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Does SIGIL release Vanguard subscription figures?

Agricola1Agricola1 Member UncommonPosts: 4,977

I was wondering if SIGIL is planning on releasing the amount of subscribers Vanguard has by the first quarterly since release. If they do already then I'd be interested to know, however they are working with SOE so I'd guess if they do well they'll release numbers. Otherwise they'll swear blind they had no intention of ever releasing subscription figures.

I believe the biggest problem for Vanguard is the system requirements, also after doing that massive download I think many people would expect alot more than Brads' vision delivers.

"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"

CS Lewis

Comments

  • KorususKorusus Member UncommonPosts: 831
    No idea, last I heard they had sold 120,000 copies after the first 3 weeks.  But that's been about a month ago.

    ----------
    Life sucks, buy a helmet.

  • whitedelightwhitedelight Member Posts: 1,544

    I voted for soso, because the potential is deff there and you can easily see it, but it just isn't polished enough yet.

    Also, the info was already released somewhere and they are around 150k-200k subscribers.

    image

  • ThonyThony Member Posts: 215
    Originally posted by Agricola1


    I was wondering if SIGIL is planning on releasing the amount of subscribers Vanguard has by the first quarterly since release. If they do already then I'd be interested to know, however they are working with SOE so I'd guess if they do well they'll release numbers. Otherwise they'll swear blind they had no intention of ever releasing subscription figures.
    I believe the biggest problem for Vanguard is the system requirements, also after doing that massive download I think many people would expect alot more than Brads' vision delivers.
    Brad Talks About Subscription Numbers  [ 118 Comments ]

    Print News | Mail News

    Thanks to Gervaise1 from our message forums for finding this tidbit over on MMORPG.com:

    The over 100k number I posted is registered users. We have now gone through billing cycles for the people who bought the game right away and very few people have cancelled. We are now nearing 150k registered users. I think these are pretty good numbers. I think they would be higher if we had had a little more time and not launched so near the WoW expansion, but we will recover from this short term situation. Overall we are very pleased.



    The game is doing close in terms of growth to what EQ 1 did. EQ 2 did sell more the first month and mainly before WoW came out because it was an established franchise (e.g. a sequel).



    ----------------------------------------------------------------

    Brad McQuaid

    Chairman & CEO, Sigil Games Online, Inc.

    Executive Producer, Vanguard: Saga of Heroes

    www.vanguardsoh.com / www.sigil.com / www.bradmcquaid.com

    --------------------------------------------------------------



    There you have it, from the mouth of the horse himself.

    http://vanguardvault.ign.com/fullstory.php?id=27325

    http://www.mmorpg.com/discussion2.cfm?thread=118629&page=4&bhcp=1

     

    -- -Rosethorn- @ Sunday, 11 Mar, 2007
  • sephersepher Member Posts: 3,561
    Um, no. There hasn't been any subscription numbers yet.



    'Registered users' is anyone who's ever created an account through any means. So anyone's who has bought a box, used their station access, or received a trial key and decided to use it is apart of that 150,000 or so registered users. Releasing numbers like that is akin to the Lineage 2 mess you can find in the tagline of stores about '14 million subscribers have paid to date.' Except the Lineage II figure one-ups 'registered users' in that those folks were at least paying subscribers at some point.



    Either way, Brad danced as diligently as he could around giving out subscriber numbers. Don't automatically assume unless a developer says it, and defines their definition of a customer, that they mean recurring paying subscribers on an active account.



    The only clue towards a subscriber count he gave us was that it's doing similar to EQ1 at a comparable time period. It took Everquest 1 over half a year if not a full year to get near a number like 150,000. So barely two months in, I doubt Vanguard has many more than 50,000 or so active subscribers. Whether or not it can really follow Everquest 1 or any other MMO depends on whether or not boxes continue to move off shelves and the retention rate becomes something comparable.



    Once Sigil gains some bravado, or rather reasons to have some, I imagine we'll see State of the Game posts or other press releases addressing all the good stuff of subscriber numbers, retention rates and peak simultaneous users. Probably not though.


  • The game is doing close in terms of growth to what EQ 1 did. EQ 2 did sell more the first month and mainly before WoW came out because it was an established franchise (e.g. a sequel).

    Completely trustworthy source.   No, seriously!
  • AmatheAmathe Member LegendaryPosts: 7,630
    Originally posted by Thony



    Brad Talks About Subscription Numbers  [ 118 Comments ]

    Print News | Mail News

    Thanks to Gervaise1 from our message forums for finding this tidbit over on MMORPG.com:



     very few people have cancelled.
    Statements like this are why fewer and fewer people believe anything Brad says anymore.

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • RPGBeechRPGBeech Member Posts: 171
    Originally posted by Amathe

    Originally posted by Thony



    Brad Talks About Subscription Numbers  [ 118 Comments ]

    Print News | Mail News

    Thanks to Gervaise1 from our message forums for finding this tidbit over on MMORPG.com:



     very few people have cancelled.
    Statements like this are why fewer and fewer people believe anything Brad says anymore.

    The first clue that there is a problem is that he talks about registered users not subscribers or

    subscription numbers. Registered users are box sales, buddy keys, or station access.



    The second clue is when he mentions the people who bought the game right away (not those who

    bought at release).  You really have to watch the words used by marketing types closely. 



    The third clue is when he mentions that they needed more time and the timing of the launch. 



    Finally the statement that very few people have cancelled can mean one of a couple of things :



                    1.  Most of the registered users were buddy keys so they didn't cancel

                    2.  Many of the people cancelled their station pass and not the game

                    3.  When your box sales are small, a few could mean anything from a small number

                          to a significant percentage.



    Until he really talks about actual subscription numbers and not registered users, his statements are

    meaningless.

           
  • KyleranKyleran Member LegendaryPosts: 44,086

    I gotta say, I'm skeptical of the 150,000 + numbers.... but until they decide to define what a customer is and how many of those they actually have....the world will never know...

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • alyndalealyndale Member UncommonPosts: 936
      I suspect 120K subscriptions is about right.  I doubt that it will show substantial growth until the devs actually make some drastic changes in system requirements.

    All I want is the truth
    Just gimme some truth
    John Lennon

  • allegriaallegria Member CommonPosts: 682

    We have now gone through billing cycles for the people who bought the game right away and very few people have cancelled.

     

    Yeah ok... very few have cancelled ? That is such PR bs.

    Alot of cancelled.. and wait till the end of this month.

     

    -Allegria

  • RPGBeechRPGBeech Member Posts: 171
    Originally posted by alyndale

      I suspect 120K subscriptions is about right.  I doubt that it will show substantial growth until the devs actually make some drastic changes in system requirements.
    Do you really mean 120K subscriptions ?  Because in my mind subscriptions don't start until 30days out

    (and does not include the initial 30 day trial).   If Brad had meant 120K subscriptions, he would NOT

    have said registered users.
  • uburex9uburex9 Member Posts: 30
    Originally posted by allegria


    We have now gone through billing cycles for the people who bought the game right away and very few people have cancelled.
     
    Yeah ok... very few have cancelled ? That is such PR bs.
    Alot of cancelled.. and wait till the end of this month.
     
    -Allegria
    You're right, it does sound like PR spinning at its finest.  Notice he said, "...for the people who bought the game right away..."  It's very ambiguous, if you think about it.  Does "right away" mean people who pre-ordered the game 5 minutes after it became available to pre-order?  Does it mean people who purchased it 5 minutes after it went on sale in retail stores?  Depending how the time frame "right away" is spun, the quote above could be 100% technically correct.  Of course, it doesn't mean it actually means anything in reality.
  • ChessackChessack Member Posts: 978
    Originally posted by allegria


    We have now gone through billing cycles for the people who bought the game right away and very few people have cancelled.
     
    Yeah ok... very few have cancelled ? That is such PR bs.
    Alot of cancelled.. and wait till the end of this month.


    Everyone here seems to believe that "a few have canceled" is either a flat out lie, or a way of mucking around with the numbers... that in fact, many, many regular subscriber accounts, have been canceled. Maybe that's true, and maybe it isn't... I don't know. The question is, how do YOU all "know" that a lot more people have canceled than he's letting on? What's your evidence?



    Most people seem to think that just because a few dozen post-happy folks here at MMORPG.COM like to post how they canceled and then revile the game, that automatically means "everyone" has canceled. MMORPG.COM's readers are not typical MMO players. Most MMO players do not read any forums at all. They just log in and play. If they do read forums, most Vanguard players are reading (a) their guild's forums, or (b) a site like SilkyVenom. They are not here, reading about Vanguard in this forum. So you can't take what is going on in this forum to be "representative" of what is happening in the larger game. I mean, after all if you read the WOW or General forum here the WOW-hate is astronomically high, and from just reading these forums (if WOW didn't release subs numbers) I'd think WOW was a disaster of a game. But clearly, the forum here is not telling the whole story for WOW. So why would you think it is telling the whole story for any other game, including Vanguard?



    I'm not trying to argue that lots of subscriptions have not been canceled. Maybe they have. But you can't say it from the data available to us, as players -- which is all entirely anecdotal. Like Brad's statements or not, they are the most accurate representation of subscriber numbers you're going to get. A survey of the fanatics here at MMORPG.COM sure isn't going to get you better numbers. Nor is a poll of your guild, or the neighbors on the block.... and what other data do you all have? None, that I can see.



    C
  • Agricola1Agricola1 Member UncommonPosts: 4,977
    I think the problem is that until Brad defines what a subscriber is and how many of those Vanguard presently has (not station pass), it leaves room for assumptions and educated guesses because that's all you have until real figures are given it's just human nature.

    "Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"

    CS Lewis

  • Riho06Riho06 Member Posts: 431

    The only reason that people are interested in subscription numbers here is either to bash or show off that they were right/they were wrong in arguments on these boards. I'm sure Sigil's interest in throwing fuel on the MMORPG.com website to generate game interest on these forums is very far from they're #1 things to do list.

    As a gamer, I'm not really interested in how many people play it or whether user: JimBob9696 from MMORPG.com enjoys the game.

    I do play VG part time and enjoy it but the game needs more time to fill out in both content and performance issues which is why some people have left or they just don't enjoy the game.

  • TyrScotiTyrScoti Member Posts: 26

    Not really sure...

     

    I bought the Collector's edition as soon as it became available at Best Buy, when BB wasn't even selling the single packed game yet.

    I played...rather attempted to play the game for one week, then cancelled.

    Somewhere along the line, my "special rewards" were redeemed, yet I didn't receive them.  Petition said to use the web-site support,Web-site Support said to use in-game petiton...Both ended up saying there was nothing they could do for me...

    So, I cancelled.  Pity really, I have an $80box now.  The game had some interesting mechanics, but overall,the card playing with NPC's might of been enough to keep me, but the poopy Customer Service wasn't.

    Hey, if anyone lives in Apache Junction,Arizona....they can have it.

    After GameSpot bought EB, EB no longer buys PC games from customers.

    "Good gaming to all and to all a good game."

  • metalcoremetalcore Member Posts: 798

    Can only speak of my experience with VG on the european server and the current guild I am in.

    I have not heard of many people say they are leaving the game or are going to cancel, only had one friend cancel cos he didn't like the game. The guild is pretty boyant, with regularly amounts on in the evening and large amounts at the weekend.

    As far as population goes, the new bie areas are still 40+ (/who does first 40) and the 30th ish areas I am in are always 40+ except very late at night.

    The stats page says I am 539,464 position for some things (56,170 on the server) so thats half a million characters created and around 50k on the European server.

    Sure there was folks during the open beta who didn't like it.

    So taking into account all the stats stuff and what Brad has said, seems pretty realistic.

    As for Brads words, I trust him a damn sight more than I trust anyone on this site, he has been open and honest about the state of the game.

    If you don't agree with what I have said, I really don't give a monkeys, just relayed what I have seen.

    Now playing: VG (after a long break from MMORPGS)
    Played for more than a month: Darkfall online, Vanguard SOH, Everquest, Horizons, WoW, SWG, Everquest II, Eve

  • ZarthaineZarthaine Member Posts: 62
    I would be curious to see what those numbers are if you broke out the "All Access" users.   Those players are likely to buy the box, load it, play it a few times and leave with no one knowing a thing. It would tell a very interesting story to see how many are playing because it's part of their monthly costs no matter what.
  • KyleranKyleran Member LegendaryPosts: 44,086

    How many subscribers does VG really have?  Just like how many licks does it take to get to the center of a Tootsie-pop...the world may never know...

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • eugameugam Member UncommonPosts: 984
    It doesnt matter. Obviously they have enough to keep going.
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