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Robes and Armor

I was curious if the robes armors are opened at the points of where the player models arms and legs are sticking out like a real robe as you can look up into the underside of the material, or is more like Shadowbane style robes and armors where you just have your arms/legs sticking out of a closed in poly-mesh ?  I like it when the armor and robes are like real material where you see the legs and arms on the inside of the material.

I like pie !

Comments

  • dodsfalldodsfall Member UncommonPosts: 173
    Originally posted by Fifthred

    I was curious if the robes armors are opened at the points of where the player models arms and legs are sticking out like a real robe as you can look up into the underside of the material, or is more like Shadowbane style robes and armors where you just have your arms/legs sticking out of a closed in poly-mesh ?  I like it when the armor and robes are like real material where you see the legs and arms on the inside of the material.
    No peeking up peoples robes!



    I think that's in the EULA somewhere.....
  • FifthredFifthred Member Posts: 367
    That is kind of lame in my opinion. Game like Lineage 2 has panties and bra's I do believe . I was hoping Vanguard was going to be detailed in the armor and clothing . I find it hard to become immersive in a game that used the Shadowbane styled clothing. IPrefer actual seeing the layering and ect of clothing .

    I like pie !

  • KorususKorusus Member UncommonPosts: 831
    Nope...robes are pretty much skin-tight dresses just like in WoW.  Pretty disappointing really, they could have done a much better job w/ the cloth armor. 

    ----------
    Life sucks, buy a helmet.

  • DicharekDicharek Member UncommonPosts: 177
    It may depend on what quality setting you use. Medium and some heavy armor looks literally strapped on, the armor is very detailed.

    I can't say what cloth armor looks like since I haven't used it.
  • FifthredFifthred Member Posts: 367
    Originally posted by Korusus

    Nope...robes are pretty much skin-tight dresses just like in WoW.  Pretty disappointing really, they could have done a much better job w/ the cloth armor. 
    I hate to sound like a total perv but It was entertaining when a human mage in a banana suite would do a spell in Lineage 2. Almost every peice of the Lineage 2 female armor enhance the panty region or breast region. I found it quite stimulating . It is a shame that Vangaurd didn't go that extra mile to try to bring into play human or humanoid sensuality.





    If i'm not mistaken , that is heavey Doom armor ? can someone correct me ?

    I like pie !

  • CylusSigilCylusSigil Member Posts: 65
    Originally posted by Korusus

    Nope...robes are pretty much skin-tight dresses just like in WoW.  Pretty disappointing really, they could have done a much better job w/ the cloth armor. 

    The mid-level Qalia light armor is actually a tunic (Infused Infineum Robe has this model, last I checked), as well as some other models and all of the 40+ stuff is actually half robe, half tunic.  Someone posted a good pic of one of those 40+ pieces on Graffe.com the other day but it's down so I can't link.  Also, there are a lot of "clothing" models that we have that can be used at "light" armor instead of robes so I plan on converting some of the cloth armor chest pieces that are labeled as "tunics" into actual tunics, with the hope that that will appease the casters that don't like robes. 

    Regardless, I need to do a pass on armor appearances next week (mostly finished up on weapon appearances today) to increase variety.   Can hope that it'll be noticeable and satisfy most folks

  • Cor4xCor4x Member Posts: 241
    Originally posted by CylusSigil

    Originally posted by Korusus

    Nope...robes are pretty much skin-tight dresses just like in WoW.  Pretty disappointing really, they could have done a much better job w/ the cloth armor. 

    The mid-level Qalia light armor is actually a tunic (Infused Infineum Robe has this model, last I checked), as well as some other models and all of the 40+ stuff is actually half robe, half tunic.  Someone posted a good pic of one of those 40+ pieces on Graffe.com the other day but it's down so I can't link.  Also, there are a lot of "clothing" models that we have that can be used at "light" armor instead of robes so I plan on converting some of the cloth armor chest pieces that are labeled as "tunics" into actual tunics, with the hope that that will appease the casters that don't like robes. 

    Regardless, I need to do a pass on armor appearances next week (mostly finished up on weapon appearances today) to increase variety.   Can hope that it'll be noticeable and satisfy most folks



    The problem that I see with that is the idiotic shoe model. If my poor druid (RIP) ever put on a tunic... he'd be stuck in clamdiggers. Know what those are? Guys do not wear knee pants. All shoe models in the game for light armor (boots too, even though it seems to indicate the contrary) are boat shoes without socks. It looks horrible.



    If sigil changes more robes to tunics, then change the boots to LOOK like boots.

    image

  • FifthredFifthred Member Posts: 367
    Originally posted by CylusSigil

    Originally posted by Korusus

    Nope...robes are pretty much skin-tight dresses just like in WoW.  Pretty disappointing really, they could have done a much better job w/ the cloth armor. 

    The mid-level Qalia light armor is actually a tunic (Infused Infineum Robe has this model, last I checked), as well as some other models and all of the 40+ stuff is actually half robe, half tunic.  Someone posted a good pic of one of those 40+ pieces on Graffe.com the other day but it's down so I can't link.  Also, there are a lot of "clothing" models that we have that can be used at "light" armor instead of robes so I plan on converting some of the cloth armor chest pieces that are labeled as "tunics" into actual tunics, with the hope that that will appease the casters that don't like robes. 

    Regardless, I need to do a pass on armor appearances next week (mostly finished up on weapon appearances today) to increase variety.   Can hope that it'll be noticeable and satisfy most folks

    I was curious , since your sticking your neck out like , what you have to say about a comment I found on another forum. Here is the comment :



    "Sigil failed to capture the initial concepts of the art , as well as missing the key aspect of it. The sensuality of the paintings was pretty clear to me , and sigil failed to bring that element into the game. The painting look fluid even though they are motionless images, as well as the contrast of colors throughout the art , Sigil also ignored that and seemed to use a very bland color scheme for the over all lighting and feel of the game."



    Just curious if you would like to respond to this? If you feel it is not worth a response,then I respect that as well .

    I like pie !

  • CylusSigilCylusSigil Member Posts: 65
    Originally posted by Fifthred

    I was curious , since your sticking your neck out like , what you have to say about a comment I found on another forum. Here is the comment :



    "Sigil failed to capture the initial concepts of the art , as well as missing the key aspect of it. The sensuality of the paintings was pretty clear to me , and sigil failed to bring that element into the game. The painting look fluid even though they are motionless images, as well as the contrast of colors throughout the art , Sigil also ignored that and seemed to use a very bland color scheme for the over all lighting and feel of the game."



    Just curious if you would like to respond to this? If you feel it is not worth a response,then I respect that as well .

    Which initial concepts of the art and where did that quote come from?

    We have many, many concepts in use, some of which are still being used to create some of the newer NPCs models.

    I'm intrigued in regards of the source of that quote?  Is it someone that assumed that they've seen every concept or someone that assumed that they're somehow knowledgeable when it comes to what K. Parkinson originally intended.  I will be the first person to admit that I never knew him, unfortunately, but nor do I ever attempt to claim that I had his mind when it came to VG's art direction.  Is that quote coming from someone that claims to know the original intention of Keith?

    Context, please.



  • FifthredFifthred Member Posts: 367
    Originally posted by CylusSigil

    Originally posted by Fifthred

    I was curious , since your sticking your neck out like , what you have to say about a comment I found on another forum. Here is the comment :



    "Sigil failed to capture the initial concepts of the art , as well as missing the key aspect of it. The sensuality of the paintings was pretty clear to me , and sigil failed to bring that element into the game. The painting look fluid even though they are motionless images, as well as the contrast of colors throughout the art , Sigil also ignored that and seemed to use a very bland color scheme for the over all lighting and feel of the game."



    Just curious if you would like to respond to this? If you feel it is not worth a response,then I respect that as well .

    Which initial concepts of the art and where did that quote come from?

    We have many, many concepts in use, some of which are still being used to create some of the newer NPCs models.

    I'm intrigued in regards of the source of that quote?  Is it someone that assumed that they've seen every concept or someone that assumed that they're somehow knowledgeable when it comes to what K. Parkinson originally intended.  I will be the first person to admit that I never knew him, unfortunately, but nor do I ever attempt to claim that I had his mind when it came to VG's art direction.  Is that quote coming from someone that claims to know the original intention of Keith?

    Context, please.



    Here is the pcgamer.com thread:

    www.pcgamer.com/forum/viewtopic.php

    Here is a link of a piece of artwork that was under the quote on pcgamer.com forums :

    http://www.keithparkinson.com/images/dw_main.jpg

    as well as looking at this video podcast with brad butler talking about the paintings

    www.pcgamerpodcast.com/video/podpress_trac/web/33/0/PCG_VP29.mp4



    So basically those aren't the concepts you where drawing inspirations from ?



    I just want to add this , You , Brad Mcquaid or anyone else are not doing anyone a favor by coming to game forums and adding more words to an already heated debate. The time for words are over, it is time for action. The first major patch , people are still complaining. When you come on these forums , or any sigil employ comes to any forums , it is starting to really back fire . Why didn't you guys do this stuff during beta, alpha. It is a wasted effort and does nothing to change peoples opinions. You are almost having a negative effect , to the point that most people are getting fed up with all these words. It is crunch time man , think you have better ways to spend your time . Maybe you don't have someone at Sigil telling you this , so I will , get it in gear if you want this game to be a successful title, in todays market , specially this year, their is no room for potential.

    I like pie !

  • FifthredFifthred Member Posts: 367
    Great interview with Deborah Todd

    www.podtrac.com/pts/redirect.mp3

    I like pie !

  • CylusSigilCylusSigil Member Posts: 65
    Originally posted by Fifthred

    Here is the pcgamer.com thread:

    www.pcgamer.com/forum/viewtopic.php

    Here is a link of a piece of artwork that was under the quote on pcgamer.com forums :

    http://www.keithparkinson.com/images/dw_main.jpg

    as well as looking at this video podcast with brad butler talking about the paintings

    www.pcgamerpodcast.com/video/podpress_trac/web/33/0/PCG_VP29.mp4



    So basically those aren't the concepts you where drawing inspirations from ?



    I just want to add this , You , Brad Mcquaid or anyone else are not doing anyone a favor by coming to game forums and adding more words to an already heated debate. The time for words are over, it is time for action. The first major patch , people are still complaining. When you come on these forums , or any sigil employ comes to any forums , it is starting to really back fire . Why didn't you guys do this stuff during beta, alpha. It is a wasted effort and does nothing to change peoples opinions. You are almost having a negative effect , to the point that most people are getting fed up with all these words. It is crunch time man , think you have better ways to spend your time . Maybe you don't have someone at Sigil telling you this , so I will , get it in gear if you want this game to be a successful title, in todays market , specially this year, their is no room for potential.



    We have concepts from many different artists, including Keith; the majority of which were never released to the public.  I think that there's a general misconception of what "concept" art truely is.

    And are you asking me to just not post?  That's an intriguing sentiment, albeit not surprising coming from anyone on this forum.  I didn't come here to fluff your pillows, I was merely politely responding to someone's questions and concerns. 

  • FifthredFifthred Member Posts: 367
    Originally posted by CylusSigil

    Originally posted by Fifthred

    Here is the pcgamer.com thread:

    www.pcgamer.com/forum/viewtopic.php

    Here is a link of a piece of artwork that was under the quote on pcgamer.com forums :

    http://www.keithparkinson.com/images/dw_main.jpg

    as well as looking at this video podcast with brad butler talking about the paintings

    www.pcgamerpodcast.com/video/podpress_trac/web/33/0/PCG_VP29.mp4



    So basically those aren't the concepts you where drawing inspirations from ?



    I just want to add this , You , Brad Mcquaid or anyone else are not doing anyone a favor by coming to game forums and adding more words to an already heated debate. The time for words are over, it is time for action. The first major patch , people are still complaining. When you come on these forums , or any sigil employ comes to any forums , it is starting to really back fire . Why didn't you guys do this stuff during beta, alpha. It is a wasted effort and does nothing to change peoples opinions. You are almost having a negative effect , to the point that most people are getting fed up with all these words. It is crunch time man , think you have better ways to spend your time . Maybe you don't have someone at Sigil telling you this , so I will , get it in gear if you want this game to be a successful title, in todays market , specially this year, their is no room for potential.



    We have concepts from many different artists, including Keith; the majority of which were never released to the public.  I think that there's a general misconception of what "concept" art truely is.

    And are you asking me to just not post?  That's an intriguing sentiment, albeit not surprising coming from anyone on this forum.  I didn't come here to fluff your pillows, I was merely politely responding to someone's questions and concerns. 



    So now we as gamers are ignorant to what concept art is, this get better and better.  I've personally feel offended by that.  Think anyone who respects and follows game development would feel offended by that. Thank you for making me really not want to support this game . I was going to pick it up in the bargain bin , but now , i'm pretty much going to pass it up .



    Hope you guys pull through, but with War Hammer , AoC  , Spellbourne, LotRO coming up, there's is 0 room for Potential . Then when you finally get some ground BAM Star Trek Online .

    I like pie !

  • XzenXzen Member UncommonPosts: 2,607

    Flaming some one for giving straight information is not the way to go. I for one am glad that some one that is actually involved with the game is actually posting and giving us information.
  • steelzerosteelzero Member UncommonPosts: 11

    Especially after you asked for a response.

    You went from 0 to flame in what, 4 posts?

     p.s. that img you linked? yeah that was a painting by a supremely talented artist, not concept art.

  • FifthredFifthred Member Posts: 367
    how is my response flamming ? It is an insult to me that i'm supposely incapable of understanding concept art.  You guys seem to miss interrupt almost any negative opinion on  this game as a flame. Listen to the Deborah Todd interview.



    Also there's a great segment that Kevin Periera did talking about News outlet Biased that you can watch  :

    www.g4tv.com/attackoftheshow/index.html



    Just becuae you think it is a flame , doesn't mean it is one.



    I like pie !

  • XzenXzen Member UncommonPosts: 2,607
    Originally posted by Fifthred

    Originally posted by CylusSigil

    Originally posted by Fifthred

    I was curious , since your sticking your neck out like , what you have to say about a comment I found on another forum. Here is the comment :



    "Sigil failed to capture the initial concepts of the art , as well as missing the key aspect of it. The sensuality of the paintings was pretty clear to me , and sigil failed to bring that element into the game. The painting look fluid even though they are motionless images, as well as the contrast of colors throughout the art , Sigil also ignored that and seemed to use a very bland color scheme for the over all lighting and feel of the game."



    Just curious if you would like to respond to this? If you feel it is not worth a response,then I respect that as well .

    Which initial concepts of the art and where did that quote come from?

    We have many, many concepts in use, some of which are still being used to create some of the newer NPCs models.

    I'm intrigued in regards of the source of that quote?  Is it someone that assumed that they've seen every concept or someone that assumed that they're somehow knowledgeable when it comes to what K. Parkinson originally intended.  I will be the first person to admit that I never knew him, unfortunately, but nor do I ever attempt to claim that I had his mind when it came to VG's art direction.  Is that quote coming from someone that claims to know the original intention of Keith?

    Context, please.



    Here is the pcgamer.com thread:

    www.pcgamer.com/forum/viewtopic.php

    Here is a link of a piece of artwork that was under the quote on pcgamer.com forums :

    http://www.keithparkinson.com/images/dw_main.jpg

    as well as looking at this video podcast with brad butler talking about the paintings

    www.pcgamerpodcast.com/video/podpress_trac/web/33/0/PCG_VP29.mp4



    So basically those aren't the concepts you where drawing inspirations from ?



    I just want to add this , You , Brad Mcquaid or anyone else are not doing anyone a favor by coming to game forums and adding more words to an already heated debate. The time for words are over, it is time for action. The first major patch , people are still complaining. When you come on these forums , or any sigil employ comes to any forums , it is starting to really back fire . Why didn't you guys do this stuff during beta, alpha. It is a wasted effort and does nothing to change peoples opinions. You are almost having a negative effect , to the point that most people are getting fed up with all these words. It is crunch time man , think you have better ways to spend your time . Maybe you don't have someone at Sigil telling you this , so I will , get it in gear if you want this game to be a successful title, in todays market , specially this year, their is no room for potential.
    Almost as soon as he responded with information to your post you have done nothing but respond to him with contempt for no reason. You even go as far as to tell them not to post. Any one related with any MMO should post here. We should welcome them and any information they can give us as to what is in development.

  • FifthredFifthred Member Posts: 367
    Originally posted by Xzen

    Originally posted by Fifthred

    Originally posted by CylusSigil

    Originally posted by Fifthred

    I was curious , since your sticking your neck out like , what you have to say about a comment I found on another forum. Here is the comment :



    "Sigil failed to capture the initial concepts of the art , as well as missing the key aspect of it. The sensuality of the paintings was pretty clear to me , and sigil failed to bring that element into the game. The painting look fluid even though they are motionless images, as well as the contrast of colors throughout the art , Sigil also ignored that and seemed to use a very bland color scheme for the over all lighting and feel of the game."



    Just curious if you would like to respond to this? If you feel it is not worth a response,then I respect that as well .

    Which initial concepts of the art and where did that quote come from?

    We have many, many concepts in use, some of which are still being used to create some of the newer NPCs models.

    I'm intrigued in regards of the source of that quote?  Is it someone that assumed that they've seen every concept or someone that assumed that they're somehow knowledgeable when it comes to what K. Parkinson originally intended.  I will be the first person to admit that I never knew him, unfortunately, but nor do I ever attempt to claim that I had his mind when it came to VG's art direction.  Is that quote coming from someone that claims to know the original intention of Keith?

    Context, please.



    Here is the pcgamer.com thread:

    www.pcgamer.com/forum/viewtopic.php

    Here is a link of a piece of artwork that was under the quote on pcgamer.com forums :

    http://www.keithparkinson.com/images/dw_main.jpg

    as well as looking at this video podcast with brad butler talking about the paintings

    www.pcgamerpodcast.com/video/podpress_trac/web/33/0/PCG_VP29.mp4



    So basically those aren't the concepts you where drawing inspirations from ?



    I just want to add this , You , Brad Mcquaid or anyone else are not doing anyone a favor by coming to game forums and adding more words to an already heated debate. The time for words are over, it is time for action. The first major patch , people are still complaining. When you come on these forums , or any sigil employ comes to any forums , it is starting to really back fire . Why didn't you guys do this stuff during beta, alpha. It is a wasted effort and does nothing to change peoples opinions. You are almost having a negative effect , to the point that most people are getting fed up with all these words. It is crunch time man , think you have better ways to spend your time . Maybe you don't have someone at Sigil telling you this , so I will , get it in gear if you want this game to be a successful title, in todays market , specially this year, their is no room for potential.
    Almost as soon as he responded with information to your post you have done nothing but respond to him with contempt for no reason. You even go as far as to tell them not to post. Any one related with any MMO should post here. We should welcome them and any information they can give us as to what is in development.


    Again , miss interrupting the read, Not to post  , meaning why are you wasting time here, when your time would be better spent  working on the game. Word are meaningless at this point , in my opinion. Show me/us with actions that fix things like CTD .



    Things in Development again , Should be posted on a  centralized web forum , not spread out over to many outlets that it can be missed by the large section of the games population. How many people are actually viewing this, it should be in the 100k iif this was a centralised Vangaurd Forum, But only 200+ people are vieing this subject oor any subject on any forums for this game.



    Open a Centralized forums from the Sigil website and start taking in solid objective critiquing and I think you would see a turn and mood of your community

    I like pie !

  • CylusSigilCylusSigil Member Posts: 65
    Originally posted by Fifthred

    So now we as gamers are ignorant to what concept art is, this get better and better.  I've personally feel offended by that.  Think anyone who respects and follows game development would feel offended by that. Thank you for making me really not want to support this game . I was going to pick it up in the bargain bin , but now , i'm pretty much going to pass it up .



    Hope you guys pull through, but with War Hammer , AoC  , Spellbourne, LotRO coming up, there's is 0 room for Potential . Then when you finally get some ground BAM Star Trek Online .

    Examples of Vanguard concept art: www.lost-company.info/gallery/ (found the link from Google images)

    Concepts are done to provide artists with a base to start from; they generally consist of rough sketches, some colored and some not.  While that painting could be construed as and used as a concept, most concept never gets that far or finished.  If we had to wait for every artist to complete a painting like that for every object within the game, we'd be waiting for a long, long time

  • XzenXzen Member UncommonPosts: 2,607

    What people decide to do while off the clock in their free time is their business. I'm just glad to see that the company he works for doesn't mind that he is posting this kind of information seeing as certain other companies would "release" some one from employment for doing that.
  • FifthredFifthred Member Posts: 367
    Originally posted by Xzen


    What people decide to do while off the clock in their free time is their business. I'm just glad to see that the company he works for doesn't mind that he is posting this kind of information seeing as certain other companies would "release" some one from employment for doing that.
    I totally agree with you, to a point. When it is done of a Official website , it is awsome. But once you go outside of that realm and start making posts in open forums, it looks like desperation and simply put "P.R." hub bub. I am glad we , me , you  get to pick a brain cause it is interesting to read how people think. For the most part , you guys are not on my system of thinking.



    Back to concept. For the most part a lot of people including myself where into thinking you were taking the over all feeling of the paintings ( Per Brad Butlers interview on PC Gamer Podcast as well as countless interviews) and getting the impression that was the concept of the art DIRECTION.

    If i would of seen the concept sketchs or even knew that Keith's work was NOT the art direction, then I probably wouldn't of followed the game .

    I like pie !

  • KorususKorusus Member UncommonPosts: 831
    Originally posted by CylusSigil

    Originally posted by Korusus

    Nope...robes are pretty much skin-tight dresses just like in WoW.  Pretty disappointing really, they could have done a much better job w/ the cloth armor. 

    The mid-level Qalia light armor is actually a tunic (Infused Infineum Robe has this model, last I checked), as well as some other models and all of the 40+ stuff is actually half robe, half tunic.  Someone posted a good pic of one of those 40+ pieces on Graffe.com the other day but it's down so I can't link.  Also, there are a lot of "clothing" models that we have that can be used at "light" armor instead of robes so I plan on converting some of the cloth armor chest pieces that are labeled as "tunics" into actual tunics, with the hope that that will appease the casters that don't like robes. 

    Regardless, I need to do a pass on armor appearances next week (mostly finished up on weapon appearances today) to increase variety.   Can hope that it'll be noticeable and satisfy most folks



    Thanks for the reply Cylus.  I appreciate the work you do, All of the weapons and medium/heavy armor I've seen look great.  The current robe models are for the most part just not good.  I've seen a few that have a more "regal" look to them,  and while they look better than the "white bath robe" that seems to be a pretty common mesh/texture both still have a distinct dress feel to them.  This usually isn't such a bad thing, but it really stands out against the realistic game world that you guys have created.



    I have no problem wearing robes and I really actually prefer them to tunics, but please scrap the current robe model that seems to be default on 90% of the robes.



    Look at NWN 2's robes...they're pretty well done and look like actual robes.  Vanguard's robes are one long piece of cloth that conform to  the character's body skin tight...not robe-like at all and quite ugly.  The current robe model reminds me quite a lot of the Robes-that-are-actually-dresses from WoW...only there's no reason for that in Vanguard because the engine is capable of more. 



    I'm not asking for realistic cloth physics...all I want are better looking robes for ALL robes...not just the top lvl 40-50 epic ones. 



    Seriously..can't emphasize this enough...scrap the current robe model.. don't care about textures...you know the one I'm talking about =P



    And while I'm at it...why can't we display belts on the outside of robes?  What's the reason for this? 


    ----------
    Life sucks, buy a helmet.

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