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Buggy Update + Fleeing Playerbase = 2 Straight Weekends of Double XP...

2

Comments

  • FariicFariic Member Posts: 1,546

    I love when people who claim they quit playing or won't play are also the same ones that say the playerbase is fleeing. 

    some of you people are a bunch of jokers.

  • DicharekDicharek Member UncommonPosts: 177
    Originally posted by citan79

    Originally posted by Dicharek

    When are you people going to learn how to connect point A to point B?



    Right after the patch was released there was numerous things that didn't make it in the update (no weapon textures etc.) aswell as various other bugs.

    This resulted in an immediate server shutdown to fix and restart the servers, which was of course un-announced.
    This meant hours of lost playtime for paying customers and since they can't add more hours to a day the easiest and soundest course of action is a weekend of double xp to make up for lost playtime.

    And no, changing the SoE accounts for every VG player out there to get 12 hours extra in the end of the month is practically impossible.




    Theres your mystery of the double xp weekend. It doesn't need to mean they haven't got enough subscribers at all.
    LAWL!  12 hrs of down time to fix the game is not worth equivalent to a weekend of 2x XP.   I have played other games where they had to shut down for hotfixes for extended periods of time and they do not compensate with double xp, they compensate with added time. true story



    The diminishing player base is a good call for the double weekend xp ploy.

    I do enjoy  a good double xp ploy.



    take your rosy colored glasses off VG boi



    I don't know the exact number of hours but it was probably less, I didn't sit up all night counting. However, as I EVEN stated in there and you obviously didn't know; all payment is made through SoE station. Now is it just me or does it sound to go through every station player with VG in their account and add the number hours which was down for hot-fix?
  • random11random11 Member UncommonPosts: 765
    Oh yeah, this cannot be a good sign!



    Defend the game all you want, no patch, no update can fix a flawed concept, VG is 20th century material, not a 3rd gen game.



    Take a good look devs, this is what you don't want to happen to your game.



    And no, it's not SOE's fault. Everything is in Sigil hands, for good, for bad.
  • bronxmopebronxmope Member Posts: 7

    I am sick of double xp weekends allowing all the ex-wow noobs to level at a faster rate. I guess that it is true; Brad has sold out his "vision" to SOE.

  • PoldanoPoldano Member Posts: 244

    An alternate interpretation is that the XP bonus draws more people for stress testing. Of course, I won't disagree with the assertion that at least part of the reason is to draw more paying customers.

     

  • PorfatPorfat Member Posts: 364
    Originally posted by bronxmope


    I am sick of double xp weekends allowing all the ex-wow noobs to level at a faster rate. I guess that it is true; Brad has sold out his "vision" to SOE.

    If weren't for the ex-wow noobs playing Vanguard.   You ex-eq masochists might not have a game to play.

     

  • adrian1386adrian1386 Member Posts: 9
    Originally posted by Dicharek

    Originally posted by citan79

    Originally posted by Dicharek

    When are you people going to learn how to connect point A to point B?



    Right after the patch was released there was numerous things that didn't make it in the update (no weapon textures etc.) aswell as various other bugs.

    This resulted in an immediate server shutdown to fix and restart the servers, which was of course un-announced.
    This meant hours of lost playtime for paying customers and since they can't add more hours to a day the easiest and soundest course of action is a weekend of double xp to make up for lost playtime.

    And no, changing the SoE accounts for every VG player out there to get 12 hours extra in the end of the month is practically impossible.




    Theres your mystery of the double xp weekend. It doesn't need to mean they haven't got enough subscribers at all.
    LAWL!  12 hrs of down time to fix the game is not worth equivalent to a weekend of 2x XP.   I have played other games where they had to shut down for hotfixes for extended periods of time and they do not compensate with double xp, they compensate with added time. true story



    The diminishing player base is a good call for the double weekend xp ploy.

    I do enjoy  a good double xp ploy.



    take your rosy colored glasses off VG boi



    I don't know the exact number of hours but it was probably less, I didn't sit up all night counting. However, as I EVEN stated in there and you obviously didn't know; all payment is made through SoE station. Now is it just me or does it sound to go through every station player with VG in their account and add the number hours which was down for hot-fix?

    It's been done before with EQ2. I remember them adding an extra day to everyones cycle before being billed again. I am sure someone here remembers.
  • CymdaiCymdai Member UncommonPosts: 1,043
    Truly, this is a pathetic and shameless marketing ploy.



    It's one thing to do it ONCE, because of significant downtime/server problems, but back-to-back weekends? Wow.



    If there was EVER a glaring indication of a failing/dying game, this is screaming it at me. They must have lost a LOT more subscriptions than I thought. As others said, this is Dying MMO's 101 stuff here; it happened with Star Wars Galaxies, and Planetside.



    I'd like to say congratulations to those who enjoy this, but I feel pity for you, because you're acknowledging the fact that the company is charging you to play a game so bad and awful, that they're actually wiling to bribe you to just stick with it.



    Truly pitiful, indeed.

    Waiting for something fresh to arrive on the MMO scene...

  • DrachonisDrachonis Member Posts: 183
    Originally posted by adrian1386

    Originally posted by Dicharek

    Originally posted by citan79

    Originally posted by Dicharek

    When are you people going to learn how to connect point A to point B?



    Right after the patch was released there was numerous things that didn't make it in the update (no weapon textures etc.) aswell as various other bugs.

    This resulted in an immediate server shutdown to fix and restart the servers, which was of course un-announced.
    This meant hours of lost playtime for paying customers and since they can't add more hours to a day the easiest and soundest course of action is a weekend of double xp to make up for lost playtime.

    And no, changing the SoE accounts for every VG player out there to get 12 hours extra in the end of the month is practically impossible.




    Theres your mystery of the double xp weekend. It doesn't need to mean they haven't got enough subscribers at all.
    LAWL!  12 hrs of down time to fix the game is not worth equivalent to a weekend of 2x XP.   I have played other games where they had to shut down for hotfixes for extended periods of time and they do not compensate with double xp, they compensate with added time. true story



    The diminishing player base is a good call for the double weekend xp ploy.

    I do enjoy  a good double xp ploy.



    take your rosy colored glasses off VG boi



    I don't know the exact number of hours but it was probably less, I didn't sit up all night counting. However, as I EVEN stated in there and you obviously didn't know; all payment is made through SoE station. Now is it just me or does it sound to go through every station player with VG in their account and add the number hours which was down for hot-fix?

    It's been done before with EQ2. I remember them adding an extra day to everyones cycle before being billed again. I am sure someone here remembers.

    I shure as heck do.  Back in the days of a rushed EQII, put out too soon to compete with WoW.  They had a lot of down time and patches, so the gave us free time on our accounts.  VG can't afford to loose that kind of money I guess.

  • SamuraiswordSamuraisword Member Posts: 2,111
    Why don't they just advance all existing characters to max level. Then you all can raid endlessly.

    image

  • evilastroevilastro Member Posts: 4,270

     

    Originally posted by smg77

    Ah yes...the good old double xp weekend. This is right out of SOE's playbook.



    I remember when they used to give SWG double xp weekends to stem the tide of people fleeing that game. It didn't work there and it won't work in vanguard.

    Every single MMO I have ever played has done double xp weekends, particularly to make up for long patch times. When are all you SWG moaners going to realise that SOE has sweet f&*k all to do with Vanguards content? It just markets the game, its all Sigil. Although even after SWG you have to feel sorry for them for picking up this pile of trash that Microsoft ditched, probably just felt sorry for old Brad.



  • Mars505Mars505 Member Posts: 623
    in all my years in L2 , L2 has never done a double xp , they always did excellent events like pumpkin seeds and the fireworks one as well as holloween events., but never a double xp .

    who me ?

  • SorninSornin Member Posts: 1,133
    I have not played World of Warcraft in a long time, so it is quite possible they have done double experience since I quit, but I played through beta and launch and even though the servers sucked and there was tons of downtime, they never gave out double experience. They gave free game time, once to the tune of three days.



    I suppose someone might argue that WoW is so fast and easy that double experience is not needed. Whatever.



    Really, double experience can be seen as a short-term solution which leads to a long-term problem. The biggest problem of most MMORPGs is player retention, obviously. They do not want to bleed subscriptions. One of the reasons people leave is because they hit the level cap and get bored. So, every time Vanguard ups the experience rate, they contribute to that problem by making it occur slightly sooner.



    On the other hand, players do not like to suffer through grinds (well, most do not) and like to advance quickly - this makes most people happy. Therefore, Sigil seems willing to make people happy now as a trade-off for potentially boring them sooner, since the benefits outweigh the downsides at this moment. The game seems to not be doing as well as hoped, so this comes across as a stopgap solution and a marketing strategy.



    Basically, to keep the game in the black, they are giving players what they want knowing full well it will lead to problems down the road. Sigil is of course hoping that they will be able to fix the game by then, and keep all of these players. Time will tell if they can. I have heard nothing about the raiding game yet, but when guilds really dive into it I am sure we will hear all about it.



    Anyway, that is my theory, for what it is worth.

    image

  • CylusSigilCylusSigil Member Posts: 65
    Originally posted by Poldano


    An alternate interpretation is that the XP bonus draws more people for stress testing. Of course, I won't disagree with the assertion that at least part of the reason is to draw more paying customers.
     
    The correct interpretation is that the email regarding last weekend's double-exp weekend went out late (ie, Monday) due to a mail server malfunction and we decided to honor that email regardless.  While I'm sure that the naysayers will probably attempt to refute my post as propoganda and damage control, I'd guess that a person or two around these parts could probably back up the fact that they didn't get the email until Monday.  Whether they wish to try the patience of the peanut gallery is obviously up to them
  • RedwoodSapRedwoodSap Member Posts: 1,235
    By making the game easier they are alienating their core target audience, the ones that Brad said he was making a game for, the hardcore players. Hardcore players are all about long term investment of time, wether it's raiding or grinding. I have no doubt this decision was forced on Brad by SOE, it's similar to what they did to SWG's core players when they dummied down SWG.

    image

  • TniceTnice Member Posts: 563
    Originally posted by RedwoodSap

    By making the game easier they are alienating their core target audience, the ones that Brad said he was making a game for, the hardcore players. Hardcore players are all about long term investment of time, wether it's raiding or grinding. I have no doubt this decision was forced on Brad by SOE, it's similar to what they did to SWG's core players when they dummied down SWG.

    I simply do not see how a little extra XP is "dumbing" the game down.  You still have to battle the same MOBs, use the strategys, survive the same dungeons.

    Plus, I never remember them saying they were making a game for the hardcore.  They said "core" and "core" has no meaning.  If this game was for only the hardcore, meaning those who are physically handicapped, friendless, famlyless,  and/or  jobless, the game would not see it's return on investment.  The only really hardcore game out there is Eve with it's 10k subscriber base.  I am sure Eve cost a fraction of the cost of Vanguard to produce.

    You and your hardcore buddies will have to give way to those who live in the real world of jobs, mortagages, kids, Wives, physical exercise, and life.  Vanguard is by no means for the casual player as it stands.  This is simply a little extra XP that the company is giving to their fans to make up for some of the outstanding problems with the game that may have caused them to lose normal XP.  I do not see any reason to read more into it.  I wish they would keep the double XP in as a part of the game but will yield so that you and your 20 hour/day buddies can have some time to reach 50.

    By the way, the old SWG/SOE bashing has it's own sticky at the top of this forum for those who can not just let go such as yourself.

  • BademBadem Member Posts: 830

    Well im all set for double XP weekend, i am gonna use it to level my Alts or me and my guildies are gonna roup and find ourselves a nice slaughter fest

    Double XP doesnt really dother me as i have.......'Pies of Enlightenment'

    well got 1 left now might try it this week and see if it gives me quad XP instead!!!

  • KcissemKcissem Member Posts: 276
    Originally posted by Dis_Ordur


    LMFAO!!  Its true, I swear it...
    This smacks of desperation, but hey, I will be playing most definitely...

     

    Instead of saying this second weekend of double xp is a doom and gloom or desperation conspiracy, how about the other side of the coin?  JUST MAYBE they saw the success of last weekends double experience and experienced a jump in  subscriptions so they decided to do it again cuz of success of last weekend? oh no, omg the haters just wouldn't like that would they,  goes and jumps off a bridge cuz there may be a flip side to the conspiracy theory most of you talk about on here.

  • KcissemKcissem Member Posts: 276
    Originally posted by RedwoodSap

    By making the game easier they are alienating their core target audience, the ones that Brad said he was making a game for, the hardcore players. Hardcore players are all about long term investment of time, wether it's raiding or grinding. I have no doubt this decision was forced on Brad by SOE, it's similar to what they did to SWG's core players when they dummied down SWG.

     

    Brad didn't say they were making the game for the hardcore players, he says the core players, no where did he mention anything about vg catering to the hardcore players,  vg is designed around the "CORE" playerbase that may have only a couple hours a night to play, this is why the dungeons are desgined with resting spots so a "Core" player group do not have to do the whole dungeon in one sitting.

  • BzrkBzrk Member Posts: 163
    Originally posted by Dis_Ordur


    LMFAO!!  Its true, I swear it...
    This smacks of desperation, but hey, I will be playing most definitely...
    I don't hear you saying that a day after most of the bugs from the update were already gone. I agree with the post 2 above mine. Maybe the double XP weekend was a great success.
  • olddaddyolddaddy Member Posts: 3,356
    Originally posted by CylusSigil

    Originally posted by Poldano


    An alternate interpretation is that the XP bonus draws more people for stress testing. Of course, I won't disagree with the assertion that at least part of the reason is to draw more paying customers.
     
    The correct interpretation is that the email regarding last weekend's double-exp weekend went out late (ie, Monday) due to a mail server malfunction and we decided to honor that email regardless.  While I'm sure that the naysayers will probably attempt to refute my post as propoganda and damage control, I'd guess that a person or two around these parts could probably back up the fact that they didn't get the email until Monday.  Whether they wish to try the patience of the peanut gallery is obviously up to them



    Interesting, a mail server malfunction. Large corporate organizations worldwide have operational e-mail, and have had it for years. My organization's e-mail server operates smoothly, and eliminates spam, spyware, trojans, and just about everything else in the line of mal-ware, and I cannot recall a single instance of the server being down (unscheduled) in years. With over 100,000 users, personally, I find it pretty efficient.

    Not sure what Sigil's problem is with e-mail, either a poor management decision not to acquire tested software, a good server, or maybe not getting the word out in time to those responsible for sending the email. Anyway, the long and the short of it is that you are admitting Sigil hacked up the email notification. Why does that not surprise those of us who have played Vanguard?

     

  • BademBadem Member Posts: 830

    Hmmm Server malfunction

    I can believe that

    why?

    Because i work with a mail server that has over 1.5 Million accounts on it and in the last 12 months we have suffered several issues with delivery normally right after an upgrade has been completed so yes it does happen

    Either way im not bothered and i never received email from sigil about the XP weekend i found out myself by searching affiliated sites

  • tevanstevans Member Posts: 87
    Originally posted by CylusSigil

    Originally posted by Poldano


    An alternate interpretation is that the XP bonus draws more people for stress testing. Of course, I won't disagree with the assertion that at least part of the reason is to draw more paying customers.
     
    The correct interpretation is that the email regarding last weekend's double-exp weekend went out late (ie, Monday) due to a mail server malfunction and we decided to honor that email regardless.  While I'm sure that the naysayers will probably attempt to refute my post as propoganda and damage control, I'd guess that a person or two around these parts could probably back up the fact that they didn't get the email until Monday.  Whether they wish to try the patience of the peanut gallery is obviously up to them



    What email? I have yet to get any email at all about this game. But I knew about double xp weekend because of having to visit the half dozen affiliate sites for game information because your company refuses to have offiicial forums. Using the excuse that not everybody knew about last weekend is kind of weak and nothing but damage control. Every site had it posted at least several days in advance. There were debates, rumors and theories as to why you were doing it as well as a large outcry from the hardcore vanboi crowd. Put whatever spin you want to put on it. What I'm getting from your message is that the affiliate program along with emails doesn't work to get the information out there and because of this out of the kindness of your hearts you're giving us another double xp weekend. My advice to you would be to quit your job and get into politics because if you can get people to believe that you should have no trouble getting elected.

    One other thing, wouldn't it have been better to just extend the double xp weekend by two days instead of having another double xp weekend? The results would have been the same and you could have honored that email for those who got it on Monday.

  • tevanstevans Member Posts: 87
    Originally posted by Tnice

    Originally posted by RedwoodSap

    By making the game easier they are alienating their core target audience, the ones that Brad said he was making a game for, the hardcore players. Hardcore players are all about long term investment of time, wether it's raiding or grinding. I have no doubt this decision was forced on Brad by SOE, it's similar to what they did to SWG's core players when they dummied down SWG.

    I simply do not see how a little extra XP is "dumbing" the game down.  You still have to battle the same MOBs, use the strategys, survive the same dungeons.

    Plus, I never remember them saying they were making a game for the hardcore.  They said "core" and "core" has no meaning.  If this game was for only the hardcore, meaning those who are physically handicapped, friendless, famlyless,  and/or  jobless, the game would not see it's return on investment.  The only really hardcore game out there is Eve with it's 10k subscriber base.  I am sure Eve cost a fraction of the cost of Vanguard to produce.

    You and your hardcore buddies will have to give way to those who live in the real world of jobs, mortagages, kids, Wives, physical exercise, and life.  Vanguard is by no means for the casual player as it stands.  This is simply a little extra XP that the company is giving to their fans to make up for some of the outstanding problems with the game that may have caused them to lose normal XP.  I do not see any reason to read more into it.  I wish they would keep the double XP in as a part of the game but will yield so that you and your 20 hour/day buddies can have some time to reach 50.

    By the way, the old SWG/SOE bashing has it's own sticky at the top of this forum for those who can not just let go such as yourself.

    I agree with you. I'd also like to add that with the huge nerfs that every class took with this patch, it takes longer to kill things which will have a large impact on how much double xp can actually be earned.
  • BalisidarBalisidar Member Posts: 164

    From the horses mouth.....



    0 Vanguard Update #1 + First Test Server Patch Notes F I R E S    O F    H E A V E N

    Today, 06:40 AM - by Aradune Mithara


    Quote:

    Originally Posted by Mithrull View Post

    Brad, would you mind addressing the double experience weekends? There's a lot of rumor mongering going on about the "true" motivations behind them.


    Quite frankly, no BSing around, it's a preemptive attempt at giving players who have less time to play a boost and to give people something to look forward to and to keep subscribing. We want to do things that encourage people to keep subscribing. That said, I think it can be taken too far and it also allows people who already play a lot to advance that much more quickly. It definitely could be taken too far which is something we're aware of.

     

    To be fair though he also said this...


    Vanguard, yet another double exp weekend F I R E S    O F    H E A V E N

    Today, 06:40 AM - by Aradune Mithara


    Quote:

    Originally Posted by Kidriot69 View Post

    This is good proof that VG is failing, sales/subs wise. SoE did this when SWG was turning to shit, now VG is doing it.


    Nope, we continue to grow quite nicely in terms of subs and registered players. That said, we want to have special events like this and while churn and conversion is fine, we'd rather offer events like this ahead of time and not in reaction to a problem. That said, we don't want to over do it either, so I wouldn't consider double exp periods to happen that frequently. It's a cool thing to do occasionally, but can also easily be over done, and we're aware of that.

    Never be afraid of choices. More choices are always good things.

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