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Is it not true that castle seiges start when the new patch comes out?
if so, when?
I read ont he website you need a level 4 clan..well, anyone know of any good clans on Gustin?
how does a clan "level"?
You go to attack a castle..you have to schedule a time?
If you are not in a clan, can you sitll participate?
castle seige's look really fun...but they really haven't said much about them as of yet..here is a lttle information straight form the site. www.lineage2.com
*baahhhh...slow school computers, I'll post once I get home
Comments
By default, all castles are initially occupied by non-player character (NPC) clans.
When a player character (PC) clan defeats an NPC clan and occupies the castle, that castle becomes the possession of the PC clan. If a clan with ownership of a castle has been dissolved, the castle is returned to its initial state.
Only the castle lord may select a siege time. Selecting a siege time is done through the chamberlain NPC.
Take care when choosing a siege time, as it cannot be changed once it is set.
Any lord occupying a castle must determine the next siege time within 24 hours of occupying the castle. If he/she does not select a time, the siege time is automatically set for 10:00 p.m. two weeks after the castle has been occupied -- on the same day of the week. (All sieges occur during the weekend in real-time.)
A castle does not receive damage from any form of attack until the next siege time. The next castle siege time is either Saturday or Sunday, two weeks after the castle has been occupied. A clan that has successfully occupied a castle may safely possess the castle for up to 15 days.
Sieges are the most ambitious aspects of Lineage II, so their scale and systems are exciting factors in the game. Clans that have reached level 4 can occupy a castle and enjoy the fame and riches therein. Once they own a castle, clans can exercise tremendous influence in terms of tax rate adjustments and political activities.
(The castle lord must approve participation)
The castle itself and its surrounding areas are designated as the battlefield.
Some of the NPCs in and around the castle temporarily suspend their functions during a siege.
When an attacker dies, he/she restarts in the town second closest to the castle during a siege.
When the siege begins, all characters within the castle walls not listed on the defender list are transported to the second nearest town.
The outer castle gates will automatically be shut.
As a structure that activates the various facilities defending the castle, a guardian tower can be captured from the defending side if it receives more than a certain amount of attack. The side that captures a control tower can activate the functions of the guardian tower of flames. A certain amount of adena is required to activate these functions, which consist of a damage zone that continuously reduces HP and a slow zone that decreases movement speed. The strength of each of these functions is divided into four stages, depending on the adena invested. If the attacking side destroys a guardian tower of flames, the functions of the guardian tower cease to be activated.
the red information is staright from www.lineage2.com
http://www.facebook.com/murtb
SWEEEETTT!
That is some awesome info!
Did that come from the lineage website? Or, where'd you find it?
Ez
PS: Great to have someone post on game content, instead of game bashing!
EZ
"A computer lets you make more mistakes faster than any invention in human history -- with the possible exceptions of handguns and tequila" --Mitch Ratliffe
EZ
"A computer lets you make more mistakes faster than any invention in human history -- with the possible exceptions of handguns and tequila" --Mitch Ratliffe
lol
It's gonna take ages to read to the end..... lol
thx btw. Good info. I can't wait till Chronicle 1
more lovely information!
Warcry: Clan Housing. It's been intimated at that this is something that is purchased/taken in steps - from a small house to a kingly manor. Can you elaborate?
NCSoft: Basically, there are two types of Clan housing: castles (of which there is one in each territory) and Clan hideouts. Castles can become more valuable over time based upon population use of the surrounding territories.
In order to own a castle, which will be owned by NPCs initially, it is necessary to win a battle against the NPCs. In the event the castle is owned by a player Clan, the battle is among attacking and defending clans.
There are two ways to own a Clan hideout and only one hideout may be owned by a clan at any time. Clan hideouts are located within castle boundaries.
Warcry: Intimated often is the ability to control an area once you own a castle. Can you explain these things to us? Taxes, Monster Spawns, Guard Rank?, Controlling Production (of what?), an Orcish Stronghold? etc etc
NCSoft: Castle owners (monarchs) will have the following abilities available to their clans:
Monarchs can use the Authority Transfer System to temporarily share the abilities above with clan members and also with other alliance members. You don't have to be a clan member to share responsibility, only allied with the clan.
Warcry: What are the responsibilities of a Clan Leader/Monarch? What can be shared among his followers?
NCSoft: Clan leaders who own a hideout have to pay a fixed maintenance fee at certain intervals. The Monarch owning the castle cannot adjust this fee. This is akin to rent.
Monarchs do not have any specific responsibilities.
http://www.facebook.com/murtb
no matter where u come from... no matter where u are now... no matter where ur going... its all about the EXP
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The clan and castle sieges are cool and all,but when I saw those screenshots, I start to think that the sieges are WAY too massive. Looking at all those people fighting makes me think twice about castle sieges. They are so crowded, but they're KINDA cool. KINDA cool. Not cool, just KINDA of cool.
There is no way LII will not have the problems with lag and such the Shadowbane had with massibe Group vs. Group warfare. I think those that buy into the long-haul treadmill and promise of endgame content in this game are going to be sorely dissapointed.
no matter where u come from... no matter where u are now... no matter where ur going... its all about the EXP
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Big -
is there somewhere you can point me to that will confirm this? maybe some player movies (not the promotional movies from NCsoft). or even the link (links) where you gathered this information? because with the lag in towns with a 100 stores or so I find it difficult to believe that 100-300 person sieges will be any different.
Thanks.
Hey Big -- Just for you . .. direct translation from a Korean fan site:
- Sieges -
The benefit of sieging a castle seems to be miniscule, other than the bragging rights, and the fact that casual gamers can't really observe the most spectacular feature of Lineage 2 seemed to be the major disappointments for many. Also, existence of small and inconvenient bugs surrounding alliance, base building systems as well as excessive lag were pointed out as issues preventing the siege system from becoming the best it can be.
Enjoy your endgame . . .
errr . . . I don't really understand what Everquest or WoW have to do with LII castle sieges . . . but here is your link:
What Korean gamers playing LII CI want fixed in CII (Lineage Center)