I know this has been posted before but I just can't believe this after just coming back from UO.
PC Gamer
May 2007 Issue #161
"Guild Wars Reborn"
For information on how you can obtain a copy of this PC Gamer issue please see the Media Partners page on GuildWars.com here.
I encourage you to pick up this magazine as there is much that isn't covered here. It's packed with pictures, concept art, tips and tricks from a game designer and the lead designer, descriptions on the new playable races for GW 2, a Guild Wars to do list while waiting for the sequel, and more!
~Credit to LiQuId StEeL for the summary and information
General Intro Summary:
They are abandoning the Campaign format because it required them to reinvent GW completely for every chapter, and it began to feel 'bloated' to them. It's also increased the tutorials and has created a barrier to new players entering the chapters. The Expansion increases the timeframe but allows them to do what they want to with the game, without worrying about new professions, or pre-lvl20 content. This is a new blueprint for a completely new game.
Expect a BETA for Guild Wars 2 in 2008.
Eye of the north is a HOLIDAY 2007 RELEASE and is catered to exisiting players. It will required that you own at least one of the previous campaigns and is not considered a standalone. This expansion will connect the Guild Wars 1 and Guild Wars 2 storylines. The developers listened to the community that 2 campaigns a year isn't necessarily what people wanted, that many hadn't finished a chapter before the new one was released.
A team will be assigned to support the current games with live contet still expected.
Guild Wars Expansion: Eye of the North Summary
Will cost less then other chapters with no new professions. 40 new armor sets, 150 new skills (including 50 pve only), 10 new heroes.
"Extend character development beyond level 20" ~James Phinney~
EOTN will link Guild Wars 1 and 2 storylines.
Underground complex of tunnels through all three 'continents' present thus far is revealed.
Three acts:
Act 1 takes you through 18 underground dungeons to help the dwarves defend against 'the fiery Destroyer', eventually taking you to the Asura and Norns (races)
Act 2 has three story arcs ranging from exploring the Norns, to the Charr homeland, to an Asura resistance of the Destroyer
Act 3 pits you against the Great Destroyer
Far Shiverpeaks are Norn Lands, Charr homeland is north of ascalon, Asurans are near Maguuma, Tyrian catacombs stretch across the entire continent presumably
GWEN
Guild Wars 2 Summary
There will be no option to migrate characters from Guild Wars 1 to Guild Wars 2. But you will be able to carry achievements forward through a Hall of Monuments. These are built via quests in Eye of the North and is only available in this chapter.
4 new Playable races:
Sylvari
Asuras
Charr
Norn
Hundreds of years later, in Tyria... sounds more of a race-reliant struggle.
Radical changes - overhauled environment and character control system, redefined PvP play and retooled NPC companion system.
Predominately open worlds, with instancing as a secondary feature in some areas (not positive on the interpretation). Hundreds of people in the same area, and choices that the population as a whole change the quest structure. PCG gave an example of choosing to rally against a dragon or not. Those that help, gain loot and xp. If the dragon isnt driven away, another 'quest' may trigger, leaving more options for the population. Very cool idea IMO.
I'll just take the level cap stuff directly - "Events will also offer a way for players of different levels to keep interacting in the persistent world - which is crucial, since right now, ArenaNet is planning a very high [100-plus], or possibly no level cap"
Sidekicks simlar to CoH, allowing powers to seep from a high level character to a friendly lower level char.
'Click to move' will be abandoned in favor of a more freedom-rich control scheme, including 'jumping, swimming, and sliding'
Destroyable environments?
Redefined PvP Summary
No real world limitations to servers. You pick a 'world', but can switch between the realms.
PvP World vs World combat sounds to be a massive scale capture the flag (AB style?) with no minimum or maximum party size. Big-ass raids that can supposedly take place for weeks on end. At the end, the 'world' will be reset, and it will start again it seems. More a casual version of PvP where you can pop in and out to perform various smaller tasks. Developers will reshuffle the teams into well-balanced match-ups every week or so.
GvG will still be present, as a more balanced form where everyone is on a level playing field.
Companions Summary
NPC like heros can join you (like a pet it sounds), and dont count towards your party. Not using this feature lets you be mroe powerful. Every player can bring a single companion on his adventure and won't take up a slot.
I think I read somewhere in here that it will be mission-based, but I didn't see it in my quick second-look.
Conclusion Summary
As of now, there will be no monthly fees, and no 'campaigns' for Guild Wars 2... mini-expansions, and expansions are hinted at.
Developer Quotes on PC Gamer Article
Quote:
Originally Posted by Gaile Gray
I just chatted with Mike O'Brien, Jeff Strain, and Isaiah Cartwright on the question of PvP. Here is what they said:
There will be two types of PvP in Guild Wars 2:
World PvP will allow you to play characters of any level, using the skills that you have in your possession at that particular time.
Structured PvP (similar to today's GvG) will allow you to enter the game at maximum level with all skills. Yes, that's UAX.
Roleplaying Characters will gain the opportunity to acquire higher levels. I believe that the magazine refers to a cap of 100 or more. This is an opportunity that players have been requesting over the last couple of years. I know that personally, I like the idea a lot.
Quote:
Originally Posted by Gaile Gray
No monthly fees.
I have to say it.
Tell your friends.
Inform your neigbors.
Put your guild on alert.
No.
Monthly.
Fees.
Quote:
Originally Posted by Gaile Gray
It may be a little confusing with discussing both the expansion pack and the new game. The raising of the level cap will apply to Guild Wars 2, not to Eye of the North.
Quote:
Originally Posted by Gaile Gray
Quote:
Originally Posted by Originally Posted by Silly Warrior
More info Gaile...please... I don't want GW2 PvE to be filled with Grinding!
I really don't see how having a higher level cap equates to "grinding." Seriously -- I've played games with caps, without caps, with caps that the devs raised over the years, and everything in between.
As a gamer, I think I sort of like the ability to get higher numbers, even if it only shows my investment, my time spent in the game. Now, surely it's true that someone may have lots of lower-level characters, and that player may have achieved more and know more about the game than a player with a single high-level character. It's not, in my opinion, anything like, "My level 50 is 'better' than your level 20." Or, "I'm all that because I was the first to reach Level X."
I just sort of like that feeling of having been around for a while, or "veterancy." It sort of ties in with how much I like the Divine Aura, and the birthday presents, and the first year's Halloween items and with the fact they're only owned by those of us who were here, 'way back then. Each of those things seem to show a history, and for some, that's a very cool thing.
Quote:
Originally Posted by Gaile Gray
DirectX 10 will be supported. It will not be required.
Quote:
Originally Posted by Gaile Gray
In answer to a couple of questions:
GWEN will be accessible for players of any of the previous campaigns. You need not own all three.
Hard Mode is not connected to Guild Wars: Eye of the North or to Guild Wars 2. It is a new option for Guild Wars Prophecies, Factions, and Nightfall. I need to ask about Eye of the North, because I'm really not sure about that just yet. (Will try to learn more later.)
And yes, there are decided benefits to playing Guild Wars: Eye of the North as you look forward to Guild Wars 2. Read the details about the Hall of Monuments for more info.
Quote:
Originally Posted by Gaile Gray
A expansion pack differs from a campaign -- in the Guild Wars sense, that is -- in that the first three campaigns were stand-alone products, and you did not need to own any of the others in order to play. An XP, though, does require that you own at least one of the previous campaigns.
Quote:
Originally Posted by Gaile Gray
I see some questions about transitioning from Guild Wars: Eye of the North to Guild Wars 2. I haven't been able to read all the excerpts that PC Gamer subscribers are kindly sharing with you, but pay careful attention to what they share about the Hall of Monuments. While character transfers are not in the offing, there is great benefit for veterans of Guild Wars as they move into Guild Wars 2. These benefits are available through Guild Wars: Eye of the North, and they will play a very meaningful role in your continuation of the Guild Wars experience.
Quote:
Originally Posted by Gaile Gray
Oh, something near and dear to my heart:
We are not removing instances, not at all. There's no way we're going to buy into loot stealing, griefing, boss camping, and all that other stuff. (Excuse personal note here: I got my introduction to the downside of non-instanced missions long ago, in an early MMO. My friend and I finally made it into a major destination: a dungeon with a high-level boss. I looked around and then asked my friend, "Why are we standing here? Why are all these other people standing here?" He responded, "The boss spawns every six minutes. Looks like we have about 11 groups in front of us, so we'll be able to kill the boss, get the loot, and move on in just over an hour." I seriously and truly thought he was joking! He wasn't. )
Anyway, the design team firmly believes that instancing is a very good mechanic and instancing will be a factor in Guild Wars 2.
But here's the good bit: While we are including instancing in Guild Wars 2, we are also including persistence. This will allow you to take advantage of the many positive aspects of that presentation both in a social and gameplay sense.
Through persistence, we can offer "event chains," which are area-wide experiences that you can participate in, and which give rewards just like missions or quests. They're dynamic, and result in consequences to the world as a whole. I imagine one of our good PC Gamer analysts here will share the event chain example from the preview.
Quote:
Originally Posted by Gaile Gray
You know that famous expression. "If you want to know, read the [blinkin'] manual!" (Some liberties taken with the verbiage there. )
I really, really hope that you guys will go out of your way to find this magazine. Or try to find whichever one a local media partner is publishing about Guild Wars: Eye of the North or Guild Wars 2. Give it a thorough read. Read it from front to back. And then once again from back to front, if you wish. The point is, the article is stuffed with information of all kinds, and it's really difficult for anyone to provide all the details of so much content in forum posts or bullet-point lists. It really is worthwhile for you to find and read this article yourself!
The magazine isn't expensive, and you get an in-game miniature if you buy one. If you don't choose to buy, or if you're located where a PC Gamer is not available, do keep in mind that many public libraries and some schools subscribe to major gaming magazines and you may be able to find a copy there. All in all, there will be much more information -- in many places -- over the next couple of months, as you can see on the Media Partners Page. Find it. Read it. We think you'll like it a lot.
Just a note: This post will continue to be updated with Developer quotes to keep the information all in one place and to get it to you quickly. Please check back to this first post frequently for updates.
Playing now: Cities: Skyline / Ori and the Blind Forest / Banished
Comments
Some other things that caught my attention about GW 2 that GW1 don't have:
Raising level cap to 100 or more or even no level cap at all for non-pvp characters
More freedom in movement, no more click and move
Jumping, swimming, sliding
4 new playable races in addition to humans
Playing now: Cities: Skyline / Ori and the Blind Forest / Banished
And Charr looks like this:
Playing now: Cities: Skyline / Ori and the Blind Forest / Banished
Besieds that I'm very exited. I saw pictures of other races and Sylvari looks a little like el;ve with green hair. no pointy ears.. wellthey look a little like pre-tolkien elves, Norns looks like wikings =P
Playing now: Cities: Skyline / Ori and the Blind Forest / Banished
very interesting....
I only played the Original Guild Wars (Prophecy was it?)
it was OK, but didn't fee like a MMO. Sounds like Guild Wars 2 will be like Original GW, but an actual MMORPG.
very interesting indeed...
I couldn;t find Norn picture..
Playing now: Cities: Skyline / Ori and the Blind Forest / Banished
Although Im not sure about this limitless world PvP, F2P games are only F2P because they shift much less bandwidth than a P2P game, but I guess time will tell.
sounds interesting. Some people who dispute guild wars is a mmorpg maybe more convinced with this one with much less instancing. Though, with so much change will fans of guild wars accept it?
Good news but I am skeptical.
Most magazines in the March-April-May series of issues haqve some sort of major April Fool's joke in their mags. Once the websites and blogging sites are reporting it then I will believe it.
Eternally mine,
Keebs
The MMO gaming blog I write for.
----ITS A TRAP!!!----
Sweet im very excited. I'm one of those guys that didnt buy the 3rd expansion because never had time to beat the 2nd. I'm amazed at no monthly fees tho I do want them to make lotsa money so we continue to get features. but I trust in their wisdom and cant wait to play. it all sounds awesome
I wonder how it will work with the 'levels' in the World PVP. if im level 1 and a level 100 player tries to gank- will I get destroyed utterly like all these other lame MMOs or can I fight back? they've always been against ganking so I wonder how they will work that out. will need to do some digging here
Edit: nevermind missread the info.
My problems with Guildwars was the lack of community feel and the on rails gameplay.
It looks as though GWII will resolve these issues..What's more Interesting is with all the hype over 2007's releases LOTRO, AOC, WAR, GE etc Arena net tosses out this little ditty.
Fasten you're seatbelt folks, things are about to get interesting.
Dutchess Zarraa Voltayre
Reborn/Zero Sum/Ancient Legacy/Jagged Legion/Feared/Nuke & Pave.
OMG LMAO! I can't believe people think it's an April fools joke!
Goto the Guild Wars site and have a look at how many magazines will be printing the article. I dunno about your magazines but the ones where I live certainly DONT print April fools jokes. If it was one, it would be completely stupid. Why would ArenaNet do something like that? What would be the point of it. There's no way on Earth they'd release something this big only to say it's a joke.
If you had any idea on how a business model worked you'd know that it would hurt them more than give them pleasure to joke around about it. Plus, the Asura race miniature is already out as well as concept art etc. Go buy the mag and I'm sure you'll see that no one would go through so much trouble for "laugh"..
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