Well Raxor you are wrong, Wow is a little world, most of the zones are quite small, only a few are decent sized. Two continents or not I find Lotro far bigger though not huge.
Still waiting for something to come close to the land area that AC1 had.
I don't really see an issue with the size b/c no many people are going to be able to get through the 1,500 quests before they: A) add more quest content; Add more terrain through expansions. Do some people honestly believe that the game world isn't going to get any bigger? By the time they add the new areas in, hopefully with the same detail as Eriador, LOTRO will be comparable in size to most MMOs out there with the benefit of more content and imo better content. Knowing that, I don't see a problem with waiting when I know it's going to be good if done like what we have so far.
For me personally it's not the amount of zones that is the problem. My main problem is the boxy and closed feel of each zone. That is not going to be fixed by adding more and more zones.
I think a open and seamless game world is the only thing "ME" deserved. I want to be able to head out of town, get a direction and be able to continue walking in that direction until I reach the ocean, some really high mountains, hard mobs or something like that. I don't want to be stopped by a mountain wall that surrounds the entire zone. That is my problem.
HensenLiros, could you please let me know what server you will be playing on in retail, so I can blacklist it? Idiot.
Cabe2323, it isn't completely accurate to compare a content patch with a bug fix patch Yeah but if you look back and WoW's History how many are their patches bug fix patches? Turbine has historically had content patches every single month for Asheron's Call ( think they missed a month or 2 when expansions were released). So really I think it is fair to compare. Lets see WoW is supposedly for casual players (thats what it is billed for) but until the expansion came out 2 years after release they had only added 1 5 man dungeon (read casual dungeon). That is just plain pathetic for 2 years worth of patches. So in 11 patches they couldn't add more then that? Even if you throw in all of the raid oriented content you get 1 5 man dungeon, 3 40 man dungeons, 2 20 man dungeons. A grand total of 5 dungeons in 24 months. They couldn't even have a content patch every month, even with the millions they are making they ended up with one every 2 months or so.
Currently playing: LOTRO & WoW (not much WoW though because Mines of Moria rocks!!!!)
Looking Foward too: Bioware games (Dragon Age & Star Wars The Old Republic)
Wait a minute, Wow has the smallest game world of any MMO I have played, bar none. I tried to get around as much as I could in the stress test and in my opinion, LOTRO is a larger world than Wow. It is definitely not smaller.
incorrect.
*nods* puff puff pass
If you need a refresher on how big World of Warcraft is, here is one continent of WoW. I think saying its HALF this size is a stretch. So LotRO may be a quarter of the size of wow? *shrugs*
WoW Look what I did there. One city in Lord of the rings online is bigger than one whole continent of WoW. Your picture doesn't mean anything Rayx0r. Without talking about what scale the games are in we have no idea really how large the worlds are. For all we know World of Warcraft could be 1,000,000 m by 1,000,000 m in size compared to LOTRO 7,000 m by 7,000m (pretty sure thats the number quoted for LOTRO) but if for say a house takes up 1/1000 m on LOTRO but a house on WoW takes up 1000m which is really the larger world?
So really this whole conversation makes no sense what so ever unless we know the scale of the object or something to compare the size of it too, we can not have an idea of what the size of the world really is.
Currently playing: LOTRO & WoW (not much WoW though because Mines of Moria rocks!!!!)
Looking Foward too: Bioware games (Dragon Age & Star Wars The Old Republic)
WoW Look what I did there. One city in Lord of the rings online is bigger than one whole continent of WoW. Your picture doesn't mean anything Rayx0r. Without talking about what scale the games are in we have no idea really how large the worlds are. For all we know World of Warcraft could be 1,000,000 m by 1,000,000 m in size compared to LOTRO 7,000 m by 7,000m (pretty sure thats the number quoted for LOTRO) but if for say a house takes up 1/1000 m on LOTRO but a house on WoW takes up 1000m which is really the larger world?
When did we start to discuss basic things like this one? Something is very wrong...
I don't really see an issue with the size b/c no many people are going to be able to get through the 1,500 quests before they: A) add more quest content; Add more terrain through expansions. Do some people honestly believe that the game world isn't going to get any bigger? By the time they add the new areas in, hopefully with the same detail as Eriador, LOTRO will be comparable in size to most MMOs out there with the benefit of more content and imo better content. Knowing that, I don't see a problem with waiting when I know it's going to be good if done like what we have so far.
For me personally it's not the amount of zones that is the problem. My main problem is the boxy and closed feel of each zone. That is not going to be fixed by adding more and more zones.
I think a open and seamless game world is the only thing "ME" deserved. I want to be able to head out of town, get a direction and be able to continue walking in that direction until I reach the ocean, some really high mountains, hard mobs or something like that. I don't want to be stopped by a mountain wall that surrounds the entire zone. That is my problem.
HensenLiros, could you please let me know what server you will be playing on in retail, so I can blacklist it? Idiot.
Cabe2323, it isn't completely accurate to compare a content patch with a bug fix patch
Hmm. Well, personally I don't feel it's boxy or closed. Course, it is very normal for folks to differ in opinion. I guess the idea of impassable terrain just doesn't bother me as I've played many games that featured that and there are plenty of places in the real world that you just aren't going to be able to navigate on foot. Keeping that in mind I guess allows me to not focus on the mountains I can't climb and instead focus on all of the areas I can go. *shrug*
WHo knows. They opened up the Old Forest area, they may take that approach with the new areas they add. I mean, I very well can see Rohan being wide open stretching as far as your render distance will go.
Khalathwyr,
I can't believe you guys are still arguing over this lol.....
Just agree with them and let the issue die.
Yes LotRs is SMALL. Its the smallest game ever made. The devs said so. They plan on shrinking it to 1 meter by 1 meter after launch. Honest. They plan on removing the Shire first because Hobbits are the smallest race. After that the Dwarf lands get the Axe.
On top of it, the knothead OP abandoned the topic weeks ago. He's a vanboi who baited you all and you fell for it.
ROFLMFAO. Yeah, my last post was in an "oh well, your loss" type sentiment. I mean, if people are seriously going to let this topic keep them from playing, heh, well, more game for me. Knowing that the game will grow with hopefully the calibre of content they have so far is good enough for me.
Anyway, yeah yeah, I'm gonna go get some pie and officially let this one die.
"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."
This level of comparing MMO map sizes is just utterly immature and pointless in my opinion.
As is comparing the content in two vastly different worlds and IP's. Compare Technicalities of a title yes perhaps if you really want too...^^....but in game maps....please. The Lord of the Rings online community from what i have witnessed gladly seems too talk about other more important matters involving the beta testing of the game due soon to release.
And with the Original poster being perhaps a little full of bile because he appears to be a vanguard player amongst other games and vanguard really is taking an opinionated hammering in the Online forum communities at the moment. Myself and my family and friends, around nine UK based players all cancelled vanguard last week after the 30 free days (Personal reasons i will not bring them here).
What i will say however is that we were lucky enough to mostly gain access to the LOTRO Beta in europe via the CVG Key give away a few days ago and we are ALL BLOWN AWAY by the potential of this product.
It is one of the most ENJOYABLE, STABLE and POLISHED closed beta experiences we have ever had and alot of fun because of the interesting stories and plots in its quest mechanics true to the Tolkien feel and Lore.
My point - I would take a a tiny world with this level of Polish and attention to detail ANY DAY as a player of MMORPG's over a vast offering in size with Bugs and ill planned content. (Generic statement - No comparisons).
Also Turbine would be foolish with full access rights to all the IP if they dont open up other areas of middle earth with the same detail and polish in later expansions, which i am utterly sure is in the works...and then the true size of middle earth will slowly but surely become apparent and give fans of middle earth, expansions to look forward too.
Khal, Magpie....You know, I'm real sorry Vanguard didn't work out. I betaed the game for 4 months. I was really looking forward to it also.
When a game tanks like that its only the customer who gets it in the shorts and MMOs overall get another black eye, like there haven't been enough in the past 2 years. I have no sympathey at all for Sigil, they knew what they were doing. I feel bad for all the people who did buy it and had problems before the reviews got out in force. Its always cool to be there at launch, can't blaim the customers for expecting a working product. What I don't get are people who go on the offensive and defend shotty production and poor service. Thats just wierd. If I'm giving you money for a service, I might have some more tolerance if I really like the idea but I'm definately not going to bat for it.
Now if the game had a solid, stable launch this wouldn't be an issue. The review damage is done and the word of month damage is done. No MMO with a poor launch in the past 5 years has ever bounced back. You either have it at launch or you don't. This is where Turbine looks like they finally learned a leason. As far as Sigil goes...better luck with the next game.
I really really want a moderator to lock this, due to the fact it is the most pointless argument. And its gone far too long.
Currently: Playing EVE Online Previous: FFXI, Dragonrealms, sad little stint in WOWland. Awaiting: Fallen Earth, Hero''s Journey, Tabula Rasa, Age of Conan.
I really really want a moderator to lock this, due to the fact it is the most pointless argument. And its gone far too long.
ya, I think the points been made that the world really is extremely small. now its just pissing off the fanbois since nobody can prove otherwise. nice job at posting a screenshot of a city which takes up about a quarter of the LotRO world. A city thats roughly the size of Ogrimmar (looks back at the wow map). Say, how many points of interest does LotRO have anyway? 36. WoW has 190.
Hey guess what? I was actually off by saying LotRO was a quarter of the size of WoW. Its slightly less than that.
*laughs* man posting that map really pissed some of you off. thats funny whats more funny is that youve convinced yourself that the game world is actually larger than WoW .. haha!
next you guys are going to convince yourselves that the game has a good crafting system thats better than EQ2 or vanguard, considering you think the world size is larger then world of warcraft.
at any rate, a lot of you seem happy which is good. rock on I guess.
"If you want a picture of the future, imagine a robot foot stomping on a human face -- forever."
Comments
Well Raxor you are wrong, Wow is a little world, most of the zones are quite small, only a few are decent sized. Two continents or not I find Lotro far bigger though not huge.
Still waiting for something to come close to the land area that AC1 had.
I think a open and seamless game world is the only thing "ME" deserved. I want to be able to head out of town, get a direction and be able to continue walking in that direction until I reach the ocean, some really high mountains, hard mobs or something like that. I don't want to be stopped by a mountain wall that surrounds the entire zone. That is my problem.
HensenLiros, could you please let me know what server you will be playing on in retail, so I can blacklist it? Idiot.
Cabe2323, it isn't completely accurate to compare a content patch with a bug fix patch Yeah but if you look back and WoW's History how many are their patches bug fix patches? Turbine has historically had content patches every single month for Asheron's Call ( think they missed a month or 2 when expansions were released). So really I think it is fair to compare. Lets see WoW is supposedly for casual players (thats what it is billed for) but until the expansion came out 2 years after release they had only added 1 5 man dungeon (read casual dungeon). That is just plain pathetic for 2 years worth of patches. So in 11 patches they couldn't add more then that? Even if you throw in all of the raid oriented content you get 1 5 man dungeon, 3 40 man dungeons, 2 20 man dungeons. A grand total of 5 dungeons in 24 months. They couldn't even have a content patch every month, even with the millions they are making they ended up with one every 2 months or so.
Currently playing:
LOTRO & WoW (not much WoW though because Mines of Moria rocks!!!!)
Looking Foward too:
Bioware games (Dragon Age & Star Wars The Old Republic)
incorrect.
*nods* puff puff pass
If you need a refresher on how big World of Warcraft is, here is one continent of WoW. I think saying its HALF this size is a stretch. So LotRO may be a quarter of the size of wow? *shrugs*
WoW Look what I did there. One city in Lord of the rings online is bigger than one whole continent of WoW. Your picture doesn't mean anything Rayx0r. Without talking about what scale the games are in we have no idea really how large the worlds are. For all we know World of Warcraft could be 1,000,000 m by 1,000,000 m in size compared to LOTRO 7,000 m by 7,000m (pretty sure thats the number quoted for LOTRO) but if for say a house takes up 1/1000 m on LOTRO but a house on WoW takes up 1000m which is really the larger world?
So really this whole conversation makes no sense what so ever unless we know the scale of the object or something to compare the size of it too, we can not have an idea of what the size of the world really is.
Currently playing:
LOTRO & WoW (not much WoW though because Mines of Moria rocks!!!!)
Looking Foward too:
Bioware games (Dragon Age & Star Wars The Old Republic)
who me ?
I think a open and seamless game world is the only thing "ME" deserved. I want to be able to head out of town, get a direction and be able to continue walking in that direction until I reach the ocean, some really high mountains, hard mobs or something like that. I don't want to be stopped by a mountain wall that surrounds the entire zone. That is my problem.
HensenLiros, could you please let me know what server you will be playing on in retail, so I can blacklist it? Idiot.
Cabe2323, it isn't completely accurate to compare a content patch with a bug fix patch
Hmm. Well, personally I don't feel it's boxy or closed. Course, it is very normal for folks to differ in opinion. I guess the idea of impassable terrain just doesn't bother me as I've played many games that featured that and there are plenty of places in the real world that you just aren't going to be able to navigate on foot. Keeping that in mind I guess allows me to not focus on the mountains I can't climb and instead focus on all of the areas I can go. *shrug*
WHo knows. They opened up the Old Forest area, they may take that approach with the new areas they add. I mean, I very well can see Rohan being wide open stretching as far as your render distance will go.
Khalathwyr,
I can't believe you guys are still arguing over this lol.....
Just agree with them and let the issue die.
Yes LotRs is SMALL. Its the smallest game ever made. The devs said so. They plan on shrinking it to 1 meter by 1 meter after launch. Honest. They plan on removing the Shire first because Hobbits are the smallest race. After that the Dwarf lands get the Axe.
On top of it, the knothead OP abandoned the topic weeks ago. He's a vanboi who baited you all and you fell for it.
@ Torak
ROFLMFAO. Yeah, my last post was in an "oh well, your loss" type sentiment. I mean, if people are seriously going to let this topic keep them from playing, heh, well, more game for me. Knowing that the game will grow with hopefully the calibre of content they have so far is good enough for me.
Anyway, yeah yeah, I'm gonna go get some pie and officially let this one die.
"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."
Chavez y Chavez
This level of comparing MMO map sizes is just utterly immature and pointless in my opinion.
As is comparing the content in two vastly different worlds and IP's. Compare Technicalities of a title yes perhaps if you really want too...^^....but in game maps....please. The Lord of the Rings online community from what i have witnessed gladly seems too talk about other more important matters involving the beta testing of the game due soon to release.
And with the Original poster being perhaps a little full of bile because he appears to be a vanguard player amongst other games and vanguard really is taking an opinionated hammering in the Online forum communities at the moment. Myself and my family and friends, around nine UK based players all cancelled vanguard last week after the 30 free days (Personal reasons i will not bring them here).
What i will say however is that we were lucky enough to mostly gain access to the LOTRO Beta in europe via the CVG Key give away a few days ago and we are ALL BLOWN AWAY by the potential of this product.
It is one of the most ENJOYABLE, STABLE and POLISHED closed beta experiences we have ever had and alot of fun because of the interesting stories and plots in its quest mechanics true to the Tolkien feel and Lore.
My point - I would take a a tiny world with this level of Polish and attention to detail ANY DAY as a player of MMORPG's over a vast offering in size with Bugs and ill planned content. (Generic statement - No comparisons).
Also Turbine would be foolish with full access rights to all the IP if they dont open up other areas of middle earth with the same detail and polish in later expansions, which i am utterly sure is in the works...and then the true size of middle earth will slowly but surely become apparent and give fans of middle earth, expansions to look forward too.
Best Regards
Mag
Khal, Magpie....You know, I'm real sorry Vanguard didn't work out. I betaed the game for 4 months. I was really looking forward to it also.
When a game tanks like that its only the customer who gets it in the shorts and MMOs overall get another black eye, like there haven't been enough in the past 2 years. I have no sympathey at all for Sigil, they knew what they were doing. I feel bad for all the people who did buy it and had problems before the reviews got out in force. Its always cool to be there at launch, can't blaim the customers for expecting a working product. What I don't get are people who go on the offensive and defend shotty production and poor service. Thats just wierd. If I'm giving you money for a service, I might have some more tolerance if I really like the idea but I'm definately not going to bat for it.
Now if the game had a solid, stable launch this wouldn't be an issue. The review damage is done and the word of month damage is done. No MMO with a poor launch in the past 5 years has ever bounced back. You either have it at launch or you don't. This is where Turbine looks like they finally learned a leason. As far as Sigil goes...better luck with the next game.
Currently: Playing EVE Online
Previous: FFXI, Dragonrealms, sad little stint in WOWland.
Awaiting: Fallen Earth, Hero''s Journey, Tabula Rasa, Age of Conan.
ya, I think the points been made that the world really is extremely small. now its just pissing off the fanbois since nobody can prove otherwise. nice job at posting a screenshot of a city which takes up about a quarter of the LotRO world. A city thats roughly the size of Ogrimmar (looks back at the wow map). Say, how many points of interest does LotRO have anyway? 36. WoW has 190.
Hey guess what? I was actually off by saying LotRO was a quarter of the size of WoW. Its slightly less than that.
*laughs* man posting that map really pissed some of you off. thats funny whats more funny is that youve convinced yourself that the game world is actually larger than WoW .. haha!
next you guys are going to convince yourselves that the game has a good crafting system thats better than EQ2 or vanguard, considering you think the world size is larger then world of warcraft.
at any rate, a lot of you seem happy which is good. rock on I guess.
"If you want a picture of the future, imagine a robot foot stomping on a human face -- forever."
No longer visiting MMORPG.com.