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Little confused on pvp/war system in this game?!

Hello there.

This game looks as if its going to knock the dreaded WoW off its purch. (lets hope so for all our sakes!), however as a wow player trying to kick the habbit (damn even giving up smoking was easyer) i've a few concerns about this games design in reguards to pvp and 'battles'. I've done a fair bit of research before deciding to post here, however im to be treated as a 'warhammer' ''n00b''.

Ok, so heres my concern. I watched a video on the WAR offical website which showed the system for pvp and battle used in the game. There are 6 'factions', of which get divided in to 3 battles. (a vs. b - c vs. d - e vs f). From what i could see, you may only take part in 1 battle at a time with the aim of gaining control of the 4th tier of that battle. you may change battle as you wish, but ultimatly they are no directly linked in any way. while going from tier 1 to tier 4 you will go through pvp area's, but you may choose to simply run out of them if you so wish to avoid contact.

Is that right? If so i must say its a disapointment. I'm looking for a game with a mighty battle...1 battle of which i feel a part of, and sadly with this i may be looking at the wrong game.

Can someone tell me where im wrong?

thanks a lot.

 

Comments

  • SkylesSkyles Member Posts: 118

    You don't seem far off. 

    Three independant war fronts that don't effect one another - allowing a smart defender to strike against a dominant enemy on fronts where he isn't massed, gain ground where an enemy is weak, etc.  The zones throughout any particular war front do contribute to the conflict between the two capitals.

    Entering a skirmish area of a zone, you will get a big warning (entering PvP area, are you sure you want to be here? 10, 9, 8, 7....) and be allowed to run away, unflagged, if you get out before the countdown.  Leaving a skirmish area once flagged will leave you flagged for several minutes, allowing fights to spill out of a skirmish area (they've said that every time you hit or get hit, it will reset your flag timer - so as long as a pursuer can keep tapping you, you'll stay flagged).

     

  • beauxajbeauxaj Member Posts: 245
    Originally posted by DwFMagik


    Hello there.
    This game looks as if its going to knock the dreaded WoW off its purch. (lets hope so for all our sakes!), however as a wow player trying to kick the habbit (damn even giving up smoking was easyer) i've a few concerns about this games design in reguards to pvp and 'battles'. I've done a fair bit of research before deciding to post here, however im to be treated as a 'warhammer' ''n00b''.
    Ok, so heres my concern. I watched a video on the WAR offical website which showed the system for pvp and battle used in the game. There are 6 'factions', of which get divided in to 3 battles. (a vs. b - c vs. d - e vs f). From what i could see, you may only take part in 1 battle at a time with the aim of gaining control of the 4th tier of that battle. you may change battle as you wish, but ultimatly they are no directly linked in any way. while going from tier 1 to tier 4 you will go through pvp area's, but you may choose to simply run out of them if you so wish to avoid contact.
    Is that right? If so i must say its a disapointment. I'm looking for a game with a mighty battle...1 battle of which i feel a part of, and sadly with this i may be looking at the wrong game.
    Can someone tell me where im wrong?
    thanks a lot.
     

    Actually its wrong on the whole setup/summary you gave.

    6 factions are divided into 2 "teams" light/chaos or geenskins/stunties etc. human empire,dwarves and elves vs chaos,greenskins and dark elves. 

    There are 4 "tiers" that correspond to lvls 1-20, 20-30, 30-40, 40+ (not sure of lvl cap so may be 1-10 etc if cap is 40) Each of these zones are in essence a big map area where there are pve and pvp areas where the 2 fight for control of those areas. Whomever controls the lower area helps the higher areas, so if the lowbie area is controlled by light forces the next area(20-30) gets a bonus in their favor. Not to say the 2nd area would be guaranteed controlling interest because of it, but they would get a bonus. Now  when you get to the 4th tier thats when its interesting. There is a big battleground there (btw the higher the lvl map the more pvp areas so in tier 1 there would be 1 pvp area tier would have 2 etc)  where control is important.  Whichever side controls that BG area opens the BG area to the main capital gates of the other faction, so if dark forces control it then the light forces capital gate area is now the next major battlefront. If the dark forces win/control tha Capital gates the new battlefront is (YESSSS!!!!)  the other sides capital city.  where the can go about killing/slaughtering EVERYONE, vendors, guards, kittens you name it.  This goes on for a set amout of time (no word on how long yet) when the capital area will start "rallying" guards will get tougher etc until the invading force gets forced back to the original bg for tier 4.

    Hopefully, occupation will be a couple days to give the players themselves a chance to try and push each other out.

    I hope this gives you a picture of how it works. Of course i could have it all wrong

  • AreelAreel Member Posts: 285

    No, the OP got it right, there was no need to spell out the system to him again.

    His main concern is with the fact that the Greenskin/Dwarf conflict has no bearing on the Chaos/Empire confilct, and so on.  Each battlefield is separate from the others, although you can travel to other battlefronts at any time.

    To be honest, I like it that way.  And it's actually more interconnected than the OP thinks.  If the Empire is getting thier butts kicked by the forces of Chaos, but the Dwarves are holding thier own quite well, some of the Order faction can break off from the Dwarf/Greenskin conflict, and go help the Empire.  Or, if one side (let's say Destruction) is more powerful on a server, the other side (Order) could congregate on one battlefront, sacrificing the other two in hopes of getting a win.

    It'll be interesting to see how everything interacts, how the battles will ebb and flow.

    Seriously.
    It's Are'el. This forum doesn't allow apostrophes in usernames.

  • DwFMagikDwFMagik Member UncommonPosts: 11

    ok, i think im understanding it a bit better.

    So im asuuming there'll be things like 'guilds' going and what about pvE? Are we talking a monster game here?! What about full pvp servers where everywhere is pvp territory?! oh the possibilities...

  • SorninSornin Member Posts: 1,133
    Originally posted by DwFMagik


    ok, i think im understanding it a bit better.
    So im asuuming there'll be things like 'guilds' going and what about pvE? Are we talking a monster game here?! What about full pvp servers where everywhere is pvp territory?! oh the possibilities...
    Yes, there will be guilds, though they may not be called guilds (this was mentioned in a video). But, they will be the same thing.





    As for my stance on independent fronts, I too like it, as it is more realistic and does have more subtle dependences, as Areel said. At the end of the day, you have X amount of manpower, and can divide it between three fronts. So, you can spread it evenly, or, if needed, divert people to other fronts (assuming people try to work together). Basically, you have the choice to strongly defend or attack certain fronts, at the risk of leaving others weakly defended, or can balance it out.



    At any rate, it opens up a lot of tactics. Think WWII and the march to Berlin.

    image

  • SkylesSkyles Member Posts: 118
    Originally posted by DwFMagik


     what about pvE? Are we talking a monster game here?! What about full pvp servers where everywhere is pvp territory?! oh the possibilities...

    Nope.  We're talking an RvR game here - all conflict is directed at gaining an advantage against the enemy, PvE or PvP, and most PvE opponents will be enemy army forces. 

    There will be no PvP servers, just Standard and RP servers.  Every zone will contain skirmish areas and safe areas (the ratio will start at 80% PvE, 20% skirmish in the 6 tier 1 zones, and adjust as you move into the higher tiers until its only 20% PvE, 80% skirmish area in the 15 tier 4 zones).  Both quest goals (go kill 10 enemy players in the skirmish area) and battlefield objectives lie within those skirmish areas.  This model is designed specifically so they will never have to implement different rule sets and servers for pve and pvp - it allows each player to get as involved as they want, and get in as much pvp as their heart's desire 24/7.

     

  • killion81killion81 Member UncommonPosts: 995
    Originally posted by DwFMagik

    Hello there.

    This game looks as if its going to knock the dreaded WoW off its purch. (lets hope so for all our sakes!), however as a wow player trying to kick the habbit (damn even giving up smoking was easyer) i've a few concerns about this games design in reguards to pvp and 'battles'. I've done a fair bit of research before deciding to post here, however im to be treated as a 'warhammer' ''n00b''.

    Ok, so heres my concern. I watched a video on the WAR offical website which showed the system for pvp and battle used in the game. There are 6 'factions', of which get divided in to 3 battles. (a vs. b - c vs. d - e vs f). From what i could see, you may only take part in 1 battle at a time with the aim of gaining control of the 4th tier of that battle. you may change battle as you wish, but ultimatly they are no directly linked in any way. while going from tier 1 to tier 4 you will go through pvp area's, but you may choose to simply run out of them if you so wish to avoid contact.

    Is that right? If so i must say its a disapointment. I'm looking for a game with a mighty battle...1 battle of which i feel a part of, and sadly with this i may be looking at the wrong game.

    Can someone tell me where im wrong?

    thanks a lot.

     



    Look at it like this.  If the server population was imbalanced, (say alliance 1 had 2000 people and alliance 2 had 4000 people) it would really, REALLY suck for the lower population alliance if all three war fronts were interconnected.  You would really have no chance.  But with the system they are planning on putting in place, you could be on the lower population side and still have a chance on one of the war fronts assuming the higher population side is going for the other two.

    It adds a bit of balance to an unbalanced situation.  Now if you were on the higher population side, you might want the three war fronts to be interconnected...

  • jor8888jor8888 Member Posts: 378

    there is outside small battle area more solo pvp fights

    there is instances for grps which takes care of population inbalance

    there is outside massive rvr battle area

    there is pve only area

    all these determine how easy for u to take cities

     

  • VolkmarVolkmar Member UncommonPosts: 2,501

    Keep in mind, as some have hinted, that this is RvR. they want YOU to feel part of the Big Battle at all times, be it PvP or PvE. That is why you will mostly fight against member of the enemy army, NPCs or PCs and that you will get what they call competitive quests for example in which you will have to compete against the enemy's team to reach a certain objective.

    The catch is the other team has a counter-objective. So you will be healing dwarves, for example, while the enemies will be wanting to kill the wounded ones.

    So the game will actively encourage you to partecipate in the battle, while not making it a must. It is your choice, but the pvp battles will be pretty evident.

     

    "If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"



  • broundingbrounding Member Posts: 63
    I think the 3 seperate fronts is a good idea.  First of all, I am betting that each faction has different looking fronts, which means you have variety.  Second, it allows you to go send a few groups or guilds to try and sneak attack a front while you are being a diversion at a different front.  I just hope there are a lot of people playing so that the RvR battles arent just a few characters per side on one of the fronts.  I wonder how many people they are "planning" to have per server.
  • AreelAreel Member Posts: 285
    The population will probably reflect the industry standard.  As in, roughly 10,000 unique characters total per server, but about 2,000-4,000 players active at any given time.  Considering that the RvR is the main focus of the game, I'd image that Tier 4 players will be spending most of their time at one of the three battlefronts.  There'll probably be several hundred players at each battlefront during peak hours.  Though, not a first.  After all, it may take a few months after launch for a respectable number of people to reach the Tier 4 content.  I know that there is RvR in the other Tiers, but 4 is really where everything comes to a head.

    Seriously.
    It's Are'el. This forum doesn't allow apostrophes in usernames.

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