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In my opinion raiding is a dead form of gameplay thats just hanging on by threads.
in the days and age of the solo player mmorpg, is it even viable to try to have raid content in a game anymore?
seems like 5-6 players is a chore.. 24-40 is obsolete....
Comments
Longest MMO ive played is AO, and thats down to its complexity, community, group natured leveling system and story era.
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I just started raiding this summer, and I must say that it's a total blast. While hardcore guilds will call spur-of-the-moment raids, most raids are schedualed in advance, giving players warning to leave their solo spots and join their buddies.
As long as raiding gear and rewards outweighs solo rewards, I don't see raiding dying. A massive portion of the MMORPG concept weighs on min/maxing - that is, the practice of getting the best spells, highest levels, best gears, etc. The best way to do this in many games is raiding.
Laura "Taera" Genender
Community Manager
MMORPG.com
Raids are tough to organize, and with 30 attendees and only a couple drops it takes time to get your rewards - see DKP systems. If raiding and soloing rewards were equal, what would be the balancing factor for solo rewards?
EverQuest's Lost Dungeons of Norrath, when released, allowed groups of players to earn raid-level rewards with a lot of time and mission grinding. I can see time being a balancing factor - but as min/maxers, would we want to spend that extra time?
What do you think?
Laura "Taera" Genender
Community Manager
MMORPG.com
Some people would still raid just to see the content. Many that currently raid would be much happier because their main objective in the game is to get better gear. And then there are those that would do both even if it was to just mix pieces that were ever so slightly better for their spec.
edit: after all, arent mmorpgs meant for people to play together? if you think me wrong then i probably missed the point.
have to admit though that the wow community doesnt feel very social. i dont like mmo's with people just wanting to prove their 'superiority'.
i just wanna have a good time and be social (and yes i have a real life too)
-what he said...
+the ammount of hardcore gamers must be big enough to make it profitable to create such content
(hardcore couse many dungeons take 5+hours in a row to complete)
its basically like a hardcore gamer trap -if they rush too fast trough the normal content
they will be caught by the immense timesink called "raiding for the best gear in the game"
Pi*1337/100 = 42
Tough question.
I would probably say that Raiding as the ultimate End-Game content is now dead.
But not dead totally.
What we will see is a variety of End-Game content.
Including Small Raiding, Large Raiding, Small Group and Large Group Instance, PvP Battleground, World PvP, Instanced PvP, and so forth.
I think companies are starting to look beyond the 'standard' EQ1 model for End-Game content and are realizing that there are all sorts of players with all sorts of time constraints. The companies need to provide content for *all* of those players.
thats reasonable, but i think as mmo's expand to more casual folk, more and more content neds to be geared to these players. I will even go so far to say that in the future of mmorpgs even the size of a "group" will decrease to 3-4, in response to maximizing a players gametime.
The world of mmo's is moving slowly toward 1-2 hour chuunks of time, gameplay will evolve to match this timeframe. This means the death of raiding and even the reduction in group size in mmorpgs. There isnt much room left for raids in the era of the solo mmo.
thats reasonable, but i think as mmo's expand to more casual folk, more and more content neds to be geared to these players. I will even go so far to say that in the future of mmorpgs even the size of a "group" will decrease to 3-4, in response to maximizing a players gametime.
The world of mmo's is moving slowly toward 1-2 hour chuunks of time, gameplay will evolve to match this timeframe. This means the death of raiding and even the reduction in group size in mmorpgs. There isnt much room left for raids in the era of the solo mmo.
Agreed. I would like to see more Solo Dungeons and Instances too. Let us have deep content for all types of players.this is true. Raidings main enemy is participation, or the ability to participate.
will it still be raiding though if you can participate at any time? Seems more like soloing in a crowd.
i think its a great machanic for solo type players and a terrible mechanic for those who live to control raids.
Raiding will never die, even if solo and raid gear is equal what would be more fun? Fighting by your lonesome or having a group of 20+ players duke it out with a god... I'll pick the big raids. I play MMOs to be well... MASSIVE if I wanted to be alone I would stick to FF, D2, or GW (I think they have larger battles now but oh well I don't like retail GW... beta was awsome tho).
Some of the most funny videos involve raid leaders completely flipping out when group members aren't in the right place at the right time or aren't following ridiculous instructions...raid falls apart....raid leader has a 'conniption fit'.
hehe, good times
Nope raiding isnt dead by a far cry.
Problem is most developers have turned away from raiding entirely and are mass targeting their games to the casual gamer.
That's why their games have the shelf life of a loaf of day old bread.
Use to be a Dev made a game that lasted 6 years, now they make 6 games a year...
Obviously box sales are more important to them than long term subscriptions.
Shrug
With the advent of games like Huxley, organized PvP raids will be the next bit hit. No matter how "hard" many PvE encounetrs are, theyll be mastered in months, or weeks. Just look at WoW, the current highest level content has already been conquered. Complicated AI won't be a reality in MMOs for years to come due to bandwith issues, but PvP raids can already happen. I'm just waiting for a developer to create meaningful raid group vs. raid group content, WoW battlegrounds aren't even close, and Guildwars is off by a longshot too.
~Greatness~
Currently Playing:
Nothing
Raiding is definitely on it's way out of most MMOGs. Just look at many of the releases scheduled.
Only about 15% of gamers enjoy raiding and many more absolutely hate having it as part of a MMOG's design. Game companies that want a larger audience are learning to cater to non raiders.
Currently playing:
LOTRO & WoW (not much WoW though because Mines of Moria rocks!!!!)
Looking Foward too:
Bioware games (Dragon Age & Star Wars The Old Republic)