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So I am about done with WoW and I’m looking for a new game, lots of choices. Finished Guildwars and that second Release in 2 months all i can say is Free and small. Vanguard looks nice so I’m interested
My questions are,
1. Is there an Auction House?
2. What is the Money structure like gold, silver, copper all of the above?
3. Has anyone built a house or started make a new town, like the website says you can???
4. Other than the bugs, (and i won't be buying till April and I bet the major bugs might be worked out i hope) what other disappoints do you have because you left Guild wars EQ or WOW that you miss in this game?
5. Anyone built a ship, how long did it take 3 secs or 3 day? and if you built a ship can you take over other peoples ships ( might be thinking of anther game hehehehe) what other Trades can you do. all of them or you can only pick 2?
6. Are the Graphics as good as the screens and I guess I would be talking to people with 512Mb Cards and up.
7. Compared to other game is the Grind as bad as everyone says it is?
8. Does everyone look the same? Or are there choices beyond choice on what your TOON can wear?
9. I never saw anything in reference but can you take over a town and hold it?
10. How big is the world, bigger than WoW only as a reference?
Comments
I dunno how much that helped, but hopefully some.
C
2. Yep, typical structuring, except they're called different names depending upon which continent you're on. They still all work the same though.
3. You can buy lots and build houses; but you can't start a real player run town yet. That's supposedly coming in an expansion or somesuch. I wouldn't expect it this year.
4. Lets see...
--Guild Wars: Lore and story, I miss that. Guild Wars is full of it and pounds it into you. Some things in Vanguard might come off as cheap knockoffs too if you've played Guild Wars; like Necromancers function somewhat similar; you exploit corpses and such but in a very limited way and the 'pets' aren't as varied in use or cool.
--World of Warcraft: Vanguard is lacking the fun factor, and streamlined content.
Permeating all MMOs I've ever played period is Vanguard's animations; model and spell are pretty crappy. If you haven't seen them yet it'll really surprise you how subpar they are.
5. You can pick one crafting trade, of which you'll specialize in one area and be average in the other. Like, you could choose to become a Blacksmith, then specialize in Weapons which opens up more recipes and such, but be mediocre in Armorsmithing. Sorta like WoW, except there's no deeper specialization in the form of Axesmith, Swordsmith, etc.
www.silkyvenom.com
Check out the 'wiki' link there for more information on crafting.
Besides your crafting skill of your choice, you may also choose a Harvesting skill. This is completely separate from your crafting unlike WoW. Of harvesting, you may choose two, so you could have your primary being Skinning and secondary being Reaping for example. The only difference in primary and secondary in this case I've noticed is, your secondary is slower when you're gathering resources and may gather less resources per node as well.
6. The graphics are ok if everything is working perfectly. But because it's buggy, prepare for the usual graphical anomalies you'll get out of any game with a buggy client.
Also, do realize the MMORPG.com videos and videos from any other website were probably shot on a top of the line PC on an empty developer server. Don't expect top-notch graphics and no performance; for almost everyone performance is a whole lot better when settings are toned down.
Besides that, the screenshots you see are probably always nice, eh? Well everything goes down hill when things animate. The animations are terrible; just think claymation.
7. It was kind of bad, in a first-gen way. If you played first-gen and early second-gen MMOs...pretty much EQ or DAoC prior to quest-driven exping got really big; it's akin to that. But because it's a quest-driven game, it isn't so bad.
Also do note that as of late, they've been increasing experience gains, from both quests and killing. So any 'grind' might lessen somewhat, but there's certainly a grind. Don't expect it to be as 'fun' as WoW. Or rather, expect Vanguard to be a lot more tedious.
8. Character customization is pretty deep. You're able to change the width, depth, length, height and such of most anatomical features. What kills it though is that these changes are somewhat miniscule sometimes; so even though it might be impossible for any two characters to have the exact same anatomically shaped face and head; it's very possible they'll choose the same face skin and hair.
So while the sliders for changing your anatomy are awesome...it's somewhat dragged down by limited hair and face options.
9. Nah, nothing like that at all.
10. It's bigger than WoW, probably a lot bigger. But don't let that translate to content-packed for you, WoW exceeds it in terms of useful and interesting content.
I dunno how much that helped, but hopefully some.
C
I have no bias. When VG first came out i flamed the hell out of it. Now I love it. Bias + 1 and Bias -1 = 0 bias. Is that a lie? No I quantified my opinion and expressed it mathmaticly to prove to you that to have 0 bias is possible.
You will not level as fast as in many other games. I have heard a lot said about "grind" and it means different things to different people.
It depends on your goals.
If you are playing to get to max level in the adventuring sphere as quick as possible, you would most likely see this as a grind and be dissappointed.
There is a LOT of stuff to do in the game however, and so far for me it has always been fun. I adventure and quest for a while, craft for a while and do diplomacy for a while. I explore the world while doing these. I've played since release and put an average of an hour or two a day into playing.
I'm still having fun, and that's how I determine if a game is for me.
Wow, I was surprised by your comments everyone this a really helped. Sounds like a new game that can only get better over time. Well I think I might be see you guys in April. sounds like a great game thanks again for your comments.
The Animation stuff, can you elaborate please. I was also a Nero in GW's too
http://www.wowarmory.com/guild-info.xml?r=Malfurion&n=Lock+and+Shackles&p=1
Guild info
Character Model Animations
--No reactive movements. If you parried in Dark Age of Camelot for example, whether it was with a two-handed sword, dual-wielded weapons or a single-handed weapon; it animated. Same goes for blocking; whether you blocked a visibly seen arrow or a melee attack.
--Just plain clunky and slow; plastic and amateurishly done. You may've taken for granted in other games that when you press an ability, it animates on your screen immediately and seems perfectly in sync with background mechanics that're going on, such as damage being calculated and other ongoing animations. Not so in Vanguard.
Spell Animations
--Not...relevant? My necromancers Bone Spike ability line for example; it just shoots blue glitter. You could've called it Frozen Spike or something and it would've been more relevant. If you chose a Spines powerset for your scrapper in City of Heroes, then you animate spines. I expect to see an actual Bone Spike and not a stream of blue glitter in a so-called third-gen game.
This is something systemic across a lot of spells and effects. Even the ones that are relevant are subpar and unimpressive.
There's also plenty use of animated 'symbols' instead of a spell effect. World of Warcraft for example, if you use a shout, your character animates thusly. But in Vanguard your Warrior is as stiff as always and has some barely visible symbol thing that animates.
Even little things like that 'clank' sound you get when changing stances in World of Warcraft along with a symbol, you don't get in Vanguard. It's a whole lot of watching your hotbar and chat log to make sure you actually pressed what you think you pressed since a combination of inadequate spell/ability animations/sounds and bugs.
Also, if you've ever played Dark Age of Camelot, and see the music classes animate differently with their dances and instruments, Bard's are the most disappointedly animated of all if you ask me.
More than any other game I reference Dark Age of Camelot, because it was made 5-6 years ago on a budget of 2.5 million with less than 20 people. How the so-called third-gen second most expensive MMO ever with a staff of 100 people led by the inventors of Everquest make such a crappily animated game is beyond me. Not just bad, but worse than second-gen MMOs. Or even UO if you take into account all of its spell effects are at least relevant and there's some reactive animations when you're hit.
This sums up my impression also. Clunky, slow, plastic, amateurish.
C