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General: Outside the Box: The David Perry Project

StraddenStradden Managing EditorMember CommonPosts: 6,696

This week, in Garrett Fuller's Outside the Box column, he takes a look at the recent Acclaim announcement that they would be holding a game design contest that could see an average gamer hold the title of Director on an unannounced MMOG.

This week Outside the Box is short and on the fly. With the NY Comic Convention articles still in my head and not on the site, clearly I have more work to do for you guys, so let's just jump right in.

This weekend, a press release caught my attention that I thought was definitely something new. In the age of reality TV where anyone can be a star, Dave Perry from Acclaim is bringing that type of competition to the video game market.

Dave has set up a contest where players from the community can enter and become selected as part of the design team for the Top Secret MMOG project. As the game goes through the process of development, one person will eventually be named the winner and get the title of Director. They will see the new MMOG throughout its development cycle and eventually win royalties when the game is released!

Read the whole article here.

Cheers,
Jon Wood
Managing Editor
MMORPG.com

Comments

  • CastorHoSCastorHoS Member Posts: 54
    I applaud the concept BUT I have reservations with who is actually behind it. Acclaim, in my own opinion, is trying to come off as an innovator in the industry but if anyone has really paid attention to what they are doing it comes across as them trying to save a penny on labor to get work done.



    I would love to meet Acclaims employment attorney and ask about the things they have done and are doing in trying to make money. According to the FLSA and the U.S. Department of Labor there are certain laws and rules a for profit company has to follow concerning volunteers and unpaid staff doing the work employee's would normally be paid to do.





    To put it in simple English for everyone.





    Acclaim and David Perry want YOU to give them ideas to build a game they have nothing for and help develop it.





    Whats next? Is Acclaim or another company going to offer the following?



    "We will allow you to pay us to play our next great title BUT this game is only on paper for right now and each person that pays us will also have to set forth the story line, build quests and then run the game while we collect advertising fees we charge to other companies along with your subscriptions. "



    I just want to see what Acclaim is going to do once the "volunteers" they have are talked to and they find out that the volunteers are actually considered employee's by federal law and are due back wages for the work they did and do.
  • Nimr0d23Nimr0d23 Member Posts: 58
    With other words... companies gotta greedy and thinking how to get bigger profit with cheap tricks. I'll eat my hat if I'm wrong...
  • Nostromo21Nostromo21 Member UncommonPosts: 78
    Hey, I was going to apply, but now that you tell me I'm supposed to work for free(!) I think I'll just take my 23 years in IT & keep my 6-figure salary, thank you very much Acclaim

    Right, back to GW, Runescape & a bit of Rappelz, all free to play with no effort on my part.

    They say that right before you die, your life flashes before your eyes. That's true, even for a blind man. ^DareDevil^

  • AdythielAdythiel Member Posts: 726
    I read an article a few months back about Microsoft actually developing a game toolkit that will let people create their own games. Haven't heard anything about it in a while though so it may be vaporware at this point.



    I would be hesitant to sign up for this kind of contest based on the last 4 MMO like games I've seen out of Acclaim. They are taking the free to play MMO route. That type of game holds no interest for me because it's far too repetitive for me. I tried Puzzle Pirates and it got old quickly. I tried Acclaim's Bots game, also became very boring. I guess I am just too ingrained in getting more gameplay out of my MMOs.

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  • Nimr0d23Nimr0d23 Member Posts: 58
    When I first read the original article I think about as a Second Life project, there you can do this too but on your own and you can make profit of that. But here? Okay, someone will win, but the others not to mention the ideas? Company had a dozen good or not too good idea in the bag and half of the work done... for free. Because if you are a developer and make something new (music, story, film, etc) then you will have the rights because that is yours, but here? Who will guarantee that you will be the original maker and they won't just steal your work, your ideas and make a bunch of money... what you only can see but can't touch.
  • methulahmethulah Member Posts: 236
    The posted above me is thinking of XNA (XNA's Not Acronymed (the joy of Microsoft paying homage to GNU )) which is out, but doesn't "allow people to make their own games." People can make games, it just takes a whole bunch of work, in any method, including this one.
  • gpettgpett Member Posts: 1,105

    I have tried the betas for Acclaims 2 most recent projects 9Dragons and 2Moons.  Both of those games were localised to english from asian games.  Neither are the type of game I am interested in playing.  Mostly because they were poorly designed and unbalanced games that were then translated to english.  Garbage in garbage out.

    2Moons is actually a Dave Perry game.  I think he was the guy that wrote english version of the in game text.  It is adult content in game text.  I commend them for making an adult content game but it seemed like an adult content game written by a 15 year old boy.  The game has poor game balance between characters, they butchered the skill tree system so that everyone gets everything on one side of the skill tree, and it is basically a potion/skill spaming game.  Not my cup of tea.

    I have the feeling that what Acclaim and Dave Perry are offering is the chance to direct and write the in game text.  Since that is all dave perry seemed to do with 2moons.  Sure it is a lot of work to re-do all of the client text and npc dialogue... but translating text and writing missions is only a small part of game design. 

    What most companies these days are neglacting is a solid ruleset foundation for a game that promotes character diversity in a balanced way.  So, I would be supprised if this contest allowed the winner to do anything other than write some quests for the game.

  • LifeyLifey Member Posts: 9

    In many ways, I wonder if the whole of the gaming industry will eventually go down this road. We have seen some games like Neverwinter Nights release their toolsets, which allows DMs to create scenarios for their players. Who knows, maybe there will be a day when we can all access game engines and build our own games for friends and family members to play. Personally, I think that would be so much fun. If a design interface could be built that would give anyone the chance to become a developer, who knows what types of games we would see out there.

    This is precisely what  Infinite Spectrum Productions is attempting:

    Where World of Warcraft meets Second Life is where you’ll find MyndSparc—all the addictive action of a massively multiplayer online gaming title with the content adaptability and social networking that comes from a 3-D virtual world entirely built and owned by its users. MyndSparc is the next generation of web experience for the next generation of web user. And only the tip of the iceberg for Infinite Spectrum Productions, who intends to be on the leading edge of entertainment convergence as we enter into the second decade of the new millennium.

    The concept is simple. We intend to create a property that is a convergence of all aspects of networked media and the entertainment industry. Users generate content. The online community utilizes this content and votes on the best. The highest scoring user generated content will then be repackaged and distributed through multiple media outlets including, but not limited to, video, DVD, print, and television/IPTV.
  • EndemondiaEndemondia Member Posts: 231
    I don't mind giving out ideas for free as, my god(s), Acclaim is looking totally dry of innovation. This is, however, simply a method to boost the number of members on Acclaim's website as entrants to this intriguing competition are required to join - I should mention at no cost - before moving on to the creative input stage. A marketing strategy that targets the uninitiated to the cut throat world of mmorpg? Or a rare moment of altruism, a beacon of genius in an industry slowly turning into Hollywierd? I will let you know what developments take place in due course...
  • methulahmethulah Member Posts: 236
    Originally posted by Endemondia

    I don't mind giving out ideas for free as, my god(s), Acclaim is looking totally dry of innovation. This is, however, simply a method to boost the number of members on Acclaim's website as entrants to this intriguing competition are required to join - I should mention at no cost - before moving on to the creative input stage. A marketing strategy that targets the uninitiated to the cut throat world of mmorpg? Or a rare moment of altruism, a beacon of genius in an industry slowly turning into Hollywierd? I will let you know what developments take place in due course...
    Considered a career in journalism?! Hollywierd was pure gold, still this is a good way for them to get two games for the price of one. I feel the first one will have zero cohesion though, or be a total flop. No, wait, it's gonna be a total flop.
  • Z[MMOsmart]Z[MMOsmart] ATITD RepresentativeMember UncommonPosts: 82

    Well as a PR person, I actually quite like this idea for adding members for acclaim. And as a side not, what E-mails I have exchanged with Dave Perry in the past, he seems to be an alright guy with a good reputation. I don't think he would back something to be a "flop".

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