No one is crying, don't be an idiot. Not once in the 3 posts I wrote in did I say the game is wonderful or great, look again geniuses. I see some of you guys failed miserably at reading comprehension since you can't seem to understand what you read. Not all but a few of you guys either can't read properly or just fail to understand what you read. I've not said anything about praising or saying how great VG is or that I'm upset some of you don't like it. If anything I said I've also had problems with the game play as well as disliking having to upgrade and spend money on my computer. I could care less what you feel or think, especially about a mere game. It's not what's at issue here. How difficult is it to understand what you read? Apparently for some of you, it's VERY difficult so before you put your feet in your mouths again, try to first read then understand what you've read, don't show your ignorance, keep that to yourselves, ok? From the obvious I could spend 300 yrs trying to paint a portrait but some of you will always see a blank canvas. Last time: I'm writing about the constant whinners, the real "cry babies" who after having tested the game in beta or having read about it still went out and still spent money on it. Who's the fool? Me for bringing it out or you for buying it after it had been said everywhere the game wasn't finished but was coming out anyway. No one forced you to buy it. Sigil themselves had announced they ran had "run out of money" and had to bring the game out at least "3 months ahead of schedule." This information was public, splashed all over the forums both here and all over the gaming world. Where were some of you? Uner your beds? Maybe a few people didn't know about this or simply forgot but the majority of players all over knew this information everywhere. Well, at least the ones who can understand what they read anyway and we all know not everyone can comprehend what they read, don't we? From day one people here in these very forums were saying how buggy and how hard performance was in VG. How it needed more time for testing and the many problems in the game. Some people said they would wait for the game to be fixed a bit more which would of been the thing to do. Every single day lots of new threads stating the same thing how the game had lots of problems. Yet, after all this YOU who constantly bitch, moan, whine, cry and complain, you went out and paid for the game, that's right, you went and got it. So now who's fault was it, the games or you who brought it after all this knowledge was made public? It wasn't like it was a big secret you know. Who's the cry baby now? Who's the one made to look like a baby with tears in their eyes? Huh? Get over it! You took a chance, you gambled and according to you, you lost. You lost because as you say the game has problems and you couldn't deal with it. Obviously you can't cope or why else the same daily drama? Accept it and move on already. Why continue to show everyone just how much you miss the money you spent on the game? Or how a mere game turned your life upside down and now has you completely obsess with trashing it on a daily basis? N-o-t-h-i-n-g, not a thing you say will change the fact you and you alone went out and picked up the game and now you're blaming it because you don't like it. Coping isn't all that hard you know. If some of you can't cope and deal with a game, a mere simplegame imagine how hard it must be when life's problems come about? Must really be tough being in those shoes. Pity!
how many people went to the store, saw a new game, bought it and are complaining? i've looked on the retail box. nowhere on that box do i see "this is being released 3 months early" or "warning, this game is being released and is still in beta, is not yet ready for retail release". why is that?
unless the object being bought has that sort of information, your rant and slamming against everyone is rather... invalid.
go pay your $29.99/month to play all those wonderful games and praise them on their officlal sites (except vanguard, which of course has no official forums....)
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
Unfortunately VG is too demanding. It requires massive amounts of memory in both graphics and CPU as well as patients on its player base side. Its a shame. In 12-18 months it will be a well made game.
I have 100$ that say that Brad and the OGs swore to whatever pagan gods they worship to never have a public board after the old EQ 'whineplay' boards...and you really cant blame em...I also find it hilarious that people who stopped playing in beta still speak as if they have any clue what the game is like now...talk about no creditability
theres 2 kinds of people. 1) people who think challenge=death penalty+grind 2) people who think challenge=ability to beat encounter im #2, but ive played all the numbers one's, including VG.
id wager most wow haters are number #1's. id also wager most VG haters are #2's.
I would agree that this game really required no exceptional ability or a Phd to grind 1 mob to the next. I still have yet to get a reply from anyone claiming this game is uber hard on why they think it is. Where is the difficulty in grinding one mob after another? It is the same ol' push buttons 1-9 over and over again. I take that back, at the end of Beta it was push buttons 1-3 because the rest of the abilities were useless other than filling up the hotbar.
theres 2 kinds of people. 1) people who think challenge=death penalty+grind 2) people who think challenge=ability to beat encounter im #2, but ive played all the numbers one's, including VG.
id wager most wow haters are number #1's. id also wager most VG haters are #2's.
I would agree that this game really required no exceptional ability or a Phd to grind 1 mob to the next. I still have yet to get a reply from anyone claiming this game is uber hard on why they think it is. Where is the difficulty in grinding one mob after another? It is the same ol' push buttons 1-9 over and over again. I take that back, at the end of Beta it was push buttons 1-3 because the rest of the abilities were useless other than filling up the hotbar.
Can we get a definition of "hard" please?
I will take a bite of this rotten apple (this argument is an almost text book case of flawed logic, BTW).
Hard covers alot of ground, let me give you some examples of things that I have found hard in my short time in VG:
Properly balancing the concentrations for a BM with the role you are playing ATM
Travelling out of Hathor Zi to meet up with people in Dark horse while avoiding aggro mobs
Making a nearly naked corpse run into a gnoll den because you died at the bottom and dont want to lose xp
balancing the proper use of weaknesses to take down the boss in the r'Jin stronghold near Teavu
Pulling in the r'Jin stronghold without getting adds
Holding aggro as warrior while maximizing a Sorcs DPS.
I could go on, but you get the idea...the part I dont think you WoW kiddies get is that, in your example...without #1, #2 dosent mean crap...who cares if you lost to an uber boss mob, if the penalty for losing is non-exsistant?
Quite True. WoW has taken all negative effects away from death. You can die over and over and over wihtout penalty, and as long as you repair your stuff, well, you can go die some more. This has given alot of new gamers the idea that negative consequences for failure are unfair and uncalled for. Pfftt! I say again: Pfftt!
Yeah I am sure Sigil Hates VG Haters , They had a Game with the likelyhood of having 500K subscribers to one thats lucky to have 80K , Yes Poor coding , crappy engine , Unfinished product played a part but so did the Haters , How many did they drive of trying VG & sending $50 a pop into there coffers ? Alot I would say so of course you love people that cost you money its common sence right
Quite True. WoW has taken all negative effects away from death. You can die over and over and over wihtout penalty, and as long as you repair your stuff, well, you can go die some more. This has given alot of new gamers the idea that negative consequences for failure are unfair and uncalled for. Pfftt! I say again: Pfftt!
Not really. I used to play EQ many years ago, for about 8 months, before I ever heard of Wow, and I still thought the exp loss death penalty was overboard. I was spending more time worrying how I was going to drag my corpse away from hard to reach places and trying to regain lost experience. One time I died at the bottom of the ocean because of lag and spent a solid hour trying to get it back. That's not fun that's pure tedium. VG's less harsh then that but really...do they need silly experience loss. I think the death penalty in WoW is just right durability hits do add up and can cost alot of money. Not to mention corpse runs can take forever. It's punishment enough. And really the challenge in MMOs should come in using actual stratgedy and skill not in wasting time recovering from over-the-top death penalties.
Quite True. WoW has taken all negative effects away from death. You can die over and over and over wihtout penalty, and as long as you repair your stuff, well, you can go die some more. This has given alot of new gamers the idea that negative consequences for failure are unfair and uncalled for. Pfftt! I say again: Pfftt!
Not really. I used to play EQ many years ago, for about 8 months, before I ever heard of Wow, and I still thought the exp loss death penalty was overboard. I was spending more time worrying how I was going to drag my corpse away from hard to reach places and trying to regain lost experience. One time I died at the bottom of the ocean because of lag and spent a solid hour trying to get it back. That's not fun that's pure tedium. VG's less harsh then that but really...do they need silly experience loss. I think the death penalty in WoW is just right durability hits do add up and can cost alot of money. Not to mention corpse runs can take forever. It's punishment enough. And really the challenge in MMOs should come in using actual stratgedy and skill not in wasting time recovering from over-the-top death penalties.
No, sorry, WoW has zero death penalty and it makes the game trivial....I used to use death to scout out new areas in WoW...it is retarded
It does not take skill to play an MMO...granted it takes having some sort of logic and basic understanding of common terms.
Oh the sorcerer pulled aggro I will heal HIM!!! no that is unskilled..a "skilled player uses the skills that say " this skill/spell increases threat/aggro so that you can make the mob attack you..well fkn DUH!
Also players who use hotkeys and can use skills with faster reaction time and have hotkeys for selecting next mob/party member are more skilled.. Any1 can push buttons on a keyboard.
Camera Control is a big part of skill as well..being able to pan around your character while still moving in the direction you need to is skill...but again its trivial.
You wanna talk Skill..try playing an instrument or building a plane. hell First person Shooters require more talent than any MMO will ever.
Quite True. WoW has taken all negative effects away from death. You can die over and over and over wihtout penalty, and as long as you repair your stuff, well, you can go die some more. This has given alot of new gamers the idea that negative consequences for failure are unfair and uncalled for. Pfftt! I say again: Pfftt!
Not really. I used to play EQ many years ago, for about 8 months, before I ever heard of Wow, and I still thought the exp loss death penalty was overboard. I was spending more time worrying how I was going to drag my corpse away from hard to reach places and trying to regain lost experience. One time I died at the bottom of the ocean because of lag and spent a solid hour trying to get it back. That's not fun that's pure tedium. VG's less harsh then that but really...do they need silly experience loss. I think the death penalty in WoW is just right durability hits do add up and can cost alot of money. Not to mention corpse runs can take forever. It's punishment enough. And really the challenge in MMOs should come in using actual stratgedy and skill not in wasting time recovering from over-the-top death penalties.
No, sorry, WoW has zero death penalty and it makes the game trivial....I used to use death to scout out new areas in WoW...it is retarded
And like you can see any mobs around to scout out while you're a spirit? Scouting around is kinda useless when you're dead in WoW you can only see mobs close to your corpse.
theres 2 kinds of people. 1) people who think challenge=death penalty+grind 2) people who think challenge=ability to beat encounter im #2, but ive played all the numbers one's, including VG.
id wager most wow haters are number #1's. id also wager most VG haters are #2's.
I would agree that this game really required no exceptional ability or a Phd to grind 1 mob to the next. I still have yet to get a reply from anyone claiming this game is uber hard on why they think it is. Where is the difficulty in grinding one mob after another? It is the same ol' push buttons 1-9 over and over again. I take that back, at the end of Beta it was push buttons 1-3 because the rest of the abilities were useless other than filling up the hotbar.
Can we get a definition of "hard" please?
I will take a bite of this rotten apple (this argument is an almost text book case of flawed logic, BTW).
Hard covers alot of ground, let me give you some examples of things that I have found hard in my short time in VG:
Properly balancing the concentrations for a BM with the role you are playing ATM
Travelling out of Hathor Zi to meet up with people in Dark horse while avoiding aggro mobs
Making a nearly naked corpse run into a gnoll den because you died at the bottom and dont want to lose xp
balancing the proper use of weaknesses to take down the boss in the r'Jin stronghold near Teavu
Pulling in the r'Jin stronghold without getting adds
Holding aggro as warrior while maximizing a Sorcs DPS.
I could go on, but you get the idea...the part I dont think you WoW kiddies get is that, in your example...without #1, #2 dosent mean crap...who cares if you lost to an uber boss mob, if the penalty for losing is non-exsistant?
ok
1) wow kiddie isnt accurate. I played day one eq. I played for years as a cleric. Ive played everything since.
2) It is what you make it. I dont need to be punished for dying , as losing is my punishment. Ive played all the games for years and years and ive come to the conclusion that it really is about beating the mob, and not suffering a timesink because you couldnt. Berate players all you want, but your the one getting fooled with this needless timesink.
They are all playing wow and soon lotro and having fun, while your dinosaur conditioning is fading into the void.
Yea I love coming home after a hard days work and telling myself "OMFG I had such a good time last night playing **insert game name** dude I spent an hour trying to get my Tombstone back and I lost an hours worth of grinded exp in the process !!!! I am so hardcore and Uber!!
From what we can see, it seems certain people have nothing better to do then to use anything, no matter how insignificant to trash this game. Don't you guys have better things to do? I guess not since you're always in these forums telling us how bad this game is. But for a game that's supposedly as terrible as this one according to you guys, you certainly spend a whole lot of time in it's forums talking about it. Why the obssesion? Tell the truth, either you don't have much of a life which seems reasonable considering your extended time trashing this game or you really do like the game but are afraid to admit it. Why else come in day in and day out to spew hate towards a mere game? It's understandable hating a company like SOE. Personally, I despise them myself since I'm also a ex-vet of Galaxies so I know all about SoE their underhanded ways. But c'mon already! When is enough, enough? Now I see a post about double xp and see how you guys are saying, it's a gimmick because VG is doing terribly. It seems no matter what you'll always find fault in anything this game does. Most of you have already stated you dislike this game, ok, that's all good and well but how many posts does it take to soothe your mind? Some of you practically live in this forum and every single day you tell us how bad VG is. By your own admittance, many of you are WoW players who don't like VG . One reason although you won't ever admit it is it's gotten players away from WoW and it's gotten a lot of press. But you have to of known this would happen as WoW is played out and in time other games will also come out pulling even more players away. People have gotten tired of it's cartoon like graphics and it's neverending grind as well as many other faults it has, too many to post here atm. In reality all you haters whether you realize it or not, you're helping to bring more people into VG due to all your press, even if all of it is bad. Curiosity is one hell of a thing. I think Sigil is probably spinning for joy you guys have nothing better to do then air VG out. Take a second to think about it.
You wont see my name grace these boards ever again come March 30th ^^
There are haters out there, just not as many as you think....
This is a game, we pay for it, I expect certain things out of stuff that I buy, if you choose to support half assed games that arn't completed on release, that fail to deliver on promises and that charge 120 AUS dollars for a collectors edition that is worthless and has jack shit in it! that is your choice...
Be sure to let us all know ,When the perfect game is released .
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
1) I read these forums for one thing only: to learn from other players' experience be it good or bad. So posts high-lighting both sides are welcome as they give me equally amounts of thoughts to consider when buying <insert any game>.
2) About VG being hard: well i disagree its hard, its merely time consuming.
3) I dont find it strange that Sigil tries hard to keep their current player base and if possible, make it grow. They need cash flow to survive and make a better (fixed?) product. Therefore i can see why they introduce double-xp events and new patches/content boosts.
Question is if you as a customer want to pay for a game in its current state. Fans will, other wont. The game industry is a very weird one in that respect, since in any other business people would claim their money back when they bought something that didnt meet expectations (the car without a motor example).
Currently playing browser games. Waiting for Albion Online, Citadel of Sorcery and Camelot Unchained. Played: almost all MMO pre 2007
Comments
how many people went to the store, saw a new game, bought it and are complaining? i've looked on the retail box. nowhere on that box do i see "this is being released 3 months early" or "warning, this game is being released and is still in beta, is not yet ready for retail release". why is that?
unless the object being bought has that sort of information, your rant and slamming against everyone is rather... invalid.
go pay your $29.99/month to play all those wonderful games and praise them on their officlal sites (except vanguard, which of course has no official forums....)
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
theres 2 kinds of people.
1) people who think challenge=death penalty+grind
2) people who think challenge=ability to beat encounter
im #2, but ive played all the numbers one's, including VG.
id wager most wow haters are number #1's.
id also wager most VG haters are #2's.
I will take a bite of this rotten apple (this argument is an almost text book case of flawed logic, BTW).
Hard covers alot of ground, let me give you some examples of things that I have found hard in my short time in VG:
Properly balancing the concentrations for a BM with the role you are playing ATM
Travelling out of Hathor Zi to meet up with people in Dark horse while avoiding aggro mobs
Making a nearly naked corpse run into a gnoll den because you died at the bottom and dont want to lose xp
balancing the proper use of weaknesses to take down the boss in the r'Jin stronghold near Teavu
Pulling in the r'Jin stronghold without getting adds
Holding aggro as warrior while maximizing a Sorcs DPS.
I could go on, but you get the idea...the part I dont think you WoW kiddies get is that, in your example...without #1, #2 dosent mean crap...who cares if you lost to an uber boss mob, if the penalty for losing is non-exsistant?
well they don't really like them, they might take the things they brought up into account maybe
Not really. I used to play EQ many years ago, for about 8 months, before I ever heard of Wow, and I still thought the exp loss death penalty was overboard. I was spending more time worrying how I was going to drag my corpse away from hard to reach places and trying to regain lost experience. One time I died at the bottom of the ocean because of lag and spent a solid hour trying to get it back. That's not fun that's pure tedium. VG's less harsh then that but really...do they need silly experience loss. I think the death penalty in WoW is just right durability hits do add up and can cost alot of money. Not to mention corpse runs can take forever. It's punishment enough. And really the challenge in MMOs should come in using actual stratgedy and skill not in wasting time recovering from over-the-top death penalties.
Not really. I used to play EQ many years ago, for about 8 months, before I ever heard of Wow, and I still thought the exp loss death penalty was overboard. I was spending more time worrying how I was going to drag my corpse away from hard to reach places and trying to regain lost experience. One time I died at the bottom of the ocean because of lag and spent a solid hour trying to get it back. That's not fun that's pure tedium. VG's less harsh then that but really...do they need silly experience loss. I think the death penalty in WoW is just right durability hits do add up and can cost alot of money. Not to mention corpse runs can take forever. It's punishment enough. And really the challenge in MMOs should come in using actual stratgedy and skill not in wasting time recovering from over-the-top death penalties.
No, sorry, WoW has zero death penalty and it makes the game trivial....I used to use death to scout out new areas in WoW...it is retarded
Oh the sorcerer pulled aggro I will heal HIM!!! no that is unskilled..a "skilled player uses the skills that say " this skill/spell increases threat/aggro so that you can make the mob attack you..well fkn DUH!
Also players who use hotkeys and can use skills with faster reaction time and have hotkeys for selecting next mob/party member are more skilled.. Any1 can push buttons on a keyboard.
Camera Control is a big part of skill as well..being able to pan around your character while still moving in the direction you need to is skill...but again its trivial.
You wanna talk Skill..try playing an instrument or building a plane. hell First person Shooters require more talent than any MMO will ever.
Not really. I used to play EQ many years ago, for about 8 months, before I ever heard of Wow, and I still thought the exp loss death penalty was overboard. I was spending more time worrying how I was going to drag my corpse away from hard to reach places and trying to regain lost experience. One time I died at the bottom of the ocean because of lag and spent a solid hour trying to get it back. That's not fun that's pure tedium. VG's less harsh then that but really...do they need silly experience loss. I think the death penalty in WoW is just right durability hits do add up and can cost alot of money. Not to mention corpse runs can take forever. It's punishment enough. And really the challenge in MMOs should come in using actual stratgedy and skill not in wasting time recovering from over-the-top death penalties.
No, sorry, WoW has zero death penalty and it makes the game trivial....I used to use death to scout out new areas in WoW...it is retarded
And like you can see any mobs around to scout out while you're a spirit? Scouting around is kinda useless when you're dead in WoW you can only see mobs close to your corpse.
I will take a bite of this rotten apple (this argument is an almost text book case of flawed logic, BTW).
Hard covers alot of ground, let me give you some examples of things that I have found hard in my short time in VG:
Properly balancing the concentrations for a BM with the role you are playing ATM
Travelling out of Hathor Zi to meet up with people in Dark horse while avoiding aggro mobs
Making a nearly naked corpse run into a gnoll den because you died at the bottom and dont want to lose xp
balancing the proper use of weaknesses to take down the boss in the r'Jin stronghold near Teavu
Pulling in the r'Jin stronghold without getting adds
Holding aggro as warrior while maximizing a Sorcs DPS.
I could go on, but you get the idea...the part I dont think you WoW kiddies get is that, in your example...without #1, #2 dosent mean crap...who cares if you lost to an uber boss mob, if the penalty for losing is non-exsistant?
ok
1) wow kiddie isnt accurate. I played day one eq. I played for years as a cleric. Ive played everything since.
2) It is what you make it. I dont need to be punished for dying , as losing is my punishment. Ive played all the games for years and years and ive come to the conclusion that it really is about beating the mob, and not suffering a timesink because you couldnt. Berate players all you want, but your the one getting fooled with this needless timesink.
They are all playing wow and soon lotro and having fun, while your dinosaur conditioning is fading into the void.
Mirrim
Chanter, Spatalos Server
To insult the vanguard bashers in a post like this is rather immature.
The reason most of the posts are negative is because the people who play it aren't on the forums, they are playing the game.
There are haters out there, just not as many as you think....
This is a game, we pay for it, I expect certain things out of stuff that I buy, if you choose to support half assed games that arn't completed on release, that fail to deliver on promises and that charge 120 AUS dollars for a collectors edition that is worthless and has jack shit in it! that is your choice...
Be sure to let us all know ,When the perfect game is released .For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Some comments:
1) I read these forums for one thing only: to learn from other players' experience be it good or bad. So posts high-lighting both sides are welcome as they give me equally amounts of thoughts to consider when buying <insert any game>.
2) About VG being hard: well i disagree its hard, its merely time consuming.
3) I dont find it strange that Sigil tries hard to keep their current player base and if possible, make it grow. They need cash flow to survive and make a better (fixed?) product. Therefore i can see why they introduce double-xp events and new patches/content boosts.
Question is if you as a customer want to pay for a game in its current state. Fans will, other wont. The game industry is a very weird one in that respect, since in any other business people would claim their money back when they bought something that didnt meet expectations (the car without a motor example).
Currently playing browser games. Waiting for Albion Online, Citadel of Sorcery and Camelot Unchained.
Played: almost all MMO pre 2007