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anyone besides me glad a SCI FI MMO is coming out?

nakumanakuma Member UncommonPosts: 1,310
hey all just want a overall concensus about this game. I am down right tired of orc's dwarves, elves swords and other BS like that. It is oversaturating the market with clones, generic races and no real originality or innovation.



I am pesonally glad a new current/next gen SCI FI mmo is coming out. It is a refreshing approach to an otherwise strained, and heavily burdened genre where eveyrthing is almost the same with veyr little variation from game to the next.



SO what is your view? you glad a SCI-FI MMORPG is coming out? Also Stargate Worlds and STO is coming out as well, i think this can only be a beneificial change to this genre. Whadda ya think? give me ya views.

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Comments

  • mwbreurmwbreur Member Posts: 84

    Don't forget http://www.fl-tw.com/Infinity/index.php So far that game looks promising, hope they release something 'testable' someday soon if it's only to fly around a bit.

    And yes it would be nice to see something else then dwarfes/elves/orcs - medieval/fantasy, yesterday i played Freelancer again and i enjoyed it more then the current mmo's i'm playing atm (sadly i finished the SP game like 200 times now, still hoping for FL2).

    But yes i share you point of view, let's hope they aren't going to be dissapointing (to me) like EVE and AO were (no flame intended).

    Let's just hope the upcomming games are well polished and the devs know what is expected, SGW and STO are well known and have a huge fanbase which will make it hard to please everyone. And using these names can make a game good or cause it's downfall because of expectations imho.

    Let's hope for the best.

     

     

  • Gamer5389Gamer5389 Member Posts: 77
    Setting can be a nice new flavor but I don't think that it can be the sole factor in innovation. Things like new gameplay mechanics and design systems take precedence. If scfi-fi MMO development list seems a bit too low add in Exteel, Huxley,  Warhammer 40k, and another game based off a sci-fi TV series, Firefly.
  • emdtemdt Member Posts: 325
    Pretty much, tabula rasa fits in the genre of  "omfg stfu! a mmo w/o elfs?"



    Its a nice blend of fps and mmo. If tr can pull it off, gratz to them. I been tracking this game for a while and hope not to be dissapointed during its launch.

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  • _Shadowmage_Shadowmage Member Posts: 1,459


    Originally posted by Gamer5389
    Setting can be a nice new flavor but I don't think that it can be the sole factor in innovation. Things like new gameplay mechanics and design systems take precedence. If scfi-fi MMO development list seems a bit too low add in Exteel, Huxley,  Warhammer 40k, and another game based off a sci-fi TV series, Firefly.

    Well Huxley should be out this year, then Exteel, then in the next few years Stargate and Star Trek, then sometime after that WH40K and Firefly (if it gets off the ground).

    I tried Anarchy Online - download the game and all the patches for their free trial, logged in - sorry couldnt get past the ugly graphics - uninstalled.

    The screenshots for this game look nice. Of course I expect to be too busy dodging Bane and laying down fire to spend much time gazing at the moon.

  • KyleranKyleran Member LegendaryPosts: 44,079
    I'm looking forward to it...but am skeptical.  I tried AO once, and  although it had a sci-fi theme...it still felt like a traditional fantasy MMO with the same character classes..... just we now used particle beam weapons instead of casting lightning spells. 



    So I want a new Sci fi game..but I want it to do something new....



    I've not studied TR much.. but I'll be giving it a try. (despite the fact that its being made by NCSoft, a game company who's products I really don't care for)

    "True friends stab you in the front." | Oscar Wilde 

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • _Shadowmage_Shadowmage Member Posts: 1,459


    Originally posted by Kyleran
    I've not studied TR much.. but I'll be giving it a try. (despite the fact that its being made by NCSoft, a game company who's products I really don't care for)

    I admire a company thats prepared to back a range of different mmorpgs and pricing models. Lineage, COH/COV, Auto Assault, Guild Wars, Tabula Rasa, Aion, Exeteel, Dungeon Runners, Soccer Fury etc

    That said - I have played a lot of Guild Wars and its two expansions. Looking forward to Tabula Rasa which is supposed to have large shared battlefields, and some instanced missions for story telling.

  • iCehiCeh Member UncommonPosts: 884
    The main reason I'm looking forward to this, is that I'm a FPS fan, and I'm hoping that the Devs can get this right. A MMOFPS is a step in the right direction for FPS's imo.



    Whether it's a HE Grenade or a Plasma Grenade, it's all the same to me as long as it blows my opponent to bits.

    -iCeh

  • _Shadowmage_Shadowmage Member Posts: 1,459

    Well I dont want to be the one to stick a grenade to your hopes


    So the combat is now what is different about Tabula Rasa then most MMOs that the style of the game is more of a action RPG. i heard a lot of people say that its like a FPS MMO and its not a FPS MMO. It has some shooter elements to it, the combat and camera control. People who play FPS may be familiar with key mappings that we have taken as a standard from those games. But at its heart at its core you know its made by Richard Garriott its a RPG. So its this action RPG and Richard you know feels like that you can always give RPGers more action and they will like it. So thats kinda the ideal behind it

    So its not a twitch based FPS. From what they have described you aim at your target (and the targetting reticle sticks to the target) then you fire (and the RPG mechanics calculate how much damage you do).

    However they have mentioned FPS concepts like taking cover, reloading weapons, lots of shooting. It is also mainly PvE - they havent told us much about what PvP will be in the game.

  • JozacsoJozacso Member Posts: 8

    well consider I been invited for beta test the game I probly will play and I hope
    this is going to be a nice mmorpg.

    Game for your life

  • ZorvanZorvan Member CommonPosts: 8,912
    Looks alright. I also don't find much value in NCsoft's games, but the fact Richard Garriott is behind TR will make me at least try it. Waiting for Fallen Earth, personally.
  • macpetemacpete Member UncommonPosts: 64
    >I am pesonally glad a new current/next gen SCI FI mmo is coming out



    I love the typical western fantasy settings (and visuals) but ... I'm glad a Sci-Fi MMO is coming out.



    I'm especially glad that Garriot is the game designer  behind this project :)



    Neocron 2, Matrix Online and Planetside are ok, they all sport some interesting ideas but are too limited in features and lack the visual appeal of most mainstream MMOs like WoW, LOTRO, GW, Lineage 2 ....



    TR is shaping up very well from the artistic point of view  (although it's really early to draw conclusions, of course).



    EDIT: I've forgotten AO ... this game is not too bad but personally I've found it rather boring.

    -

  • AstaresAstares Member Posts: 37
    I'm definitely looking forward to a decent Sci-Fi MMO there hasn't be anything good since AO (unless you count EvE), hopefully TR will be the one to take the genre forward.
  • tfwarlordtfwarlord Member Posts: 216
    Originally posted by mwbreur  


    Don't forget http://www.fl-tw.com/Infinity/index.php So far that game looks promising


    yea well from what iv understand its just another space sim (which are plentifull).. yea there is an possibility to "land", but for people who love scifis but arent crazy abut space sims, i dont think infinity would a good choice...

    yea Tabula Rasa is promising, but it semes like 90% pve and 10%pvp, for me pve is the meanes, and pvp is the goal of an mmo.. The absolute PERFECT mmo for me, would be like this.



    Scifi enviroment with

    Guns and Rifles as weapons, (space travel also possible but optionel)(taking shuttles between planet maby a possibility instead of you flying your own like in SWG),

    Player Controled Echonomy.

    Player Citys (housing at least as advanced like it was in SWG, pref more, with furniture etc.)

    PVP 50% part of the game, Pve the other 50%.

    City wars, Guild wars, Regional Wars, Planet Wars should be a possibility.

    Large and advanced build political and guild system (even more advanced than SWG was).

    Very large universe with many planets.



    Sure Stargate Worlds maby will have these things, but its still very uncertain, its still very early in its development.

    Startrek online announced that, pvp would first be accesseble after launch, proberly via an exp, and it would be secondar to pve (which realllllllly chocked me)





    If someone would make a game that contained these things, and they had balanced and made it  WORK, i would be veeeerrrrrry happy.... im just not very optimistic, these days most game goes this way.

    Elves elves give me elves my by the milion.

    And when we finally get a scifi, it proberly dont got an advanced pvp, and if it has it proberly largely a Space sim only...

    image
  • TalynTalyn Member UncommonPosts: 587
    I'm not so sure I care about player cities anymore. It was cool at first in SWG but then you realize you're driving through all these empty planets, all that wasted empty space, with all these random empty player towns. Player housing I totally enjoy and that gives us something to do, but leaving blank space for tons of player towns means a lot of boring moving around to get to your adventures or your grinding/farming, depending what you're doing.



    As for PvP... meh... while I enjoy the occasional PvP in some MMORPGs if it's done well enough (I was exalted in AB and AV in WoW, for example) I consider most MMORPGs to be "character vs. character" or more properly, "gear vs. gear" rather than true PvP. Tab select a target and spam a couple spell/skill buttons until the other toon is dead, wow, fear my leet button spamming skills...    I barely touch FPS games these days, but at least within that genre it's truly your ability vs. the other player(s) not is your gear better, or can you spam TAB 1 2 3 faster than the other guy. While I firmly believe PvP should be consentual, otherwise you're turning off the quiet majority of players, I wish it had a purpose. Sure I can run into [insert battleground here] and grind my reputation towards a goal (usually better gear, once again...) but at the end of the day, who gives a crap? On the other hand, if [insert bad guy faction here] took over my town, perhaps the economy changes; perhaps certain services are no longer available; perhaps since I'm a member of [good guy faction] I have to pay higher prices and am openly mocked or shunned by the new powers that be when I'm in town; perhaps I don't have access to [insert cool end-game content here] if my faction is not in control of the town. Stuff like that would give us all a legitimate reason to want to PvP to regain control of the town, to honestly fight to get our homes back. Even the non-PvP crowd would at least be more supportive of those of us who are actively fighting rather than creating the huge divide between PvE and PvP players.



    Personally, I think my perfect MMORPG would be the Rifts PnP RPG, if not the true IP, then a game very much like it in spirit (though not using the Rifts RPG ruleset...)  Mixture of sci-fi with fantasy, huge sprawling cities, high tech weapons, computer systems for a cyberpunk feel as well, plus the post-apocalyptic setting with plenty of legitimate opportunities for huge PvP battles that would have reason and purpose other than simply killing other characters.



    I'd also ask for a crafting system that's worthwhile. In WoW, armor crafting is a complete and utter waste of time except for a select few patterns. Otherwise, drops and rewards are always vastly superior to anything you can make. So why do it? I don't mind having patterns difficult to get, that makes for variety and helps (or hurts) the player economy, but if the players are going to take the time to level up their crafting skills, and take time and/or money to get the best patterns, the players should be able to make the best stuff in the game, period.



    Oh, and some non-combat professions, even as a secondary. SWG was awesome with the various entertainers. The downside was that they were non-combat characters. Which was fine for the playerbase who didn't really enjoy continuous combat, or the more social players. But I think anyone should have the ability to learn some "entertainment" skill. Just because I'm a sword and shield toting warrior doesn't mean I can't play a lute at a campfire. Sure, I'll never be as good as a professional, but it's something.
  • tfwarlordtfwarlord Member Posts: 216
    Well i guess we dont have the complete same taste.. yea there where some abandond citys in SWG (not so bad at EUrope-Chrimera server) but that could be easily be avoided, EG like this, if a player hasent payed his bill(meaning  his account subscription) his house and all items is put in a bank or similar, and the player can pick it up agian when he payes his bill agian..

    also it would only be possible to build houses on guild area, so you cant build outside your guild, and your guild only have a surtain area pending on the membership of the guild..



    Well i love the GVG or FVF thing, i will never forget the times where we stormed the rebel citys and kill everyone and destroyed their rebel base... one of my best MMO memories ever, for me it dont get any better than that..

    Grinding mobs and douign quests is the means that you get more powerfull and can do better pvp, and defend your city and guild better, for me.. a mmo without pvp is pointless... iv tried it but i cant find them interesting more than a week or so..



    so to resume it..

    for me a great mmo is

    Scifi

    Your Guild has a city. That city has to defended from the enermy players, who plan to destroy you. you vote powerfull leadership to plan defences and the traning of you and your other members.. that include guild run grinding, pvp pratise, and maby defende buildings (would be a nice feature with some turrents).

    Your guild ofcause also have allies, and so do the enermy so the battles are often huge, and it takes Strong leadership for not the battle to decent into anarky.



    so

    Goal: Guild survical

    Reason: Your buildings and all your have worked for

    Method: my grinding, city expantion, and pratise, and good leadership.



    Commitment, honor, action, politics, battle... what is needed more than these things?

    image
  • RabiatorRabiator Member Posts: 358
    Originally posted by mwbreur  
    Don't forget http://www.fl-tw.com/Infinity/index.php So far that game looks promising, hope they release something 'testable' someday soon if it's only to fly around a bit.
    And yes it would be nice to see something else then dwarfes/elves/orcs - medieval/fantasy, yesterday i played Freelancer again and i enjoyed it more then the current mmo's i'm playing atm (sadly i finished the SP game like 200 times now, still hoping for FL2).

    But yes i share you point of view, let's hope they aren't going to be dissapointing (to me) like EVE and AO were (no flame intended).
    Sounds like a version of EVE with manual piloting of the ship. Quite interesting, but for now I have a lot of fun with EVE too. Although it seems CCP needs a better handle on in-game cheating by employees .



    Another interesting one is Fallen Earth (see the forum list on the left). It will play after the big apocalypse, and the devs have hinted at player-driven rebuilding of civilisation. Could be fun and innovative too.



    Ald of course i'm keeping an eye on Tabula Rasa  as well .


  • tfwarlordtfwarlord Member Posts: 216
    yea iv seen fallen earth too, but i arent crazy about the graphics so far. Granted the game is still VERY early in contruction, they could still make the graphics a 100 times better......

    by this i dont mean the Char or mob graphics which are ok, but the enviromental and some consctructioal graphics... i think they seme a little crude, but as i said before alot of time for improvement..















     time will tell.....

    image
  • _Shadowmage_Shadowmage Member Posts: 1,459


    Originally posted by tfwarlord

    yea Tabula Rasa is promising, but it semes like 90% pve and 10%pvp, for me pve is the means, and pvp is the goal of an mmo..


    Well then these quotes from the recent voodoo Extreme interview with Richard may be of interest to you.


    The elder game features include a long list of things, but first let me explain what gets you there. In most MMOs, [your progression] will be through a series of missions that lead you through the leveling process. In Tabula Rasa, each of the worlds we visit has a problem that we're dealing with. For example, the first world you're on has a peaceful indigenous population. If you just nuke the enemies, you might make it uninhabitable for the indigenous population you are there to ostensibly save. When you finish that plotline, you effectively finish that part of the story we're trying to tell; then when you've "graduated," you move on to the next chapter in the story.
    In our game, we often give you multiple missions that can't be simultaneously completed, and you'll have to make the difficult decision of "who am I going to help here…what are the ramifications of helping one group over another?"


    When you reach Level 50, which is our current cap, that's when your character becomes a General. The more General levels you've reached (stars), then the elder game includes things you can do each time you add a star, but in these higher echelons you get into things like being able to pick up a squad of NPCs that help you and being able to command them around the battlefield. We also have player-versus-player maps that kick in


    But once you get into the game, you realize it's got a little more subtlety to it. The human command is not necessarily the group you may want to align with. The civilization on the first planet you go to may not be where you want to give your allegiance. The Bane are pretty much where you definitely don't want to give your allegiance. But as players get to higher and higher levels, they'll get to create their own factions. You may say, "Look, I agree with saving humanity, but the way they're doing it is all wrong." That gives us our impetus for the player-versus-player part of the game that shows up later on, beyond the impetus of just challenging another player to a duel—which is always fun, too—but the fictional faction battles come in at the higher level of the game

    So it seems to me you move from planet to planet fighting the bane (PvE) and learning about the various human factions. Then towards end game you align with one of the human factions and you can kill each other to determine the best way to fight the real enemy :)

  • VolkmarVolkmar Member UncommonPosts: 2,501

    personally I don't give a damn if the game is sci-fi or fantasy, I like them both.

    What has me excited about this game are the features, the presence of the legend Lord British, the elder game based on guild versus guild battles for land (finally!), meaningful storytelling in instances, quests with moral decisions to take and so on.

    It could have swords, elves and dwarves and those features and I would still be happy.

    "If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"



  • EichenkatzeEichenkatze Member Posts: 340
    I know its a bit of an oldish topic, but heres my say.





    Personally? I'm tired of all the fantasy MMOs out there. Don't get me wrong, some have had really good runs... but there are too many! I'm a Sci-Fi lover when it comes to exploring the stars, taking over planets, visiting other worlds and killing alien critters... I'm in.

    My first MMO was Earth and Beyond (sci-fi) and my longest running MMO subscription before the company screwed it up was Star Wars Galaxies (Sci-fi). I have good hopes for TR, and the fact that its a sci-fi mmo just makes me squirm in my seat with anticipation. There aren't enough sci-fi MMOs out there and frankly... Eve Online doesn't cut the budget for me.. Sci-fi is about space, ET, and distant worlds. Eve has only one of those (as you cannot directly control nor interact with NPC/PC Aliens other than pre-creation avatars all from human decent.)





    So.. in the end.. Hoorah! Another Sci-Fi MMO and more-so... one that looks promising!

    image
    Everquest - 2000 - '02
    Anarchy Online - '01-'02
    Earth and Beyond - '02-'04
    Star Wars Galaxies - '03-'06('07)
    World of Warcraft - '04-'07
    Age of Conan - '08 - shelved.
    -Waiting on-
    Star Trek Online
    SW: The Old Republic

  • DemerzelDemerzel Member Posts: 21
    Hope this game is more focused on rpg elements than pewpew. Because i really am longing for a good scifi mmorpg.
  • FailedFailed Member Posts: 15

    I'm *so* tired of all the elf-dwarf-human-orc MMOs out there, there's been nothing really *different* since AO and even AO was too close to the classic threadmill fantasy mmo..

    Personally I couldn't be happier that a Sci-Fi MMO is coming out and even better, it's got FPS elements which is such a welcome change.

    Difficile est satiram non scribere

  • EichenkatzeEichenkatze Member Posts: 340
    Originally posted by Demerzel

    Hope this game is more focused on rpg elements than pewpew. Because i really am longing for a good scifi mmorpg.
    From what i understand the developers are trying to put factors equally into both action and RPG styles in the game, while doing each heavily.

    If i remember correctly, combat will be based on skill and learning how to 'out-smart' the enemy who will react depending on your actions. (IE crouch behind a sand bag and it will make its way over and beat you melee style as an advantage) whole also holding RPG systems in the game. For instance on each planet there will be a long quest chain/line/group to which you learn the secrets of the planet. How it became the way it is, its history, and what problems its facing aside from the war. Same thing with bases and specific quest lines you'll find throughout the game.

    Sounds promising to me!



    Oh and not to mention the screenshots show a 'tavern' lol. that has to count for something!

    image
    Everquest - 2000 - '02
    Anarchy Online - '01-'02
    Earth and Beyond - '02-'04
    Star Wars Galaxies - '03-'06('07)
    World of Warcraft - '04-'07
    Age of Conan - '08 - shelved.
    -Waiting on-
    Star Trek Online
    SW: The Old Republic

  • MesopoliesMesopolies Member Posts: 51
    I'm excited about this game. I hope it really competes on the market.
  • grimbojgrimboj Member Posts: 2,102
    Originally posted by mwbreur  
    Don't forget http://www.fl-tw.com/Infinity/index.php So far that game looks promising, hope they release something 'testable' someday soon if it's only to fly around a bit.
    Lets just pray to god that it doesnt play like eve!

    --
    Note: PlayNC will refuse to allow you access to your account if you forget your password and can't provide a scanned image of the product key for the first product you purchased..... LOL

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