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an article on GnH by IGN provides us with an insight into what quests should be like
IGN "The possibility for some very interesting instanced zones is clear. Large groups can be split and told to take care of several objectives in battle. Objective based instances are definitely going to need some organization to complete successfully, especially when it comes to killing off the Telchine gods. The question is how far Perpetual will go with this in the first retail release. They certainly have a lot of ideas, but making it happen technically is another thing. On Archimedes Island, players will have to storm a beach, defeat enemies in the area and then disable Archimedes mirrors on two bluffs that are burning ships trying to land. Once those ships can land, a base will be set up by NPCs at which point Greek armies will begin attacking at timed intervals. If groups want to keep the camp, they'll need to split their attentions from defending and completing some of the farther objectives. There's also some issue as to how larger multi-group parties might interact with each other in areas such as this. Whether there would be an overall commander watching the battlefield and giving orders or if it would be a more organic approach where players would have to figure out their own strategy on the fly."
now go fetch me 10 rats tails...
Comments
Geographic instancing sucks and has no place in a MMOG. It is an immersion killer and defeats the purpose of playing in a virtual world with other real players.
so you're saying that you dont like raiding in MMOs...
I don't like raiding. But aside from that, I really like what I read in the article. Perhaps this is a game for me.
i dont really like instancing either - and i really hate zoning.
at least GnH is a continuous world (no zones) and instancing is reserved for specific 'dungeons' (if you include the example in the OP as a dungeon) and player camps (i d/k about towns).
the example of an instance given (top), enables the devs to provide a strategic encounter that would not be possible on the general world map, as well mitigate potential performance / lag issues.
however, since your sig proclaims you to be a TCoS fanboi, it is of little surprise that all your posts here are negative toward GnH. this kind of behaviour i dont really understand, since it reflacts negativly on TCoS's fanbase
This game looks to be something that I can get into, and more importantly, something my friends can also get into since I'm hearing it will run relatively well on medium grade systems. What I'm concerned about is that it could easily end up being another guild wars except that it will have a monthly fee if they shirk on actual mmorpg features. I know they plan on having a sort of realm vs realm or nation vs nation thing later on and I've heard of some kind of political system and all of that. Still, the core of this game will be it's combat, and if the combat ends up detached from the 'massive' part of an mmorpg, then the different aspects of the game just wont tie in together very well.
Hopefully they make a fool out of me for worrying.
Never give up and never surrender!
maybe my view of your posting is a gross assumption, but was based on the fact that all the posts i had seen from you essentially diss the game (previously in the guise of SOE bashing) - and i wonder why if someone doesnt like a game, even though they have never played it, do they repeatedly return to a forum just to bash it
since i have never played CoX since they do not appeal, we can compare to DDO wich is essentially a MORPG - multiplayer online RPG since the extensive instancing drops the massive from the genre. since the vast majority of the map, and player time spent in GnH will not be instanced, GnH will not fall into this catergory. however, the usage of instances described for GnH, in conjuction with the minion system seem to me at to provide unique strategic engagements and gameplay. maybe this doesnt appeal to you
And I'm in line for a beta invite for TCoS, can't wait to try out that game
Not that this would make a diffrence on how you view my post about the SOE thing, i was just trying make clear that I'm not being bie..
-Phorsoth-
hehe
I honestly don't see anything wrong with instancing.
When it comes down to it, you have your group and you play a game or tackle the dungeon. If you're in an instance or not really makes absolutely no difference when you're playing the game and tackling the dungeon.
more on this from Games Radar
"Gods & Heroes promises large-scale battles without having to group with 20 or 40 other people. We got our first look at one such area, the Isle of Archimedes.
( o )( o )
pwnage monster that is able to destroy all the enemies and save the realm.
On a more serious note:
It sounds great to begin with, but if it is a 'raid' does it not really matter what happens, after all it's likely your going to be doing it a few more times
// The G&H Townhall - http://gnhth.vault.ign.com - a Gods and Heroes fansite