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Everquset II Raids/Dungeons

XerqtionerXerqtioner Member Posts: 27
Are the raids and instances in this game really long? Like end-game instances such that are on WoW. I'm thinking of starting EQ2 because I've been playing WoW for about 2 years and it is very boring now, and I find no interest in playing. I also do not want to spend 4-6 hours a day raiding which ate up my life in WoW.



Answering this would help a lot.

"Dream as if you'll live forever...
Live as if you'll die today..."

Comments

  • DrFodDrFod Member Posts: 63
    Depends really on the instance. Some do take a long time (see my post on Unrest below), some raid zones can be cleared in less than an hour with a good guild. The difference between the two games is that raiding is pretty much optional when you hit the level cap, with WoW it's pretty much all you can do.
  • MMORPDEATHMMORPDEATH Member Posts: 414
    so what else CAN you do at top level besides raid(like in WOW), or PVP(Like in WOW)?

    Extremism in the defense of Liberty is no vice.

  • AmatalAmatal Member UncommonPosts: 184

    There is a ton of high level quests and dungeons, when i was shown how much bigger the end game was in comparisson to some other MMOs i have played i was realy amazed.
    And even when you finish it all there is still plenty of things to do:
    *Decide on a deity to worship and follow through those epic questlines
    *Finish the herritage quests-they are some of the best but also the most time demanding in the game
    *Do the quests (probably hundereds of em) and dungeons you missed while leveling up- by mentoring system- not only are they fun but award AAs while doing them (this alone should take more time then leveling itself)
    *Become a master crafter- it is much more challenging and fun then in most other MMOs
    *Create a guild and bring it up to lvl 60
    *Open a tavern or if you dont like RP just make the uberest house on your server- the one that people come to visit just to go wow!
    *Betray and taste the other side- changing your class while retaining your level
    *Gather the hundereds of collections out there for rewards and AAs

    But remember EQ2 is not a game for powerlevelers- Unlike some other games on the market there is just too much content spread through all the levels that make the game what it is- and some lunatic run to reach the level cap.
    This game is called EverQUEST for a reason.
    Besides- those that rush uop through their levels will only find themselves severly gimped when they realise they have 30-40 AAs while the ones that took the time to play the game have a full 100 AA set and can pretty much whoop their asses.

  • lomillerlomiller Member Posts: 1,810
    Raiding is an end game component in EQ2 as it’s really one of the few ways to keep hardcore players in content once they reach maximum level.  (The other main one being PvP).

     

    The main difference is that there is a lot more to do on the way to maximum level in EQ2. Once you do hit level 70 the chances are you will still have a ton of AA points left to earn a lot of quests left to finish, won’t have your crafting anywhere near level 70, won’t have finished all the heritage quests and generally will not have experienced anywhere near all the lore.  

     

    I’d also rate EQ2 raiding as less hardcore then WoW. There are a few guilds that raid almost every night, but most raid two to four times a weak and don’t enforce nazi like disciple around them. You can find a guild that will allow you to raid once a week fairly easily. Also, most EQ2 raids are fairly short (2-3 hours) for a guild that has them down, but will take longer if they are new to the zone.

     

    Even if all you want to do is quest I’d look for a guild or at least make friends with one that can field a raid because some of the epic quests do have a raid or two in them.
  • MoiraeMoirae Member RarePosts: 3,318
    Originally posted by Amatal


    There is a ton of high level quests and dungeons, when i was shown how much bigger the end game was in comparisson to some other MMOs i have played i was realy amazed.

    And even when you finish it all there is still plenty of things to do:

    *Decide on a deity to worship and follow through those epic questlines

    *Finish the herritage quests-they are some of the best but also the most time demanding in the game

    *Do the quests (probably hundereds of em) and dungeons you missed while leveling up- by mentoring system- not only are they fun but award AAs while doing them (this alone should take more time then leveling itself)

    *Become a master crafter- it is much more challenging and fun then in most other MMOs

    *Create a guild and bring it up to lvl 60

    *Open a tavern or if you dont like RP just make the uberest house on your server- the one that people come to visit just to go wow!

    *Betray and taste the other side- changing your class while retaining your level

    *Gather the hundereds of collections out there for rewards and AAs
    But remember EQ2 is not a game for powerlevelers- Unlike some other games on the market there is just too much content spread through all the levels that make the game what it is- and some lunatic run to reach the level cap.

    This game is called EverQUEST for a reason.

    Besides- those that rush uop through their levels will only find themselves severly gimped when they realise they have 30-40 AAs while the ones that took the time to play the game have a full 100 AA set and can pretty much whoop their asses.
    Wpw, fantastically well said. You hit the nail on the head.
  • RecantRecant Member UncommonPosts: 1,586
    Originally posted by Moirae

    Originally posted by Amatal


    There is a ton of high level quests and dungeons, when i was shown how much bigger the end game was in comparisson to some other MMOs i have played i was realy amazed.

    And even when you finish it all there is still plenty of things to do:

    *Decide on a deity to worship and follow through those epic questlines

    *Finish the herritage quests-they are some of the best but also the most time demanding in the game

    *Do the quests (probably hundereds of em) and dungeons you missed while leveling up- by mentoring system- not only are they fun but award AAs while doing them (this alone should take more time then leveling itself)

    *Become a master crafter- it is much more challenging and fun then in most other MMOs

    *Create a guild and bring it up to lvl 60

    *Open a tavern or if you dont like RP just make the uberest house on your server- the one that people come to visit just to go wow!

    *Betray and taste the other side- changing your class while retaining your level

    *Gather the hundereds of collections out there for rewards and AAs
    But remember EQ2 is not a game for powerlevelers- Unlike some other games on the market there is just too much content spread through all the levels that make the game what it is- and some lunatic run to reach the level cap.

    This game is called EverQUEST for a reason.

    Besides- those that rush uop through their levels will only find themselves severly gimped when they realise they have 30-40 AAs while the ones that took the time to play the game have a full 100 AA set and can pretty much whoop their asses.
    Wpw, fantastically well said. You hit the nail on the head.

    Can't agree here.  You're not "gimped" at the level cap if you didn't spend time getting "AAs", first of all - because all the experience you gain is converted to AA exp at this level, and also because AAs in EQ2 are boring and crap, and make only a minor difference to your character at best - in comparison to other games - like WoW, where you have Holy Priests and Shadow priests - the Templar in EQ1 is always the same templar, just with a couple of extra gimmicky abilties.

    Still waiting for your Holy Grail MMORPG? Interesting...

  • Ironman2000Ironman2000 Member UncommonPosts: 310
    ok, i almost passed this one by, I played EQ II since the first beta, i'm a level 70 paladin and 65 troubador, with full aa's.  That being said, there was next to nothing for me to do, unless I wanted to raid and I really don't because almost all the raids in the game at high level are 2+ hours or better. Even the new unrest dungeon to complete, and it was stated its not even a raid zone, but a group zone, was 8+ hours to do it the first time, thats rediculous.  I know people that have done Emerald Halls and Mistmoore that spent rediculous amounts of time doing them.  Then, I was told by the devs and other players on the official EQ II boards that if I wanted to do any high level content, ie: Mistmoore Castle (even the non-raid areas), Mistmoore Catacombs, Freethinkers hideout, etc, that I needed to do the tough high end raid content from the kingdom of sky expansion pack for Kingdom of Sky raid gear.  I don't want to raid, I am a group or solo person and this was a big issue for me, I tried to group in the areas i mentioned and many more, the groups almost always wiped and quickly disbanded.  I know people cry "its progression" but I don't want to be forced to raid old content to enjoy the high end content, including non-raid content.  Thats a big part of why I stopped playing EQ II about 3 weeks ago and most likely won't go back.  I mean they did official polls on their forums, asking two questions, 1.) What style of play do you enjoy most, and 2.) What style of play do  you do the most. On both official polls, raiding made up 14% of those polled, and group/small group made up about 40-50%.  I don't really think people want to have to be forced to raid Kingdom of Sky raid zones for long hours, just to be able to play in Echoes of Faydwer non-raid zones, it just isn't really fair to the majority of the player base. according to the polls that sony did.
  • lomillerlomiller Member Posts: 1,810
    Originally posted by Recant


    Can't agree here.  You're not "gimped" at the level cap if you didn't spend time getting "AAs", first of all - because all the experience you gain is converted to AA exp at this level, and also because AAs in EQ2 are boring and crap, and make only a minor difference to your character at best - in comparison to other games - like WoW, where you have Holy Priests and Shadow priests - the Templar in EQ1 is always the same templar, just with a couple of extra gimmicky abilties.
    While the individual abilities you get from AA points are not huge the cumulative effect can be very large. Assigning 100 AA points can improve effectiveness by 50% to 100% is not uncommon for most classes. 

     

    What the post you are responding to is talking about is the fact that people who simply grind to 70 can get their quickly, but will probably not have very many AA points and will find themselves at a significant disadvantage to a similarly equipped character who has those AA points.  
  • SamuraiswordSamuraisword Member Posts: 2,111
    Originally posted by Ironman2000

    ok, i almost passed this one by, I played EQ II since the first beta, i'm a level 70 paladin and 65 troubador, with full aa's.  That being said, there was next to nothing for me to do, unless I wanted to raid and I really don't because almost all the raids in the game at high level are 2+ hours or better. Even the new unrest dungeon to complete, and it was stated its not even a raid zone, but a group zone, was 8+ hours to do it the first time, thats rediculous.  I know people that have done Emerald Halls and Mistmoore that spent rediculous amounts of time doing them.  Then, I was told by the devs and other players on the official EQ II boards that if I wanted to do any high level content, ie: Mistmoore Castle (even the non-raid areas), Mistmoore Catacombs, Freethinkers hideout, etc, that I needed to do the tough high end raid content from the kingdom of sky expansion pack for Kingdom of Sky raid gear.  I don't want to raid, I am a group or solo person and this was a big issue for me, I tried to group in the areas i mentioned and many more, the groups almost always wiped and quickly disbanded.  I know people cry "its progression" but I don't want to be forced to raid old content to enjoy the high end content, including non-raid content.  Thats a big part of why I stopped playing EQ II about 3 weeks ago and most likely won't go back.  I mean they did official polls on their forums, asking two questions, 1.) What style of play do you enjoy most, and 2.) What style of play do  you do the most. On both official polls, raiding made up 14% of those polled, and group/small group made up about 40-50%.  I don't really think people want to have to be forced to raid Kingdom of Sky raid zones for long hours, just to be able to play in Echoes of Faydwer non-raid zones, it just isn't really fair to the majority of the player base. according to the polls that sony did.
    A refreshingly honest assessment. EQ2 is definitely raiding centric. You reach that wall in the game where you either raid or quit and the best gear requires raiding.

    image

  • gollumsgollums Member UncommonPosts: 5
    Yes, i would have to agree, somewhat. If you do want the best gear, you do have to raid. Can you still be effective in your class, with a group, without having the best gear? Sure, just not in the highest level zones. I think the SOE has taken quite q few hits lately on some of there decisions, but they have managed to try and provide something for everyone in the game. Without going into old clichés (you can't please everyone all the time....) I think they are trying to hit the majority of their subscribers. Sure, I am never going to solo in Unrest. Heck, I haven't spent enough time raiding to be able to tank a group in Unrest at level 70! But I can still tank in other areas, and I know my limitations. It might be cool to be able to walk around all of Norath and kill everything I see, but I think that would get boring after awhile.



    Does most of the newest, coolest stuff seem to be for raiders? Yes. People have already given enough examples of this (Claymore quest-line, Unrest, Mistmoore, etc.) but there is still enough for us people who play to have some fun, and can't play for hours at a time, that we can still enjoy the game. We will just never be "uber."
  • FlemFlem Member UncommonPosts: 2,870

    I reckon for most people, when they hit the cap like me, there will still be unfinished business taht does not include raiding.

    For one, ive barely scratched the surface on the claymore quest line in KoS.

    Haven't even started the quest series for my class hat.

    Haven't completed any KoS heritage quests.

    Plus more, additionally there is still some zones i haven't explored fully. 

    So with that all said and done, i think there is plenty to do besides raiding once you reach the cap.  Unless of course you are hardcore and have to do everything right away, then you may just run out of content.

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