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Test Version 1.88d Release Notes: Archery and Stealth Changes

OgrelinOgrelin Member Posts: 636

This patch will implement functionality for the new Archery system. Click to read more!

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Dark Age of Camelot
Test Version 1.88d Release Notes
Archery and Stealth Changes
March 8, 2007

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NEW THINGS AND BUG FIXES

- Monsters, pets and Non-Player Characters (NPCs) will now halt their pursuit when a character stealths.

- Maulers will no longer lose Tireless when using a Realm Respec.

- (Pendragon only) In an effort to facilitate testing, we have added an NPC to each of the realm's capital cities which will grant the following: Experience, Realm Points, Bounty Points, and coin. This will allow players to create new characters or update existing characters as needed to test new additions to the game in a more effective and timely manner. Enjoy!

Note: These NPCs are located in the capital cities inside the primary entrance and can be identified by their < Testers Union> title.


CLASS AND SKILL CHANGES

Archery (Hunters, Rangers and Scouts)

This patch will implement functionality for the new Archery system. The mechanics of the system will be mostly in place, but delves of these attacks are still being tweaked.

- Archers have had their unique bow lines replaced with a new line, called "Archery".

- The Archery line contains 12 types of shots and several self buffs. The names of these abilities are still placeholders at this time, and will be updated in a later version in this patch cycle.

- The Pathfinding skill for Rangers has been merged into Archery, and all of the buffs from that line are now found in the Archery line (available to all Archer classes).

- Self buffs in Beastcraft have been replaced with the self buffs in the Archery Spec.

- New archery abilities are now available under the spells tab, under the Archery list.

- Archery damage and draw time are now affected by the Dexterity skill.

- Archery shots now have a minimum range of 200 units, except for the point blank shot.

- Archery shots now have different Endurance costs depending upon the shot.

- Archery shot types are as follows:

Standard Shot: Average range, draw time and damage.

Long Shot: Longer range, average draw time and slightly lower damage.

Power Shot: Shorter range, long draw time not affected by Dexterity; higher damage.

Point Blank Shot: Very short range, long draw time and high damage.

Critical Shot: Must be fired from stealth, very high damage, average range and average draw time.

Rapid Fire: Average range, short draw time and low damage.

Fire Shot: Heat damage, long draw time and shorter range.

Cold Shot: Cold damage, long draw time and shorter range.

Poison Shot: Body damage Direct Damage/Damage Over Time, long draw time and shorter range.

Acid Shot: Matter damage Direct Damage/Damage Over Time, long draw time and Shorter range.

Volley: Ground Targeted Arrow Volley will hit 3 times; damage increases with spec, as well as the number of enemies hit.

Siege Shot: Does damage to objects such as Keep Doors and Siege equipment.


Current known issues:

- Shield block, Bladeturn, Brittle Guards and Ablatives are not yet implemented.

- Icons are currently placeholders, and arrow effects are not yet implemented.

- Sounds are not yet implemented.

- Certain shots are not yet functioning when used against other players.

- The ability to choose damage types is not yet implemented.

- Realm Abilities are not finalized.


CAMELOT CLASSIC WORLD NOTES

Quests - Midgard

- Blodfelag Inquiry - The item reward 'Protector's Pendant of Fortitude' will now reflect the proper Matter Resistance Bonus of 2%.


Item Notes

- The item 'Recruit's Axe' will now properly display as a one-handed axe when equipped and in combat.


DARKNESS RISING WORLD NOTES

Item Notes - Albion

- The spells on the Champion Weapons available to Minstrels have been changed to be more appropriate for the Minstrel's role in combat.

Minstrel Dextera Blade:

/use1 - Regeneration of Kings
/use2 - Perfectly Balanced or King's Precision

Minstrel Dextera Edge:

/use1 - Regeneration of Kings
/use2 - Perfectly Balanced or King's Precision

Upsilon Harp:

/use1 - Replenishment
/use2 - King's Precision or King's Shield

Comments

  • hogscraperhogscraper Member Posts: 322
    At first I was hyped about these changes as my main for 2 years was a scout. Now that I've hit pendragon and checked some of the things out I can't see this being beneficial to any archers but new ones to the game entirely and hunters.

    A lot of people will now have to spend even more money to retemplate their archers if they are purely archers with less melee as QUI does nothing for them now. This also seems like yet another thing that mythic is adding that really only helps people on classic with the self buffs. Most stealthers I know on toa servers wouldn't bother going out without a buffbot and even with these new self buffs, it would be pointless to stat match with those stealthers already buffed. With the new changes on classic, hunters are now overpowered in an idiotic way. It seems mythic noticed hibs were dominating on classic and decided to nerf their primary pet spam class while giving midgard obscene class buffage all the while say fuck you to the albs that play there. On top of these changes, bondancers now get an ability for all of their pets that NO OTHER CLASS IN THE GAME can get before the cap out of thid, charge. My casters, both alb and hib, with realm speed up and sprinting from over 2000 units away, are run down, stunned, then killed before stun wears off by bd pets. I can't get purge at that level, I can't get charge. I only can die. But concerning these changes, the archers in this game all get to be patheticly inferior versions of hunters now.



    stealth - melee - bow

    these 3 things are/were common to all archers and in the past, each got something to make them different

    scout      shield

    ranger    self buffs  and  DW

    hunter    self  buffs  pets  and  spears

     

    Giving each realm's archer the same amount of spec points helped to make sure people only had so many options at any given point.

    Hunters have had the advantage because they get an insta cast pet that moves at greater than normal speed to its target, and inflicts disease ensuring their target takes even longer to close the distance required to keep them from firing. With the new changes, though, hunters still are given a leg up on the others.

    all 3 archers now will get

    stealth-melee-bow-unique melee-self buffs only hunters still get pets. It's basically Mythics way of telling the other realms' archers they are second class. So what if noone want to play mid and aren't. All this will do is make sure all the bandwagoners that ran to hib classic will now jump ship and run to mid classic. It does nothing for the game because the imbalances between the realms was due to PEOPLE being cowards and only playing because being on the overpowered realm gave them an edge. The people still trying to fight a fair fight are still screwed either way. If mythic cared about not losing subs they would stop making completely and undeniable unfair changes to classes so that one realm is better than the other.
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