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Dark Age of Camelot
Test Version 1.88b Release Notes
Vista and Animist Notes
February 22, 2007
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WINDOWS VISTA NOTES
As part of our effort to make Dark Age of Camelot Vista compatible, we have added a folder in the Users 'My Documents' folder to hold information that the user will be able to easily access. Screenshots and log files may be found in this new directory.
Documents and SettingsMy DocumentsElectronic ArtsDark Age of Camelot
For Vista the path is:
UsersMy DocumentsElectronic ArtsDark Age of Camelot
Dark Age of Camelot continues to use the following directory for game and character configuration files:
Documents and SettingsApplication DataElectronic ArtsDark Age of Camelot
For Vista the path is:
UsersAppDataRoamingElectronic ArtsDark Age of Camelot
NEW THINGS AND BUG FIXES
- Players may no longer log out while affected by the PvP immunity timer received after zoning. Upon attempting to quit, players will receive the message: "You must wait for your PvP immunity to wear off before quitting". The usual logout time of 20 seconds will be added to the time remaining on the character's current PvP immunity. This change applies to all servers.
- The sound that plays at the Mythic splash screen has been updated. Note: You must have your sounds enabled through the Options screen for the sound to be heard.
- (Pendragon Only) Players will no longer receive bonus bounty points or guild bounty points when turning in tokens for Master Levels or artifact quests that they have already completed. Players will only receive exactly the amount of bounty points they originally paid for the token.
NEW FRONTIERS NOTES
- The portals that lead to the Battlegrounds in the Demon's Breach will now only allow players who match the level restriction for the particular Battleground to pass through. Example: Balban's Breach has a portal to the Lion's Den Battleground which is for players that are levels 5-9. The Battleground portal will now only allow players level 5-9 to enter the Lion's Den.
- The in-game map for the Jamtland Mountains has been updated so the dock by Glenlock Faste is in the proper location.
CLASS CHANGES AND FIXES
Animists
- Animists are now limited to a total of 5 active fire and forget (FnF) turrets at any given time. This does not include bombers or controlled pets.
- The hitpoints on fire and forget turrets have been increased by 50%.
- The following Animist bomber spell lines are now no longer bombers and have been converted to normally cast spells.
Creeping Base Line:
Rampant Vines - Root
Wisp Inferno - Direct Damage/Debuff
Creeping Spec:
Dancing Flare - Area Effect (AE) Armor Debuff
Binding Spirit - Area Effect (AE) Root
Verdant Base Line:
Rejuvenating Spirit - Pet Heal
Spirit of Nourishing - Pet Regen
Verdant Spec:
Fortifying Emissary - Short duration absorption (ABS) Buff
Essence of the Forest - Long duration absorption (ABS) Buff
Woodspirit Seal - Bladeturn
TRADESKILL NOTES
- Timers for all recipes have been standardized to reduce some inconsistencies, as well as to eliminate many excessively long crafting times. For the vast majority of recipes, this results in a significant decrease in crafting time; anywhere from a few seconds to as much as two minutes, such as in the case of the bulk trinkets.
CAMELOT CLASSIC WORLD NOTES
Midgard Monsters
- Classic werewolf models have received an art and equipment upgrade. Note: white werewolf and Drakulv models are still using Classic models at this time.
TRIALS OF ATLANTIS WORLD NOTES
Oceanus Encounters
- Sharks will no longer gather in a massive feeding frenzy in the middle of Oceanus Anatole.
Stygia Encounters
- Golden Scarab Vest - Only 25 Scarab Wings are now required to obtain the Magical Scarab-wing Gloves from Tey to pick up the Cursed Scarab-wing Vest. If a player has already turned in 25 or more wings, but has not yet met the previous goal of 50, the player need only turn in one more wing to obtain the gloves.
- Golden Scarab Vest - The Cursed Scarab-Wing Vest will now spawn more frequently.
CATACOMBS WORLD NOTES
Quests - Midgard
- People Lost - The directions given by the item 'Vudi's Map' and in the player journal for this quest have been clarified to make locating the quest monsters easier.
Instanced Adventuring
- The in-game map for the adventure wing 'The Forgotten Vein' has been updated so the Entrance and Exit marks are in the proper locations.
Dungeons
- The Kobold leader Vanjorndor in Nyttheim now has a chance to properly drop an item along with coin for its loot.
LABYRINTH WORLD NOTES
General
- The Obelisks at each entrance have been given all the same teleportation options as the Obelisks in Nurizane's Crossroads, along with the option to port to Nurizane's Crossroads and Nethuni's Sanctuary (the remote room players are ported to if they stay AFK at the entrance for too long).
- Necromancer pets will now be vulnerable to the nexus rift lightning preventing camping of the Obelisk platforms in Nurizane's Crossroads.
- Necromancers in shade form will no longer trigger the timer for the nexus rift lightning preventing camping of the Obelisk platforms in Nurizane's Crossroads. Only when they drop out of shade form will the timer begin.
Quests - Albion
- Unraveling: Illusions of Grandeur - The 'Signaling Whistle' used in this quest can now be used in shade form.
Comments
Lets hops this helps animists become abit less OP in RvR and bann a few of them for using illegal placing of schrooms in walls ect.
And to all the hibs out there, when you appeal/feedback this, try not to make asses out of yourselves. If the only defense you can come up with for why animists are not overpowered, (and thus the nerf being unfair), is to point out problems you have with OTHER classes, you have no argument. I can already imagine how many feedback forms that have been put through stating this nerf is bs because Theurg this, BD that. The only problem I can see that this nerf has created is that Hibernia no longer has a 'spam' class for getting a lot of pets on high level mobs to bring up the 'to hit' chances.
Wonderful patch tbh.
Animists completely gutted, turned into a shit, zero utility parody of a void eld.
The reason for this is Labyrinth, Mythic come up with a close-quarters rvr zone where the animist can finally be of some use for the first time since the 16 fnf cap and what happens? A bunch of whinging Albion players who don't know how to aoe mezz cry a river and the class gets nerfed back into pve.
Not that anyone cares anymore really, game is dead, let it RIP.
Lol, as if the laby has not a single los problem. Try aoe mezzing a shroom patch that is touching an archway or at the bottom of the stairs. They will kill the mezzer with much greater frequency than his ability to even target one. Or better yet, stop letting everyone you guys can't hang without shroom patches every where. I was recently playing hibs but anymore I can't stomach all the crybaby bs. So what if anis are nerfed? Can you guys not fight without them? Great way to come to a forum and let the rest of us know that without a patch to fight from you are completely ineffective in rvr and will quit the game because of it. I canceled my secondary account because of exploiting shroomers. There are a lot of great players in hib that are very skilled, but with news of this patch, the crybabies are drowning everyone else out. Grow a pair and learn to play like the rest of us.