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Blizzard announced today that World of Warcraft: The Burning Cruade has reached a new milestone in PC Game Sales: 3.5 million copies sold within one month!
Blizzard Entertainment, Inc. announced today that World of Warcraft®: The Burning Crusade sold through approximately 3.5 million copies within one month following its mid-January launch in North America, Europe, Australia, New Zealand, Singapore, Thailand, and Malaysia.* This includes more than 1.9 million sold in regions that play on North American realms, including more than 100,000 copies in Australasia, and nearly 1.6 million in Europe. World of Warcraft's worldwide subscriber base now numbers more than 8.5 million and is continuing to grow as new and returning players join existing players in the game.
Blizzard previously announced that this first expansion set for World of Warcraft sold through nearly 2.4 million copies worldwide in its first 24 hours -- more than any other PC game in history had sold within an entire first month of availability.* With approximately 3.5 million copies sold through, The Burning Crusade has now established the new one-month record for PC-game sales.
"We're thrilled about the overwhelming response that we've received for The Burning Crusade," said Mike Morhaime, president of Blizzard Entertainment. "We have worked hard to build upon nearly every aspect of World of Warcraft with this expansion, and it's gratifying to see that players and reviewers are enjoying the new content."
Amazon.com® reported that it received more preorders for World of Warcraft: The Burning Crusade than for any other PC or console game ever, and Wal-Mart® also recorded similar record-breaking numbers for The Burning Crusade. According to Gary Severson, senior vice president and general manager at Wal-Mart, "Not only was The Burning Crusade the top-selling item in our electronics department the day it released; it had the best day-one sales of any PC-game launch in our company's history."
World of Warcraft: The Burning Crusade is Blizzard Entertainment®'s first expansion for its subscription-based massively multiplayer online role-playing game, World of Warcraft. It adds an extensive amount of new content to the game, including an increase in the level cap, complete with new spells, abilities, and talents for players to acquire as they advance their characters; huge new outdoor zones and dungeons for players to explore after they journey through the Dark Portal into the shattered world of Outland; two new playable races; flying mounts; a new character profession: jewelcrafting; and much more.
Following the initial launch of the expansion on January 16, Blizzard held a highly successful open beta test in Korea and then commercially released The Burning Crusade for players there on February 12. The company is currently working with its partners to localize the content into Simplified and Traditional Chinese for mainland China and the regions of Taiwan, Hong Kong, and Macau and release the expansion in those regions as soon as possible. For further information on World of Warcraft and The Burning Crusade, please visit www.worldofwarcraft.com.
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Laura "Taera" Genender
Community Manager
MMORPG.com
Comments
have a great game.
Why havent the other 5 million subscribers bought the expansion yet then?
Ya ya ya,Blizzard have a very powerful spell to have all these sheeps following for two and half years
BTW Britney Spears also sold lots of album but that does not make her the greatest of all
In the land of Predators,the lion does not fear the jackals...
Fragland.net - Fragland Arcade - Fragland.be - ScifiBelgium
You guys misspelled "CRUSADE" in the very first sentance up there.
No further comments haha.
Playing: Darkfall Unholy Wars
Played: Darkfall, EVE, AoC, Ryzom, Ragnarok Online, GW2, PS2, Secret World, WOW, City Of Heroes/Villains, Champion Online.
Doh, this does not come's as a suprise to me, what i would like to know is how much money is trown into the whole WOW/BC compaign, i bet that that's the main reason of WOW's succes apart from the abvious it runs great on all systems and the fun grade is good for a MMO, not for everyone (for me a short period of time) luckely i left before i became a sheep and to blind to see what a mmorpg should actualy be like. Almost forgot that because of WOW .
The only thing i really don't like about WOW is that some people consider it as the new standart of MMORPG just because of its box sales, for me it's just a online game for fun it fits the catergory of MMO just not MMORPG for me personaly.
The most important part of reading is reading between the lines.
That's a ridiculous thought process, Korn has outsold Britney Spears 2 to 1 but is Korn any better than Britney? They each their fan base but they're both crap, you simply can't look or compare these situations.
The only sheep here is you, you think it's the "cool" thing to do to pour the hate onto WoW because that's what all the other kids are doing. You rinse and repeat the same tired old phrases that the haters have been using for two years on WoW and it's players, not once realizing that you dont HAVE to like the game but at some point you have realize it's a good game for many people and just because their having fun, does not make them "sheep" or any less a gamer than you.
Personaly, I coulnd't be happier for Blizzard and the people playing WoW. I just hope that Blizzard doesn't take another 2.5 years to come up with content for their player base.
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I think WoW is amazing for 2004 technology and it has made MMORPGs more mainstream. However:
1) Options to decide character are limited. For example, WoW's definition of being 'evil' is to dress in black and slay the same dragons as the Alliance. Or to put it simply, 'evil' is merely a fashion statement.
2) In practice, WoW is far more solo than multiplayer. Everyone else can easily be 'ships in the night'. Why need good relationships / long-term team mates?
The best thing about WoW is that it will make future MMORPGs more popular. For example, Pirates of the Burning Crusade is released June 2007 (right after Pirates of the Caribbean is released). This game could overshadow WoW. However, there is no evidence yet that this game will require relationships, teamwork, or fast verbal communication.