Spellborn promises to use almost no "dice" in the game. You have to manually aim, and your power in a particular area is based as much on your skill choice as your class and level. It uses a system similar to Guild Wars, where you have a lot of skills but have to pick a few to use. The whole skill wheel idea makes it even more interesting. Basically, you make seven bars of six skills (something like that), and you one skill from one bar, then it rolls to the next, and so on. Visuals on Spellborn might not be to everybody's liking. That's a tactful way of saying many will hate how the game looks. It's an ambitious art style, but that's a double-edged sword.
Age of Conan has some action elements, also. You get to choose eight enemy areas to attack with your weapon, and each one supposedly has one of a few different effects. I think AoC is more of an action RPG hybrid, though, from what I'm hearing. I believe to-hit chance, etc. is still determined by stats and a roll of the dice. You might get to choose in what direction your sword swings, but I think this is mostly a bone tossed to the action RPG players who this will be marketed to on XBL. I mean, you're basically just choosing one of eight dice-based melee attacks with each basic attack. That's a step up from the usual bullshit autoattack, but it's not a revolution, really.
A.) It is between 4 and 8 depending on your weapon, whether or not you are mounted, etc. the usual amount is 6
B.) Its not to hit chance, its the chance of weaponry being deflected off of armor. I must admit though in practical terms the only difference here is aesthetics and graphics.
C.) The skill is not wholly based upon what move you make, but upon an entire string of maneuvers. Someone that knows what he/she is doing will be able to attack much faster and more effectively than any idiot mashing buttons. Quite simply because stringing attacks together in a cohesive pattern allows for faster and harder movements, both in real life and in here.
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee. Hemingway
Gunz if you learn how to Kstyle well. And not just flying around like a monkey I mean being deadly accurate with your shots, and not wasting any movement.
Gunz if you learn how to Kstyle well. And not just flying around like a monkey I mean being deadly accurate with your shots, and not wasting any movement.
Then again, you probably get killed anyways by the other half of the playerbase that use bots/hacks.
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee. Hemingway
Comments
Age of Conan has some action elements, also. You get to choose eight enemy areas to attack with your weapon, and each one supposedly has one of a few different effects. I think AoC is more of an action RPG hybrid, though, from what I'm hearing. I believe to-hit chance, etc. is still determined by stats and a roll of the dice. You might get to choose in what direction your sword swings, but I think this is mostly a bone tossed to the action RPG players who this will be marketed to on XBL. I mean, you're basically just choosing one of eight dice-based melee attacks with each basic attack. That's a step up from the usual bullshit autoattack, but it's not a revolution, really.
A.) It is between 4 and 8 depending on your weapon, whether or not you are mounted, etc. the usual amount is 6
B.) Its not to hit chance, its the chance of weaponry being deflected off of armor. I must admit though in practical terms the only difference here is aesthetics and graphics.
C.) The skill is not wholly based upon what move you make, but upon an entire string of maneuvers. Someone that knows what he/she is doing will be able to attack much faster and more effectively than any idiot mashing buttons. Quite simply because stringing attacks together in a cohesive pattern allows for faster and harder movements, both in real life and in here.
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
Hemingway
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
Hemingway
-In memory of Laura "Taera" Genender. Passed away on Aug/13/08-
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