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Yes/No Questions possibly answerable in detail

I don't keep up much with the news on this game, and have been getting hopefuly that maybe it will be something other than a 100% WoW clone as pretty much 99% of the upcoming games are 100% sure to be. If the answer to any of these questions is a clear 'yes', then I will not even consider picking up this game since I don't have time to get involved in another shitty MMORPG.

1. Will there be instances in any way, shape, or form (non-persistent world)?

2. Will players increase their power in-game using PvE (yuck!)?

3. Will the game feature an extensive grind/rewards system?

Comments

  • SWGforrevaSWGforreva Member Posts: 194

     

    Originally posted by tylerthedrui



    I don't keep up much with the news on this game, and have been getting hopefuly that maybe it will be something other than a 100% WoW clone as pretty much 99% of the upcoming games are 100% sure to be. If the answer to any of these questions is a clear 'yes', then I will not even consider picking up this game since I don't have time to get involved in another shitty MMORPG.
    1. Will there be instances in any way, shape, or form (non-persistent world)?
    2. Will players increase their power in-game using PvE (yuck!)?
    3. Will the game feature an extensive grind/rewards system?



    1. Yes

    2. Yes

    3. Good question

  • whitedelightwhitedelight Member Posts: 1,544
    Originally posted by tylerthedrui



    I don't keep up much with the news on this game, and have been getting hopefuly that maybe it will be something other than a 100% WoW clone as pretty much 99% of the upcoming games are 100% sure to be. If the answer to any of these questions is a clear 'yes', then I will not even consider picking up this game since I don't have time to get involved in another shitty MMORPG.
    1. Will there be instances in any way, shape, or form (non-persistent world)?
    2. Will players increase their power in-game using PvE (yuck!)?
    3. Will the game feature an extensive grind/rewards system?



    1.The zones are instanced I believe.

    2.If you mean leveling up yes, but you get pvp special skills the higher rank/level you get in pvp.

    3. I do not know about "extensive" grind/reward but you are rewarded for all things you do, no matter how little or big.

    I saw you made two topic, 1 for WAR so I will answer what I can about that too.

    1. There are different tiers of land available to players based on level.

    2. You can level up in pve, but it is much faster to level if you pvp.

    3. The more you pvp the better gear you get.

    image

  • AelfinnAelfinn Member Posts: 3,857
    Originally posted by terrified

    Originally posted by tylerthedrui



    I don't keep up much with the news on this game, and have been getting hopefuly that maybe it will be something other than a 100% WoW clone as pretty much 99% of the upcoming games are 100% sure to be. If the answer to any of these questions is a clear 'yes', then I will not even consider picking up this game since I don't have time to get involved in another shitty MMORPG.
    1. Will there be instances in any way, shape, or form (non-persistent world)?
    2. Will players increase their power in-game using PvE (yuck!)?
    3. Will the game feature an extensive grind/rewards system?

    lmao good luck finding a single mmo that will answer all 3 with no and they were even made before wow so how could all mmo's be wow clones. Oh well this is what to expect from people with the brain capacity of a 2 year old :P



    Heheh, thats for sure, especcially since every single MMO in existance technically uses instancing in every single zone . Technically, a "persistant" world is a single instance.

    But in any case:

    1.) Yes, but only where it is A.) necessary and B.) a benefit to the game. Instanced areas only make up a  tiny portion of the content. If you are thinking of GW, get that idea out of your head entirely.

    2.) Yes, and no. If you want to excell in PvE, you level up in that area, if you want to excell in PvP, you do a very brief time period in PvE, then work exclusively fighting other players. If you want to excell in both...   For the record, you will be searching for a VERY long time if you want to find a decent game that can give you a straight no answer to this question.

    3.) That depends on your personal definition of "extensive". I know one fellow who was complaining about the huge grind to get to max level, in Guild Wars! Let me answer it this way, based on my personal experience, preference, and what I know about the game, the answer is no. For clarification, I loathe the endless grind style prevalent in WOW and many Asian style games (said grind focused on different areas of course).

    No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
    Hemingway

  • tylerthedruitylerthedrui Member Posts: 304
    Originally posted by terrified

    Originally posted by tylerthedrui



    I don't keep up much with the news on this game, and have been getting hopefuly that maybe it will be something other than a 100% WoW clone as pretty much 99% of the upcoming games are 100% sure to be. If the answer to any of these questions is a clear 'yes', then I will not even consider picking up this game since I don't have time to get involved in another shitty MMORPG.
    1. Will there be instances in any way, shape, or form (non-persistent world)?
    2. Will players increase their power in-game using PvE (yuck!)?
    3. Will the game feature an extensive grind/rewards system?

    lmao good luck finding a single mmo that will answer all 3 with no and they were even made before wow so how could all mmo's be wow clones. Oh well this is what to expect from people with the brain capacity of a 2 year old :P



    I think someone who can see MMORPGs for what they are has a higher brain capacity than a two year old rather than the carrot-on-a-stick chaser that makes up the majority of the MMORPG population.

    WoW clones? I think you'll find that MMORPG's released before WoW are vastly different than ones released after, such as auto assault. Yes, many WoW clones have been created - or do you think WoW is the last MMORPG released?

    There are plenty of MUDs and an older MMORPG called shadowbane where 'no' could be the answer to 2 or 3 of these questions.

  • tylerthedruitylerthedrui Member Posts: 304
    Originally posted by Aelfinn

    Originally posted by terrified

    Originally posted by tylerthedrui



    I don't keep up much with the news on this game, and have been getting hopefuly that maybe it will be something other than a 100% WoW clone as pretty much 99% of the upcoming games are 100% sure to be. If the answer to any of these questions is a clear 'yes', then I will not even consider picking up this game since I don't have time to get involved in another shitty MMORPG.
    1. Will there be instances in any way, shape, or form (non-persistent world)?
    2. Will players increase their power in-game using PvE (yuck!)?
    3. Will the game feature an extensive grind/rewards system?

    lmao good luck finding a single mmo that will answer all 3 with no and they were even made before wow so how could all mmo's be wow clones. Oh well this is what to expect from people with the brain capacity of a 2 year old :P



    Heheh, thats for sure, especcially since every single MMO in existance technically uses instancing in every single zone . Technically, a "persistant" world is a single instance.

    But in any case:

    1.) Yes, but only where it is A.) necessary and B.) a benefit to the game. Instanced areas only make up a  tiny portion of the content. If you are thinking of GW, get that idea out of your head entirely.

    2.) Yes, and no. If you want to excell in PvE, you level up in that area, if you want to excell in PvP, you do a very brief time period in PvE, then work exclusively fighting other players. If you want to excell in both...   For the record, you will be searching for a VERY long time if you want to find a decent game that can give you a straight no answer to this question.

    3.) That depends on your personal definition of "extensive". I know one fellow who was complaining about the huge grind to get to max level, in Guild Wars! Let me answer it this way, based on my personal experience, preference, and what I know about the game, the answer is no. For clarification, I loathe the endless grind style prevalent in WOW and many Asian style games (said grind focused on different areas of course).

    I like your answer. As for the definition of 'instanced'. An instanced area is an area only available to certain players. In other words, a player can't sneak into an instanced area (unless there's some special rule, but you get what I mean)
  • tylerthedruitylerthedrui Member Posts: 304

    Thanks for the answers all! I probably won't be trying out Age of Conan since it doesn't seem worth even a trial due to the nature. However, if things don't improve in the MMO market I might give it a shot perhaps after WAR and Darkfall.

    As for the individual who came in here without answering the question; I really don't see what you're trying to prove, and as I've outlined, you are wrong on several marks, and bear the attitude of a sexually frustrated WoW player.

  • AelfinnAelfinn Member Posts: 3,857
    Originally posted by tylerthedrui

    I like your answer. As for the definition of 'instanced'. An instanced area is an area only available to certain players. In other words, a player can't sneak into an instanced area (unless there's some special rule, but you get what I mean)



    Not exactly, the only thing required for multiple instancing, is the mere existance of multiple instances of the same zone. The rules for getting into an instanced area are quite open. For example, Anarchy Online practically invented multiple instancing. In its case, static dungeons were instanced according to a max population rule. Players were sorted out into instances depending upon how full each shard is, but would still be competing/working with with 30-40 other players. It is quite possible to sneak into an instance without there being a "special" rule.

    Incidently, the above is quite similar to the type of instancing found in AoC

    Originally posted by tylerthedrui

    I think someone who can see MMORPGs for what they are has a higher brain capacity than a two year old rather than the carrot-on-a-stick chaser that makes up the majority of the MMORPG population.
    WoW clones? I think you'll find that MMORPG's released before WoW are vastly different than ones released after, such as auto assault. Yes, many WoW clones have been created - or do you think WoW is the last MMORPG released?
    There are plenty of MUDs and an older MMORPG called shadowbane where 'no' could be the answer to 2 or 3 of these questions.

    Incidently, Shadowbane has a yes answer for questions 2 and 3, and your mentioning it proves exactly what he was trying to say. I suggest you look at his answer more carefully instead of calling him, and for that matter every single person following any game that includes PvE content, retarded.

    As to why he was questioning your intelligence first, have a close look at the MMO market, look at the quote under your avatar and your posts made here, think about it for a while, then get back to us.

    No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
    Hemingway

  • tylerthedruitylerthedrui Member Posts: 304
    Originally posted by Aelfinn

    Originally posted by tylerthedrui

    I like your answer. As for the definition of 'instanced'. An instanced area is an area only available to certain players. In other words, a player can't sneak into an instanced area (unless there's some special rule, but you get what I mean)



    Not exactly, the only thing required for multiple instancing, is the mere existance of multiple instances of the same zone. The rules for getting into an instanced area are quite open. For example, Anarchy Online practically invented multiple instancing. In its case, static dungeons were instanced according to a max population rule. Players were sorted out into instances depending upon how full each shard is, but would still be competing/working with with 30-40 other players. It is quite possible to sneak into an instance without there being a "special" rule.

    Incidently, the above is quite similar to the type of instancing found in AoC

    Originally posted by tylerthedrui

    I think someone who can see MMORPGs for what they are has a higher brain capacity than a two year old rather than the carrot-on-a-stick chaser that makes up the majority of the MMORPG population.
    WoW clones? I think you'll find that MMORPG's released before WoW are vastly different than ones released after, such as auto assault. Yes, many WoW clones have been created - or do you think WoW is the last MMORPG released?
    There are plenty of MUDs and an older MMORPG called shadowbane where 'no' could be the answer to 2 or 3 of these questions.

    Incidently, Shadowbane has a yes answer for questions 2 and 3, and your mentioning it proves exactly what he was trying to say. I suggest you look at his answer more carefully instead of calling him, and for that matter every single person following any game that includes PvE content, retarded.

    As to why he was questioning your intelligence first, have a close look at the MMO market, look at the quote under your avatar and your posts made here, think about it for a while, then get back to us.

     

    Firstly, I was just stating MY definition of instance as used in the question. I'm sorry that you have your own definition and am also sorry I failed to satisfy the definition of instance as per the earliest use of one (In a sense, couldn't Diablo II have used instances, if you considered the 'main' world the loading screen?). Did I insult you somehow by stating my definition of shadowbane? What pissed you off so much that you decided to go after my intelligence?

    You also assume that I think Shadowbane answered a no to all of my questions. I never said this, did I? Assume what you like.

    I didn't say anything rude to the above poster, he came on here calling me a two year old and I posted a reply to what he said. Is there something abnormal about that?

    You are apparently a very frustrated person, considering that you have attacked me without any provocation, and argue these fine and truly pointless aspects where I am incorrect (I already believe you about the widely accepted idea of what an instance is, and really don't care, frankly, considering that I am only concerned with whether AoC will feature WoW/GW style instances).

    You also come on here attacking me about my intelligence, telling me to take a close look at the MMO Market (Which I have, although perhaps not the UPCOMING MMo market), the quote under my avatar (which was made in about two seconds of boredom while creating my account), and my posts.  Telling me to 'get back to you'. What do you mean by this? What is the message you're trying to send. That these things will magically tell me I'm stupid?

    Once again, I'm confused why you are suddenly so angry at me - I'll give you the benefit of the doubt and assume someone at highschool was mean to you or something. I'll ignore both of your insults and assume that is just the standard way of speaking to people on these forums.

    By telling me I don't need to play MMORPGs, he is defining the genre in a much less optimistic and narrower definition than I define it. An MMORPG should be what it's name implies - and an RPG is not necessarily a game that involves levelling, nor grinding, although a great deal of them do. Are you implying that MMORPGs are not MMORPGs unless they are like WoW? If that is the case and you want to argue semantics, then sure, I am playing the wrong genre of game. Please, though, spare me your frustrations and judgments - I haven't said a thing about you.

    Once again, I don't see how my intelligence factors into asking questions about a game. I posted some questions, some one jumps in freaking out at me. It's kind of like teret (sp?) syndrom, where someone suddenly starts swearing in a library. I was taken sort of by surprise when the sexually frustrated individual jumped in and did a 3-second pyscoanalyses without even answering the questions - calling me a 2 year old because I didn't like a game he liked and insulting my intelligence, which puts bread on my table (I would venture to say I make more than double what his parents combined make). I forget what his name was, but that poster that called me a 2 year old can feel free to PM me his phone number and I'll call him to see if he's capable of saying that to a human voice (highly unlikely, someone who can't talk to a girl and is still in highschool can't insult another person unless over the internet).

    EDIT: Upon posting this I realized what set you off. I insulted AoC, a game your clan supports. Well, bear in mind that I'm not insulting you, I just would prefer to play WAR over AoC. There's no point in getting mad at me over what is an opinionated difference in game preference. WAR isn't even my favorite style (as far as I can tell from reading about it).

  • AelfinnAelfinn Member Posts: 3,857

    A.) I intended no insult whatsoever, I stated a fact, then tried to explain why you were attacked by the earlier poster, nothing more. You, in your posts, insulted the intelligence of every single MMO player that does not have a similar gaming attitude to your own, whether or not you realized it. I was merely trying to get you to recognize that.

    B.) Its not my definition of instancing, nor is it the first definition used. It is a core game mechanic, with rather clearly defined borders. Ask any gaming programmer.

    C.) Terrified pointed out that, however optimistic you are about the future, the reality is this. No MMORPG currently out or in development fully satisfies those requirements. I don't think the attack was called for either, but there is a reason he made it.

    D.) I did find it rather funny you mentioned Shadowbane, because AoC's overall PvP system is nearly identical in theory (with the addition of the player skill based RT combat of course)

    No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
    Hemingway

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