Hello,
I'm searching for mmorpgs in which you can use your own creativity for the game. Second Life, for example, has a powerful design engine with which you can build practically anything. Would anyon happen to know of any other online game where you can show your creative side? The editor doesn't have to be as complex as in SL, though. Thanks for the help!
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out of game never winter nights from my understanding, any RTS game, some shooters.
I find it amazing that by 2020 first world countries will be competing to get immigrants.
Edit: Saga of Ryzom doesn't work well for my pc, unfortunately, but thanks for the suggestion
in-game editor = major bandwidth hog
Thats why second life lags so bad. You will sooner see an mmorpg-FPS with physics and hosting 10000 people per server then this.
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TheCore
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I think player constructed content (in the terms of dungeons, new areas etc) is the future of online gaming design. The trick is providing simple and easy to use tools for facilitating this, as well as integrating these options smoothly into the game-play and offering the relevant rewards.
Personally I already have extensive design documentation which demonstrates how such features can be implemented, and I am certainly aware that there are many other ways and possibilities that can take advantage of the gaming communities native creativity.
For an example of what can be done, when players are provided with the tools and tutorials, just take a look at MySpace and similar social networking sites. It is also one of the reasons for the success of games like the Sims...
The first commercial game that can get combining player created content alongside viable user interactions right(such as conventional PvE and PvP experiences), will likely be the next "WoW".
DarkSpace Developer - Play DarkSpace - Play For Free!
Medusa Engine SDK - Free MMO Game Engine
Hampton Roads/East Coast Video Gamers Association
Have you actually looked around in Second Life? Player created content means that the general public has control over the look and feel of the game.
It sure as hell isn't pretty. You might find something decent here and there... but for the most part... ouch.
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The problem with games like Second Life is that there is a lack of focus and direction in what is created. They are not games in the conventional sense, instead they are a 3d quasi form of social interaction. There is not really a coherent game universe or theme that actually gives a user a "gaming" experience.
They appeal to their niche markets, but they lack that important core focus.
I am not talking about completely free-form design. This can generally be too complex for the average casual user and is the main weakness behind games like Second Life in that the users are given too many options. Take a look at games like Dungeon Keeper, as an example, and then imagine that form of design capability as an MMO concept. There are a lot of intriguing possibilities behind this.
DarkSpace Developer - Play DarkSpace - Play For Free!
Medusa Engine SDK - Free MMO Game Engine
Hampton Roads/East Coast Video Gamers Association
There are certainly interesting possibilities for sandboxing, but I cannot see a viable MMORPG incorporating layer content creation as the primary source of content without severely limiting and restricting it. I can only imagine the logistical nightmare of GM's having to watch out for, and then delete, penis shaped castles and other such rediculousness which is sure to follow.
I certainly believe that *some* player driven content could make things interesting... but I personally have absolutely no interest in paying to play a game that someone else's wacko building skills ruins.
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The ideal would be for the developers to create the core game content, along with some viable endgame possibilities, but to also provide the users the tools for them to create their own additional scenarios. You can offload a lot of the content management logistics onto the community itself via ratings system and also by providing viable reporting tools to alert the GM's when necessary. This is all a standard part of creating a game and the supporting infrastructure these days...
You can also mitigate such things to a degree by providing core templates on which the final designs have to be based.
Games will be highly unlikely to succeed without the professional content that is now widely expected, and so you should not be be reliant on the community for it. But there are definite areas in which player content can add to and enhance an existing game world.
DarkSpace Developer - Play DarkSpace - Play For Free!
Medusa Engine SDK - Free MMO Game Engine
Hampton Roads/East Coast Video Gamers Association
Saga of Ryzom
Realmcrafter
NeverWinter Nights.
Welcome:)
Do you mind expanding upon exactly what features each of those has and how they are relevant to this topic? It's all very well posting titles, but many users may not be familiar with them ...
Also, NWN may feature multi-plyaer support, but it's not an online game...
DarkSpace Developer - Play DarkSpace - Play For Free!
Medusa Engine SDK - Free MMO Game Engine
Hampton Roads/East Coast Video Gamers Association
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Imagine a world where every user could rent a virtual space and create content that satisfies them. Add that all together and you will have an amazing conglomeration of self expresion and original thought.
Give us the tools to create and we will wow you with our ideas.
Saga of Ryzom incorporates an editor, you can try this out with the free trial.
Realmcrafter is a mmorpg maker, it isn't a game but you can look it up and get a free demo and have a go at that.
NeverWinter nights is well known for its player-made mods which may not be the size of mmorpgs(in fact max 64 players?) but can be played online and have 'persistant characters' and 'environments'. It is worth playing around with if you want to make content that is simular.
Also, Morrowind has an editor, which I think allows you to play around with creatures and environments and that, not sure how much detail it goes into.
Welcome, use the knowledge well
But none of those is an MMO designed from the ground up to take full advantage of user generated content.
DarkSpace Developer - Play DarkSpace - Play For Free!
Medusa Engine SDK - Free MMO Game Engine
Hampton Roads/East Coast Video Gamers Association
Player created content may seem like a good idea in the sense of less development of content for players to play with,but the savings in development costs will be revisited as expense in the development of player creation systems and system resource load. Not to mention a much higher level of griefing and exploits.
Someone made the remark about the internet was supposed to be about creativity and individualism, well, I've seen plenty of websites that suck. Horrible, horrible horrible designs and color schemes.
Incorporating player created content would have to be thought out, well planned, and moderated heavily to maintain a certain level of quality, or I sure wouldn't play the game.
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An MMO consisting of player created content, wholly or partially, is one of those things that sounds real good on paper, but breaks down totally in practice.
Just take 5 minutes reading random posts from random threads on any mmosite, then tell me it would be a good idea to put content creation tools in some of these peoples hands.
In a small, sub 500 user community, you might be ok. Perhaps even under 5k users. As the number of users increases, the amount of bad, or straight out grief content increases in an inversely proportionate manner. It's just like roleplaying. The more people you add to the mix, the lower the quality of the roleplaying.
Then there is the overhead for the company, who will need extra GM's on staff to police the player made content.
hmm.. also it would be pretty slick if it could be done ingame, but within an "instance" type of thing. that way a few friends could help you work on your submission, and let you try to adjust the difficulty and balance prior to submission.
.. wow.. flush this out and there's TONS of "content" for mmo gamers here..
.. one can only dream
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TheCore
playing eq2 and two worlds
Ryzom is pursuing one method of allowing user-customized content, but there are also other methods that can be equally effective, and in some ways easier to balance and implement.
One of the most important rules of game design: keep it simple, and FUN.
DarkSpace Developer - Play DarkSpace - Play For Free!
Medusa Engine SDK - Free MMO Game Engine
Hampton Roads/East Coast Video Gamers Association