DAoC had 3 primary casters for the melee realm 4 primary casters for the Nature realm and 5 primary casters for the Albion (I guess everyone wanted to be merlin)
Of 12 primary cloth casters, ZERO had instant cast spells.
The realms Each had 1 primary healer. Of those 3 primary healers only 1 spells had a regularly usable instant cast spell (albion cleric had an instant pbaoe shock which was more for effect than useability)
Now hybrids on the otherhand had instant cast spells and abilities. But... this was very nicely ballanced out by the dev's. Instant cast spells consumed almost twice the mana and three times the endurance while still having lower effectivness than stand to cast spells.
Mythic did a great job of ballance in their prior combat system, Im sure (since its a similar dev team using the same engine) this combat system will be filled with checks and ballances to make it a very nice game and make sense for both the IP and in a competitive sense.
OH I went back and watched my video from the NY comicon. My shaman had stand to cast spells for baseline, but alot of my WAAGH skills where instant cast. I was able to heal, stand to cast a dot or two and then was able to instant "muck" (slow spell) an ironbreaker that was comming towards me and make my escape. Shaman is a staff user (aka squishy) and has at least 1 insta cast spell that I remember from my video, but thats a tiered ability you have to build up to during combat. So your not going to run around and aimlessly fire off instant cast spells and win.
As far as PvE? Heres what I tell my guild mates who ask me what can they expect in war. What you consiter to be pvp in wow (capture the flag, collect resources, Hold a neutreal fortress) is consitered pve in W.A.R
Remember the old AV quest? (bring me 4 elf ears or 6 vials of enemy blood) Thats a common quest in W.A.R Remember, its a pvp centered game and every quest and zone is based around the ongoing war against the other faction.
I think they're doing a lot for PvE. I'm certain everyone's heard of the Public Quest system by now. There's also "competitive" PvE quests. Imagine being in an area where PvP is not allowed, but both sides has competing quests or goals. I think one example given is, the Dwarfs need to go out and heal wounded Dwarf NPCs. At the same time, the Greenskins need to KILL those Dwarf NPCs.
Beyond that, there isn't much you can change about PvE. There's still "kill X mobs," and "fetch Y." What makes these old conventions less tedious is how they are done. WoW did a good job with this. They laced most quests with lore and storylines, reasons why you're going to go kill X many cultists, or whatever. Plus, the humor and atmosphere helped. And WAR has tons of atmosphere and humor (dark humor, anyway). In WAR, every Newbie Valley is under siege! (Chaos is doing the sieging in their starter area) Right out the gate, you have the sense that the killing and fetching has some real purpose. Dwarfs are dropping into camp in barrels via the waterfall, go stop them! Hey, those vultures are ruining my Dwarf trophies, kill some of them! Go recruit some of the farmers to hold back the incroaching Chaos! Watch out, though, some may have already been converted to Chaos.
Seriously. It's Are'el. This forum doesn't allow apostrophes in usernames.
Like I said, I dont think stand to cast is going to be game ending....but its nice having some movement freedom as a caster and instacast spells lended to that.
DAoC had 3 primary casters for the melee realm 4 primary casters for the Nature realm and 5 primary casters for the Albion (I guess everyone wanted to be merlin) Of 12 primary cloth casters, ZERO had instant cast spells. The realms Each had 1 primary healer. Of those 3 primary healers only 1 spells had a regularly usable instant cast spell (albion cleric had an instant pbaoe shock which was more for effect than useability) Now hybrids on the otherhand had instant cast spells and abilities. But... this was very nicely ballanced out by the dev's. Instant cast spells consumed almost twice the mana and three times the endurance while still having lower effectivness than stand to cast spells.
Mythic did a great job of ballance in their prior combat system, Im sure (since its a similar dev team using the same engine) this combat system will be filled with checks and ballances to make it a very nice game and make sense for both the IP and in a competitive sense.
OH I went back and watched my video from the NY comicon. My shaman had stand to cast spells for baseline, but alot of my WAAGH skills where instant cast. I was able to heal, stand to cast a dot or two and then was able to instant "muck" (slow spell) an ironbreaker that was comming towards me and make my escape. Shaman is a staff user (aka squishy) and has at least 1 insta cast spell that I remember from my video, but thats a tiered ability you have to build up to during combat. So your not going to run around and aimlessly fire off instant cast spells and win. As far as PvE? Heres what I tell my guild mates who ask me what can they expect in war. What you consiter to be pvp in wow (capture the flag, collect resources, Hold a neutreal fortress) is consitered pve in W.A.R Remember the old AV quest? (bring me 4 elf ears or 6 vials of enemy blood) Thats a common quest in W.A.R Remember, its a pvp centered game and every quest and zone is based around the ongoing war against the other faction. yeah I know, sounds good to me too! -Hasani-
Very true but WAR will also have more to that in the PVE department, from what iv read from the new community quests that mythic is creating and trying to perfect it should bring realm mates closer together and work together without needing to group, no more long ass dungeons as the only way to group in pve also.
but yea everything that WAR has in PVE will be related in some way to the on going war against the opposing faction.
East Carolina University, Computer Science BS, 2011 -------------------- Current game: DAOC
Games played and quit: L2, PlanetSide, RF Online, GuildWars, SWG, COH/COV, Vanguard, LOTRO, WoW, WW2 Online, FFXI, Auto-Assault, EVE Online, ShadowBane, RYL, Rappelz, Last Chaos, Myst Online, POTBS, EQ2, Warhammer Online, AoC, Aion, Champions Online, Star Trek Online, Allods, Darkfall.
-Falling short of a character's true vision in the attempt to balance everything
Pretty much the usual stuff that happens during release. Although, Mythic has done it before and has experience with launching a game.
The only massive class imbalance i remember in DAOC , was Op zerkers for first like year, and Under Powerd shamans. Mentalist had a junk line that wa spoitnless, but there other two rocked so who cares. Paladins where abit weak , but where also semi support so... That cna caster after tons of good equipment where a bit op.
Server instability , was never a real problem , only when like 600 people sat ona fort did it get bad (and a few times crash the server)
Noe exploits is an issue that Mythichas not been too good with, but better than most other companies, long i can remember a bad one staying in was about 4 months.
WAR is a different game , i understand that , but Mythic has a good record, and i seriouly dount they would release a game that doesn't preform (look what they did to Imperator. They cut it becuase it wsn't not good enough). So it can be said that mythic has standerds.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
That will own stand on top of a tank while nuking stuff to death, heck yes
Really tho code fixes this 2 ways , i do not beleive there is collision with friendlies (which is good and bad, one people can not block doorways etc, and bad you can run through tank lines with high dps toons and then pull back and pass through the tanks when hurt). If collision is in then you just make the collidable surface of players characters a point so they slip off , works in Planetside just fine. Sure aginst a door you can manage to stand on another person .... but you can't really do anythign up there.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
Don't bonedancers in DAoC get instant lifetap.Believe warlocks once chambered could insta the first one.
these are CASTERs but the not base pimary casters.
It is easy to tell what is and what is not if they start out and can only take one parth to castign their not the caster class.
However, you are right for all purposes bonedances do have insta life taps but they are much much weaker than regular nukes , have cool downs, and a higher miss rating (due to the lt factor).
Warlock's chambers are ALL insta but take 10 sec cast to "chamber" (ready) them then they where insta however every time you used one you had to spend that 10 s to re-chamber them.
Like the previous poster said mythic made insta spells come with a price more than of scaling.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
Yes Bonedancers sure mess up the equation, but are still ballanced. The lifetap stuck with the rule and was high mana cost, high endurance cost, low effectiveness (which is why the class took so long to level because of the downtime). The class also had no other spells other than 2-3 baseline spells to use other than the instant lifetap.
Warlocks are another breed entirely. Their spells took 8 seconds to cast.... EIGHT. But once chambered they could be used instantly. They where supposed to be the ultimate glass cannon 1 trick pony. cute concept, but they did not have instant cast spells they could run around spamming and never standing still to cast. They precasted 2-3 long spells casting time spells and invoked them at a later time.
Comments
Doesn't it say somewhere that "bright Wizards" can engulf themeslves in magical flame.
If thats the case, then they would be "squishy". Thier magical sheilding will definately protect them while casting.
I am sure the other magic dps characters will have similar sheilding.
DAoC had 3 primary casters for the melee realm 4 primary casters for the Nature realm and 5 primary casters for the Albion (I guess everyone wanted to be merlin)
Of 12 primary cloth casters, ZERO had instant cast spells.
The realms Each had 1 primary healer. Of those 3 primary healers only 1 spells had a regularly usable instant cast spell (albion cleric had an instant pbaoe shock which was more for effect than useability)
Now hybrids on the otherhand had instant cast spells and abilities. But... this was very nicely ballanced out by the dev's. Instant cast spells consumed almost twice the mana and three times the endurance while still having lower effectivness than stand to cast spells.
Mythic did a great job of ballance in their prior combat system, Im sure (since its a similar dev team using the same engine) this combat system will be filled with checks and ballances to make it a very nice game and make sense for both the IP and in a competitive sense.
OH I went back and watched my video from the NY comicon. My shaman had stand to cast spells for baseline, but alot of my WAAGH skills where instant cast. I was able to heal, stand to cast a dot or two and then was able to instant "muck" (slow spell) an ironbreaker that was comming towards me and make my escape. Shaman is a staff user (aka squishy) and has at least 1 insta cast spell that I remember from my video, but thats a tiered ability you have to build up to during combat. So your not going to run around and aimlessly fire off instant cast spells and win.
As far as PvE? Heres what I tell my guild mates who ask me what can they expect in war. What you consiter to be pvp in wow (capture the flag, collect resources, Hold a neutreal fortress) is consitered pve in W.A.R
Remember the old AV quest? (bring me 4 elf ears or 6 vials of enemy blood) Thats a common quest in W.A.R Remember, its a pvp centered game and every quest and zone is based around the ongoing war against the other faction.
yeah I know, sounds good to me too!
-Hasani-
I think they're doing a lot for PvE. I'm certain everyone's heard of the Public Quest system by now. There's also "competitive" PvE quests. Imagine being in an area where PvP is not allowed, but both sides has competing quests or goals. I think one example given is, the Dwarfs need to go out and heal wounded Dwarf NPCs. At the same time, the Greenskins need to KILL those Dwarf NPCs.
Beyond that, there isn't much you can change about PvE. There's still "kill X mobs," and "fetch Y." What makes these old conventions less tedious is how they are done. WoW did a good job with this. They laced most quests with lore and storylines, reasons why you're going to go kill X many cultists, or whatever. Plus, the humor and atmosphere helped. And WAR has tons of atmosphere and humor (dark humor, anyway). In WAR, every Newbie Valley is under siege! (Chaos is doing the sieging in their starter area) Right out the gate, you have the sense that the killing and fetching has some real purpose. Dwarfs are dropping into camp in barrels via the waterfall, go stop them! Hey, those vultures are ruining my Dwarf trophies, kill some of them! Go recruit some of the farmers to hold back the incroaching Chaos! Watch out, though, some may have already been converted to Chaos.
Seriously.
It's Are'el. This forum doesn't allow apostrophes in usernames.
Kraiden, good post
Like I said, I dont think stand to cast is going to be game ending....but its nice having some movement freedom as a caster and instacast spells lended to that.
but yea everything that WAR has in PVE will be related in some way to the on going war against the opposing faction.
East Carolina University, Computer Science BS, 2011
--------------------
Current game: DAOC
Games played and quit: L2, PlanetSide, RF Online, GuildWars, SWG, COH/COV, Vanguard, LOTRO, WoW, WW2 Online, FFXI, Auto-Assault, EVE Online, ShadowBane, RYL, Rappelz, Last Chaos, Myst Online, POTBS, EQ2, Warhammer Online, AoC, Aion, Champions Online, Star Trek Online, Allods, Darkfall.
Waiting on: Earthrise
Names: Citio, Goldie, Sportacus
The only massive class imbalance i remember in DAOC , was Op zerkers for first like year, and Under Powerd shamans. Mentalist had a junk line that wa spoitnless, but there other two rocked so who cares. Paladins where abit weak , but where also semi support so... That cna caster after tons of good equipment where a bit op.
Server instability , was never a real problem , only when like 600 people sat ona fort did it get bad (and a few times crash the server)
Noe exploits is an issue that Mythichas not been too good with, but better than most other companies, long i can remember a bad one staying in was about 4 months.
WAR is a different game , i understand that , but Mythic has a good record, and i seriouly dount they would release a game that doesn't preform (look what they did to Imperator. They cut it becuase it wsn't not good enough). So it can be said that mythic has standerds.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
That will own stand on top of a tank while nuking stuff to death, heck yes
Really tho code fixes this 2 ways , i do not beleive there is collision with friendlies (which is good and bad, one people can not block doorways etc, and bad you can run through tank lines with high dps toons and then pull back and pass through the tanks when hurt). If collision is in then you just make the collidable surface of players characters a point so they slip off , works in Planetside just fine. Sure aginst a door you can manage to stand on another person .... but you can't really do anythign up there.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
It is easy to tell what is and what is not if they start out and can only take one parth to castign their not the caster class.
However, you are right for all purposes bonedances do have insta life taps but they are much much weaker than regular nukes , have cool downs, and a higher miss rating (due to the lt factor).
Warlock's chambers are ALL insta but take 10 sec cast to "chamber" (ready) them then they where insta however every time you used one you had to spend that 10 s to re-chamber them.
Like the previous poster said mythic made insta spells come with a price more than of scaling.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
Yes Bonedancers sure mess up the equation, but are still ballanced. The lifetap stuck with the rule and was high mana cost, high endurance cost, low effectiveness (which is why the class took so long to level because of the downtime). The class also had no other spells other than 2-3 baseline spells to use other than the instant lifetap.
Warlocks are another breed entirely. Their spells took 8 seconds to cast.... EIGHT. But once chambered they could be used instantly. They where supposed to be the ultimate glass cannon 1 trick pony. cute concept, but they did not have instant cast spells they could run around spamming and never standing still to cast. They precasted 2-3 long spells casting time spells and invoked them at a later time.