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Fetch me 10 rats tails

xaussxauss Member, Newbie CommonPosts: 384

an article on GnH by IGN provides us with an insight into what quests should be like

IGN "The possibility for some very interesting instanced zones is clear. Large groups can be split and told to take care of several objectives in battle. Objective based instances are definitely going to need some organization to complete successfully, especially when it comes to killing off the Telchine gods. The question is how far Perpetual will go with this in the first retail release. They certainly have a lot of ideas, but making it happen technically is another thing. On Archimedes Island, players will have to storm a beach, defeat enemies in the area and then disable Archimedes mirrors on two bluffs that are burning ships trying to land. Once those ships can land, a base will be set up by NPCs at which point Greek armies will begin attacking at timed intervals. If groups want to keep the camp, they'll need to split their attentions from defending and completing some of the farther objectives. There's also some issue as to how larger multi-group parties might interact with each other in areas such as this. Whether there would be an overall commander watching the battlefield and giving orders or if it would be a more organic approach where players would have to figure out their own strategy on the fly."

now go fetch me 10 rats tails...

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Comments

  • raoulraoul Member Posts: 88
    I like their raid idea, its much better than go in here, kill all these stuff and then kill a more powerful guy.  disassemble this and help the npcs fight their way into it and then go kill a more powerful guy much more interesting imo
  • SamuraiswordSamuraisword Member Posts: 2,111

    Geographic instancing sucks and has no place in a MMOG. It is an immersion killer and defeats the purpose of playing in a virtual world with other real players.

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  • raoulraoul Member Posts: 88
    for most of those instances you will have to group, minimum is 5 people with 8 minions each, but i think those will be able to scale so you can have 25 people with 2-3 minions each
  • SamuraiswordSamuraisword Member Posts: 2,111
    Originally posted by raoul

    for most of those instances you will have to group, minimum is 5 people with 8 minions each, but i think those will be able to scale so you can have 25 people with 2-3 minions each
    In other words, raiding.

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  • raoulraoul Member Posts: 88
    Originally posted by Samuraisword

    Originally posted by raoul

    for most of those instances you will have to group, minimum is 5 people with 8 minions each, but i think those will be able to scale so you can have 25 people with 2-3 minions each
    In other words, raiding.

    so you're saying that you dont like raiding in MMOs...
  • WolfbiteWolfbite Member Posts: 34

    I don't like raiding. But aside from that, I really like what I read in the article. Perhaps this is a game for me.

  • ThorThor Member Posts: 2
    Originally posted by Samuraisword


    Geographic instancing sucks and has no place in a MMOG. It is an immersion killer and defeats the purpose of playing in a virtual world with other real players.
    They are talking about a quest and not the entire world, ala DDO or Guild Wars. So I have to respectfully disagree because with selective and good use of instancing you can create far more immersion then you can without. If you were to try and pull off an event without the use of instancing then you have to deal with other players screwing it up, griefing, etc. By instancing players into an area for an important event or story arc you can create something very cool and dynamic you couldn't otherwise because of performance and again dealing with other players. Nothing screws up my immersion more then some asshat deciding to mess up my important quest because he's got nothing better to do.
  • xaussxauss Member, Newbie CommonPosts: 384
    Originally posted by Samuraisword


    Geographic instancing sucks and has no place in a MMOG. It is an immersion killer and defeats the purpose of playing in a virtual world with other real players.



    i dont really like instancing either - and i really hate zoning.

    at least GnH is a continuous world (no zones) and instancing is reserved for specific 'dungeons' (if you include the example in the OP as a dungeon) and player camps (i d/k about towns).

    the example of an instance given (top), enables the devs to provide a strategic encounter that would not be possible on the general world map, as well mitigate potential performance / lag issues.

    however, since your sig proclaims you to be a TCoS fanboi, it is of little surprise that all your posts here are negative toward GnH. this kind of behaviour i dont really understand, since it reflacts negativly on TCoS's fanbase

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  • SamuraiswordSamuraisword Member Posts: 2,111
    I am posting here because I am interested in the game and hope that SOE will be discarded and am trying to encourage it. If the instancing is anywhere near what CoV or CoH is, then that is too much. Again I am hoping to discourage it. Just because I am primarily looking forward to TCoS doesn't mean that there are not other upcoming MMOGs that interest me. That limited view of yours is a gross assumption. If you want to view TCoS in a negative way simply because I am critical of Gods and Heroes and have a TCoS signature, then that just reflects foolishly on you, but you are free to do so, I could care less.

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  • kashaunkashaun Member Posts: 220
    I'm not a fan of instancing but that's mostly because it just hasn't been done right. I'll tolerate it in G&H as long as the outcome of the battles or skirmishes represent something more lasting in the overall world. Maybe the instances can represent a region on a world map that will be contested? Anything short of that seems to just end up as small team tournament matches which are more suited for fps games. I'm a long time fps player but I don't want that sort of limitation in an mmorpg.



    This game looks to be something that I can get into, and more importantly, something my friends can also get into since I'm hearing it will run relatively well on medium grade systems. What I'm concerned about is that it could easily end up being another guild wars except that it will have a monthly fee if they shirk on actual mmorpg features. I know they plan on having a sort of realm vs realm or nation vs nation thing later on and I've heard of some kind of political system and all of that. Still, the core of this game will be it's combat, and if the combat ends up detached from the 'massive' part of an mmorpg, then the different aspects of the game just wont tie in together very well.



    Hopefully they make a fool out of me for worrying.

    Never give up and never surrender!

  • xaussxauss Member, Newbie CommonPosts: 384
    Originally posted by Samuraisword

    I am posting here because I am interested in the game and hope that SOE will be discarded and am trying to encourage it. If the instancing is anywhere near what CoV or CoH is, then that is too much. Again I am hoping to discourage it. Just because I am primarily looking forward to TCoS doesn't mean that there are not other upcoming MMOGs that interest me. That limited view of yours is a gross assumption. If you want to view TCoS in a negative way simply because I am critical of Gods and Heroes and have a TCoS signature, then that just reflects foolishly on you, but you are free to do so, I could care less.



    maybe my view of your posting is a gross assumption, but was based on the fact that all the posts i had seen from you essentially diss the game (previously in the guise of SOE bashing) - and i wonder why if someone doesnt like a game, even though they have never played it,  do they repeatedly return to a forum just to bash it

    since i have never played CoX since they do not appeal, we can compare to DDO wich is essentially a MORPG - multiplayer online RPG since the extensive instancing drops the massive from the genre. since the vast majority of the map, and player time spent in GnH will not be instanced, GnH will not fall into this catergory. however, the usage of instances described for GnH, in conjuction with the minion system seem to me at to provide unique strategic engagements and gameplay. maybe this doesnt appeal to you

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  • phorsothphorsoth Member Posts: 37
    Dono if this will help the SOE problems you have or not. But their only role in this game is, putting it in a box, and making sure it gets to all the stores. That is all, nothing more nothing less. P.E has all the rights to every part of the develipment of this game, and SOE is nothing but the guy wating to pack it, and take it places.



    And I'm in line for a beta invite for TCoS, can't wait to try out that game :)

    Not that this would make a diffrence on how you view my post about the SOE thing, i was just trying make clear that I'm not being bie..



    -Phorsoth-

    hehe

  • RonnyRulzRonnyRulz Member Posts: 479

    I honestly don't see anything wrong with instancing.

    When it comes down to it, you have your group and you play a game or tackle the dungeon. If you're in an instance or not really makes absolutely no difference when you're playing the game and tackling the dungeon.

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  • xaussxauss Member, Newbie CommonPosts: 384

    more on this from Games Radar

    "Gods & Heroes promises large-scale battles without having to group with 20 or 40 other people. We got our first look at one such area, the Isle of Archimedes.

    The level looks like a Roman reenactment of the Omaha beach landing. Fleets of Roman ships sail towards the shore in the background while giant parabolic mirrors on the isle focus the sun’s beams to ignite their sails. You’ll need to push back hordes of enemies with the help of your party and squads to take out these mirrors to ensure the ships’ safe passage before confronting the final boss. Although this level wasn’t completely finished when we saw it, the Isle of Archimedes foreshadows potential greatness for Gods & Heroes’ end-game content."

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  • tetchytetchy Member Posts: 30
    it certainly sounds very interesting and exciting... i'll look forward to seeing if they deliver

    ( o )( o )

  • pureazurepureazure Member Posts: 148
    You never know, those 10 tails could be part of a ritual to summon the uber leetz0r

    pwnage monster that is able to destroy all the enemies and save the realm.



    On a more serious note:



    It sounds great to begin with, but if it is a 'raid' does it not really matter what happens, after all it's likely your going to be doing it a few more times

    // The G&H Townhall - http://gnhth.vault.ign.com - a Gods and Heroes fansite

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