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I remember hearing in an interview, one of the devs saying that you would actually be able to take over the enemies capital city.
it was said after aquiring a certain number of points, you could eventually assault the captial city. The idea of actually being able to take over towns, and castles is pretty awesome. But they never mentioned if you would be able to keep them, or if your factions NPCS would spawn there. I hope they don't do something stupid and eventually make them revert back to whoever's faction owned it in the first place. if a town gets captured, they should make it so you have to go back and try to retake it. And they should do the same with a capital city. Of course the question of how to balance this out always comes into play.
So how do you think they are going to make this work?
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They could do the same as Lineage II does. Wich is basically, each town has it own castle. Every now and then (like every month or so) clans can sign up for castlesiege as it's called. If they manage to overtake the Castle, then the guild who took it will control it + the incoms of the city it belongs to until the next time there's a castlesiege. Now, obviously they can defend it so they can keep it for longer. The capital cities in WAR tho, sounds like the biggest city of the two factions? I reckon once their taken they'll go back to the respective owners ie. Empire if Chaos charges and vice versa. Wich in my ears suxs. Even tho, lets not lose faith and hope for the positiv side that you actually get to keep it for lets say a month they get to try to retake it! But, you never know, don't get your hopes up. But indeed, to sum things up - you will be able to conquer the other factions cities, but keeping them, I dunno!
Take the Magic: The Gathering 'What Color Are You?' Quiz.
I think that, like the video said, they will have to take the neutral zone first. Then they have to raid the 4th tiered area. First of all, you have to take over most of the tiered 1-3 zones. Then once you have captured the 4th tiered area, the capital city becomes open to attack. You can capture this city, but they will have systems reset it back the the neutral zone.
(The heading in your browser might say "Making WAR Music" but it's the right video)
I believe this is what you're looking for. It explains how RvR works from Tier 1 to Tier 4 including Capital Cities.
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I live to fight, and fight to live.
As far as we know (and the developers have stated this) you will not be able to keep your enemies capital city indefinately. That being said its been hinted at that losing the capital city of your enemy wont simply be a question of the system reseting. That is to say its been speculated (and hinted at) that the city's inhabitants which have fallen will get minor buffs to help them eventually take back the city which gradually increase. Guards will also spawn to support in getting the city back until eventually (I imagine) it becomes overwhelming and you just cannot hold the city. So a careful mix between a timer system and player intervention.
The fact of the matter is you want to be able to get the city back eventually and that will be hard especially if your side is less populated than the enemies side. The reward for being able to take over the city is being able to ransack the kings treasure (I hope) and take the king himself! So they will definately give you some time to enjoy having taken over your enemies city but it wont be indefinite. How everything works in practice though remains to be seen.
I like to look at it in this manner and I'll use the NFL since it's simple. In September, all teams start out at 0-0. Through the season, they win and lose. When the regular season is over, they enter the playoffs. The Playoffs are a win or go home situation. That leads up to the Super Bowl. The Tier1-3 and early T4 battles are about the regular season. When enough points are earned, the team that is winning moves the battle into the opposing teams home...the playoffs. If the defending team wins here, it's moved back. If they lose, the offensive team pushes into the capital city. If they win in the capital city, they win the championship for that year. The retaking is the Draft and Free Agency. The top dog team is always at a disadvantage right out of the gate. They have the last pick in the first round of the draft and they typically have players that leave due to salary cap issues. The retaking of the capital is this phase. When the season starts over, everyone is back at 0-0 again and it begins all over.
This is a neccessary way to handle it for the good of the game over the long haul. Sure it would be nice to permanently own another capital city, but if you want to continue to have people to fight, you have to concede this point. That's just how it works. It's more fun to win than lose, but not everyone can be a winner.
You take opponents city and eventually they get it back. By either taking it back themselves or just waiting a specific amount of time.
And WHY wouldn't this work? I don't understand.
Swiper no swiping!
They've told us quite a bit about how this will work. They're not talking about capturing the enemy city really - just breaking in to sack and pillage the place.
((this comes from the third editorial at OW, compiling what we've heard so far in previews, interviews, and developer forum posts))Have a look at this ..Read the it all because its an interesting read....
www.mmognation.com/2006/12/14/warhammer-online-telephonically-speaking/
WAR IS COMING.....
Ghost Squad...
You wont be able to attack the capital until you have taken over some of the other RvR zones so it wont be like a swift surprise attack on the major cities without first attacking the smaller zones. I think this also acts as an alarm system, to notify players that their cities could be in danger.
I think it has great potential.