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News Editor Garrett Fuller had a chance to sit down with Stargate Worlds' Joe Ybarra, Vice-President of Product Development for Cheyenne Mountain Entertainment. The pair talked about the direction of the upcoming MMORPG.
Okay Stargate fans, this is the article you have been waiting for. Today at GDC I got a chance to sit down with Kevin Balentine and Joe Ybarra from Cheyenne Mountain. The guys were very happy to discuss the game and many of its features. Loads of material that has not been known about the game will be known by the time you finish this article. Everything was talked about from game mechanics to character classes, races, PvE elements, and of course PvP between the dark and light sides of the Stargate Universe. Hold onto your weapons, we're going through the gate now!
Let us start off with character design. Players will have the ability to choose between two sides or factions. Cheyenne refers to them as the light and dark sides, but more closely tied to the television show they are the good and evil factions of the universe. On the side of light you can play humans, Asgard, and the free Jaffa. On the dark side you can play humans who have gone bad, Goa'uld, or the Jaffa who have remained loyal to their overlords. There are many class archetypes in the game that are defined by the races. Human players have the options of the classic Stargate team. Soldier, commando, scientist, and archeologist are all there as playable opportunities. The other races are more defined by the skill trees that represent their growth. The Asgard are defined as the scientists were the Jaffa are the melee fighters. Speaking of melee lets talk about combat.
Read the whole article here.
Comments
Stargate fans, any thoughts?
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-Nate
Damn delicious!! Looks promising and hope it deliver whats planned on the drawing board.
All canceled. Waiting on Warhammer Online : Age of Reckoning.
As for Asguard weapons from the show, the only thing that I can recall is from SG-1 where they first met Thor. It was called Thor's hammer but I can't recall what it did exactly.
But I'm definitely looking forward to this game. I love how they said that people will be able to play multiple characters because it won't take too long to get to the end-game. I hate how it takes like 5+ months to level ONE character just so you can have fun with the end-game, which usually isn't all that fun.
Or is this strictly combat based?
Thor's Hammer wasn't really a weapon, per se. It was the device left on a planet that sent Jaffa into a labyrinth and gave them the choice to let the symbiote die so they could be free. Remember the Unas with James Earl Jone's voice that decided to stay? Of course, SG-1 broke it and that led to issues later... So SG-1 comes back to save the day again and they have to find the Hall of Might which was the puzzles Thor left behind...Jackson and Carter solved the riddle (it's all about pi), Thor said hello and wiped out the snake heads. Pretty standard Asgaard technology to make them disappear and not come back, cool for weapon, not sure how fair that would be in PvP though...
Ok, I'm obviously a big SG nerd, but so is my wife, so we're ok with that.
Anyone else hoping to see real screen shots of this game in action? Any ideas on when Beta will begin?
FoxDoc
reqs just get higher and higher..sadly enough..
Stargate does look promising in a way though.
I believe you meant "where", not "were". Also, I hope what's meant by this is the Asgard are naturally more scientific, but humans can also be scientists.
I don't like the idea of Asgard being on an SG "team". While the Asgard have no doubt assisted SG teams from time-to-time, they're not going through gates leveling up with the humans.
Asgard should have been an unlockable race with superior starting abilities and scientific aptitude, but not replacements for human field scientists. Tough balancing act, but it's my opinion so it can't be wrong!
so...
Well, there is precedence for the asgard working directly with humans on a regular basis - every human hyperspace capable starship has an asgard engineer. No real reason not to take it a step further for the game. Granted, I would rather have the tok'ra (sp?) than the asgard, since it fits the story better.
I was puzzled by this part of the write-up: What is the feature? This 'wonderful' feature is never described. Or is he referring to the 200 hours to reach max level? If so, that's hardly a feature. That's faster than games like Vanguard or City of Heroes, but slower than World of Warcraft. It taking 'only' 200 hours of playtime to reach max level is not going to lead to replayability for those who can't give up their day jobs. At 10 hours a week that's still 5 months per character . . .
the universe is perfect the world is not
Humans and Asgard will both have scientific career paths and yes there are drones.
Keep in mind that the Stargate Worlds team works directly with the scriptwriters of the show and the people at MGM.
They truly are working to keep the universe within the story lines of the show.
I believe you meant "where", not "were". Also, I hope what's meant by this is the Asgard are naturally more scientific, but humans can also be scientists.
I don't like the idea of Asgard being on an SG "team". While the Asgard have no doubt assisted SG teams from time-to-time, they're not going through gates leveling up with the humans.
Asgard should have been an unlockable race with superior starting abilities and scientific aptitude, but not replacements for human field scientists. Tough balancing act, but it's my opinion so it can't be wrong!
I do not understand the draw to correcting obvious spelling errors on a forum, but if it makes you feel superior it can't be wrong.Unlockable, ie alpha races/classes make zero sense. The Asgard had a slew of weaknesses in the series, up to and including logical mistakes. I think they will be an interesting addition to the game. If, and only if, they add them to "away teams," I think you would be surprised at how slow that team will cover ground (I would explain, but considering that if you think about it, and derive an idea, it won't be wrong).
Played (more than a month): SWG, Second Life, Tabula Rasa, Lineage 2, Everquest 2, EvE, MxO, Ryzom.
Tried: WoW, Shadowbane, Anarchy Online, Everquest, WWII Online, Planetside
Beta: Lotro, Tabula Rasa, WAR.
The bad news is that I expect them to use the WoW template for "success." Not that the game will be horrible under that template, just that it is not what I wanted for the game. Fortunately for me, I did not invest much time or effort into WoW, so I think I could have fun all the same. This editorial preview just brings up so many questions, I guess I have plenty of time to wait for the answers though.
There seems to be quite a bit of balancing needed for the races mentioned. For some reason I get the sad feeling that I will be out on a quest and see either a squad of Asguard equipped with neuron plasma multi-phased rocket launchers, looking to go 'noob hunting', or having to argue with a Jaffa about the collective stability effect of adding positive charged matter to my generator core.
While this is a more humorous thought, it stills lends itself to reality when races and abilities are not balanced effectively.
Otherwise I'm looking forward to this game as a fan to Star Gate.
The most important part of reading is reading between the lines.
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first playable version by the end of the month? pre-production to production already?...too soon!
i pray this game isnt going to be rushed.