I have got 2 Questions about FFXI...... 1. My friend says the battle system is strange.....is this true? 2. Is FFXI a grinding game?
1. The battle system is the best I have ever played in any MMO. Your friend is probably talking about the skill chains which take some getting used to.
2. It is probably the most "grindy" game ever conceived and played by mankind.
I have got 2 Questions about FFXI...... 1. My friend says the battle system is strange.....is this true? 2. Is FFXI a grinding game?
1. The battle system is the best I have ever played in any MMO. Your friend is probably talking about the skill chains which take some getting used to.
2. It is probably the most "grindy" game ever conceived and played by mankind.
Correct. But dont let the fact that FFXI is mostly grinding get in the way of experienceing the only mmo (with the posible exception of MXO) with a over reaching story that involves the first 2 expansion pacts. I did all the story missions for the first 2 expansions and I would have to say that it is one of the best FF stories I have ever experienced.
The battle system is the most complex and well thought out of any game out there.Yes it is a long grind wich of course gets harder as you level.The biggest problem this game has is and always is making gil.The world/servers have alot of gil on them from many dupes done by RMT along the way and cheats alike,however now alot of it has filtered out and the economy is very slow.There were a couple splurges along the way like when 360 players joined in masses and when all the 75's levelled blu mages,but since then the economy doesn't have enough new blood to keep the AH going.
So as a new player your grind will be hard as finding enough players to party with and funding your venture along the way will both be very hard.If someone power levels you and/or hands you over a pile of gil to play the game,that is not really playing the game as it's designed.I still see some WHM especially power levelling through this game,but yep they seem to have all the time in the world and party/play 8-10 hrs a day.If you can only afford say 2 hours a day?then it wil be a daunting task to enjoy all the content.
Never forget 3 mile Island and never trust a government official or company spokesman.
Dont be too worried about finding people to party with. Some of the levels might be a bit low on people but as long as you are online around NA prime time (starts at like 7pm eastern iirc) then the dunes are still as full as ever.
I have got 2 Questions about FFXI...... 1. My friend says the battle system is strange.....is this true? Well it is true in the way that it reminds a lot the console style gaming and not the routine mouse+keyboard one. It is though very well designed and gives you a alot of options even though you may need to practice it a bit.
2. Is FFXI a grinding game? Well this is a little more than a straight yes or no answer. It needs at times to grind but still many factors come to play. Still as far as i have seen new players have a lot of trouble making money, since most quest are stingy with the gil plus you will have a lot of competion for those notorious monsters from those that are max level (apart from RMT's and cheaters). I can tell you though since i personally hate more than 1h grind of anything that the game has no more or less than any other on the market these days. It all depends really though what you want to do. If you want the best high quality items that the game has for each level then yes you will have to grind. If you want normal items just to be able to do your job properly then the grind falls dramatically.
A friend is not him who provides support during your failures.A friend is the one that cheers you during your successes.
Up to around lvl 12 or so, you go solo. There really isn't any big difference here from other games, except that when the solo part ends, you will usually not be able to lvl solo anymore. You will need help. Beastmaster might be the only exception here, but that job isn't available from the start. You can start off with any of 6 jobs, and the rest (12 more, but you need the expansions) will have to be unlocked.
When you start grouping ("party" is the common word in FFXI), it changes quite a bit. As in other games, there has to be a tank, a healer, and DDs (damage dealers). At higher lvls it gets a little more complicated (ie. you will need a refresher in the party), but still it's very easy to learn the basics.
When fighting in a party, the party is standing still in a "camp" while 1 player pulls the mobs over there. Fights takes a couple of minutes each. This is actually great, because it usually involves a deeper/better strategy than just hack'n'slash. Someone mentioned skillchains, that's one of the factors here.
Fighting will be very repeatitive, but don't let this scare you off. What I'm telling you may sound boring, but it's really VERY fun to party in FFXI.
A bit off-topic, but FFXI has two great feature I just have to mention, which I haven't seen in any other games. You may use ONE character and lvl ANY/ALL jobs with the SAME character. There is a subjob system too, after you reach lvl 18 with your first job. From then, you can combine jobs, no matter which job you play you can have ANY of the other jobs as sub, though not all combinations are recommended. The subjob cannot be more than half of the lvl your main is. I.e. your character can be WHM20/BLM10. This means WHM is your main job and you are "subbing" BLM. This system is soooo great, and I'm surprised that I haven't found anything like it in other games.
Only one warning, though: FFXI is not a game for those who wants full action all the time. No matter how hard you try, this isn't a game where you rush to top level in a week or to. But I really encourage you to try it out. One of the best games out there, imho.
PS: don't be scared off by what Wizardry said in his post. It somewhat sounds like he's saying that getting rid of RMTs (Real Money Traders) slows down the economy. RMTs are not a big problem in this game, and the economy is just fine, as far as I've experienced. And, getting a party can be hard for certain jobs, but there's a lot of veterans lvling new jobs, so getting a party isn't any worse/better than it was when I started to play this game.
battle system is wierd. doesnt seem like you have a lot of control of your character. also grinding YES. and you never gain more exp you gain less and the amount needed to lvl goes up. ex: lvl 1 100exp and need 1000. lvl 10 24exp need 10000
This is the only mmo i've played, but from what I hear from others, the battle system is quite unique and exciting. Especially the skillchains and magic bursts.
As has been mentioned, yes, its a grinding game. But you know what, its actually one of my favorite parts of the game. I even have fun doing it on whm (arguably the most boring of all the jobs) My main job is thf, and I just have a blast grinding all day long.
Also from what I hear, the Merit system is unique too. When you hit 75, you can switch from experience points to limit points. limit points = experience points in terms of how you earn them. You gain 10,000 limit points to earn 1 merit point. You can then spend these merit points to enhance your character. Note, goes to the character, not just the job. So, I can gain a merit on 75THF, use that merit to increase my maximum MP by 10. Now all my jobs have increased their max mp by 10, even my lvl10 RDM. I can use my 75whm to increase enfeebling magic skill by 2 points...and my lvl10 rdm has 2 more enfeebling magic skill.
When I hit 75, and learned about merits, I kinda felt like I just started playing, lol.
battle system is wierd. doesnt seem like you have a lot of control of your character. also grinding YES. and you never gain more exp you gain less and the amount needed to lvl goes up. ex: lvl 1 100exp and need 1000. lvl 10 24exp need 10000
First, what's weird? Even as a noob I had NO PROBLEMS understanding it.
And you're totally wrong about exp - if you do not like this game, please do not post here if your intentions are just to lie! This is how it works, when you kill something solo:
Check a mob. If it checks out as "Even Match", short: EM, then these are the facts:
1. The mob is at the same level as you are.
2. You will get 100 exp, no matter what your level is. (Of course, the rules are a little different in a party. You can't expect that 6 persons gets 100 exp for an EM mob.)
3. Exception: if the mob also checks as High Defense and/or Evasion, you get more exp. Less if it's low, of course. Also, you may get a little more if you did an exp chain, which is very rare solo.
4. If the mob checks different, you get less for weaker ones (i.e. Easy Prey), and more for stronger (i.e. Very Tough). Of course!
You do NOT need 1000 exp to level first time. Like all (or at least most) games you start at lvl 1. Here's what you need to get to the mentioned lvl when you are at the level below it:
1. My friend says the battle system is strange.....is this true?
FFXI's battle system is unique among any MMORPG that I've tried or am aware of and I agree with others that, in my view, it's the best out there. As others have mentioned, it is not a hack-n-slash battle system and fights are *not* fast paced. If they're going quick then chances are you're fighting stuff way too low for your level and are getting little to no experience points for them. Overall, if you try going into battles with the gung-ho Rambo-like approach used in other MMOs... you will die. Repeatedly.
Basically, the battle system is delay-based. Each player has a default "delay" between their attacks which are further adjusted depending on what weapons you're using, if you're hasted (via spell, enhanced gear, etc). Per usual, the lower the delay between attacks, the lower the overall damage will be per hit. Conversely, the longer the delay, the harder you'll hit. For example.. If you're a dagger wielder, your attacks will be much quicker, but you'll do less damage per hit. If you're using a greatsword, you won't hit as often as the dagger user, but your damge output will be greater per hit. In the end, it balances out.
This makes it seem like the battle system is very slow and, at times, boring. However, this is only the case in the lower levels. And for good reason. If SE tried throwing all the things that come into play later on at new players, they'd be overwhelmed. You find that the delay-based system allows for the planning and execution of special attacks - such as the mentioned Skill Chains and Magic Bursts as well as the opportunity to communicate with your party members in the midst of battle. Trust me, as you get farther into the game, the battles are anything but slow or boring.
Every job in FFXI has a use in a party. There is no slack, and a serious goof-up by a single party member could spell death for the rest of the party if it's not recovered. It's not a forgiving game in that sense - but that's not a bad thing. That makes it more of a challenge and keeps players more on their toes. Again.. it's not hack-n-slash.
There are so many more facets to the game that really I could go into, but this post would go on for quite a while. I just don't feel like typing that much :-). Aggro management, xp chains, gear/food combinations, gear macroing during battles to maximize the effects of a given attack, etc. etc.... It goes on and on. The battle system is incredibly complex - but extremely entertaining and rewarding - especially when your party works together using the game mechanics effectively to survive a particularly nasty encounter.
2. Is FFXI a grinding game?
Yes and no. Will you grind at times? Yes. On leveling, on crafting, etc. The normal stuff. However.. is that all there is to do? Hell. No. There is *much* to do in FFXI - many many things, including a very deep and layered storyline.. actually.. several storylines as of the most recent expansion (Treasures of Aht Urghan), side quests, activities, numerous "raid-like" areas to go through with an alliance, or with a party... on and on. I think it's safe to say that for someone starting out fresh right now... You're looking at probably 2 years of content to get through - assuming you actually go through all of it.
For those who do nothing but grind levels all day... yes.. it's a very grind-intensive game. For those who treat grinding as *one* of many things to do, like myself, no.. I wouldn't say it's a grinding game. That honor would go to Lineage II and its ilk.
"If you just step away for a sec you will clearly see all the pot holes in the road, and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
One other big difference is that you realize early that FFXI is a grind at about lvl 15 or so, where as in WoW you have to hit the level cap before you realize their grind. 1-60(70 now) is pretty magical, you can level at your own pace, group or solo, and quest or grind, its kinda nice having a choice and not being forced into anything. However, at the level cap you'll be grinding instances, farming for gold or mats to craft armor and pvping or raiding if you want the best gear. I didn't make it to 70 before I didn't want to grind anymore but its even worse now from what you can read on the forums.
As far as difficulty goes, Id say end game in WoW is more difficult, pretty much everything in FFXI is tank and spank or a gimmick fight( mages sleeping and nuking, then sleeping again, or kiting, etc), raid mobs in WoW are immune to most forms of CC(crowd control) so they require a real strategy. Tanks can get 1 shotted if they're crit, many bosses and mobs in general have knockbacks which lowers your aggro requiring multiple tanks, some bosses can hit you with debuffs that reduce incoming healing by 50% or more also requiring multiple tanks. There are many aoes which require melee to get in and out at certain times or wear the resist type gear to mitigate some of the dmg.
Having said that FFXI is still a great game, in WoW it feels like your playing a 1player game at times since you can pretty much solo your way to the level cap, its kinda nice having parties for everything in FF, what really helps is having something else to do while you wait for parties, whether it be a tradeskill, quest or for me xbox360.
One other big difference is that you realize early that FFXI is a grind at about lvl 15 or so, where as in WoW you have to hit the level cap before you realize their grind. 1-60(70 now) is pretty magical, you can level at your own pace, group or solo, and quest or grind, its kinda nice having a choice and not being forced into anything. However, at the level cap you'll be grinding instances, farming for gold or mats to craft armor and pvping or raiding if you want the best gear. I didn't make it to 70 before I didn't want to grind anymore but its even worse now from what you can read on the forums. As far as difficulty goes, Id say end game in WoW is more difficult, pretty much everything in FFXI is tank and spank or a gimmick fight( mages sleeping and nuking, then sleeping again, or kiting, etc), raid mobs in WoW are immune to most forms of CC(crowd control) so they require a real strategy. Tanks can get 1 shotted if they're crit, many bosses and mobs in general have knockbacks which lowers your aggro requiring multiple tanks, some bosses can hit you with debuffs that reduce incoming healing by 50% or more also requiring multiple tanks. There are many aoes which require melee to get in and out at certain times or wear the resist type gear to mitigate some of the dmg. Having said that FFXI is still a great game, in WoW it feels like your playing a 1player game at times since you can pretty much solo your way to the level cap, its kinda nice having parties for everything in FF, what really helps is having something else to do while you wait for parties, whether it be a tradeskill, quest or for me xbox360.
Ohhh... I don't know if I agree with your depiction of the challenge of end-game - or even pre end-game content in FFXI as being "Tank and Spank". Do people take things down progressively faster as time goes on and clear and repeatable strategies are discovered? Absolutely... that's the same in FFXI, or WoW, or any other MMORPG with such content.
No strategy in defeating raid bosses in FFXI? Do you realize how long it took people to finally figure out how to take down the Dynamis Lord? How about even *getting* to Kirin.. much less defeating him? How about the latest one.. Absolute Virtue in "Sea" - it took a long time to figure out that bad boy even existed, then even longer to finally defeat him and certainly requires strategy to accomplish. "Tank and spank"? Ask those who've gone up against any of the raid-level bosses before a clear pattern was discovered and see if they agree with your characterization. I don't think they will.
As for "gimmick fights"? Again... a really unfounded and unfair depiction. If players find that mages can sleep a mob as an effective way of defeating it.. that's called a "strategy". The same can be said for kiting. And by the by, in at least one case I remember, mages being able to mana-burn on encounters like that was adjusted by SE on certain fights because it wasn't supposed to be that easy.
As for tanks being one-shotted on a crit... Umm.. King Behemoth could drop almost an entire raid group with a single cast of meteor. Absolute Virtue can chain-cast/auto-cast such spells that can put an end to a raid very quickly. That's only two examples of many.
As for attacks that lose aggro on a tank... You make it sound like tanking is a cheap approach to fighting.. or not "real strategy", to use your words. Tanking and aggro control are both very real strategies in taking on an encounter. And the idea of losing aggro from a mob is not unique to WoW. Aggro is decreased any time a mob does damage to their current target - which is what makes proper tanking very challenging. You make it sound as though it's simple as pie for a tank to keep aggro at all times in FFXI... It is not. Aggro control is not only the domain of tanks.. it's something the entire party has to be wary of.. Offensive casters can't chain-nuke, healers have to time their heals carefully, DDs have to control their spike damage attacks and the tank(s) (because some encounters do require juggling of aggro between tanks to keep them alive) have to know how to use all tools at their disposal in order to keep that mob glued to them. Thieves are often used in multi-tank parties to control the aggro and place it where they want it at any given point in the fight using Sneak Attack/Trick Attack... which requires coordination between party members and is most certainly a strategy. Aggro control/tanking is extremely important in FFXI.
Battles in FFXI against massive raid type bosses are *not* as simple and straight-forward as you depict them. Heck, they're often not even that simple on smaller scale battles. Not by a long shot.
Certainly you've a right to your opinion, but you're really over-simplifying the difficulty and strategy in defeating such encounters in FFXI.
"If you just step away for a sec you will clearly see all the pot holes in the road, and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
One other big difference is that you realize early that FFXI is a grind at about lvl 15 or so, where as in WoW you have to hit the level cap before you realize their grind. 1-60(70 now) is pretty magical, you can level at your own pace, group or solo, and quest or grind, its kinda nice having a choice and not being forced into anything. However, at the level cap you'll be grinding instances, farming for gold or mats to craft armor and pvping or raiding if you want the best gear. I didn't make it to 70 before I didn't want to grind anymore but its even worse now from what you can read on the forums. As far as difficulty goes, Id say end game in WoW is more difficult, pretty much everything in FFXI is tank and spank or a gimmick fight( mages sleeping and nuking, then sleeping again, or kiting, etc), raid mobs in WoW are immune to most forms of CC(crowd control) so they require a real strategy. Tanks can get 1 shotted if they're crit, many bosses and mobs in general have knockbacks which lowers your aggro requiring multiple tanks, some bosses can hit you with debuffs that reduce incoming healing by 50% or more also requiring multiple tanks. There are many aoes which require melee to get in and out at certain times or wear the resist type gear to mitigate some of the dmg. Having said that FFXI is still a great game, in WoW it feels like your playing a 1player game at times since you can pretty much solo your way to the level cap, its kinda nice having parties for everything in FF, what really helps is having something else to do while you wait for parties, whether it be a tradeskill, quest or for me xbox360.
Ohhh... I don't know if I agree with your depiction of the challenge of end-game - or even pre end-game content in FFXI as being "Tank and Spank". Do people take things down progressively faster as time goes on and clear and repeatable strategies are discovered? Absolutely... that's the same in FFXI, or WoW, or any other MMORPG with such content.
No strategy in defeating raid bosses in FFXI? Do you realize how long it took people to finally figure out how to take down the Dynamis Lord? How about even *getting* to Kirin.. much less defeating him? How about the latest one.. Absolute Virtue in "Sea" - it took a long time to figure out that bad boy even existed, then even longer to finally defeat him and certainly requires strategy to accomplish. "Tank and spank"? Ask those who've gone up against any of the raid-level bosses before a clear pattern was discovered and see if they agree with your characterization. I don't think they will.
As for "gimmick fights"? Again... a really unfounded and unfair depiction. If players find that mages can sleep a mob as an effective way of defeating it.. that's called a "strategy". The same can be said for kiting. And by the by, in at least one case I remember, mages being able to mana-burn on encounters like that was adjusted by SE on certain fights because it wasn't supposed to be that easy.
As for tanks being one-shotted on a crit... Umm.. King Behemoth could drop almost an entire raid group with a single cast of meteor. Absolute Virtue can chain-cast/auto-cast such spells that can put an end to a raid very quickly. That's only two examples of many.
As for attacks that lose aggro on a tank... You make it sound like tanking is a cheap approach to fighting.. or not "real strategy", to use your words. Tanking and aggro control are both very real strategies in taking on an encounter. And the idea of losing aggro from a mob is not unique to WoW. Aggro is decreased any time a mob does damage to their current target - which is what makes proper tanking very challenging. You make it sound as though it's simple as pie for a tank to keep aggro at all times in FFXI... It is not. Aggro control is not only the domain of tanks.. it's something the entire party has to be wary of.. Offensive casters can't chain-nuke, healers have to time their heals carefully, DDs have to control their spike damage attacks and the tank(s) (because some encounters do require juggling of aggro between tanks to keep them alive) have to know how to use all tools at their disposal in order to keep that mob glued to them. Thieves are often used in multi-tank parties to control the aggro and place it where they want it at any given point in the fight using Sneak Attack/Trick Attack... which requires coordination between party members and is most certainly a strategy. Aggro control/tanking is extremely important in FFXI.
Battles in FFXI against massive raid type bosses are *not* as simple and straight-forward as you depict them. Heck, they're often not even that simple on smaller scale battles. Not by a long shot.
Certainly you've a right to your opinion, but you're really over-simplifying the difficulty and strategy in defeating such encounters in FFXI.
Wait a minute, so getting to Kirin is a difficult task? Beating 4 jokes in sky and popping him is hard? He can be beaten in less than 5 minutes now. And if you think sleeping a mob and nuking it, then rinsing and repeating is strategy maybe you should develop boss encounters for SE. If a gimmick like that can work its a design flaw, if melees can't hit a boss or can't do any real damage thats a design flaw, same with magic dmg unless the boss has temporary magic or melee shields. If you can't straight up tank most of the bosses thats another design flaw. Why? Because you have over a dozen classes in the game, you have tanks, healers, melee and magic dps, if only a few are even useful in most fights then the majority is left out and bored.
And lets not forget that you can throw as many people at an encounter as you want. you can have 100 people wacking away at the boss if you want. For that reason alone an encounter can never be that hard, if they tune the fight for 20 people, you bring 40 and trivialize it.
One other big difference is that you realize early that FFXI is a grind at about lvl 15 or so, where as in WoW you have to hit the level cap before you realize their grind. 1-60(70 now) is pretty magical, you can level at your own pace, group or solo, and quest or grind, its kinda nice having a choice and not being forced into anything. However, at the level cap you'll be grinding instances, farming for gold or mats to craft armor and pvping or raiding if you want the best gear. I didn't make it to 70 before I didn't want to grind anymore but its even worse now from what you can read on the forums. As far as difficulty goes, Id say end game in WoW is more difficult, pretty much everything in FFXI is tank and spank or a gimmick fight( mages sleeping and nuking, then sleeping again, or kiting, etc), raid mobs in WoW are immune to most forms of CC(crowd control) so they require a real strategy. Tanks can get 1 shotted if they're crit, many bosses and mobs in general have knockbacks which lowers your aggro requiring multiple tanks, some bosses can hit you with debuffs that reduce incoming healing by 50% or more also requiring multiple tanks. There are many aoes which require melee to get in and out at certain times or wear the resist type gear to mitigate some of the dmg. Having said that FFXI is still a great game, in WoW it feels like your playing a 1player game at times since you can pretty much solo your way to the level cap, its kinda nice having parties for everything in FF, what really helps is having something else to do while you wait for parties, whether it be a tradeskill, quest or for me xbox360.
Ohhh... I don't know if I agree with your depiction of the challenge of end-game - or even pre end-game content in FFXI as being "Tank and Spank". Do people take things down progressively faster as time goes on and clear and repeatable strategies are discovered? Absolutely... that's the same in FFXI, or WoW, or any other MMORPG with such content.
No strategy in defeating raid bosses in FFXI? Do you realize how long it took people to finally figure out how to take down the Dynamis Lord? How about even *getting* to Kirin.. much less defeating him? How about the latest one.. Absolute Virtue in "Sea" - it took a long time to figure out that bad boy even existed, then even longer to finally defeat him and certainly requires strategy to accomplish. "Tank and spank"? Ask those who've gone up against any of the raid-level bosses before a clear pattern was discovered and see if they agree with your characterization. I don't think they will.
As for "gimmick fights"? Again... a really unfounded and unfair depiction. If players find that mages can sleep a mob as an effective way of defeating it.. that's called a "strategy". The same can be said for kiting. And by the by, in at least one case I remember, mages being able to mana-burn on encounters like that was adjusted by SE on certain fights because it wasn't supposed to be that easy.
As for tanks being one-shotted on a crit... Umm.. King Behemoth could drop almost an entire raid group with a single cast of meteor. Absolute Virtue can chain-cast/auto-cast such spells that can put an end to a raid very quickly. That's only two examples of many.
As for attacks that lose aggro on a tank... You make it sound like tanking is a cheap approach to fighting.. or not "real strategy", to use your words. Tanking and aggro control are both very real strategies in taking on an encounter. And the idea of losing aggro from a mob is not unique to WoW. Aggro is decreased any time a mob does damage to their current target - which is what makes proper tanking very challenging. You make it sound as though it's simple as pie for a tank to keep aggro at all times in FFXI... It is not. Aggro control is not only the domain of tanks.. it's something the entire party has to be wary of.. Offensive casters can't chain-nuke, healers have to time their heals carefully, DDs have to control their spike damage attacks and the tank(s) (because some encounters do require juggling of aggro between tanks to keep them alive) have to know how to use all tools at their disposal in order to keep that mob glued to them. Thieves are often used in multi-tank parties to control the aggro and place it where they want it at any given point in the fight using Sneak Attack/Trick Attack... which requires coordination between party members and is most certainly a strategy. Aggro control/tanking is extremely important in FFXI.
Battles in FFXI against massive raid type bosses are *not* as simple and straight-forward as you depict them. Heck, they're often not even that simple on smaller scale battles. Not by a long shot.
Certainly you've a right to your opinion, but you're really over-simplifying the difficulty and strategy in defeating such encounters in FFXI.
Wait a minute, so getting to Kirin is a difficult task? Beating 4 jokes in sky and popping him is hard? He can be beaten in less than 5 minutes now. And if you think sleeping a mob and nuking it, then rinsing and repeating is strategy maybe you should develop boss encounters for SE. If a gimmick like that can work its a design flaw, if melees can't hit a boss or can't do any real damage thats a design flaw, same with magic dmg unless the boss has temporary magic or melee shields. If you can't straight up tank most of the bosses thats another design flaw. Why? Because you have over a dozen classes in the game, you have tanks, healers, melee and magic dps, if only a few are even useful in most fights then the majority is left out and bored.
And lets not forget that you can throw as many people at an encounter as you want. you can have 100 people wacking away at the boss if you want. For that reason alone an encounter can never be that hard, if they tune the fight for 20 people, you bring 40 and trivialize it.
I mentioned Kirin - as one example - in the context of how long it took people to figure out how to get to and defeat him. But you conveniently ignored that point. I also said that once people develop consistent and proven patterns, they can be taken down more quickly. You ignored this point as well. Kirin has been "easy" for a while now. In the beginning, though, it used to take up to a couple hours to take him down. As I said, in *any* game, once a major battle like that is broken down and figured out, it becomes a quick and easy fight. You ignored this as well. I know of people taking out raid bosses in WoW just as quickly even though they took a loong time to defeat before.
And again.. how about Dynamis Lord? All the Sea "gods"? Absolute Virtue? Any of a number of others? They *all* require strategy to defeat.. . whether you personally deem it a "gimmick" or a "design flaw" otherwise (perhaps you should be the one making suggestions to SE, since you seem to possess so much knowledge on the matter). That said, in any fight I've seen against any of the raid bosses in FFXI, be it in person or in a video or anything... there have not been only mages... only melee... or only anything. I always see a pretty good representation of different jobs present and none were standing around twiddling their thumbs.
Also, don't put all the onus on SE for how people have found to defeat a given boss... Alot of that falls back on the players. Once players find a way that works, they're loathe to try anything different. Even though there are certainly other options available that could work just as well, the first approach players find that works becomes "The Way" to play, intead of "A Way" to play. That's one element of the playerbase that has always actually bugged me.
But any way.. you're clearly firmly in WoW's court and are going to gold-coat and hold up anything in WoW as superior to FFXI, which you clearly have something against and will talk down regardless. It's a very obvious bias and, frankly, I'm surprised I've bothered debating this far with you. I usually avoid debating with people who have obvious and blatant biases, because they can't debate objectively. Note I haven't knocked on WoW once in my posts here? Personally, I find the game boring and get tired of playing after a short while... but that's me. I'm not knocking the game for it.
"If you just step away for a sec you will clearly see all the pot holes in the road, and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
Wait a minute, Ive played both for 2 years+ and you've pretty much only played FFXI, and not endgame for that matter, everything you say is from what you've heard and not experience it sounds like. And Im the one thats biased? Im playing ffxi again and hope I can experience more of the endgame if I can make it that far, its gonna be a long grind starting from scratch again.
I just try and clear up misconceptions about WoW when people who have only played the trial say its too easy or whatever, they're right about it being easy all the way till you hit the level cap and want to progress your character. After that its as hardcore as it gets, probably the worst bait and switch in MMO history. I didn't even make it 70 before quitting and Im glad I didn't, the raid mobs now require the entire raid to have health or mana pots, tanks to be flasked(extra hitpoints), dps and casters to use damage enhancing consumables, etc, and thats just to make the fight possible. Its so hard a lot of people are quitting cause its not fun, and Im pretty sure WoW hit its peak and will decline now because of it.
Believe me Im not a fanboy of any MMO, when it stops being fun I get out asap, when AoC, Gods and Heroes and especially WAR come out this year Ill definitely try em out and if they're more fun than FFXI guess what Im out again.
Wait a minute, Ive played both for 2 years+ and you've pretty much only played FFXI, and not endgame for that matter, everything you say is from what you've heard and not experience it sounds like. And Im the one thats biased? Im playing ffxi again and hope I can experience more of the endgame if I can make it that far, its gonna be a long grind starting from scratch again. I just try and clear up misconceptions about WoW when people who have only played the trial say its too easy or whatever, they're right about it being easy all the way till you hit the level cap and want to progress your character. After that its as hardcore as it gets, probably the worst bait and switch in MMO history. I didn't even make it 70 before quitting and Im glad I didn't, the raid mobs now require the entire raid to have health or mana pots, tanks to be flasked(extra hitpoints), dps and casters to use damage enhancing consumables, etc, and thats just to make the fight possible. Its so hard a lot of people are quitting cause its not fun, and Im pretty sure WoW hit its peak and will decline now because of it. Believe me Im not a fanboy of any MMO, when it stops being fun I get out asap, when AoC, Gods and Heroes and especially WAR come out this year Ill definitely try em out and if they're more fun than FFXI guess what Im out again.
Okay...
First... I am not going to even acknowledge your "you didn't even play 'til end-game" as a real argument - because it's one of those obvious attempts to dismiss others' opinions that is *way* over-(ab)used in forums.
You don't have to personally see a movie to know how it ends, especially if you know many others who have and tell you about it themselves. Similarly, in games, while I haven't personally experienced much of the end-game content, I'm well-read enough, have seen enough and have spoken to plenty of people who have seen and done it all, and still do on a regular basis. The only difference is, I haven't been there for much of it myself. What I convey is taken from others who have experienced it. So, in trying to dismiss my comments - you're dismissing theirs... which is, of course, ridiculous.
That's not to mention the fact that *normal* fights in FFXI can be darn heart-pounding at times, especially when a mob is tougher than normal, something wanders too close and links, etc. etc. This is, of course, assuming the party is actually *playing* and not just hacking away while a Power-Leveler stands there holding all the aggro. I've yet to play a MMO (and I've played about 25 in total, to varying degrees) where the battle system is so interesting and tactic-oriented, where every single player has a specific role to play in succeeding, whether in a single party or an alliance. In my experiences in WoW, no matter the size of the battle, I never felt like my being there or not made any difference. I was one of a number of people beating on something 'til it was dead. Of course, that's been my own experience and mileage may vary.
Anyway... Just out of curiosity, to check myself and make sure I wasn't full of it, last night while in FFXI, I asked the end-gamers in my two LSs, as well as some other friends who all do end-game or other raid-type content, if they agree with your characterization of FFXI; about how the battles are "gimmicky", are nothing but "Tank and Spank", don't require real strategy and are flawed by design. I didn't even bring up your views of WoW because comparisons between MMOs would immediately color the replies. Well, those who responded each had a good chuckle about it. Not a one of them shared your view. A few outright said "that's BS" in one way or another. I do know that many of them had left to play WoW for a while, got a couple toons to end-game... got bored and came back to FFXI. It was largely *because* they found the battles more challenging and the game more interesting overall in FFXI.
So.. while your views are your own and I'm not about to tell you you can't have them, I am bothered by it when people start putting out absolutes about a game being "flawed" and such.. all while talking up a competing game.
As for playing again and leaving if something you feel more fun comes along.. Hey.. more power to ya. It's your time and your money. Spend each however you see fit. No argument from me there.
"If you just step away for a sec you will clearly see all the pot holes in the road, and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
Yea... As a member of an End-game LS for nearly 2 years now.. I must say, it takes strategy to be able to take End-game mobs down. Yes, the time it takes as you learn how to effectivally play grows progressivally shorter to take down these mobs. Endgame in FFXI is honestly the most complicated thing that i have ever seen in a game. I've also played wow for nearly 3 years. i have 3 lvl 70 chars.. Endgame on that is rought i'll agree.. But in all honesty in my *opinion* FFXI's endgame is alot better. Like i've said in many other posts the adrenilin(sp? -.-;) that flows through my veins when I know that we claimed a ground king is just amazing... The feel of the DL(Dynamis Lord) Falling to the ground, The Frustration of losing a claim.. Its all intertwined into this game. That's why i love it so much.
Yea... As a member of an End-game LS for nearly 2 years now.. I must say, it takes strategy to be able to take End-game mobs down. Yes, the time it takes as you learn how to effectivally play grows progressivally shorter to take down these mobs. Endgame in FFXI is honestly the most complicated thing that i have ever seen in a game. I've also played wow for nearly 3 years. i have 3 lvl 70 chars.. Endgame on that is rought i'll agree.. But in all honesty in my *opinion* FFXI's endgame is alot better. Like i've said in many other posts the adrenilin(sp? -.-;) that flows through my veins when I know that we claimed a ground king is just amazing... The feel of the DL(Dynamis Lord) Falling to the ground, The Frustration of losing a claim.. Its all intertwined into this game. That's why i love it so much.
well 1st off next time look up how long WoWs been out before saying you've played for 3 years. Second, the expansion has been out for 2 months, it was taking the hardcore people 1 week of pretty much playing 12+ hours a day to go from 60-70, I hit 66 in about a month. So Im pretty sure you're just making that up, if you're not then you need to get out once in awhile.
And Im not a WoW fanboy as Ive said earlier, but I do give credit where its due, I like both games and will probably play both.
Yea... As a member of an End-game LS for nearly 2 years now.. I must say, it takes strategy to be able to take End-game mobs down. Yes, the time it takes as you learn how to effectivally play grows progressivally shorter to take down these mobs. Endgame in FFXI is honestly the most complicated thing that i have ever seen in a game. I've also played wow for nearly 3 years. i have 3 lvl 70 chars.. Endgame on that is rought i'll agree.. But in all honesty in my *opinion* FFXI's endgame is alot better. Like i've said in many other posts the adrenilin(sp? -.-;) that flows through my veins when I know that we claimed a ground king is just amazing... The feel of the DL(Dynamis Lord) Falling to the ground, The Frustration of losing a claim.. Its all intertwined into this game. That's why i love it so much.
well 1st off next time look up how long WoWs been out before saying you've played for 3 years. Second, the expansion has been out for 2 months, it was taking the hardcore people 1 week of pretty much playing 12+ hours a day to go from 60-70, I hit 66 in about a month. So Im pretty sure you're just making that up, if you're not then you need to get out once in awhile.
And Im not a WoW fanboy as Ive said earlier, but I do give credit where its due, I like both games and will probably play both.
Oh.. nit-pick, nit-pick. First, he said "nearly 3 years"... not "exactly 3 years". Quite a difference... and not a specific amount of time. Tell me, do you remember exactly how long ago you started playing every game you do? Do you always stop and check the exact date to get the exact amount of time before you post.. or do you, like most people, give a rough estimate of about how long you've been playing? WoW has been out over 2 years, even if only by 4 months or so.. so "nearly 3 years" is not exactly an exaggeration.
Second, I heard of people getting to 70, literally, within days after BC came out. To be fair, they'd figured out how to do it while they were beta-testing and so it was just a matter of grinding it out in retail. Plus, some people simply know how to maximize their grinding sessions to get most bang, or xp, for the buck. There are companies who sell Power-Leveling services who cash in on that kind of knowledge. And, of course, some simply have more free time to burn than others.
"If you just step away for a sec you will clearly see all the pot holes in the road, and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
Absolutely not, there was 1 french guy who hit 70 a day or 2 after realease and he had his whole guild powerlevelling him for like 24 hours straight. He wasn't exaggerating, he was BSing.
And I really don't know what you're arguing about anymore, I play FFXI now not WoW, I just feel like sometimes you have to defend it because there are so many people who think they know it all after they hit level 7 in their free trial. How do you like it when people say FF sucks cause they got to 10 and couldn't solo or some stupid crap like that.
And I really don't know what you're arguing about anymore, I play FFXI now not WoW, I just feel like sometimes you have to defend it because there are so many people who think they know it all after they hit level 7 in their free trial. How do you like it when people say FF sucks cause they got to 10 and couldn't solo or some stupid crap like that.
Yeah but you weren't defending WoW. You were talking it up while knocking and portraying a characterization of FFXI that is widely, even wildly, uncommon among those who play it - all the way up to end game.
You could have spoken up for WoW and talked of how interesting and diverse its raid battles are without going that route with FFXI, though it would have been wierd to do in a FFXI forum. Overall, though, not everything has to be a comparison.
As for people who don't like FFXI - or any game - after level 10, 1, or 50 or even getting 5 jobs to 75... They can say it sucks all they want. I don't care. It's not my time, it's not my money and nothing is for everyone. I've heard people go off about the game *plenty*, in real life and in forums. People ranting and making baseless comments don't phase me.
However, when I see people making statements and presenting them as absolutes, I will speak up about it.
If you said "To me, the raid battles in WoW are more interesting and challenging than they are in FFXI"... perfect. No argument. That's an opinion and a well-presented one. But you didn't go that route. You talked one up, saying how WoW requires real strategy, etc. etc.. while FFXI is flawed, no-strategy "tank and spank". That's what I took exception with.
"If you just step away for a sec you will clearly see all the pot holes in the road, and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
And I really don't know what you're arguing about anymore, I play FFXI now not WoW, I just feel like sometimes you have to defend it because there are so many people who think they know it all after they hit level 7 in their free trial. How do you like it when people say FF sucks cause they got to 10 and couldn't solo or some stupid crap like that.
Yeah but you weren't defending WoW. You were talking it up while knocking and portraying a characterization of FFXI that is widely, even wildly, uncommon among those who play it - all the way up to end game.
You could have spoken up for WoW and talked of how interesting and diverse its raid battles are without going that route with FFXI, though it would have been wierd to do in a FFXI forum. Overall, though, not everything has to be a comparison.
As for people who don't like FFXI - or any game - after level 10, 1, or 50 or even getting 5 jobs to 75... They can say it sucks all they want. I don't care. It's not my time, it's not my money and nothing is for everyone. I've heard people go off about the game *plenty*, in real life and in forums. People ranting and making baseless comments don't phase me.
However, when I see people making statements and presenting them as absolutes, I will speak up about it.
If you said "To me, the raid battles in WoW are more interesting and challenging than they are in FFXI"... perfect. No argument. That's an opinion and a well-presented one. But you didn't go that route. You talked one up, saying how WoW requires real strategy, etc. etc.. while FFXI is flawed, no-strategy "tank and spank". That's what I took exception with.
You know maybe I gave FFXI too much credit, saying that the fights are tank and spank I think would be giving it too much credit, half the time its kite and spank which in my opinion is even worse.
Im sorry but after giving this game another chance its hard to say many nice things about it and its pretty obvious why its lost over half its user base over the past few years, Im gonna make a new post to at least warn new players what they're in for, feel free to defend it.
Comments
2. It is probably the most "grindy" game ever conceived and played by mankind.
-Currently looking forward to FFXIV
-Currently playing EvE and Global Agenda
2. It is probably the most "grindy" game ever conceived and played by mankind.
Correct. But dont let the fact that FFXI is mostly grinding get in the way of experienceing the only mmo (with the posible exception of MXO) with a over reaching story that involves the first 2 expansion pacts. I did all the story missions for the first 2 expansions and I would have to say that it is one of the best FF stories I have ever experienced.
The battle system is the most complex and well thought out of any game out there.Yes it is a long grind wich of course gets harder as you level.The biggest problem this game has is and always is making gil.The world/servers have alot of gil on them from many dupes done by RMT along the way and cheats alike,however now alot of it has filtered out and the economy is very slow.There were a couple splurges along the way like when 360 players joined in masses and when all the 75's levelled blu mages,but since then the economy doesn't have enough new blood to keep the AH going.
So as a new player your grind will be hard as finding enough players to party with and funding your venture along the way will both be very hard.If someone power levels you and/or hands you over a pile of gil to play the game,that is not really playing the game as it's designed.I still see some WHM especially power levelling through this game,but yep they seem to have all the time in the world and party/play 8-10 hrs a day.If you can only afford say 2 hours a day?then it wil be a daunting task to enjoy all the content.
Never forget 3 mile Island and never trust a government official or company spokesman.
A friend is not him who provides support during your failures.A friend is the one that cheers you during your successes.
About the battle system:
Up to around lvl 12 or so, you go solo. There really isn't any big difference here from other games, except that when the solo part ends, you will usually not be able to lvl solo anymore. You will need help. Beastmaster might be the only exception here, but that job isn't available from the start. You can start off with any of 6 jobs, and the rest (12 more, but you need the expansions) will have to be unlocked.
When you start grouping ("party" is the common word in FFXI), it changes quite a bit. As in other games, there has to be a tank, a healer, and DDs (damage dealers). At higher lvls it gets a little more complicated (ie. you will need a refresher in the party), but still it's very easy to learn the basics.
When fighting in a party, the party is standing still in a "camp" while 1 player pulls the mobs over there. Fights takes a couple of minutes each. This is actually great, because it usually involves a deeper/better strategy than just hack'n'slash. Someone mentioned skillchains, that's one of the factors here.
Fighting will be very repeatitive, but don't let this scare you off. What I'm telling you may sound boring, but it's really VERY fun to party in FFXI.
A bit off-topic, but FFXI has two great feature I just have to mention, which I haven't seen in any other games. You may use ONE character and lvl ANY/ALL jobs with the SAME character. There is a subjob system too, after you reach lvl 18 with your first job. From then, you can combine jobs, no matter which job you play you can have ANY of the other jobs as sub, though not all combinations are recommended. The subjob cannot be more than half of the lvl your main is. I.e. your character can be WHM20/BLM10. This means WHM is your main job and you are "subbing" BLM. This system is soooo great, and I'm surprised that I haven't found anything like it in other games.
Only one warning, though: FFXI is not a game for those who wants full action all the time. No matter how hard you try, this isn't a game where you rush to top level in a week or to. But I really encourage you to try it out. One of the best games out there, imho.
PS: don't be scared off by what Wizardry said in his post. It somewhat sounds like he's saying that getting rid of RMTs (Real Money Traders) slows down the economy. RMTs are not a big problem in this game, and the economy is just fine, as far as I've experienced. And, getting a party can be hard for certain jobs, but there's a lot of veterans lvling new jobs, so getting a party isn't any worse/better than it was when I started to play this game.
As has been mentioned, yes, its a grinding game. But you know what, its actually one of my favorite parts of the game. I even have fun doing it on whm (arguably the most boring of all the jobs) My main job is thf, and I just have a blast grinding all day long.
Also from what I hear, the Merit system is unique too. When you hit 75, you can switch from experience points to limit points. limit points = experience points in terms of how you earn them. You gain 10,000 limit points to earn 1 merit point. You can then spend these merit points to enhance your character. Note, goes to the character, not just the job. So, I can gain a merit on 75THF, use that merit to increase my maximum MP by 10. Now all my jobs have increased their max mp by 10, even my lvl10 RDM. I can use my 75whm to increase enfeebling magic skill by 2 points...and my lvl10 rdm has 2 more enfeebling magic skill.
When I hit 75, and learned about merits, I kinda felt like I just started playing, lol.
First, what's weird? Even as a noob I had NO PROBLEMS understanding it.
And you're totally wrong about exp - if you do not like this game, please do not post here if your intentions are just to lie! This is how it works, when you kill something solo:
Check a mob. If it checks out as "Even Match", short: EM, then these are the facts:
1. The mob is at the same level as you are.
2. You will get 100 exp, no matter what your level is. (Of course, the rules are a little different in a party. You can't expect that 6 persons gets 100 exp for an EM mob.)
3. Exception: if the mob also checks as High Defense and/or Evasion, you get more exp. Less if it's low, of course. Also, you may get a little more if you did an exp chain, which is very rare solo.
4. If the mob checks different, you get less for weaker ones (i.e. Easy Prey), and more for stronger (i.e. Very Tough). Of course!
You do NOT need 1000 exp to level first time. Like all (or at least most) games you start at lvl 1. Here's what you need to get to the mentioned lvl when you are at the level below it:
Level 2: 500 exp Level 5: 1,250 exp Level 10: 2,400 exp
If you are going to state "facts" here, you really should know what you are talking about before you do!
FFXI's battle system is unique among any MMORPG that I've tried or am aware of and I agree with others that, in my view, it's the best out there. As others have mentioned, it is not a hack-n-slash battle system and fights are *not* fast paced. If they're going quick then chances are you're fighting stuff way too low for your level and are getting little to no experience points for them. Overall, if you try going into battles with the gung-ho Rambo-like approach used in other MMOs... you will die. Repeatedly.
Basically, the battle system is delay-based. Each player has a default "delay" between their attacks which are further adjusted depending on what weapons you're using, if you're hasted (via spell, enhanced gear, etc). Per usual, the lower the delay between attacks, the lower the overall damage will be per hit. Conversely, the longer the delay, the harder you'll hit. For example.. If you're a dagger wielder, your attacks will be much quicker, but you'll do less damage per hit. If you're using a greatsword, you won't hit as often as the dagger user, but your damge output will be greater per hit. In the end, it balances out.
This makes it seem like the battle system is very slow and, at times, boring. However, this is only the case in the lower levels. And for good reason. If SE tried throwing all the things that come into play later on at new players, they'd be overwhelmed. You find that the delay-based system allows for the planning and execution of special attacks - such as the mentioned Skill Chains and Magic Bursts as well as the opportunity to communicate with your party members in the midst of battle. Trust me, as you get farther into the game, the battles are anything but slow or boring.
Every job in FFXI has a use in a party. There is no slack, and a serious goof-up by a single party member could spell death for the rest of the party if it's not recovered. It's not a forgiving game in that sense - but that's not a bad thing. That makes it more of a challenge and keeps players more on their toes. Again.. it's not hack-n-slash.
There are so many more facets to the game that really I could go into, but this post would go on for quite a while. I just don't feel like typing that much :-). Aggro management, xp chains, gear/food combinations, gear macroing during battles to maximize the effects of a given attack, etc. etc.... It goes on and on. The battle system is incredibly complex - but extremely entertaining and rewarding - especially when your party works together using the game mechanics effectively to survive a particularly nasty encounter.
2. Is FFXI a grinding game?
Yes and no. Will you grind at times? Yes. On leveling, on crafting, etc. The normal stuff. However.. is that all there is to do? Hell. No. There is *much* to do in FFXI - many many things, including a very deep and layered storyline.. actually.. several storylines as of the most recent expansion (Treasures of Aht Urghan), side quests, activities, numerous "raid-like" areas to go through with an alliance, or with a party... on and on. I think it's safe to say that for someone starting out fresh right now... You're looking at probably 2 years of content to get through - assuming you actually go through all of it.For those who do nothing but grind levels all day... yes.. it's a very grind-intensive game. For those who treat grinding as *one* of many things to do, like myself, no.. I wouldn't say it's a grinding game. That honor would go to Lineage II and its ilk.
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
One other big difference is that you realize early that FFXI is a grind at about lvl 15 or so, where as in WoW you have to hit the level cap before you realize their grind. 1-60(70 now) is pretty magical, you can level at your own pace, group or solo, and quest or grind, its kinda nice having a choice and not being forced into anything. However, at the level cap you'll be grinding instances, farming for gold or mats to craft armor and pvping or raiding if you want the best gear. I didn't make it to 70 before I didn't want to grind anymore but its even worse now from what you can read on the forums.
As far as difficulty goes, Id say end game in WoW is more difficult, pretty much everything in FFXI is tank and spank or a gimmick fight( mages sleeping and nuking, then sleeping again, or kiting, etc), raid mobs in WoW are immune to most forms of CC(crowd control) so they require a real strategy. Tanks can get 1 shotted if they're crit, many bosses and mobs in general have knockbacks which lowers your aggro requiring multiple tanks, some bosses can hit you with debuffs that reduce incoming healing by 50% or more also requiring multiple tanks. There are many aoes which require melee to get in and out at certain times or wear the resist type gear to mitigate some of the dmg.
Having said that FFXI is still a great game, in WoW it feels like your playing a 1player game at times since you can pretty much solo your way to the level cap, its kinda nice having parties for everything in FF, what really helps is having something else to do while you wait for parties, whether it be a tradeskill, quest or for me xbox360.
Ohhh... I don't know if I agree with your depiction of the challenge of end-game - or even pre end-game content in FFXI as being "Tank and Spank". Do people take things down progressively faster as time goes on and clear and repeatable strategies are discovered? Absolutely... that's the same in FFXI, or WoW, or any other MMORPG with such content.
No strategy in defeating raid bosses in FFXI? Do you realize how long it took people to finally figure out how to take down the Dynamis Lord? How about even *getting* to Kirin.. much less defeating him? How about the latest one.. Absolute Virtue in "Sea" - it took a long time to figure out that bad boy even existed, then even longer to finally defeat him and certainly requires strategy to accomplish. "Tank and spank"? Ask those who've gone up against any of the raid-level bosses before a clear pattern was discovered and see if they agree with your characterization. I don't think they will.
As for "gimmick fights"? Again... a really unfounded and unfair depiction. If players find that mages can sleep a mob as an effective way of defeating it.. that's called a "strategy". The same can be said for kiting. And by the by, in at least one case I remember, mages being able to mana-burn on encounters like that was adjusted by SE on certain fights because it wasn't supposed to be that easy.
As for tanks being one-shotted on a crit... Umm.. King Behemoth could drop almost an entire raid group with a single cast of meteor. Absolute Virtue can chain-cast/auto-cast such spells that can put an end to a raid very quickly. That's only two examples of many.
As for attacks that lose aggro on a tank... You make it sound like tanking is a cheap approach to fighting.. or not "real strategy", to use your words. Tanking and aggro control are both very real strategies in taking on an encounter. And the idea of losing aggro from a mob is not unique to WoW. Aggro is decreased any time a mob does damage to their current target - which is what makes proper tanking very challenging. You make it sound as though it's simple as pie for a tank to keep aggro at all times in FFXI... It is not. Aggro control is not only the domain of tanks.. it's something the entire party has to be wary of.. Offensive casters can't chain-nuke, healers have to time their heals carefully, DDs have to control their spike damage attacks and the tank(s) (because some encounters do require juggling of aggro between tanks to keep them alive) have to know how to use all tools at their disposal in order to keep that mob glued to them. Thieves are often used in multi-tank parties to control the aggro and place it where they want it at any given point in the fight using Sneak Attack/Trick Attack... which requires coordination between party members and is most certainly a strategy. Aggro control/tanking is extremely important in FFXI.
Battles in FFXI against massive raid type bosses are *not* as simple and straight-forward as you depict them. Heck, they're often not even that simple on smaller scale battles. Not by a long shot.
Certainly you've a right to your opinion, but you're really over-simplifying the difficulty and strategy in defeating such encounters in FFXI.
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
Ohhh... I don't know if I agree with your depiction of the challenge of end-game - or even pre end-game content in FFXI as being "Tank and Spank". Do people take things down progressively faster as time goes on and clear and repeatable strategies are discovered? Absolutely... that's the same in FFXI, or WoW, or any other MMORPG with such content.
No strategy in defeating raid bosses in FFXI? Do you realize how long it took people to finally figure out how to take down the Dynamis Lord? How about even *getting* to Kirin.. much less defeating him? How about the latest one.. Absolute Virtue in "Sea" - it took a long time to figure out that bad boy even existed, then even longer to finally defeat him and certainly requires strategy to accomplish. "Tank and spank"? Ask those who've gone up against any of the raid-level bosses before a clear pattern was discovered and see if they agree with your characterization. I don't think they will.
As for "gimmick fights"? Again... a really unfounded and unfair depiction. If players find that mages can sleep a mob as an effective way of defeating it.. that's called a "strategy". The same can be said for kiting. And by the by, in at least one case I remember, mages being able to mana-burn on encounters like that was adjusted by SE on certain fights because it wasn't supposed to be that easy.
As for tanks being one-shotted on a crit... Umm.. King Behemoth could drop almost an entire raid group with a single cast of meteor. Absolute Virtue can chain-cast/auto-cast such spells that can put an end to a raid very quickly. That's only two examples of many.
As for attacks that lose aggro on a tank... You make it sound like tanking is a cheap approach to fighting.. or not "real strategy", to use your words. Tanking and aggro control are both very real strategies in taking on an encounter. And the idea of losing aggro from a mob is not unique to WoW. Aggro is decreased any time a mob does damage to their current target - which is what makes proper tanking very challenging. You make it sound as though it's simple as pie for a tank to keep aggro at all times in FFXI... It is not. Aggro control is not only the domain of tanks.. it's something the entire party has to be wary of.. Offensive casters can't chain-nuke, healers have to time their heals carefully, DDs have to control their spike damage attacks and the tank(s) (because some encounters do require juggling of aggro between tanks to keep them alive) have to know how to use all tools at their disposal in order to keep that mob glued to them. Thieves are often used in multi-tank parties to control the aggro and place it where they want it at any given point in the fight using Sneak Attack/Trick Attack... which requires coordination between party members and is most certainly a strategy. Aggro control/tanking is extremely important in FFXI.
Battles in FFXI against massive raid type bosses are *not* as simple and straight-forward as you depict them. Heck, they're often not even that simple on smaller scale battles. Not by a long shot.
Certainly you've a right to your opinion, but you're really over-simplifying the difficulty and strategy in defeating such encounters in FFXI.
Wait a minute, so getting to Kirin is a difficult task? Beating 4 jokes in sky and popping him is hard? He can be beaten in less than 5 minutes now. And if you think sleeping a mob and nuking it, then rinsing and repeating is strategy maybe you should develop boss encounters for SE. If a gimmick like that can work its a design flaw, if melees can't hit a boss or can't do any real damage thats a design flaw, same with magic dmg unless the boss has temporary magic or melee shields. If you can't straight up tank most of the bosses thats another design flaw. Why? Because you have over a dozen classes in the game, you have tanks, healers, melee and magic dps, if only a few are even useful in most fights then the majority is left out and bored.
And lets not forget that you can throw as many people at an encounter as you want. you can have 100 people wacking away at the boss if you want. For that reason alone an encounter can never be that hard, if they tune the fight for 20 people, you bring 40 and trivialize it.
Ohhh... I don't know if I agree with your depiction of the challenge of end-game - or even pre end-game content in FFXI as being "Tank and Spank". Do people take things down progressively faster as time goes on and clear and repeatable strategies are discovered? Absolutely... that's the same in FFXI, or WoW, or any other MMORPG with such content.
No strategy in defeating raid bosses in FFXI? Do you realize how long it took people to finally figure out how to take down the Dynamis Lord? How about even *getting* to Kirin.. much less defeating him? How about the latest one.. Absolute Virtue in "Sea" - it took a long time to figure out that bad boy even existed, then even longer to finally defeat him and certainly requires strategy to accomplish. "Tank and spank"? Ask those who've gone up against any of the raid-level bosses before a clear pattern was discovered and see if they agree with your characterization. I don't think they will.
As for "gimmick fights"? Again... a really unfounded and unfair depiction. If players find that mages can sleep a mob as an effective way of defeating it.. that's called a "strategy". The same can be said for kiting. And by the by, in at least one case I remember, mages being able to mana-burn on encounters like that was adjusted by SE on certain fights because it wasn't supposed to be that easy.
As for tanks being one-shotted on a crit... Umm.. King Behemoth could drop almost an entire raid group with a single cast of meteor. Absolute Virtue can chain-cast/auto-cast such spells that can put an end to a raid very quickly. That's only two examples of many.
As for attacks that lose aggro on a tank... You make it sound like tanking is a cheap approach to fighting.. or not "real strategy", to use your words. Tanking and aggro control are both very real strategies in taking on an encounter. And the idea of losing aggro from a mob is not unique to WoW. Aggro is decreased any time a mob does damage to their current target - which is what makes proper tanking very challenging. You make it sound as though it's simple as pie for a tank to keep aggro at all times in FFXI... It is not. Aggro control is not only the domain of tanks.. it's something the entire party has to be wary of.. Offensive casters can't chain-nuke, healers have to time their heals carefully, DDs have to control their spike damage attacks and the tank(s) (because some encounters do require juggling of aggro between tanks to keep them alive) have to know how to use all tools at their disposal in order to keep that mob glued to them. Thieves are often used in multi-tank parties to control the aggro and place it where they want it at any given point in the fight using Sneak Attack/Trick Attack... which requires coordination between party members and is most certainly a strategy. Aggro control/tanking is extremely important in FFXI.
Battles in FFXI against massive raid type bosses are *not* as simple and straight-forward as you depict them. Heck, they're often not even that simple on smaller scale battles. Not by a long shot.
Certainly you've a right to your opinion, but you're really over-simplifying the difficulty and strategy in defeating such encounters in FFXI.
Wait a minute, so getting to Kirin is a difficult task? Beating 4 jokes in sky and popping him is hard? He can be beaten in less than 5 minutes now. And if you think sleeping a mob and nuking it, then rinsing and repeating is strategy maybe you should develop boss encounters for SE. If a gimmick like that can work its a design flaw, if melees can't hit a boss or can't do any real damage thats a design flaw, same with magic dmg unless the boss has temporary magic or melee shields. If you can't straight up tank most of the bosses thats another design flaw. Why? Because you have over a dozen classes in the game, you have tanks, healers, melee and magic dps, if only a few are even useful in most fights then the majority is left out and bored.
And lets not forget that you can throw as many people at an encounter as you want. you can have 100 people wacking away at the boss if you want. For that reason alone an encounter can never be that hard, if they tune the fight for 20 people, you bring 40 and trivialize it.
I mentioned Kirin - as one example - in the context of how long it took people to figure out how to get to and defeat him. But you conveniently ignored that point. I also said that once people develop consistent and proven patterns, they can be taken down more quickly. You ignored this point as well. Kirin has been "easy" for a while now. In the beginning, though, it used to take up to a couple hours to take him down. As I said, in *any* game, once a major battle like that is broken down and figured out, it becomes a quick and easy fight. You ignored this as well. I know of people taking out raid bosses in WoW just as quickly even though they took a loong time to defeat before.
And again.. how about Dynamis Lord? All the Sea "gods"? Absolute Virtue? Any of a number of others? They *all* require strategy to defeat.. . whether you personally deem it a "gimmick" or a "design flaw" otherwise (perhaps you should be the one making suggestions to SE, since you seem to possess so much knowledge on the matter). That said, in any fight I've seen against any of the raid bosses in FFXI, be it in person or in a video or anything... there have not been only mages... only melee... or only anything. I always see a pretty good representation of different jobs present and none were standing around twiddling their thumbs.
Also, don't put all the onus on SE for how people have found to defeat a given boss... Alot of that falls back on the players. Once players find a way that works, they're loathe to try anything different. Even though there are certainly other options available that could work just as well, the first approach players find that works becomes "The Way" to play, intead of "A Way" to play. That's one element of the playerbase that has always actually bugged me.
But any way.. you're clearly firmly in WoW's court and are going to gold-coat and hold up anything in WoW as superior to FFXI, which you clearly have something against and will talk down regardless. It's a very obvious bias and, frankly, I'm surprised I've bothered debating this far with you. I usually avoid debating with people who have obvious and blatant biases, because they can't debate objectively. Note I haven't knocked on WoW once in my posts here? Personally, I find the game boring and get tired of playing after a short while... but that's me. I'm not knocking the game for it.
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
Wait a minute, Ive played both for 2 years+ and you've pretty much only played FFXI, and not endgame for that matter, everything you say is from what you've heard and not experience it sounds like. And Im the one thats biased? Im playing ffxi again and hope I can experience more of the endgame if I can make it that far, its gonna be a long grind starting from scratch again.
I just try and clear up misconceptions about WoW when people who have only played the trial say its too easy or whatever, they're right about it being easy all the way till you hit the level cap and want to progress your character. After that its as hardcore as it gets, probably the worst bait and switch in MMO history. I didn't even make it 70 before quitting and Im glad I didn't, the raid mobs now require the entire raid to have health or mana pots, tanks to be flasked(extra hitpoints), dps and casters to use damage enhancing consumables, etc, and thats just to make the fight possible. Its so hard a lot of people are quitting cause its not fun, and Im pretty sure WoW hit its peak and will decline now because of it.
Believe me Im not a fanboy of any MMO, when it stops being fun I get out asap, when AoC, Gods and Heroes and especially WAR come out this year Ill definitely try em out and if they're more fun than FFXI guess what Im out again.
First... I am not going to even acknowledge your "you didn't even play 'til end-game" as a real argument - because it's one of those obvious attempts to dismiss others' opinions that is *way* over-(ab)used in forums.
You don't have to personally see a movie to know how it ends, especially if you know many others who have and tell you about it themselves. Similarly, in games, while I haven't personally experienced much of the end-game content, I'm well-read enough, have seen enough and have spoken to plenty of people who have seen and done it all, and still do on a regular basis. The only difference is, I haven't been there for much of it myself. What I convey is taken from others who have experienced it. So, in trying to dismiss my comments - you're dismissing theirs... which is, of course, ridiculous.
That's not to mention the fact that *normal* fights in FFXI can be darn heart-pounding at times, especially when a mob is tougher than normal, something wanders too close and links, etc. etc. This is, of course, assuming the party is actually *playing* and not just hacking away while a Power-Leveler stands there holding all the aggro. I've yet to play a MMO (and I've played about 25 in total, to varying degrees) where the battle system is so interesting and tactic-oriented, where every single player has a specific role to play in succeeding, whether in a single party or an alliance. In my experiences in WoW, no matter the size of the battle, I never felt like my being there or not made any difference. I was one of a number of people beating on something 'til it was dead. Of course, that's been my own experience and mileage may vary.
Anyway... Just out of curiosity, to check myself and make sure I wasn't full of it, last night while in FFXI, I asked the end-gamers in my two LSs, as well as some other friends who all do end-game or other raid-type content, if they agree with your characterization of FFXI; about how the battles are "gimmicky", are nothing but "Tank and Spank", don't require real strategy and are flawed by design. I didn't even bring up your views of WoW because comparisons between MMOs would immediately color the replies. Well, those who responded each had a good chuckle about it. Not a one of them shared your view. A few outright said "that's BS" in one way or another. I do know that many of them had left to play WoW for a while, got a couple toons to end-game... got bored and came back to FFXI. It was largely *because* they found the battles more challenging and the game more interesting overall in FFXI.
So.. while your views are your own and I'm not about to tell you you can't have them, I am bothered by it when people start putting out absolutes about a game being "flawed" and such.. all while talking up a competing game.
As for playing again and leaving if something you feel more fun comes along.. Hey.. more power to ya. It's your time and your money. Spend each however you see fit. No argument from me there.
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
Yea... As a member of an End-game LS for nearly 2 years now.. I must say, it takes strategy to be able to take End-game mobs down. Yes, the time it takes as you learn how to effectivally play grows progressivally shorter to take down these mobs. Endgame in FFXI is honestly the most complicated thing that i have ever seen in a game. I've also played wow for nearly 3 years. i have 3 lvl 70 chars.. Endgame on that is rought i'll agree.. But in all honesty in my *opinion* FFXI's endgame is alot better. Like i've said in many other posts the adrenilin(sp? -.-;) that flows through my veins when I know that we claimed a ground king is just amazing... The feel of the DL(Dynamis Lord) Falling to the ground, The Frustration of losing a claim.. Its all intertwined into this game. That's why i love it so much.
well 1st off next time look up how long WoWs been out before saying you've played for 3 years. Second, the expansion has been out for 2 months, it was taking the hardcore people 1 week of pretty much playing 12+ hours a day to go from 60-70, I hit 66 in about a month. So Im pretty sure you're just making that up, if you're not then you need to get out once in awhile.
And Im not a WoW fanboy as Ive said earlier, but I do give credit where its due, I like both games and will probably play both.
well 1st off next time look up how long WoWs been out before saying you've played for 3 years. Second, the expansion has been out for 2 months, it was taking the hardcore people 1 week of pretty much playing 12+ hours a day to go from 60-70, I hit 66 in about a month. So Im pretty sure you're just making that up, if you're not then you need to get out once in awhile.
And Im not a WoW fanboy as Ive said earlier, but I do give credit where its due, I like both games and will probably play both.
Oh.. nit-pick, nit-pick. First, he said "nearly 3 years"... not "exactly 3 years". Quite a difference... and not a specific amount of time. Tell me, do you remember exactly how long ago you started playing every game you do? Do you always stop and check the exact date to get the exact amount of time before you post.. or do you, like most people, give a rough estimate of about how long you've been playing? WoW has been out over 2 years, even if only by 4 months or so.. so "nearly 3 years" is not exactly an exaggeration.
Second, I heard of people getting to 70, literally, within days after BC came out. To be fair, they'd figured out how to do it while they were beta-testing and so it was just a matter of grinding it out in retail. Plus, some people simply know how to maximize their grinding sessions to get most bang, or xp, for the buck. There are companies who sell Power-Leveling services who cash in on that kind of knowledge. And, of course, some simply have more free time to burn than others.
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
Absolutely not, there was 1 french guy who hit 70 a day or 2 after realease and he had his whole guild powerlevelling him for like 24 hours straight. He wasn't exaggerating, he was BSing.
And I really don't know what you're arguing about anymore, I play FFXI now not WoW, I just feel like sometimes you have to defend it because there are so many people who think they know it all after they hit level 7 in their free trial. How do you like it when people say FF sucks cause they got to 10 and couldn't solo or some stupid crap like that.
You could have spoken up for WoW and talked of how interesting and diverse its raid battles are without going that route with FFXI, though it would have been wierd to do in a FFXI forum. Overall, though, not everything has to be a comparison.
As for people who don't like FFXI - or any game - after level 10, 1, or 50 or even getting 5 jobs to 75... They can say it sucks all they want. I don't care. It's not my time, it's not my money and nothing is for everyone. I've heard people go off about the game *plenty*, in real life and in forums. People ranting and making baseless comments don't phase me.
However, when I see people making statements and presenting them as absolutes, I will speak up about it.
If you said "To me, the raid battles in WoW are more interesting and challenging than they are in FFXI"... perfect. No argument. That's an opinion and a well-presented one. But you didn't go that route. You talked one up, saying how WoW requires real strategy, etc. etc.. while FFXI is flawed, no-strategy "tank and spank". That's what I took exception with.
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
You could have spoken up for WoW and talked of how interesting and diverse its raid battles are without going that route with FFXI, though it would have been wierd to do in a FFXI forum. Overall, though, not everything has to be a comparison.
As for people who don't like FFXI - or any game - after level 10, 1, or 50 or even getting 5 jobs to 75... They can say it sucks all they want. I don't care. It's not my time, it's not my money and nothing is for everyone. I've heard people go off about the game *plenty*, in real life and in forums. People ranting and making baseless comments don't phase me.
However, when I see people making statements and presenting them as absolutes, I will speak up about it.
If you said "To me, the raid battles in WoW are more interesting and challenging than they are in FFXI"... perfect. No argument. That's an opinion and a well-presented one. But you didn't go that route. You talked one up, saying how WoW requires real strategy, etc. etc.. while FFXI is flawed, no-strategy "tank and spank". That's what I took exception with.
You know maybe I gave FFXI too much credit, saying that the fights are tank and spank I think would be giving it too much credit, half the time its kite and spank which in my opinion is even worse.
Im sorry but after giving this game another chance its hard to say many nice things about it and its pretty obvious why its lost over half its user base over the past few years, Im gonna make a new post to at least warn new players what they're in for, feel free to defend it.