcraft>Command & Conquer>Starcraft>Age of Empires>Company of Heroes
MMO: EQ1>DAOC>AO>WoW>VGSOH
WoW didn't break the MMO mould, but it put all other MMO's that came b4 and ALL (released) after it to shame... deal with it and stop crying.
So much WoW Stole this and that from other games, stole is the wrong word, blizz took elements of games that came before them and put them into WoW. Just as VGSOH has and the forthcoming WAR, LOTRO, AC has, no one says those games stole the from other games.
All new games borrow form game that came before them and adds to it, it evolution, without it we still be playing Pong and PacMan;
FPS: Doom>Quake>Unreal>Halflife>Gears of war
RTS: Warcraft>Command & Conquer>Starcraft>Age of Empires>Company of Heroes
MMO: EQ1>DAOC>AO>WoW>VGSOH
WoW didn't break the MMO mould, but it put all other MMO's that came b4 and ALL (released) after it to shame... deal with it and stop crying.
WoW fanboi alert! Sound the alarms!
I agree with what you said, except for the 'Wow put everything before and after it to shame' part.
You also left out a lot of influential games in the RTS and FPS genres such as Halo and Dawn of War.
Currently: Playing EVE Online Previous: FFXI, Dragonrealms, sad little stint in WOWland. Awaiting: Fallen Earth, Hero''s Journey, Tabula Rasa, Age of Conan.
One thing LoTRO could have done much better is their class system. My God that game is so very limiting on what you can play and what each class can do. I've never been so disappointed in what is normally central to a RPG, character / class variety. What is it about Turbine in that they try to break the mold in the worst ways possible?
The classes are limited to represent the lore correctly. How people were classified in the book was simple. In the future expansion of the abilities of classes I can see, but not new classes. Frankly the class choices are perfect for LOTR. Sorry.
Every IP puts aside lore in order to improve game play. Every single one of them. If they are so adamant about sticking with these few classes, then they should have given them two to three times the current skill roster. Each class as it currently stands is far too specialized and THAT is something Turbine should be sorry about. Every online poll that I have ever seen has shown that an overwhelming number of players prefer to play hybrid classes. This is ultimately going to hurt LoTRO. The only class that currently has that limited distinction is the Minstrel, but its too limited and its the only true healing class in the game, which traditionally is always the least played class even if it is hybridized.
With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal
Bottom line. No matter what you say or how you say it. Blizzard is successful. You can't take that away from their dev. team. Now, as far as copying, well, show me a NEW MMO that is 100% original and I'll try it. 8 million strong is just phenominal. Oh well, I suppose there will always be those that just can't seem to accept that there are so many, many Americans that enjoy an American game.
All I want is the truth Just gimme some truth John Lennon
Blizzard stole with hands and feet from old mmorpggames.
Their crafting has been done before.
Their hardcore raids has been done before.
Their instances has been done before.
Their graphics is a ripoff from the Warhammer lore.
Most of their classes has been in other games.
Their Flying mounts has been done before.
Their userinterface has been seen before.
Their auction houses has been done before.
Their battleground has been done before.
What is truly unique for WoW?
The million different mods people use to play the game for them?
Their Email system?
The amount of boxes they sold for sure.
Blizzard didn't really create anything new.
They just stole a lot of good ideas from other games and combined them.
Smart but unoriginal.
Does LOTRO offers anything that no else game has ever seen.
Nah not really but that does not make it look like WoW.
and what games haven't done the EXACT same thing? in the MMO genre, EQ and UO were the only really "new" games
oh wait, but they "stole" most of their ideas and systems from pen and paper RPG's
and they "stole" most of their ideas from fantasy novels like LOTR
and they "stole" most of their ideas from ancient mythology and religion
you see a pattern? think about it. everything is influenced by what came before it. everything.
I think you're missing the point, what the poster you quoted tried to point out is that wow is just as much a copy in mmorpg elements as lotro is.. about the same as what you are saying in your post, only by quoting this without the previous post its ripped right out of its context.
Originally posted by DevotedBoy The game play, user interface and quests all scream WoW to me.. the one thing they have that WoW doesn't is Gandolf stars in a few Quests.It makes me sad to see a good storyline like this be sucked into the WoW persona like so many others games
I find it funny how everyone has to jump on you for comparing LotRO to WoW, just because WoW wasn't the originator of all MMO's.
Should everyone compare a new car to the first car ever created -- or perhaps should they compare it to other cars in the same market, and maybe even the five-hundred pound gorilla of the market? Yeah, I suppose the OP could have come out and said "...all screams typical MMO to me..", but he obviously had experience with WoW and was expecting something more, or different, from LotRO.
One thing LoTRO could have done much better is their class system. My God that game is so very limiting on what you can play and what each class can do. I've never been so disappointed in what is normally central to a RPG, character / class variety. What is it about Turbine in that they try to break the mold in the worst ways possible?
The classes are limited to represent the lore correctly. How people were classified in the book was simple. In the future expansion of the abilities of classes I can see, but not new classes. Frankly the class choices are perfect for LOTR. Sorry.
Every IP puts aside lore in order to improve game play. Every single one of them. If they are so adamant about sticking with these few classes, then they should have given them two to three times the current skill roster. Each class as it currently stands is far too specialized and THAT is something Turbine should be sorry about. Every online poll that I have ever seen has shown that an overwhelming number of players prefer to play hybrid classes. This is ultimately going to hurt LoTRO. The only class that currently has that limited distinction is the Minstrel, but its too limited and its the only true healing class in the game, which traditionally is always the least played class even if it is hybridized.
Um. This game didn't break the lore in order to improve gameplay. Enough said.
Currently: Playing EVE Online Previous: FFXI, Dragonrealms, sad little stint in WOWland. Awaiting: Fallen Earth, Hero''s Journey, Tabula Rasa, Age of Conan.
I love how WoW is the stadard gauge of every new MMO now....... Hmmm if i recall, hasn't online gaming, actually hasn't online gaming in a dyanmic world been around for about 11 years now? How long has WoW been out? Two years? It chaps my ass when someone who newly has entered this gaming genere through WoW has no real concept of MMO's, their history, or anything of the like and if you do and you still use WoW as the gauge then well you must be a "DeE dA DeeeEEE" ala Carlos Mencia.
I played these mmorpgs since UO released late 1997.
A lot of them in both beta and release.
Ultima online,
Everquest I,
Asherons Call,
Anarchy Online
DAOC,
Asherons call II,
Horizons,
SWG,
Knight Online
Neocron,
Lineage II,
Everquest II,
WoW,
Guildwars,
Ryzom,
EVE,
Dark & Light
And now i'm in EU LOTRO beta and will play it at release.
The ones i consider truly Original is.
Ultima Online beeing the first isometric mainstream mmorpg and it's still number 1 on my all times favorite list.
Everquest I for beeing the first 3D mmorpg
DAOC for having some of the most fun PvP with relicraids and battlegrounds
EVE for taking the genre to the universe.
The rest just borrowed old stuff and slabbed a few ideas in and gave it new graphics.
LOTRO is more of the same,but atleast it's fun,polished and not so timeconsuming like certain games are.
I thought Asheron's Calls skill and magic system was quite unique
Comments
Never played that one before so didn't have that one in mind when i mentioned EVE.
___________________________________________
Halo is clearly a knockoff of doom
Titan Quest is clearly a knockoff of Diablo
Command and Conquer is clearly a knockoff of Warcraft
Fable is clearly a knockoff of Morrowind
Sonic is clearly a Knockoff of Mario.
Tails come on its luigi.
Games in the same GENRE often utilize the same elements, because thats what people shopping for a game are looking for.
gen·re noun, plural -res /-r?z; Fr. -r?/ Pronunciation Key - Show Spelled Pronunciation[-ruhz; Fr. -ruh] Pronunciation Key - Show IPA Pronunciation, adjective –noun
Stop being ignorant.
The difference is..... Blizzard knows how to make makes, and other developers have been copying them for years.
LOTRO really is pretty similar to WoW in game mechanics and content. A WoW player could probably jump into LOTRO and feel quite at home in less than a day. I know that I did (I played WoW for almost 2 years).
In fact, that's what I suspect a lot of the LOTRO crowd will be: people who played and liked WoW, but are "done" with it either because they don't want to raid (anymore) or just needed a change of scenery.
As for LOTRO being a WoW ripoff or clone, and for WoW being a ripoff of other games, think about this: almost every MMORPG is going to face similar kinds of problems. These problems are going to have limited sorts of solutions available. Is it any wonder that if someone stumbles upon a good solution that it will be copied by others in the future? Very rarely do we see something truly innovative or new anymore, such as Guild Wars' ability to have a complete party of NPCs to help real-life players.
Currently: Playing EVE Online
Previous: FFXI, Dragonrealms, sad little stint in WOWland.
Awaiting: Fallen Earth, Hero''s Journey, Tabula Rasa, Age of Conan.
Currently: Playing EVE Online
Previous: FFXI, Dragonrealms, sad little stint in WOWland.
Awaiting: Fallen Earth, Hero''s Journey, Tabula Rasa, Age of Conan.
Elladan - ESO (AD)
Camring - SWTOR (Ebon Hawk)
Eol & Justinian - Rift (Faeblight)
Ceol and Duri - LotRO (Landroval)
Kili - WoW
Eol - Lineage 2
Camring - SWG
Justinian (Nimue), Camring - DAoC
Okay, I call your bluff. I've played over 12 MMORPG's, most for over a month at least. There are plenty of things about WoW that might be similar, but not copied at all from other games.
What other game offers the ease that comes with crafting and also allows you to craft gear your same level with hardly any cost out of your pocket? In WoW you can grab two professions and pick up items for those professions as you level; enabling you to craft gear at your level for free and to make a profit off of it off of the auction house. Sure, crafting has been done before, but not like this.
Raiding has been done before, but not like WoW's...and I hope no other company copies that from WoW either.
Instances, the way WoW does it, where you fight through a dungeon that anyone can enter and then you get your own seperate instance to kill Elites and Bosses have not been done before. Plus WoW has a background story to go with each one.
I'm not certain, but I don't believe WoW's classes have been done exactly the same as any other game or their talent system.
What other game offered Flying mounts before WoW? We are talking about the Flight Paths here, not the mounts with TBC, which Dark and Light were the first to introduce Flying Player Mounts.
The ease of use of WoW's UI and the way it doesn't clutter the screen is a first. Before WoW, UI's were too big or too small and weren't modifyable enough. Also, show me another game that has UI where you can try on armor to see how it looks on you before buying it. Hell, show me a game that offers enough of a variety of armor looks at each level that WoW does.
Auction Houses. The polishness WoW has with its auction house and the ease of use is unique to WoW. SWG had an auction house, but it was not nearly as easy or as useful as WoW's is. You had to go to each planet to search the auctions for each planet. You also were not able to find out everything you need to know about the armor or try it on in SWG without buying it first.
Battlegrounds has not been done in a fantasy game the way WoW does it. DAoC offered BG's, but they were uneven all the time. WoW's BG's ensures that there are no more than a certain amount from each faction to ensure the fighting is fair.
The email system is a huge thing, not to be scoffed at the way you are doing. Show me a handful of people who would rather ask a person to do a transfer than to be able to mail goods to his other characters?
What really makes WoW unique is their level of polish on everything stated above and much more. I still prefer other games over WOW, but any person who is objective about things can concede to what I have pointed out. Prove me wrong by showing me were WoW copied the above and I will take back what I said, but I doubt you can refute it.
DNL and Horizons had flying mounts before WOW even that they stole.
Everything you mention here was done before on other games, many things wowo stole from, ac, ao, uo, daoc, eq, ac2. many many things.
Warhammer has some of the best new fantasy lore out there, and I do hope it end up well as an MMO.
Currently: Playing EVE Online
Previous: FFXI, Dragonrealms, sad little stint in WOWland.
Awaiting: Fallen Earth, Hero''s Journey, Tabula Rasa, Age of Conan.
Funny thing is World of Warcraft is a rip-off of LOTR. What comes around goes around i guess.
The ORIGINAL, the best, the most immersive, most read, most imitated, most studied, and most wished for fantasy IP ever, has entered the fantasy MMORPG scene . They will take it from here. And this is just the beginning.
They do thank all of the imitators for perfeting the game mechanics of MMORPGs with their cheese over the years, so theirs would not be tarnished. Now they will imitate those perfected game mechanics and add their amazing IP. The result is a Winner!
Will it have more subscription than the best of the cheese? NO. Doesn't matter even if it did.
It's about having fun with your friends, family, and fellow gamers. All having one thing in common before they ever meet...they're fans of the Lord of the Rings. And best of all, You dont have to pretend like your playing fantasy MMORPGS in middle earth anymore.
See you in the dream..
The Fires from heaven, now as cold as ice. A rapid ascension tolls a heavy price.
With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal
Currently: Playing EVE Online
Previous: FFXI, Dragonrealms, sad little stint in WOWland.
Awaiting: Fallen Earth, Hero''s Journey, Tabula Rasa, Age of Conan.
All new games borrow form game that came before them and adds to it, it evolution, without it we still be playing Pong and PacMan;
FPS: Doom>Quake>Unreal>Halflife>Gears of war
RTS: Warcraft>Command & Conquer>Starcraft>Age of Empires>Company of Heroes
MMO: EQ1>DAOC>AO>WoW>VGSOH
WoW didn't break the MMO mould, but it put all other MMO's that came b4 and ALL (released) after it to shame... deal with it and stop crying.
I agree with what you said, except for the 'Wow put everything before and after it to shame' part.
You also left out a lot of influential games in the RTS and FPS genres such as Halo and Dawn of War.
Currently: Playing EVE Online
Previous: FFXI, Dragonrealms, sad little stint in WOWland.
Awaiting: Fallen Earth, Hero''s Journey, Tabula Rasa, Age of Conan.
Every IP puts aside lore in order to improve game play. Every single one of them. If they are so adamant about sticking with these few classes, then they should have given them two to three times the current skill roster. Each class as it currently stands is far too specialized and THAT is something Turbine should be sorry about. Every online poll that I have ever seen has shown that an overwhelming number of players prefer to play hybrid classes. This is ultimately going to hurt LoTRO. The only class that currently has that limited distinction is the Minstrel, but its too limited and its the only true healing class in the game, which traditionally is always the least played class even if it is hybridized.
With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal
All I want is the truth
Just gimme some truth
John Lennon
and what games haven't done the EXACT same thing? in the MMO genre, EQ and UO were the only really "new" games
oh wait, but they "stole" most of their ideas and systems from pen and paper RPG's
and they "stole" most of their ideas from fantasy novels like LOTR
and they "stole" most of their ideas from ancient mythology and religion
you see a pattern? think about it. everything is influenced by what came before it. everything.
and what games haven't done the EXACT same thing? in the MMO genre, EQ and UO were the only really "new" games
oh wait, but they "stole" most of their ideas and systems from pen and paper RPG's
and they "stole" most of their ideas from fantasy novels like LOTR
and they "stole" most of their ideas from ancient mythology and religion
you see a pattern? think about it. everything is influenced by what came before it. everything.
I think you're missing the point, what the poster you quoted tried to point out is that wow is just as much a copy in mmorpg elements as lotro is.. about the same as what you are saying in your post, only by quoting this without the previous post its ripped right out of its context.
I find it funny how everyone has to jump on you for comparing LotRO to WoW, just because WoW wasn't the originator of all MMO's.
Should everyone compare a new car to the first car ever created -- or perhaps should they compare it to other cars in the same market, and maybe even the five-hundred pound gorilla of the market? Yeah, I suppose the OP could have come out and said "...all screams typical MMO to me..", but he obviously had experience with WoW and was expecting something more, or different, from LotRO.
so...
Yes, I also find that shallow and pedantic.
Every IP puts aside lore in order to improve game play. Every single one of them. If they are so adamant about sticking with these few classes, then they should have given them two to three times the current skill roster. Each class as it currently stands is far too specialized and THAT is something Turbine should be sorry about. Every online poll that I have ever seen has shown that an overwhelming number of players prefer to play hybrid classes. This is ultimately going to hurt LoTRO. The only class that currently has that limited distinction is the Minstrel, but its too limited and its the only true healing class in the game, which traditionally is always the least played class even if it is hybridized.
Um. This game didn't break the lore in order to improve gameplay. Enough said.Currently: Playing EVE Online
Previous: FFXI, Dragonrealms, sad little stint in WOWland.
Awaiting: Fallen Earth, Hero''s Journey, Tabula Rasa, Age of Conan.
A lot of them in both beta and release.
Ultima online,
Everquest I,
Asherons Call,
Anarchy Online
DAOC,
Asherons call II,
Horizons,
SWG,
Knight Online
Neocron,
Lineage II,
Everquest II,
WoW,
Guildwars,
Ryzom,
EVE,
Dark & Light
And now i'm in EU LOTRO beta and will play it at release.
The ones i consider truly Original is.
Ultima Online beeing the first isometric mainstream mmorpg and it's still number 1 on my all times favorite list.
Everquest I for beeing the first 3D mmorpg
DAOC for having some of the most fun PvP with relicraids and battlegrounds
EVE for taking the genre to the universe.
The rest just borrowed old stuff and slabbed a few ideas in and gave it new graphics.
LOTRO is more of the same,but atleast it's fun,polished and not so timeconsuming like certain games are.
I thought Asheron's Calls skill and magic system was quite unique