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Guild Wars Guru has posted an article about the sequel to Guild Wars Beta coming in 2008. The story is expected to run in PC Gamer May Issue. Check out some of the details below.
They are abandoning the Campaign format because it required them to reinvent GW completely for every chapter, and it began to feel 'bloated' to them. It's also increased the tutorials and has created a barrier to new players entering the chapters. The Expansion increases the timeframe but allows them to do what they want to with the game, without worrying about new professions, or pre-lvl20 content. This is a new blueprint for a completely new game.
Expect a BETA for Guild Wars 2 in 2008.
Eye of the north is a HOLIDAY 2007 RELEASE and is catered to exisiting players. It will required that you own at least one of the previous campaigns and is not considered a standalone. This expansion will connect the Guild Wars 1 and Guild Wars 2 storylines. The developers listened to the community that 2 campaigns a year isn't necessarily what people wanted, that many hadn't finished a chapter before the new one was released.
A team will be assigned to support the current games with live contet still expected.
Read more here.
Comments
That said, I'm always a fan of new games. I'd love to see what they have planned for GW2... but I'm pretty upset about GW1 getting waysided.
- CaesarsGhost
Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
"When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."
It's only low on content if you're a hardcore gamer. It's perfect for casual gamers.
And Gaile (Community Manager) has stated on other sites that the original Guild Wars will continue to be supported after GW 2 is launched.
I'm excited to see Eye of the North...and waiting for more details on GW 2 before making a final judgment on it. If they do it right (not like traditional MMO's) then they'll still have me as a customer. It's obvious they want to switch to something that's not as limited level wise and switch to mostly non-instanced areas...I just want them to do that in the right way. Traditional MMO's and their grind are not the way they should go with GW 2.
I'm very, very intrigued by the things mentioned. One of the things that pushed me away from the original Guild Wars was the weak PvE content that needed the miserable MMO tradition of grinding (And they really designed some lousy PvE quests quite frankly)
But the PvP was excellent and I would have kept playing if the game hadn't required pre-20 PvE to gain skills.
Plus it will be great to finally be able to jump in the game LOL
(Though I have to admit their 'events' sound an awful lot like WAR's idea of Public Quests, but who cares? If it's a good game mechanic idea everyone will be using it and leaving tired old standard MMO ideas like boring 'delivery quests' in the dust.)
PS: IMO, "Sidekicking" and Char as a playable Race is EPIC WIN.
Bring on the Sequel!!
Something I hate about (most) sequels is that if the gameplay is just an upgraded version of the original, it feels like all the time I've spent leveling characters was a waste when I start over in the sequel. Back in the day I was a huge Armored Core fan, and I was able to transfer my favorite mech through four sequels.
Maybe I'm just weird for taking pride in ownership in my game-creations , but when the products combine Voltron-style like GW, it takes the edge off of 'starting over'.
Is there an MMO that out there that isn't affected by Xao Ping Wang and their money grubbing macro bots?
http://wow.stratics.com/content/features/editorials/mf/
Just say no to ingame money/mob farming.... the site says it all
there will not be any monthly fees.
there will still be instancing (missions and some quests) but mostly non-instances areas.
possibly no level cap. god i hope so, but not likely.
a form of world pvp will be included, but guild vs guild is where its the best imo.
i believe that there will be more of a focus on pve story and quests
did i mention that there will be no monthly fees in a mostly non-instances game?
Alot of the GW1 fans are moaning, but i love it.
IMO gw:en (eye of the north -c4) looks tird. Its just added PvE content to keep peeps busy for a while (so they can make GW2) and to link the two games together, that is from a mainly PvP players view.
But GW2 looks amazing, i have read the mag article and even the people who are disapointed will love it when it actually comes out. i think a bit of grinding into PvE will make it miles more interesting, atm its mindless repetitive monster bashing (mostly). and massive less organissed battle grounds and more complex movement etc, is just what PVP needed.
My blog:
I think this is great news. Arenanet was formed because some of the then Blizzard devs were hating the way things were going. They wanted to make a game that didn't focus on grinding or gear, and focused on a good story for PvE, and skill for PvP. They did a good job, but there were several key mistakes, such as the only having instanced areas. I think they were trying for something different, but diverged too far from what an MMO should be. I seems to me that they learned a great deal from GW1, and if GW2 has the same quality of production, with new and interesting ideas, and make it more of a MMO, I think that it will, in fact, blow everything else away.
Obviously, we won't know for some time, but it is surely something I will keep my eyes on.
"There are two great powers, and they've been fighting since time began. Every advance in human life, every scrap of knowledge and wisdom and decency we have has been torn by one side from the teeth of the other. Every little increase in human freedom has been fought over ferociously between those who want us to know more and be wiser and stronger, and those who want us to obey and be humble and submit."
John Parry, to his son Will; "The Subtle Knife," by Phillip Pullman
You get factions for playing pvp and can unlock skills, items, armors and so on.
Massive Multiplayer Online Industry
ArenaNet have proven their worth, we know they can do great games, the only problem being the lack of GMs and support staff I think, but if they work correctly and don't make the GW spirit disappear in GW2, this game is gonna rock!
My wish? Make something different, ArenaNet, people want original games, not WoW clones. That's all.
"When all else fails, send a Templar."