Dude, tons and tons of missions ISN'T CONTENT. Okay okay here's how it goes: Missions by themselves are content, Collectors are content, a crafting system is content. A mini-game is content. What you've just told me is that the entire game is missions. Sweet.
How do you define content? What is content to you?
I'm not talking about identical, meaningless missions, I'm talking about missions that function as a storytelling tool, are coherent, contribute to the universe/story, and are written in an entertaining and tense way most of the time. In this sense, they are content.
Though it's matter of opinion how you perceive them, and if you consider them content. I do, you don't.
But again, tell me what you understand by content.
I very doubt Mega City was modeled after any other game, but you've made me curious about CoH. Would you have any appropriate world screenshots? Would be nice.
It wasn't exciting at all, one of the biggest dissappointments for me. I played through the combat tutorial. I couldn't figure out combat. I got to level 20, I still did not figure out how combat worked. The only thing I knew is that if my stats were higher than the other guy's (obviously) and I had healing pills to pop, I was going to win. I saw no "strategy" on how to win combat. And I felt like I had no control over it. I clicked a button and a 10 second animation played. What the fuck is fun about that?!?! All I did was missions. I explored some, but after finding out that the city looks exactly the same everywhere you go, I pretty much gave up on the game.
I personally find the city exciting and beautiful. I also perceive the monotony as a feature rather than a demerit (like I often do in music albums), and see quite a variety in it - although this doesn't go for the many identical interior layouts because that doesn't terribly excite me aswell.
Basically, I had the same experience as you when I started playing, though I changed my opinion down the road about the combat. Or maybe I just got used to it.
Slowly, I learned things about the game and what there was to do, and felt less bored and lost than in my first week or so.
Please consider that I have a very poor knowledge of the combat system because I hardly PvP and never really tried to figure it out. I can only rely on what other people keep saying who do know the system and see rules and thought in fighting. So I'm not going to delve into a discussion about the combat, at least not too much.
Thanks for giving me all those advices, but I'm not a gamer, I'm a Matrix fan, and never was interested in playing other games apart from Enter the Matrix and MxO. I'm not saying others are worse or not better, just that I won't play them.
And MxO tells official Matrix story just like EtM, although you could say it's less canon than EtM. It's also filled with lots of "fun" and "gameplay junk", while EtM entirely focused on the storyline.
PS: Eh, well you admittedly don't partake in events, interact with other players and it took you a year and a half to level whic most people did in a few weeks tops...so you may log in but you don't play. I tend to agree with Baffs opinion and not you...OPINION. You tried to cite his experience in game as a flw to his..opinion..I pointed out how that's complete BS.
Okay, one last time. None of those matters anything to the topics I talked about with baff.
What I spent most of my time on in the game was exploring the world (earlier in the day), and running static story content - missions, ya know. Or maybe a few "quests".
It mostly gives less XP and takes longer than standard mission grinding, especially if you're interested in the contents and take time to read and stuff. To me, this was a far more worthy spending of time than mindlessly grinding to 50, and I cared more about it than my level - all in all, it took me longer to level.
I also played this stuff alone, because I wanted.
And you clearly underestimate the information value of live event posts. They may intentionally leave out details from live events, or about tasks players got to solve, and not show anything that has to do with player invitation, players finding the event, the preparation through Liaison Officers. And this is all stuff I have very little clue about.
But it still shows what's going on in the events, what it means to the story, how much the story characters say, how well they are played, and how the players are involved in RP and the event scenario.
So in the end, I had a pretty good knowledge base when it came down to storyline in the game, how the events had to do with it, and about story and meaning of events. Without playing with others, attending to events myself, or being at level 50, but following the storyline in static game content and forum reports about events.
Come on, that's easy to understand. I know you do.
The reason I criticized baff's lack of experience wasn't to artificially make his points invalid, like it's undoubtedly the motive of yours.
I rather saw him talking ignorant BS about the game (sorry, those mostly were not opinions by any means), and from everything he said, it was obvious that his judgement was based on ignorance rather than analysis.
Or poor analysis rather than an appropriate one, respectively.
Basically, I'm not telling you anything new here. All of this is already understandable from things said previously.
Here's the basic content that is missing to me in MXO.
Quests. The quests are all dynamically generated form a template of five basic quests. Assasinate, escort, steal and a couple more I forget. 7 million of these quests or just 5, what's the difference? Each quest sends you to another house that looks pretty much the same as all the others. The mobs may or may not have different oufits. Hand written quests are few and far between, in these quests the text has been written, but the actual gameplay is still go and do one of the 5 possible missiontypes in the same dynamically generated buildings.
World. It's very small. You can open up the whole map in a day. Every building in each zone is a cut and paste of every other building in a zone. Almost no hand drawn art.
Enemies. Not much variation here. They wear different outfits in different zones. Sometimes the difference in outfit is as little as a yellow dress or a red dress. In area A the mobs are all identival chinese girls in a yellow dress, in area B they are all the same chinese girl in a red dress.
Items. They all look the same. Do the same. Everyone dresses the same. After City of Heroes costume generator, this was very noticeably weak.
The AI is missing. They all fight the same. An AI walks up to you and starts attacking at point blank. Every AI does the same and nothing more.
Dungeons. Small unchallenging uninspired. A short linear run to the boss. Replayability value Zero. No traps no crazy monsters no mazes, nothing different from fighting bleh mobs outside on the street. They run up to you and start hitting you. Same as usual.
Character classes and customisation. None. Everyone is the same class. Play it once you have done the lot. Leveling up was a total grind. And only a grind. Hit mobs somewhere and hope another player passes buy and chats with you while you do so. Or Run the same 5 missions over and over again.
You guys just have this primitive attitude. You think if you say the game sucks and someone disagrees with you, on this or other points you bring up, he's a fanboy.
Only if you become overly aggressive about it. If you respond to "negative" criticism of your game with intolerance and flames. Or even when your need to defend allows you to make preposterous, inflated and even downright fantastical claims obviously without sense or merit.
That's when you stop being someone who disagrees with me and start being a fanboy. In your case that was in your very first reply and every one since.
As for reading your posts correctly...we can't. You change your mind as to what they mean every other post.
If we don't accept the wisdom of your words, it might not be because we don't understand them. It might not be that at all.
Really you need to get over this whole "prove something" mentality. No one is trying to prove anything to you. No one is open to you proving anything to them.
Sorry but I'm not intrested in dissecting and rebuking every mote of your every posts. Trying to pin you down on the exact meaning and accuracy of your every individual sentence and word.
What you write really isn't that intresting.
If it's alright with you I'll just pick out the bits I do find intresting enough to respond to and address them.
getting back to the main question i think this game is not worth the buy unless your a diehard fan of the matrix.
the good things about this game are: graphics, fighting system (soe screwed it up but its still alright) , and a storyline that keeps changing to keep you into the game
the bad things are: very repetitive, pvp has no point its just about fighting the other factions or dualing one another no ranking or anything, missions lack in variety its just goin from one building to the next, once you play it for awhile the building structures tend to be the same, once you hit lvl 50 there isnt much else to do. also dont tell me their is because i knew alot of lvl 50's who quit bc their wasnt much else to do. and the ones who stayed are probably die hard fans of the matrix anyway or literally has nothin else to do with there time.
so bottom line is: if your a pretty big fan of the matrix and dont mind all the negatives of the game go ahead and give it a shot. if not dont even bother playin. this game had alot of potential but soe screwed it over. unless some dramatic changed happen sinced i quit i dont think its worth the buy.
Quests. The quests are all dynamically generated form a template of five basic quests. Assasinate, escort, steal and a couple more I forget. 7 million of these quests or just 5, what's the difference? Each quest sends you to another house that looks pretty much the same as all the others. The mobs may or may not have different oufits. Hand written quests are few and far between, in these quests the text has been written, but the actual gameplay is still go and do one of the 5 possible missiontypes in the same dynamically generated buildings.
Regarding standard missions, you're absolutely right.
I'm not so sure about the "few and far between" - I mean, it's about 200 or something. You can level at least to a half by only running those, and not touching standard missions at all. Although it might take longer...
But hey, if that's how you define "few", fine.
You're also right about the "actual gameplay" to a part, but quite often, the scenarios use the given tools and objectives in a significantly more interesting and complex way than standard missions or "standard critical missions" do. That even becomes more interesting if you perceive it as a part of the mission plot, but that's up to your interests. That doesn't mean you have to appreciate it, but I'm just telling how it is.
Actually, *very few* critical missions have shown the potential the mission system has, considering thought or challenge.
World. It's very small. You can open up the whole map in a day. Every building in each zone is a cut and paste of every other building in a zone. Almost no hand drawn art.
This isn't totally wrong, but in my opinion, a clear overstatement.
Enemies. Not much variation here. They wear different outfits in different zones. Sometimes the difference in outfit is as little as a yellow dress or a red dress. In area A the mobs are all identival chinese girls in a yellow dress, in area B they are all the same chinese girl in a red dress.
Again, not really wrong, but an overstatement. Especially if you add enemies from constructs or special missions, there's more variety.
This doesn't mean other games don't have more. I'm afraid this is going to be misunderstood again.
Items. They all look the same. Do the same. Everyone dresses the same. After City of Heroes costume generator, this was very noticeably weak.
Nah. Not in my experience.
The AI is missing. They all fight the same. An AI walks up to you and starts attacking at point blank. Every AI does the same and nothing more.
The AI is bugged and sucks. Although it's kinda nice how follows can find ways through rather twisted zones to you.
Dungeons. Small unchallenging uninspired. A short linear run to the boss. Replayability value Zero. No traps no crazy monsters no mazes, nothing different from fighting bleh mobs outside on the street. They run up to you and start hitting you. Same as usual.
There's exactly one impressive exception to this, but yea.
Character classes and customisation. None. Everyone is the same class. Play it once you have done the lot. Leveling up was a total grind. And only a grind. Hit mobs somewhere and hope another player passes buy and chats with you while you do so. Or Run the same 5 missions over and over again.
That's if this is what you choose to do. I haven't since I was level 30, or 25.
PvP. There is a dueling system only.
Wtf, there's PvP and dueling, quite different "systems". Come on, you didn't really mean this.
You guys just have this primitive attitude. You think if you say the game sucks and someone disagrees with you, on this or other points you bring up, he's a fanboy.
Only if you become overly aggressive about it. If you respond to "negative" criticism of your game with intolerance and flames. Or even when your need to defend allows you to make preposterous, inflated and even downright fantastical claims obviously without sense or merit.
That's when you stop being someone who disagrees with me and start being a fanboy. In your case that was in your very first reply and every one since.
I haven't been aggressive to you, only derogatory. Not because you have a negative opinion, but exactly because it was nonsensical and fantastical.
I don't know how you define "fanboy" - I thought it was someone who's overly positive, or inappropriately positive about something. Someone who's aggressive is called "flamer".
As for reading your posts correctly...we can't. You change your mind as to what they mean every other post.
I don't.
(Although I don't think it was the case here, I might have expressed myself unclearly here and there, but mostly it was you.)
If we don't accept the wisdom of your words, it might not be because we don't understand them. It might not be that at all.
Wisdom? "Mindlessly simplisitic" is how I've been referring to my misread statements all the time. That's not wisdom by any means.
It's really very very simple stuff where I can't comprehend how anyone can misread it.
Really you need to get over this whole "prove something" mentality. No one is trying to prove anything to you. No one is open to you proving anything to them.
Anything that has an objective value or meaning, or is simply a fact, requires "proving". That's not mentality, it's the principle of discussion.
No one is trying to prove anything to me? Hmm. No. Do you wanna say that, e.g., your first post here was nothing but a humble opinion? Come on, you did think it was right what you were saying. Everyone who comes here and says "MxO has very little to nothing to offer to people who aren't huge Matrix fans" perceives this as a truth rather than an opinion. Or not?
No one is open to be proven something? That's exactly what I'm talking about. A very stupid attitude. Basically, it means that you'll keep to your statements and opinions no matter how false they are and how indiputably they have been proven such (in general), because you're too proud to let anyone prove anything to you.
"No matter how wrong I am, I'm not gonna let him win!!" That's what it means. Then, the self-delusion: "I'm still right! I have a right to have my opinion, no one can take it from me!"
Sorry but I'm not intrested in dissecting and rebuking every mote of your every posts. Trying to pin you down on the exact meaning and accuracy of your every individual sentence and word.
Considering it deals with your statements in a direct way, what you're saying is that you go ahead and post something on an internet forum, and are too tired to defend it. Even if it appears wrong after the reply.
That's your decision, and your fault.
What you write really isn't that intresting.
If it's alright with you I'll just pick out the bits I do find intresting enough to respond to and address them.
Yea, you're just like the Merovingian in cinematic 2.1 (a MxO-fan insider reference, muhaha) - guns aimed at himself and his wife, and he just "this tires me".
Lol. Claim fantastical bullshit on a forum, and when it's proven wrong, you're just not interested. That's an attitude I like, it makes everything so much easier for both participants.
I'm sure you didn't have anything to say to the interviewed philosophers etc. being known and acknowledged persons because it wasn't interesting to you.
I'm sure you couldn't find anything to say to the statement that MxO, in fact, tells an ongoing plot and that events are part of it, because it was, like, totally uninteresting.
You're not interested in how true your points are, don't be interested. That's totally your right.
You guys just have this primitive attitude. You think if you say the game sucks and someone disagrees with you, on this or other points you bring up, he's a fanboy.
Only if you become overly aggressive about it. If you respond to "negative" criticism of your game with intolerance and flames. Or even when your need to defend allows you to make preposterous, inflated and even downright fantastical claims obviously without sense or merit.
That's when you stop being someone who disagrees with me and start being a fanboy. In your case that was in your very first reply and every one since.
I haven't been aggressive to you, only derogatory. Not because you have a negative opinion, but exactly because it was nonsensical and fantastical.
I don't know how you define "fanboy" - I thought it was someone who's overly positive, or inappropriately positive about something. Someone who's aggressive is called "flamer".
Posting derogatory remarks is flaming.
A fanboy is a forum troll who flames people that post negatively about his particular obsession.
You guys just have this primitive attitude. You think if you say the game sucks and someone disagrees with you, on this or other points you bring up, he's a fanboy.
Only if you become overly aggressive about it. If you respond to "negative" criticism of your game with intolerance and flames. Or even when your need to defend allows you to make preposterous, inflated and even downright fantastical claims obviously without sense or merit.
That's when you stop being someone who disagrees with me and start being a fanboy. In your case that was in your very first reply and every one since.
Anything that has an objective value or meaning, or is simply a fact, requires "proving". That's not mentality, it's the principle of discussion.
No one is trying to prove anything to me? Hmm. No. Do you wanna say that, e.g., your first post here was nothing but a humble opinion? Come on, you did think it was right what you were saying. Everyone who comes here and says "MxO has very little to nothing to offer to people who aren't huge Matrix fans" perceives this as a truth rather than an opinion. Or not?
No one is open to be proven something? That's exactly what I'm talking about. A very stupid attitude. Basically, it means that you'll keep to your statements and opinions no matter how false they are and how indiputably they have been proven such (in general), because you're too proud to let anyone prove anything to you.
"No matter how wrong I am, I'm not gonna let him win!!" That's what it means. Then, the self-delusion: "I'm still right! I have a right to have my opinion, no one can take it from me!"
If it's alright with you I'll just pick out the bits I do find intresting enough to respond to and address them.
Yea, you're just like the Merovingian in cinematic 2.1 (a MxO-fan insider reference, muhaha) - guns aimed at himself and his wife, and he just "this tires me".
Lol. Claim fantastical bullshit on a forum, and when it's proven wrong, you're just not interested. That's an attitude I like, it makes everything so much easier for both participants.
I'm sure you didn't have anything to say to the interviewed philosophers etc. being known and acknowledged persons because it wasn't interesting to you.
I'm sure you couldn't find anything to say to the statement that MxO, in fact, tells an ongoing plot and that events are part of it, because it was, like, totally uninteresting.
You're not interested in how true your points are, don't be interested. That's totally your right.
You just proved yourself wrong and it's very ironic what you're saying, your comments about others really reflect best on you. MXO isn't a gamers game and people have given a million exmaples as to why. You just ignore itor try and twist the meaning. Stop trolling.
Comments
Dude, tons and tons of missions ISN'T CONTENT. Okay okay here's how it goes: Missions by themselves are content, Collectors are content, a crafting system is content. A mini-game is content. What you've just told me is that the entire game is missions. Sweet.
How do you define content? What is content to you?
I'm not talking about identical, meaningless missions, I'm talking about missions that function as a storytelling tool, are coherent, contribute to the universe/story, and are written in an entertaining and tense way most of the time. In this sense, they are content.
Though it's matter of opinion how you perceive them, and if you consider them content. I do, you don't.
But again, tell me what you understand by content.
I very doubt Mega City was modeled after any other game, but you've made me curious about CoH. Would you have any appropriate world screenshots? Would be nice.
It wasn't exciting at all, one of the biggest dissappointments for me. I played through the combat tutorial. I couldn't figure out combat. I got to level 20, I still did not figure out how combat worked. The only thing I knew is that if my stats were higher than the other guy's (obviously) and I had healing pills to pop, I was going to win. I saw no "strategy" on how to win combat. And I felt like I had no control over it. I clicked a button and a 10 second animation played. What the fuck is fun about that?!?! All I did was missions. I explored some, but after finding out that the city looks exactly the same everywhere you go, I pretty much gave up on the game.
I personally find the city exciting and beautiful. I also perceive the monotony as a feature rather than a demerit (like I often do in music albums), and see quite a variety in it - although this doesn't go for the many identical interior layouts because that doesn't terribly excite me aswell.
Basically, I had the same experience as you when I started playing, though I changed my opinion down the road about the combat. Or maybe I just got used to it.
Slowly, I learned things about the game and what there was to do, and felt less bored and lost than in my first week or so.
Please consider that I have a very poor knowledge of the combat system because I hardly PvP and never really tried to figure it out. I can only rely on what other people keep saying who do know the system and see rules and thought in fighting. So I'm not going to delve into a discussion about the combat, at least not too much.
Thanks for giving me all those advices, but I'm not a gamer, I'm a Matrix fan, and never was interested in playing other games apart from Enter the Matrix and MxO. I'm not saying others are worse or not better, just that I won't play them.
And MxO tells official Matrix story just like EtM, although you could say it's less canon than EtM. It's also filled with lots of "fun" and "gameplay junk", while EtM entirely focused on the storyline.
PS: Eh, well you admittedly don't partake in events, interact with other players and it took you a year and a half to level whic most people did in a few weeks tops...so you may log in but you don't play. I tend to agree with Baffs opinion and not you...OPINION. You tried to cite his experience in game as a flw to his..opinion..I pointed out how that's complete BS.
Okay, one last time. None of those matters anything to the topics I talked about with baff.
What I spent most of my time on in the game was exploring the world (earlier in the day), and running static story content - missions, ya know. Or maybe a few "quests".
It mostly gives less XP and takes longer than standard mission grinding, especially if you're interested in the contents and take time to read and stuff. To me, this was a far more worthy spending of time than mindlessly grinding to 50, and I cared more about it than my level - all in all, it took me longer to level.
I also played this stuff alone, because I wanted.
And you clearly underestimate the information value of live event posts. They may intentionally leave out details from live events, or about tasks players got to solve, and not show anything that has to do with player invitation, players finding the event, the preparation through Liaison Officers. And this is all stuff I have very little clue about.
But it still shows what's going on in the events, what it means to the story, how much the story characters say, how well they are played, and how the players are involved in RP and the event scenario.
So in the end, I had a pretty good knowledge base when it came down to storyline in the game, how the events had to do with it, and about story and meaning of events. Without playing with others, attending to events myself, or being at level 50, but following the storyline in static game content and forum reports about events.
Come on, that's easy to understand. I know you do.
The reason I criticized baff's lack of experience wasn't to artificially make his points invalid, like it's undoubtedly the motive of yours.
I rather saw him talking ignorant BS about the game (sorry, those mostly were not opinions by any means), and from everything he said, it was obvious that his judgement was based on ignorance rather than analysis.
Or poor analysis rather than an appropriate one, respectively.
Basically, I'm not telling you anything new here. All of this is already understandable from things said previously.
Here's the basic content that is missing to me in MXO.
Quests. The quests are all dynamically generated form a template of five basic quests. Assasinate, escort, steal and a couple more I forget. 7 million of these quests or just 5, what's the difference? Each quest sends you to another house that looks pretty much the same as all the others. The mobs may or may not have different oufits. Hand written quests are few and far between, in these quests the text has been written, but the actual gameplay is still go and do one of the 5 possible missiontypes in the same dynamically generated buildings.
World. It's very small. You can open up the whole map in a day. Every building in each zone is a cut and paste of every other building in a zone. Almost no hand drawn art.
Enemies. Not much variation here. They wear different outfits in different zones. Sometimes the difference in outfit is as little as a yellow dress or a red dress. In area A the mobs are all identival chinese girls in a yellow dress, in area B they are all the same chinese girl in a red dress.
Items. They all look the same. Do the same. Everyone dresses the same. After City of Heroes costume generator, this was very noticeably weak.
The AI is missing. They all fight the same. An AI walks up to you and starts attacking at point blank. Every AI does the same and nothing more.
Dungeons. Small unchallenging uninspired. A short linear run to the boss. Replayability value Zero. No traps no crazy monsters no mazes, nothing different from fighting bleh mobs outside on the street. They run up to you and start hitting you. Same as usual.
Character classes and customisation. None. Everyone is the same class. Play it once you have done the lot. Leveling up was a total grind. And only a grind. Hit mobs somewhere and hope another player passes buy and chats with you while you do so. Or Run the same 5 missions over and over again.
PvP. There is a dueling system only.
All the problems I had with it have bee previously stated in the past six pages of posts.
Yes, I also find that shallow and pedantic.
Only if you become overly aggressive about it. If you respond to "negative" criticism of your game with intolerance and flames. Or even when your need to defend allows you to make preposterous, inflated and even downright fantastical claims obviously without sense or merit.
That's when you stop being someone who disagrees with me and start being a fanboy. In your case that was in your very first reply and every one since.
As for reading your posts correctly...we can't. You change your mind as to what they mean every other post.
If we don't accept the wisdom of your words, it might not be because we don't understand them. It might not be that at all.
Really you need to get over this whole "prove something" mentality. No one is trying to prove anything to you. No one is open to you proving anything to them.
Sorry but I'm not intrested in dissecting and rebuking every mote of your every posts. Trying to pin you down on the exact meaning and accuracy of your every individual sentence and word.
What you write really isn't that intresting.
If it's alright with you I'll just pick out the bits I do find intresting enough to respond to and address them.
getting back to the main question i think this game is not worth the buy unless your a diehard fan of the matrix.
the good things about this game are: graphics, fighting system (soe screwed it up but its still alright) , and a storyline that keeps changing to keep you into the game
the bad things are: very repetitive, pvp has no point its just about fighting the other factions or dualing one another no ranking or anything, missions lack in variety its just goin from one building to the next, once you play it for awhile the building structures tend to be the same, once you hit lvl 50 there isnt much else to do. also dont tell me their is because i knew alot of lvl 50's who quit bc their wasnt much else to do. and the ones who stayed are probably die hard fans of the matrix anyway or literally has nothin else to do with there time.
so bottom line is: if your a pretty big fan of the matrix and dont mind all the negatives of the game go ahead and give it a shot. if not dont even bother playin. this game had alot of potential but soe screwed it over. unless some dramatic changed happen sinced i quit i dont think its worth the buy.
Quests. The quests are all dynamically generated form a template of five basic quests. Assasinate, escort, steal and a couple more I forget. 7 million of these quests or just 5, what's the difference? Each quest sends you to another house that looks pretty much the same as all the others. The mobs may or may not have different oufits. Hand written quests are few and far between, in these quests the text has been written, but the actual gameplay is still go and do one of the 5 possible missiontypes in the same dynamically generated buildings.
Regarding standard missions, you're absolutely right.
I'm not so sure about the "few and far between" - I mean, it's about 200 or something. You can level at least to a half by only running those, and not touching standard missions at all. Although it might take longer...
But hey, if that's how you define "few", fine.
You're also right about the "actual gameplay" to a part, but quite often, the scenarios use the given tools and objectives in a significantly more interesting and complex way than standard missions or "standard critical missions" do. That even becomes more interesting if you perceive it as a part of the mission plot, but that's up to your interests. That doesn't mean you have to appreciate it, but I'm just telling how it is.
Actually, *very few* critical missions have shown the potential the mission system has, considering thought or challenge.
World. It's very small. You can open up the whole map in a day. Every building in each zone is a cut and paste of every other building in a zone. Almost no hand drawn art.
This isn't totally wrong, but in my opinion, a clear overstatement.
Enemies. Not much variation here. They wear different outfits in different zones. Sometimes the difference in outfit is as little as a yellow dress or a red dress. In area A the mobs are all identival chinese girls in a yellow dress, in area B they are all the same chinese girl in a red dress.
Again, not really wrong, but an overstatement. Especially if you add enemies from constructs or special missions, there's more variety.
This doesn't mean other games don't have more. I'm afraid this is going to be misunderstood again.
Items. They all look the same. Do the same. Everyone dresses the same. After City of Heroes costume generator, this was very noticeably weak.
Nah. Not in my experience.
The AI is missing. They all fight the same. An AI walks up to you and starts attacking at point blank. Every AI does the same and nothing more.
The AI is bugged and sucks. Although it's kinda nice how follows can find ways through rather twisted zones to you.
Dungeons. Small unchallenging uninspired. A short linear run to the boss. Replayability value Zero. No traps no crazy monsters no mazes, nothing different from fighting bleh mobs outside on the street. They run up to you and start hitting you. Same as usual.
There's exactly one impressive exception to this, but yea.
Character classes and customisation. None. Everyone is the same class. Play it once you have done the lot. Leveling up was a total grind. And only a grind. Hit mobs somewhere and hope another player passes buy and chats with you while you do so. Or Run the same 5 missions over and over again.
That's if this is what you choose to do. I haven't since I was level 30, or 25.
PvP. There is a dueling system only.
Wtf, there's PvP and dueling, quite different "systems". Come on, you didn't really mean this.
Only if you become overly aggressive about it. If you respond to "negative" criticism of your game with intolerance and flames. Or even when your need to defend allows you to make preposterous, inflated and even downright fantastical claims obviously without sense or merit.
That's when you stop being someone who disagrees with me and start being a fanboy. In your case that was in your very first reply and every one since.
I haven't been aggressive to you, only derogatory. Not because you have a negative opinion, but exactly because it was nonsensical and fantastical.
I don't know how you define "fanboy" - I thought it was someone who's overly positive, or inappropriately positive about something. Someone who's aggressive is called "flamer".
As for reading your posts correctly...we can't. You change your mind as to what they mean every other post.
I don't.
(Although I don't think it was the case here, I might have expressed myself unclearly here and there, but mostly it was you.)
If we don't accept the wisdom of your words, it might not be because we don't understand them. It might not be that at all.
Wisdom? "Mindlessly simplisitic" is how I've been referring to my misread statements all the time. That's not wisdom by any means.
It's really very very simple stuff where I can't comprehend how anyone can misread it.
Really you need to get over this whole "prove something" mentality. No one is trying to prove anything to you. No one is open to you proving anything to them.
Anything that has an objective value or meaning, or is simply a fact, requires "proving". That's not mentality, it's the principle of discussion.
No one is trying to prove anything to me? Hmm. No. Do you wanna say that, e.g., your first post here was nothing but a humble opinion? Come on, you did think it was right what you were saying. Everyone who comes here and says "MxO has very little to nothing to offer to people who aren't huge Matrix fans" perceives this as a truth rather than an opinion. Or not?
No one is open to be proven something? That's exactly what I'm talking about. A very stupid attitude. Basically, it means that you'll keep to your statements and opinions no matter how false they are and how indiputably they have been proven such (in general), because you're too proud to let anyone prove anything to you.
"No matter how wrong I am, I'm not gonna let him win!!" That's what it means. Then, the self-delusion: "I'm still right! I have a right to have my opinion, no one can take it from me!"
Sorry but I'm not intrested in dissecting and rebuking every mote of your every posts. Trying to pin you down on the exact meaning and accuracy of your every individual sentence and word.
Considering it deals with your statements in a direct way, what you're saying is that you go ahead and post something on an internet forum, and are too tired to defend it. Even if it appears wrong after the reply.
That's your decision, and your fault.
What you write really isn't that intresting.
If it's alright with you I'll just pick out the bits I do find intresting enough to respond to and address them.
Yea, you're just like the Merovingian in cinematic 2.1 (a MxO-fan insider reference, muhaha) - guns aimed at himself and his wife, and he just "this tires me".
Lol. Claim fantastical bullshit on a forum, and when it's proven wrong, you're just not interested. That's an attitude I like, it makes everything so much easier for both participants.
I'm sure you didn't have anything to say to the interviewed philosophers etc. being known and acknowledged persons because it wasn't interesting to you.
I'm sure you couldn't find anything to say to the statement that MxO, in fact, tells an ongoing plot and that events are part of it, because it was, like, totally uninteresting.
You're not interested in how true your points are, don't be interested. That's totally your right.
Only if you become overly aggressive about it. If you respond to "negative" criticism of your game with intolerance and flames. Or even when your need to defend allows you to make preposterous, inflated and even downright fantastical claims obviously without sense or merit.
That's when you stop being someone who disagrees with me and start being a fanboy. In your case that was in your very first reply and every one since.
I haven't been aggressive to you, only derogatory. Not because you have a negative opinion, but exactly because it was nonsensical and fantastical.
I don't know how you define "fanboy" - I thought it was someone who's overly positive, or inappropriately positive about something. Someone who's aggressive is called "flamer".
Posting derogatory remarks is flaming.
A fanboy is a forum troll who flames people that post negatively about his particular obsession.
http://redwing.hutman.net/~mreed/warriorshtm/fanboy.htm
Only if you become overly aggressive about it. If you respond to "negative" criticism of your game with intolerance and flames. Or even when your need to defend allows you to make preposterous, inflated and even downright fantastical claims obviously without sense or merit.
That's when you stop being someone who disagrees with me and start being a fanboy. In your case that was in your very first reply and every one since.
Anything that has an objective value or meaning, or is simply a fact, requires "proving". That's not mentality, it's the principle of discussion.
No one is trying to prove anything to me? Hmm. No. Do you wanna say that, e.g., your first post here was nothing but a humble opinion? Come on, you did think it was right what you were saying. Everyone who comes here and says "MxO has very little to nothing to offer to people who aren't huge Matrix fans" perceives this as a truth rather than an opinion. Or not?
No one is open to be proven something? That's exactly what I'm talking about. A very stupid attitude. Basically, it means that you'll keep to your statements and opinions no matter how false they are and how indiputably they have been proven such (in general), because you're too proud to let anyone prove anything to you.
"No matter how wrong I am, I'm not gonna let him win!!" That's what it means. Then, the self-delusion: "I'm still right! I have a right to have my opinion, no one can take it from me!"
If it's alright with you I'll just pick out the bits I do find intresting enough to respond to and address them.
Yea, you're just like the Merovingian in cinematic 2.1 (a MxO-fan insider reference, muhaha) - guns aimed at himself and his wife, and he just "this tires me".
Lol. Claim fantastical bullshit on a forum, and when it's proven wrong, you're just not interested. That's an attitude I like, it makes everything so much easier for both participants.
I'm sure you didn't have anything to say to the interviewed philosophers etc. being known and acknowledged persons because it wasn't interesting to you.
I'm sure you couldn't find anything to say to the statement that MxO, in fact, tells an ongoing plot and that events are part of it, because it was, like, totally uninteresting.
You're not interested in how true your points are, don't be interested. That's totally your right.
You just proved yourself wrong and it's very ironic what you're saying, your comments about others really reflect best on you. MXO isn't a gamers game and people have given a million exmaples as to why. You just ignore itor try and twist the meaning. Stop trolling.