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sigh

where is the meat in this game?



im sure this kind of post has been made dozens of times but

this is an absolute cookie cutter game with nothing unexpected or mold breaking thus far for me lets start with story



the opening sequences why is there a ringwraith there? why oh why oh why it doesnt make sence why would one of the nine be using humans to kidnap locals when lets face it he can ride in and pretty much take what he wants

where does it go from that climactic start ah yes fed-ex and go kill a few wolves great!

Tolkien Elves close to imortal, imune to diesese age and pretty much everything save sharp impliments nope we have D&D elves here



on to interface and game dynamics



i ask myself where ive seen the map design before and i think oh yes WOW the XP bar, yep WOW  the chat windows and minimap, yep wow and every other cookie cutter game out there then when we drop down from the map to the gameworld we have the same wow style mob placements



merchants and items, for christs sake is basically a corbon copy of wow even some of the damn item names are the same



the "death system"  you retreat from battle erm yeah right that just makes me cry



i thought id make a long post on this cause i was really expecting somthing more but i just cant be bothered all hail the new Kid in town, clone number THX 1138

Comments

  • Riho06Riho06 Member Posts: 431

    Played this game so far in Beta and I was impressed but I also felt like there was too much 'hand holding' me through quests in the beginning. We're new to the game, not idiots. As far as the open sequence I enjoyed it and it instantly puts you in the Lord of the Rings mentallity within the first 5 minutes of starting out.

    Graphics are great and the game runs smooth, I never was a fan of the cartoony style graphics but they do look nice. As far as the WoW comparison, WoW didn't invent UI, buttons etc. There's only so many ways you can style buttons and the layout so that they're easily to read and don't interfere too much with what's going on in the game.

  • TaniquetilTaniquetil Member Posts: 214
    They make use of corrupt humans in the book , that's probably why they are used here - Its to stop the good guys uniting (Not going into loads of details  - I'll bore you - look it up if you like).The "pie" and "post" quests are in the noob areas.....you can't expect much from what is basically a tutorial.Unfortunatly the "WoW" system for MMO's works so every one is copying it  , though I'd say this one has a few more bits and bobs but yeah - nothing new.At the moment it'll take some fairly big brass balls to break away from that formula.



    As a fan of the books I like this game , its quite fun (But that's just me) - Quite a bit of potential if it all goes the right way.



    I have to ask though , how far did you play the game? With any MMO you're gonna need to past the noob area , to experience anything different , the game does have a nice feel and I like the graphics.



  • ayanelayanel Member Posts: 150
    Originally posted by furrygopher



    the opening sequences why is there a ringwraith there? why oh why oh why it doesnt make sence why would one of the nine be using humans to kidnap locals when lets face it he can ride in and pretty much take what he wants



    The interesting thing about the Ringwraith is while the project this aura of increasable menace they were *remarkably* ineffective in the books.  I mean they could not even run down a handful of hobbits in the woods, got thrown off their trail by a few bed sheets stuffed with pillows, and several of them got there ass handed to them by Aragorn wielding a torch.

  • furrygopherfurrygopher Member Posts: 20
    im generally an Eve online player so to me almost all avatar centric games look pretty much the same .The  IP is just a thin layer layer of paint on top of the game i dont think that games change vastly outside the noob zones by the way, the only interesting experience so far has been monster play



    and yeah i know that "fallen" humans are used extensivly but typically as troops or spys but the remit of the nine i terror, and thats somthing you dont get from assigning pett humans to capture petty villagers i agree that an iconic part of the franchise needs to be played in the opening mins of the game but it should have been far better than that
  • JonMichaelJonMichael Member Posts: 796
    Originally posted by furrygopher

    where is the meat in this game?



    im sure this kind of post has been made dozens of times but

    this is an absolute cookie cutter game with nothing unexpected or mold breaking thus far for me lets start with story



    the opening sequences why is there a ringwraith there? why oh why oh why it doesnt make sence why would one of the nine be using humans to kidnap locals when lets face it he can ride in and pretty much take what he wants

    where does it go from that climactic start ah yes fed-ex and go kill a few wolves great!

    Tolkien Elves close to imortal, imune to diesese age and pretty much everything save sharp impliments nope we have D&D elves here



    on to interface and game dynamics



    i ask myself where ive seen the map design before and i think oh yes WOW the XP bar, yep WOW  the chat windows and minimap, yep wow and every other cookie cutter game out there then when we drop down from the map to the gameworld we have the same wow style mob placements



    merchants and items, for christs sake is basically a corbon copy of wow even some of the damn item names are the same



    the "death system"  you retreat from battle erm yeah right that just makes me cry



    i thought id make a long post on this cause i was really expecting somthing more but i just cant be bothered all hail the new Kid in town, clone number THX 1138

    Yup,

    It's a carebear, WoW clone,  nothing new, same old, same old.

    You'll prolly be better off moving on to another game.

    _________________________________
    JonMichael

    Currently: AION, an MMO Beta under NDA
    Played: WAR, LOTRO, Hellgate: London, CoX, GW, SotNW, DAOC, EQ2, SWG, WoW, AO, Horizons, Second Life, There, TSO
    Beta'd: There, Second Life, EQ2, DAOC:LotM, LOTRO, Tabula Rasa, Gods and Heroes, Hellgate: London, Requiem:Bloodymare, AoC, WAR, DDO, Fallen Earth

  • oronisioronisi Member Posts: 284
    Originally posted by JonMichael

    Originally posted by furrygopher

    where is the meat in this game?



    im sure this kind of post has been made dozens of times but

    this is an absolute cookie cutter game with nothing unexpected or mold breaking thus far for me lets start with story



    the opening sequences why is there a ringwraith there? why oh why oh why it doesnt make sence why would one of the nine be using humans to kidnap locals when lets face it he can ride in and pretty much take what he wants

    where does it go from that climactic start ah yes fed-ex and go kill a few wolves great!

    Tolkien Elves close to imortal, imune to diesese age and pretty much everything save sharp impliments nope we have D&D elves here



    on to interface and game dynamics



    i ask myself where ive seen the map design before and i think oh yes WOW the XP bar, yep WOW  the chat windows and minimap, yep wow and every other cookie cutter game out there then when we drop down from the map to the gameworld we have the same wow style mob placements



    merchants and items, for christs sake is basically a corbon copy of wow even some of the damn item names are the same



    the "death system"  you retreat from battle erm yeah right that just makes me cry



    i thought id make a long post on this cause i was really expecting somthing more but i just cant be bothered all hail the new Kid in town, clone number THX 1138

    Yup,

    It's a carebear, WoW clone,  nothing new, same old, same old.

    You'll prolly be better off moving on to another game.


    Well, to me it is a GREAT carebear WoW clone.  I mean, it's not for me.  I don't want to play WoW or a rehash of it.  But there are alot of people that love WoW but would like a slight change of pace.  I think LOTRO will be great for them...just not me.
  • KroggKrogg Member Posts: 480
    Originally posted by furrygopher

    where is the meat in this game?



    im sure this kind of post has been made dozens of times but

    this is an absolute cookie cutter game with nothing unexpected or mold breaking thus far for me lets start with story



    the opening sequences why is there a ringwraith there? why oh why oh why it doesnt make sence why would one of the nine be using humans to kidnap locals when lets face it he can ride in and pretty much take what he wants

    where does it go from that climactic start ah yes fed-ex and go kill a few wolves great!

    Tolkien Elves close to imortal, imune to diesese age and pretty much everything save sharp impliments nope we have D&D elves here



    on to interface and game dynamics



    i ask myself where ive seen the map design before and i think oh yes WOW the XP bar, yep WOW  the chat windows and minimap, yep wow and every other cookie cutter game out there then when we drop down from the map to the gameworld we have the same wow style mob placements



    merchants and items, for christs sake is basically a corbon copy of wow even some of the damn item names are the same



    the "death system"  you retreat from battle erm yeah right that just makes me cry



    i thought id make a long post on this cause i was really expecting somthing more but i just cant be bothered all hail the new Kid in town, clone number THX 1138



    Your opinion.

    Mine is different.

  • XpheyelXpheyel Member, Newbie CommonPosts: 704

    Heh. Like, yeah, it'd be nonsense for the Nazgul to recruit someone like Bill Ferny to help with the dirty work... Oh wait...

    image

  • FifthredFifthred Member Posts: 367
    Originally posted by Xpheyel


    Heh. Like, yeah, it'd be nonsense for the Nazgul to recruit someone like Bill Ferny to help with the dirty work... Oh wait...

    I like pie !

  • furrygopherfurrygopher Member Posts: 20
    Originally posted by Xpheyel


    Heh. Like, yeah, it'd be nonsense for the Nazgul to recruit someone like Bill Ferny to help with the dirty work... Oh wait...
    ahh yes bill Ferny, trouble maker and part time aider for the escape of pony's from a life of servitude



    however there is no direct contact between the Nazgul and Bill  Sauron's chain of command s never a particularily clear thing but i severely doubt that one of the nine tells little old Bill what to do, its eminently likely that any orders go via at least on middle man for the practical reasons  of not requing the wraiths to micromanage everyone in the area



    my point still stands as Bill probably doesnt know who he immediatly works for let alone the larger connection to  Baradur and just gets paid for being disreputable



    as has been said father up the 9 are hardly unconquerable foes much of there prowess comes from fear,  mobility and the unknowin even amongst the ranks of orks yet the mission in question dismisses all 3 of these weapons, the people very clearly know that the wraith will be present to finish the PC off and they are very clearly not afraid of it
  • allegriaallegria Member CommonPosts: 682
    Originally posted by furrygopher

    Originally posted by Xpheyel


    Heh. Like, yeah, it'd be nonsense for the Nazgul to recruit someone like Bill Ferny to help with the dirty work... Oh wait...
    ahh yes bill Ferny, trouble maker and part time aider for the escape of pony's from a life of servitude



    however there is no direct contact between the Nazgul and Bill  Sauron's chain of command s never a particularily clear thing but i severely doubt that one of the nine tells little old Bill what to do, its eminently likely that any orders go via at least on middle man for the practical reasons  of not requing the wraiths to micromanage everyone in the area



    my point still stands as Bill probably doesnt know who he immediatly works for let alone the larger connection to  Baradur and just gets paid for being disreputable



    as has been said father up the 9 are hardly unconquerable foes much of there prowess comes from fear,  mobility and the unknowin even amongst the ranks of orks yet the mission in question dismisses all 3 of these weapons, the people very clearly know that the wraith will be present to finish the PC off and they are very clearly not afraid of it



    I think your point above hits on the nature of what they did with the story. The skeleton or framwork is the novels, and they filled in the blanks. Now of course, some may not like how they filled it in.  One thing that you do find in the game is the idea of fear and that impact on you as a player is brought out in very cool ways. It helped me understand the power of the nazgul and what the "darkness" or "shadow" really was. ( more than just a bunch of rambling orcs killing people ).

    Maybe give it another try, and go a bit further. i think that if you are a fan of the books, discussions about the interpretation of the "blanks" is going to be a fun exercise while playing the game.

    Although i dont feel the same way as u, and i like the game, i hear what you are saying about the way they filled things in.

    Some will like it, some will not.

    -Allegria

  • JackdogJackdog Member UncommonPosts: 6,321
    Best thing to do is just look at it as a game, it's good cheap fun nothing more nothing less. Just a damn good game and that is all.

    I miss DAoC

  • EverithEverith Member CommonPosts: 482
    Aye... it's an MMO it's not a pen and paper game. If they made elves like in the books no one would pick otherwise. It needs to translate into a pickupable enjoyable for more than just the die hard LOTR fans like us. You just gotta take it for what it is and not what it aint.

    image

  • ReavyrReavyr Member Posts: 6
    It's been stated by the dev's of LOTRO (all of which are great and have been using beta feedback to make changes throughout the entire game system every few days) that they have taken some of the best qualities of existing MMO's and put them together to make the game fun and challenging, but nothing terribly 'new' in terms of UI and game play, however it is anything but a carbon copy of  wow.    As far as the intro quest goes it may seem silly to you and common sense, but there will be a lot of players who have never tried an MMO before and it's there to help them through it.  I believe you now have the option of skipping it entirely (or at least after you have done it once).



    It's a story/quest  based game, not a go out and grind 20k worth or rabbits to level.  Sure, it isn't going to please everyone, no game does - but from my point of view it's a great game full of  beautiful places, a nice variety of character classes (and all done without any 'magic users' so to speak), a fun place to just hang out with friends, and very true to the books Tolkien wrote.  You can play it casual or hard core, and Turbine will be adding  A LOT of content for this title. 



    As with everything, individual tastes will vary. 
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