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What has become of the MMORPG games?

SeirenSeiren Member CommonPosts: 89

What has become of the MMORPG games? For the last 3 years all I’ve seen is underdeveloped games with good concept rush to shelves without regards to their subscribers. Has beta testing these games given major developers the idea that because we beta test games, under what is unplayable conditions, that it’s okay to release them because they pass the server stress test levels?

What is considered a high quality game these days? Honestly, I can no longer tell. Is a lag-less game better than a game with no-new-content, is a game good just because it has PvP and no RP. Do we accept a game that offers RP’ers housing and crafting, but poor combat and quest features? How about a good quest game with no PvP, no grinding, and no levels, but lots of lag and freezes. Are these good games?

These are but a few of the games out in the market right now and I know you’ve played them if you don’t still. I think we players have been spoon-fed so much shit that we have adapted, and accept what ever they give us as long as we see outstanding graphics and only have to endure it for a couple of hours.

We complain and complain about many game developing companies but yet we empty our wallets to them. Not only do we pay their monthly subscriptions but we also invest in new video cards, or upgrade our comps all together. We help promote these games to our friends, families, other game sites. Some of us even start guilds and then pay for guild-web hosting services. Furthermore, those creative types; spend money in making comic book, ipod-chats, radio stations, movies, etc… all because we like to really be part of the game we love.

We ignore the fact that the developers sold us a concept and we play another. How about when they drop a bomb and merge or sell the game to a bigger scruple-less company, do we mind that the game has taken a 160 and forgotten that you have been there since day one, including beta. Do we realize then that we are not seen as loyal fans, but beta testers that are still holding to old concepts because we can’t accept change?

The only reason most people do stay in games with crappy development is because of its community. We become attached to the people we meet and play with day after day.

When should we learn to stop supporting these games? I say right now. We need to stop paying for games that we know are going nowhere. Otherwise these major companies will continue to feed us shit. Let’s avoid that spoon full of shit and become smart players. Not every game out is for everyone but they should be a complete product, lag-less, bug free, constant content, live events, and with some degree of respect and honesty to its subscribers.

Comments

  • SigneSigne Member, Newbie CommonPosts: 2,524
    If a game is released missing any of the promised features, or if it contains significant bugs and issues that were addressed in the beta and never resolved, then I agree that game is underdeveloped and it was probably rushed to release.  It seems to happen a lot.  It was forgivable, perhaps, in the very early days of MMORPGs but is becoming less so.  At $50 per product and $15 a month subscription rate, there are very few excuses that fly with me. 



    One of the reasons I didn't buy Vanguard was because I suspected it would be filled with the same bugs and issues that plagued me during beta.  I think I made the right decision.  I have not seen any reviews from journos  whom I respect who have recommended buying Vanguard at this time.  I'm not saying it'll never be ready, but I don't think it's worth the money at this time.  I guess the answer to your question is a bit subjective.  Some people seem to have a lot more patience with this sort of thing.  I do see criticism regarding MMOs being buggy and incomplete more and more these days, though.



    I have to add, however, that when I compare the Vanguard beta to the LOTRO beta, LOTRO wins.  Although I don't have any interest in buying or playing either, LOTRO is considerably more prepared for release than Vanguard was.  In fact, it was in better shape months ago than Vanguard was the final day of beta.
  • SeirenSeiren Member CommonPosts: 89


    Originally posted by Signe
    I guess the answer to your question is a bit subjective.

    hehe!! Yes the question is a little bias. But isn't that the perception and general feeling of most games out now? (Or at least within the last 3 years with the exception of one or two.)

  • SigneSigne Member, Newbie CommonPosts: 2,524
    I agree and it seems more and more people are noticing and making a fuss about it.  I think that's a good thing, too!    It might mean that eventually we'll get a better quality game for our money.  It's horrible that this trend is getting commonplace and that so many people are willing to accept it.
  • CleffyIICleffyII Member, Newbie CommonPosts: 3,440
    I disagree.  I think WoW has seriously changed what players expect out of a game.  I mean sure in 2006 every game that was released for a box except Guild Wars was incomplete and unoptimized for the most part, but as a result all those titles did poorly; wow hit record numbers, Guild Wars had good sales, and games like EQ2 that had gotten to a complete stage had an increase in player base.  I think the developers have learned from the mistakes made in 2006 and many of the games have had thier release pushed back alot.  I know Ragnarok Online 2 has already had its release date pushed back 2 years.  Out of the 2007 games the only one released has been Vanguard.  However, out of the only ones in beta (aside from the indy-developers) they are complete games when hitting even closed phase testing.  Games like Lord of the Rings Online and Granado Espada.

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  • SeirenSeiren Member CommonPosts: 89

    Considering the audience you are referring to, I think your points are fair. None of those games you mentioned appeal to me though. I have nothing against those types of games and have played some. They are for the most part and to some degree (in graphics, content, and style), clones.

    I’ve been playing the same game for almost 3 years and although I still enjoy the game I find my self searching for something new. Sadly the ones I’ve found are in serious need of content, repair, and features. Has happen so many times I really can’t tell what a good game feels like anymore.

  • WasianoWasiano Member Posts: 8
    I know what you mean. For the most part, the new MMORPGs have been pretty weak. I am currently playing a free-to-play MMORPG that is a lot of fun. It is called Corum Online and it was one of the top games on the korean and japanese markets for the past couple of years. It was recently brought to the US by a company called GPotato. I think you should sheck it out because in my opinion, it is one of the better MMORPGs out there...and the best part about it is that its free!! =P
  • Phatty001Phatty001 Member Posts: 28
    We'll I agree with you, most new MMO's are underdeveloped plies of crap rushed out to make a quick buck. I've been playing MMO's for 6 years now and can say this is a very new thing for the MMO market, most of these game would have never made it to beta testing back in the day. This all changed after WoW, the market got bigger and everyone wants to get some of the yummy WoW player pie. The smaller the market the more quality players demand, the harder game companies had to work to sell their product. The market is so flooded with crappy games a new type of gamer was born. The "Game Hoppers" are mainly players who demand a quality game(which is hard to find in the current MMO market, imo)



    That said, we do have some hope in WAR and AoC.

    Thepwnblog.com - MMORPG blog

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