I am what you call the hardcore MMO gamer, I enjoy almost only MMO's and will probably do in the future too. Now we have come to the age when all game developers drop one MMO after an other. World of Warcraft was the first, really big hit and now we have more games coming that will compete for the throne as the most sold and played, like Warhammer Online and Age of Conan.
My question to You is, what is the ultimate MMO? All opinions are welcome.
I'm looking for a game that has great depth in its lore, a crafting system that doesn't take 1 hour to master with the right materials and ofcourse a flowing, good gameplay. I don't care about any monthly fee cost, I'm glad to pay 15$ a month for a good game.
Post links, screenshots, or anything else that might convince me to start playing the game you post.
Comments
MECHWARRIORS ONLINE!!!!!!
nuf said
I totally agree on the WoW part The game was at first really good but I've done almost everything you can do. I want a game that is more challenging and makes you want to explore more. The world in WoW is too small also, with my epic mount and all the flight paths it got reaaally small.
Death is but a dream. Welcome to your worst nightmare!!
How is the gameplay style in EQ? Is it like WoW where you can run freely or is it "click to move"?
OK, something less abrasive. The nice answer is, the ultimate MMORPG is what your dream MMORPG is.
--My ultimate MMORPG is a cross between Eve, *Original SWG, and some other stuff I want but have not seen yet.
*The current SWG is an abomination, a crime against MMORPG development and customer relations, a travesty, and just plain sucks.
--When you resubscribe to SWG, an 18 yearold Stripper finds Jesus, gives up stripping, and moves with a rolex reverend to Hawaii.
--In MMORPG's l007 is the opiate of the masses.
--The absence of evidence is not the evidence of absence!
--CCP could cut off an Eve player's fun bits, and that player would say that it was good CCP did that.
There is no such thing as the ultimate MMO, it's just too hard to create.
If it was possible I'd look for things such as:
* Huge Explorable World- an evolving & dynamic world, not a static one.
* Questing- Dynamic Quests with as much emphasis on small party quests as on raids of not more than 20 players.
- Solable, Small Party (5-15 players) quests available at all levels.
- Ability to solo at least 50% of time, 5 party quests 90% of time.
- Medium & Large Raid quests available for those who want to partake.
- Instances should be the exception not the rule at all levels of the game.
- Avoids excessive grinding.
- A variety of meaningful, unique, and challenging quests for the most part avoids the kill and collect grind.
* More emphasis on exploring and less on rushing to reach the level cap.
- I realize players decide to rush to the top but could there be game mechanisms that reward you just for exploring? Maybe some large instance spaces (Guild Wars) where a party of 5 (or less) could explore just to see the wonders of the world and find good loot along the way, with no particular quest in mind? Note: I don't care for GW because all quests are done in instanced space, a personal preference.
* Epic Loot available in a variety of locations (not just the large raid locations).
*Casual Players supported.
- An avenue for casual game play.
- Is there a way casual players could compete head on with hard core players in PvP? Prol not.
- Could there be other ways?
* Professions/Craft System that produce items that are actually valuable
- In depth, but reasonable craft system- the ability to build structures (Tale in the Desert) and change face of virtual world.
* A place in the MMO which you can call home- build structures? Dynamic quests that pop up in your home zone?
* 3rd or first person view from any angle. (all though for situational awareness I'd never choose First Person)
* Built in Voice Comms (for those that want to use it)
* PVP zones on a PVE server- when you cross the line be ready to fight...why not?
*WoW's Loot System- It's very fair, it has options, "round robin", "group loot", "roll for need", "roll for greed".
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Past MMOs- Planetside, WoW.
Current MMO:
Current Games: L4D, Skyrim
Tried- ATITD, EQ2, SoR, Vanguard,SL,LOTRO,SotNW,SWTOR.
Anticipating- GW2, Planetside2
How is the gameplay style in EQ? Is it like WoW where you can run freely or is it "click to move"?
EQ was the game in its time, but not now. Once EQ fell into the hands of SOE the glory that was an awesome MMO quickly evaporated into the hum drum of what is today's MMO uniformity, level grinding and mass raiding. Conan does look promising, but I'm not sure it will have the 'substantive' element that makes for a true 'in depth' MMO, however I am looking forward to it.That having been said you can't imagine my disappointment with Vanguard, to think this was The Great Brad that created EQ.
The Old Timers Guild
Laid back, not so serious, no drama.
All about the fun!
www.oldtimersguild.com
An opinion should be the result of thought, not a substitute for it. - Jef Mallett
The Old Timers Guild
Laid back, not so serious, no drama.
All about the fun!
www.oldtimersguild.com
An opinion should be the result of thought, not a substitute for it. - Jef Mallett