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UO in relation to firewalls and bad connections

AranStormahAranStormah Member Posts: 278

Hiya,

I thought about starting UO some time this spring, sooner rather than later, but first I'd like to know how it handles from a bad network.

My college appartment has only a radiolink connection (of all things), which is about the oldest and crappiest piece of maladjusted junk they could use for a network. The ping is never stable and during primetime when everyone is using it there can be packetloss of up to 20%, allthough it usually peaks at 13% (yay), which is nothing short of network-rape as every fifth package sent is lost and has to be resent.

If UO is allergic to packetloss (most games dislike there being more than 2%), then I'll put this out of my mind untill the summer :) Not to mention the fact that our administrators thought our net is crappy because of leechers and thus run the most paranoid firewall scheme known to man. (and with less than a semester left I'm not planning on begging them to forward ports again).

Cheers

_Edit_

Everything put short and sweet:
*Can I play from behind a school/workplace firewall without configuring it for UO?
*Will the slightest unstability in my connection drop me from the game?

I'm getting quite worked up about UO and I've been going through the official site along with this forum, but after having bought games in the past that I couldn't play from my network, I'd like to know ahead of time :P

F.ex Guild Wars runs no matter how bad the connection gets. All Sony's games needed port forwarding, but are fairly allright apart from nasty rubberbanding and ghostwarping lag at primetime. WoW spikes into 2000 to 3000ms ping and is unplayable at primetime, but was okay otherwise. Roma Victor and DAoC worked just fine, with some disconnections. Auto Assault and Dungeons and Dragons Online refuse to even start. I've still had the chance to play them all, it's just that when I'm at my current appartment most of them gather dust on the shelf.

Comments

  • AranStormahAranStormah Member Posts: 278

    Just for reference incase someone else should be wondering about the same thing:

    Pings raising/dropping between 100-400 ms has little to no effect ingame. There's the occasional oddity as something moves a bit faster than it should (to catch up).

    You get to play even if the packetloss rate is up into the high 20s, but each time you come across a loss everything will freeze on you side for a couple of seconds. Mind, you'll still be hitting and taking a beating in combat. So it's playable, but not really comfortable above 5%. Definetly avoid playing a mage-type if you're suffering from an unstable connection.

    It _did_ get past the nasty network firewall at my appartment, which either means someone requested to have the ports opened here in the past, or simply that UO works regardless.

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