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Fantasy game with a chracter creator like City of Heroes? Poll

gillvane1gillvane1 Member, Newbie CommonPosts: 1,503
Many MMORPGs have magic in them, and that magic lets you do all sorts of things, including turning invisible, or a mask that makes you appear like another race (from lower GUK you EQ freaks).



If magic can make you invisible, why can't it make your armor invisible? If magic can make you appear like another race, why can't it make your armor look like something else?



Why not have a fantasy game with characters that can be customized like City of Heroes? Hundreds of types of capes, armor styles, clothes, belts, buckles, magic effects like a glow, or halo, bikini armor, Armor with Dragon wings, or whatever you can think of ?



The idea is it's a magical illusion that has no effect on your stats. You can still collect magic items and armor, like any other fantasy MMORPG game, that change your stats over time, but you pick the looks of your toon on creation with a really cool character generator like CoH, only a magical fantasy style instead of superheroes.  When you get some plate mail, that doesn't mean you have to LOOK like you're wearing plate mail just like every other player in the game with plate mail. It goes in your inventory, and you get the stat bonus, but your look is the same (created by an illusion).



Or do you think your character's looks have to change to match whatever piece of armor he wears, or sword he wields?



For those not familiar with City of Heroes, you could select from hundreds of customizations when you made your character. By mixing and matching the customization options, and also the ability to change your body size and appearance, players made thousands and thousands of unique looking characters.



MMORPG Maker

Comments

  • darkscorpiondarkscorpion Member Posts: 89
    id be all for that idea. one of the many reasons why i finally decided to quit WoW for good is because no matter what u always end up looking like the person next to u. i love city of heros because unless ur with friends who start a theme group the charactors are always unique.  City of heros really lets the players imagination run.  id love to see a fantasy game with that aspect in it
  • DeaconXDeaconX Member UncommonPosts: 3,062
    This is a VITAL no brainer that too many developers neglect but I'm happy to know MMO's are starting to focus more on this aspect with Age of Conan / Tabula Rasa / Spell...something....i forget right now...hehe oops / Pirates of the Burning Sea

    image

    Why do I write, create, fantasize, dream and daydream about other worlds? Because I hate what humanity does with this one.

    BOYCOTTING EA / ORIGIN going forward.

  • VanwatielVanwatiel Member Posts: 1
    I love the concept, but the "illusion" thing doesn't quite hit the right note for me. 



    CoH/CoV has a system where you put enhancements on your abilities to make them stronger.  Why not create a similar system where you place enhancements on your character.  I mean lets face it killing a wolf and getting some plate mail from it's corpse has never made sense, but if you kill a wolf and then draw out some "essence" from it's corpse that you'd consume to become stronger, that would be more believable.  (That sounded weird, "consuming somethings essence" sounding "more believable"). But isn't that really all that equipment is, an enhancement on your character.



    So when you get to higher lvls maybe you get more "slots" for enhancement or simply the ability to use more powerful ones. But all in all it could work very nicely.

    "Victims aren't we all."
    -Eric Draven, The Crow

  • GotredeGotrede Member UncommonPosts: 46
    Meh, I would prefer a combination of the two. Like at character creation you'd have CoH/V's style of character design, with tons of different options. When you play the game the armor you're wearing should show. It's more realistic that way, plus, would you really want to wear the same clothes for months and months? Sure there could be an option to change your set up, but you probably wouldn't be able to change a whole lot without messing up your character design. I suppose it's a double-edged sword. Still, having some awesome looking armor is sort of a status of power. You could strike fear into the hearts of any peasant that you walk by, but if you've been wearing that same armor for the past few weeks then they'd probably just shrug you off. I suppose then that if lots of other people wear the same clothes, your style would be dull. Maybe there should be different sets of the same armor that allows for more customization. Like in LotrO, there were different variations of the same armor that all had the same stats but one would have no sleaves or one hat would have a feather in it, stuff like that. Having armor show is needed for realism and immersion, but again it's a double-edged sword, but with enough variety I suppose you could counteract that.

    "Those who don’t build must burn. It’s as old as history and juvenile delinquence."
    -Ray Bradbury

  • gillvane1gillvane1 Member, Newbie CommonPosts: 1,503
    Originally posted by Vanwatiel

    I love the concept, but the "illusion" thing doesn't quite hit the right note for me. 



    CoH/CoV has a system where you put enhancements on your abilities to make them stronger.  Why not create a similar system where you place enhancements on your character.  I mean lets face it killing a wolf and getting some plate mail from it's corpse has never made sense, but if you kill a wolf and then draw out some "essence" from it's corpse that you'd consume to become stronger, that would be more believable.  (That sounded weird, "consuming somethings essence" sounding "more believable"). But isn't that really all that equipment is, an enhancement on your character.



    So when you get to higher lvls maybe you get more "slots" for enhancement or simply the ability to use more powerful ones. But all in all it could work very nicely.
    Well, the illusion is the first idea I came up with, but really it's not that important to me how you want to justify it. The point is, my character get stronger. If I'm a Tank, I get Tankier, and if I'm a Healer I can heal more, etc. But that doesn't mean I have to change how I look.



    Basically you separate the feature that characters progress in strength, from the way characters look, however you want to do it. My idea is with an illusion, but if you want to throw away swords and armor, adn instead let characters enhance themselves with some sort of fantasy amulets, rings, essenses, potions that are permanent, or whatever, instead of platemail and leather armor and two handed swords, and bracers, etc., that's OK too.



    Personally, I'm headed towards a fantasy look that's pretty out there. I mean, you can make your self look like Conan with his shirt off if you want to, but why not be able to add Minotaur horns, and make your eyes glow red, with little wings like Hermes on your ankles?


  • gillvane1gillvane1 Member, Newbie CommonPosts: 1,503
    Originally posted by Gotrede

    Meh, I would prefer a combination of the two. Like at character creation you'd have CoH/V's style of character design, with tons of different options. When you play the game the armor you're wearing should show. It's more realistic that way, plus, would you really want to wear the same clothes for months and months? Sure there could be an option to change your set up, but you probably wouldn't be able to change a whole lot without messing up your character design. I suppose it's a double-edged sword. Still, having some awesome looking armor is sort of a status of power. You could strike fear into the hearts of any peasant that you walk by, but if you've been wearing that same armor for the past few weeks then they'd probably just shrug you off. I suppose then that if lots of other people wear the same clothes, your style would be dull. Maybe there should be different sets of the same armor that allows for more customization. Like in LotrO, there were different variations of the same armor that all had the same stats but one would have no sleaves or one hat would have a feather in it, stuff like that. Having armor show is needed for realism and immersion, but again it's a double-edged sword, but with enough variety I suppose you could counteract that.


    Look, if you don't like it that's fine. But don't tell me it's more immersive because you can turn invisible, but you can't make your plate mail invisible so that you actually look like you're not wearing a shirt, or you can see your shirt beneath the invisible plate mail.



    You're really going to argue that it's immersive if a player can turn invisible, but somehow not "realistic" if you can cast a spell that makes armor invisible?



    That's some pretty convoluted reality to me. Again, if you don't like the idea fine, but dont' try to convince me one is more "realistic" than the other. Yea, we all know it's easier to turn people invisible than armor, because that's how it works in the real world right?



    Besides, we all know no matter how many "armor combinations" you offer in a game, one combo will be perceived to be UBER, even if it really isn't, and everyone that level will be wearing that armor, making everyone look just alike. Sure, you look the same for longer, but I have to say I had more fun looking the same as in not changing my look for a long time,  and totally unique because no one else looked like me, in City of Heroes, than changing my look all the time (everytime I got a new piece of armore) but looking just like everyone else at that level that got the same new piece of armor.
  • XApotheosisXXApotheosisX Member Posts: 277

    I completely agree I would like to find a look and stick with it. however i can understand that some would get bored with the same look.

    So with that said how about something like this ....

    you start a new character and IF you find armor or a weapon you like the look of you can actually "boost" that weapons/armors ability with other drops you acquire. So basically you would transfer the stats from one weapon/armor to the weapon/armor you like.(as long as its the same style ... wouldn't be able to transfer "chain" armor stats to "plate.)

    so for example say you like the look of the "dark mace of death". however its a level 40 item and you just got a new mace with great stats but crappy look. You would just take it to a "melding" NPC who can take the stats from the new mace and put them on the Dark Mace of death.

    so basically you can keep the same look but just upgrade the stats. However if you wanted to just keep the new mace you could and not EVER use the "Melding" NPC.

     

  • bonobotheorybonobotheory Member UncommonPosts: 1,007
    It sounds a little too far-fetched. A good fantasy world needs to be internally consistent and the story needs to make sense. Who is providing these magical illusions that turn armor invisible? Does everybody have one? What's the reason behind the illusion - pure vanity?



    A simpler solution would be to just allow armor appearance customization, on a per-piece basis. Chain would still look like chain, plate would still look like plate, but each armor type would have several different designs and colors to choose from. It could easily be expanded so that some customizations are more expensive, require a higher level, need to be unlocked, or are otherwise hard to get and therefore "special."



    It's a feature that would go well in a fantasy-themed MMO, but i think the implementation should fit the world.
  • SnippleSnipple Member Posts: 111
     Personally i think that whenever i put some sort of armor, helmet, glove or whatever i want to see it on my guy. This way ppl can see what level you are and be like woah how did he get that?!?! Being an illusion to me it seems like you look the same forever even if you are still stronger
  • fansedefansede Member UncommonPosts: 960

    While it is an interesting concept, a few things have to be considered :

    City of X games are a comic book superhero genre. These are set in contemporary/ futuristic times. A medival fantasy setting has the premise of more primitive society. Just like your lvl 50 Knight isn't dungeon delving with a submachine gun, your superhero mutant which can fly and spew powers from his hands has little need for plate mail.

    Trying to create a customization of a medival character will always be a challange, because starting clothing with inevitably covered with gear. Too simply make it invisible so you can see the customized clothing defeats the purpose of status in medival settings. Until a MMO takes a plunge that  moves away from the "gear is goal" concept, medieval fantasy settings will always reward players with items. It has worked well for a decade, why ruin it?

    So what can be done to truly make your character unique in an MMO, or at least make your character feel unique? Perhaps try city clothing gear. Say, while your advenutring gear may be common, you come to the city limits, your character has to remove (or it is done for you) that clunky armor and weaponry to engage in civil duties or tasks. Whatever profession you are in, you have status and station. The more elaborate your clothes, the obvious notoriety you have acquired. That is not to say you cannot have a uber item or two on your person, but only rare adventure items are allowed to be adorned in the town. This may allow more customization for your character without turning your medival fantasy game into a City of Everquest.

    Another thought is NPC reaction to you. NPCs bowing at your presence, addressing you as Lord or saluting you. Perhaps they cower in fear or grovel. WOmen throw rose petals at you. Children dance around your feet. Peasants beg for your favor (or mercy). Maybe you are so wretched in appearance NPCs vomit or say in passing "What stinks?"

  • tapeworm00tapeworm00 Member Posts: 549
    Originally posted by XApotheosisX


    I completely agree I would like to find a look and stick with it. however i can understand that some would get bored with the same look.
     
    CoH and CoV already have a fix for this, as it's a pretty obvious problem: you can get a different outfit once every 10 levels or so, the outfits being accumulative. So, a lvl 50 character has like 4 or 5 different suits he/she can change into whenever he or she pleases. Same thing with a Fantasy setting. This wouldn't be an issue then.



    As for the theme of a Fantasy setting, where the OP's 'llusion' idea causes trouble for some of you... in a game's character creator, you should think about what YOU would like your character to look like instead of having to resort to a very limited and reduced spectrum of possibilities (armor for a warrior, robes for a mage, leather and cloak for a rogue, all those 'normal' themes which have become so clichéd) along a determined path, in time. That's what CoH does for many people. There's so many options you can come up with almost anything you want if thinking in superhero terms; there's obviously limits on the character creator, but you can visualize thousands of characters instead of having to resort to recurring themes of armor for warriors, robes for mages, and so on. There's so many options you stop thinking of the character creator system as a problem. You just find what you like, and do it.



    That's what I believe the OP is advocating for. A warrior who wears robes. A mage that wears full plate armor. Let's drop all the common prejudice in Fantasy and let loose with our character creations! In any case I think that would give way to a lot more individuality and originality as well as visual appeal in any fantasy game.
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