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Eve, gameplay question from a relative noob

morkatogmorkatog Member Posts: 10
hey people, a little while ago I gave eve a try (played the trial) and had the luck of seeing some stuff in there thanks to an experienced guy helping me. I admit the game got some very good stuff (like for example the level system and detail of stuff if you get close enough), but there's one thing that disappointed me during my trial: no matter how many missions I did (trust me, I've done loads in that short time) I always ended up shooting down all enemies from a distance where they appear to be no more then the target boxes with the name on my screen. It may be me, but in space games I also like seeing some close up details during my fights. Anyone else noticed this or am I just missing something?

Comments

  • MundusMundus Member UncommonPosts: 237
    Well, why not zoom to the target (right click target -> zoom to target or something like that)?



    Of course, fighting large ships, you could also set an orbit close around the target, which is quite advantageous not only from a view point of view. :D
  • BaxslashBaxslash Member UncommonPosts: 237
    u can zoom up to an enemy target and view the target being shot at, or, any other ships in the battle arena, but, mostly u stand off and are shooting, unless ur in a frigate with exceptional tanking abilities and giving it ur all on a Battleship, then, the real fun begins. There is at the moment, a Dev blog about the working of station walking, so, soon, maybe by the end of the year we will have our avatars walking around stations to.
  • morkatogmorkatog Member Posts: 10
    now that sounds like a hot feature :) thanks for the replies, sounds like I got to check it out some more ^^
  • morkatogmorkatog Member Posts: 10
    Originally posted by poopypants

    [Mod Edit]
    edit
  • KanuvaniKanuvani Member Posts: 33
    Good one he's a troll
  • morkatogmorkatog Member Posts: 10
    thanks  but let's keep the topic back on track again.. I don't want admins to lock it cause of trolls like him trying to drag us off topic ;)



    So anyway, Just a question about the thing with orbitting the big ships. I also noticed when I was being circled by smaller trash it really was hard for me to shoot them down, but then, assuming you're not with a fleet, isn't it 1 dangerous to try to get that close, or to get anywhere within shooting range at all and 2 don't the big ships have a ready response to someone orbitting him at a few 100 yards?
  • VolkmarVolkmar Member UncommonPosts: 2,501
    Originally posted by morkatog

    thanks  but let's keep the topic back on track again.. I don't want admins to lock it cause of trolls like him trying to drag us off topic ;)



    So anyway, Just a question about the thing with orbitting the big ships. I also noticed when I was being circled by smaller trash it really was hard for me to shoot them down, but then, assuming you're not with a fleet, isn't it 1 dangerous to try to get that close, or to get anywhere within shooting range at all and 2 don't the big ships have a ready response to someone orbitting him at a few 100 yards?

     

    Yes, big ships will have an hard time to track small fast frigates oribiting at small ranges, that is why interceptors can be so powerful. There are ways to counter it, like webbing that slow them down to a crawl so that you can get distance and blast them to smitherens. Of course a fast interceptor with good AB or MWD will still be much faster than your humonguos battleship... then again it is gonna take ages for the puny pew pew the frigates has to get down your shields and armor... if ever.



    "If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"



  • BaxslashBaxslash Member UncommonPosts: 237

    Also, u got to remember ur skills, training up Target Disruptors, also helps knock points off the ships attacking power, or, even stops them from locking u for a few moments. Its a game where u must out think ur oppenent on all levels to, reason why Eve is classified as one of the most tortuos pvp player games on the market.

  • RehmesRehmes Member Posts: 600

    To the OP:

    The smaller the ship is the harder it is to hit with a large class gun like the ones of a BS. The closer you get the harder it gets for that BS to track that ship. Ofc the counters are webbers/nos/neuts and such. The thing about eve is that the amount of modules and ship combinations gives you a way to decide whats best for what you want to accomplish which is great.

    To the Troll:

    I suppose you hate EvE cuz someone blew your noob ship or something? PISS OFF THE THREAT KID.

    Since you love spacecowboy go knock yourself out playing that and leave those who like Eve alone. The OP is new to the forums and needed questions answered, the community is trying to help him yet your idea of community is to post a troll comment (and it is a troll post as it doesnt help the OP in any way.). If you wanted the thread somewhere else you could have made a more polite suggestion rather than posting the crap youve been posting. You have Elite status man IMO anyone with that status should be trying to help people in this community (MMORPG.com) rather than bashing the game they chose to play.

  • AnagethAnageth Member Posts: 2,217
    Moved to EVE Online > Headquarters.

    No longer visiting MMORPG.com.

  • DrkreaperDrkreaper Member Posts: 76
    If you decided ti go retail ( hope you do ) you will find that the mission toughness goes up with each lv in many lv 3 & 4 missions you actually warp right on top of the pirates you are hunting ..not always a fun thing but very exciting ..also there is a wide variety of ship setups that will force you into close range engagement
  • morkatogmorkatog Member Posts: 10
    Originally posted by Drkreaper

    If you decided ti go retail ( hope you do ) you will find that the mission toughness goes up with each lv in many lv 3 & 4 missions you actually warp right on top of the pirates you are hunting ..not always a fun thing but very exciting ..also there is a wide variety of ship setups that will force you into close range engagement
    I plan to, especially with the foresight of being able to walk around on stations :) I've also concidered the short range engagement, but isn't that a bit problematic since you're outnumbered in most missions?

    Also thanks for the reactions everyone :) especially the target disruptors sound like something worth checking out.  It's nice to see so many people are willing to help out.
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