Or will it be ultra-lame scrambled languages "oh dear I cannot bear that someone on the internet called me names" philosophy? Because that is getting incredibly tiresome. I kind of expect it will be, since DAoC was the game that introduced the stupid idea in the first place, but it would be really nice if there were some alternate ruleset servers that allowed free communication.
Comments
Good god, that would be horrible! Anonymity + competition = assholes. We don't need to open up the lines of communication just so people can spam garbage at each other! Besides, it's not just a gimmick to avoid insults. If the factions could speak to each other in RvR, then someone could spy and ruin plans in realtime.
But yes, in WAR, the two sides will not be able to communicate with each other. You won't even be able to create characters for both sides on the same server.
And I prefer it that way.
Seriously.
It's Are'el. This forum doesn't allow apostrophes in usernames.
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You need to calm down and think about what type of game your playing.
Firstly, its in a fantasy setting. All these different races speak different languages.
Secondly, logic dictates that all of your allies would need to communicate in one language.
Thirdly, as others mentioned, having everyone just speak english would create tactical problems.
If you wanna gloat or complain or chew someone out on the battlefield go play a first-person shooter.
If you want to play a fantasy mmoRPG then realize that FANTASY will be an element of the gameplay.
How much time will you have to say something to someone anyway? You should be trying to pound their face.
Remind us who's the child again? seem to me like your having a bit of a paddy.
Enjoy AoC.
What reasoning is there to having cross faction communication?
I know their reasons, I know in WAR you cannot understand the other faction... and I STILL think it is a bad decision...
in UO you could talk with any other (as there weren't any race but human) and maybe some bad mouthing went on, but the problems were another, not the insults.
The fact is that it ruins the immersion almost completely. How come that you were able to learn a common language with your allies but hey! learning Norska is too hard! No language means no plots, no missions, no quests that the players can do in the game.
I always think it is a cheap gimmick that damage the game more than support it, but, well, most devs in the industry think otherwise (but Lord British, Tabula Rasa will have PvP in which you CAN understand the others )
And the "no characters on two sides" would still apply... so if somebody on your side manage to bribe one on the other side to act as a spy.... why the heck not? wouldn't that add an element? Yes, it prolly would be hard to detect the intruder as he can make other characters of that faction... but still I think it should at least be considered as a possibility.
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
Actually, language isn't the barrier here. Dwarfs, High Elves and Humans understand each other just fine. Dark Elves are just High Elves that were lured to the dark side. And Chaos are corrupted Humans. The only odd-man-out here is the Greenskins. But even they speak some english. They just prefer grunting and yelling. Waaagh!
The lack of communication between the two sides is artificial, and only for gameplay purposes. Let's face it, there's no negotiation in this gameworld. the only reason to talk to the other side would be to taunt them, curse them, whine like little brats, and generally spam trash. Plus, it would open up the possibility of war plans being spoiled by some loudmouth or spy.
In essense, cross-factional communication would cause more problems than it would create immersion.
Seriously.
It's Are'el. This forum doesn't allow apostrophes in usernames.
The only communicating I'm going to need to do will be with my choppa. Saying the inability to communicate with the opposing faction will ruin the immersion...
What reasoning is there to having cross faction communication?
What about witty bantering? Can you imagine a James Bond movies where the villian didn't speak English!?
"Do you expect me to talk?"
"Fewkdw ned eorw"
"What?"
"Fewkdw ned eorw"
"I can't understand you"
"FEWKD NED EORW"
*Gives up an pulls lazer*
"NO MR BOND! I EXPECT YOU TO DIE!"
There are 2 factions in war against eachother, there's no need to converse to the other side. This ain't diplomacy online, neither a sandbox game, this is simply and only war. You kill them, you don't talk to them. Simple enough for you?
$OE lies list
http://www.rlmmo.com/viewtopic.php?t=424&start=0
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And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "
Think about it this way, If I take you to Russia and leave you there eventually you will learn Russian. However if you hate Russians more than life itself and I give you an axe when I drop you there you aren't going to be talking or learning. There will be a bloody trail to where you met your maker but at least you took a bunch of people with you. No chance at leatning the language because they are too busy killing each other.
$OE lies list
http://www.rlmmo.com/viewtopic.php?t=424&start=0
"
And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "
As this is a mmoRPG communications is very important to host event.
If you can't understand eachother then it's impossible to have any kind of structured events.
Communications is only an issue if it's almost non existant or very low. You can speak to EVERYBODY on your side, that's all that matters.
$OE lies list
http://www.rlmmo.com/viewtopic.php?t=424&start=0
"
And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "
Im quite of the opposite opinion than most of the other repliers here. What i noticed is that while trashtalking to the other faction is possible if they can communicate, that's still better (and probably more healthy, since you can vent your anger and resolve stuff and whatever) than what kind of talking goes on if they cant. Major insulting and trashtalking and demonization of the enemy inside the faction. Which you might say "but that's alright, theyre the enemy." Sadly, no, it isnt, because theyre still people, players, paying to play, and wanting to have fun. In all games ive played no communication usually led to the enemy being completely face and personality-less, and subject to much more griefplay, ganking of lowbees and whatever other funkilling or unrespectful behavior you can think of, simply because theyre just some enemy guys you cant even understand and need to be punished for being the enemy or whatever.
What you want is that the other faction is seen as a competitor, because its competition you do PvP for. If they're a respected opponent and you fight them, win, lose, tie or whatever, you can still talk and express how great that fight was, or complement them. Youre only thinking of people ganking another and trashtalking to him after that, but remember that its also possible that after defeating that Orc the Dwarf will tell him that it was an awesome fight and he did well. There's always player interaction that wont go along with immersion, but i'd rather have things like respect for my opponents break immersion than some guy standing in my capital city swearing aloud about either how slutty the other guys mothers are or how he was ganked all day.
Another practical issue is something that happened to me and probably some other people. Im im lvling my caster on mobs, in a zone other faction guys can go to too. Some other faction guy comes up. He looks at me, i look at him. We dont attack outright, we kinda /wave and just go on PvEing (i know i know in WAR there's only War, i mightve done it differently in WAR, but that wasnt WAAR). Sadly after a while he accidently gets close to 3-4 mobs i pulled and am fighting, and my Tab key to switch targets accidently gets him, making me hit him with a fast spell i couldnt stop anymore. So he thought i was trying to take him down while he was fighting mobs, and attacks me. I fend him off and kill him, even with stopping inbetween when he's down in health to let him get his act together and realize it was an accident. He goes on though, dies. Comes back, attacks me on sight. Dies again. Repeats that 3 times, all the while im doing apologizing emotes and whatnot, but he simply doesnt get the clue. That guy probably went home and cursed the hell out of me and my faction or just went ganking some newbs or flaming on the forums, simply because we couldnt resolve the misunderstanding. I've even tried contacting people with multiple accounts that had other faction accounts on the server to ask them to log onto those and message the guy about the accident.
So that's my thoughts on cross-faction communication.
People who don't know or don't talk to each other would most likely not like each other, and vice-versa.
Racism promotes Racial unity, which in turn makes the player feel like he can relate to those around him, and so he feels comfortable around people of the same faction.
Also, with the seperated battlefronts, you will be seeing more people of your race than of other races.
Simply put, this is what happens with the seperated races and two factions that don't talk to each other:
If you play a dwarf, you will really hate greenskins, since you fight them the most and you can't communicate with them. you will also hate the chaos and the dark elves, but not as much as the greenskins. since you normally play with your fellow dwafs, you will prefer their company over the company of the empire or of the elves.
Immersion achieved. Mythic wins.
These people are still PLAYERS, youre encouraging racism, outright HATRED towards other people, not in an immersive or roleplayed way, but full on, as a social aspect, so in all ways similar to its real life equivalent, because social things arent restrained by game mechanisms. If you want ANYONE to be subject to hatred as fierce as racism, just because its more "immersive" for your "game" i think its kind of sad. The game stops SOMEWHERE, and people are more important.
Racial hatred isnt about racial traits only.... its not like people would insult you because of your green skin, which wouldnt hurt you since RL you obviously dont have green skin. But they will hate you, and insult you and hurt you in all possible ways if theyre racist against you.
These people are still PLAYERS, youre encouraging racism, outright HATRED towards other people, not in an immersive or roleplayed way, but full on, as a social aspect, so in all ways similar to its real life equivalent, because social things arent restrained by game mechanisms. If you want ANYONE to be subject to hatred as fierce as racism, just because its more "immersive" for your "game" i think its kind of sad. The game stops SOMEWHERE, and people are more important.
Racial hatred isnt about racial traits only.... its not like people would insult you because of your green skin, which wouldnt hurt you since RL you obviously dont have green skin. But they will hate you, and insult you and hurt you in all possible ways if theyre racist against you.
I like you, do you like me?
Seriously now... all i said is that people would be more comfortable playing alongside people who play the same race because they are usually playing together. that goes the other way around aswell. If most of the players that kill you are greenskins, you will generally dislike greenskins more than the other two. Not being able to communicate with them not only fits with the lore, but it also promotes factional unity.
People are already having mock-flame battles on other WAR forums. Roleplaying a Dwarf means you don't like Greenskins. Period.
Lol, what an interesting twist in the arguement! Though, it's not really true racism. In the context of the gameworld, sure. But only the most delusional of players is going to get so caught up in the lore that they'll forget that the enemy is played by other human players. In fact, let's avoid such socially charged words like "racism" altogether, as it will only incite anger.
But the team pride and competition are real, and encouraged. And this isn't high school football. The two sides don't go out and shake hands afterwards. This is an ongoing battle for supremacy in the gameworld. By not allowing cross-factional communication, team pride, and motivation to fight, are amplified. You don't want people going, "Wow, great job taking our city last night! We hope to do better next time. Group hug!" NO! You want people humiliated and angry when they lose their city! You want them charged with determination to push the enemy out, to come back stronger next time. You want the desire to crush the opposition to course through their viens.
Screw talking, this is WAR!
(Side note: Don't misunderstand, I think communication within your faction is very important.)
Seriously.
It's Are'el. This forum doesn't allow apostrophes in usernames.
Regardless of what you think, cross faction communication will be restricted to emotes at best. There will be no chatting, flaming, or other such nonsense permitted between the two sides. If you want to communicate you'll have to use an out of game forum, ventrillo, or something similar.
There will be no "Hi how ya doin? Ready to duke it out? Oh, and lovely weather we're having. Well, cheers and may the best player win"
Nor will there be "OMG I pwnz0rd j00 nubl4r roflmao, lrn2plykthnxby"
Greenskins don't talk to anybody, empire don't talk to chaos unless they want to be burned at the stake for blasphemy, and dark elves would be as likely to cut out a high elfs heart as give him the time of day. Hell, just having some of the races on the same factions talking to each other is a stretch. High elves and stunties don't exactly get along...
At any rate, the discussion is moot because Mythic has said no crossfaction chatting ingame and that's how it's going to be.
Kaalinn:
Your example is faulty. There are PvP and PvE areas of the game. If the two of you are in a PvE area, you couldn't "accidentally" attack the other guy. He'd be safe from you. PvP only comes into play when you cross into specific areas, and you will be very clearly warned on-screen that this has occurred.
Seriously.
It's Are'el. This forum doesn't allow apostrophes in usernames.
I think i stated quite clearly that this example ISNT from WAR, its written right there in parentheses about how it probably would be different in WAR.
Also..
Sadly either the majority of players ive encountered in all kinds of multi-factional games are "most delusional", or reality doesnt agree with you. Anonimity lets people get caught up in the lore quite easily. Hell, half of this thread is talking about how you hate them so much because youre immersed.
And on the subject of racism: in fact this might be one of the most pure usages of the word.
What is casually called racism is in fact xenophobia, the fear and hatred of people and things that are different from you. Like skin color etc.. But in WAR you dont hate them because theyre green (well, you might) but in fact because they are another race than you. And yes you can exclude allied races, like humans not hating dwarfs, every real life racist was selective too.
Ok, then what was the point of bringing it up? This whole debate is on whether the absence of communication between the two factions will harm the game. If your example isn't applicable in this game, why use it to try and prove a point?
Seriously.
It's Are'el. This forum doesn't allow apostrophes in usernames.