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I've been thinking about trying this game when it goes live, but i'm now reconsidering since i just found out that there will be no decay on items. Crafting is what i like most in any mmorpg and no decay is a real bad thing in my opinion. It is the worst thing you can do to an in-game economy.
I'll probably still try the game but i'm very disapointed about the no decay.
Comments
I don't know where you heard that from but it is completely wrong.
Not only items decay in LotRo but it can be completely destroyed, unlike in wow. where they only tease you with decay. Infact when you are defeated in battle, not only does your wielded and worn items decay, so does the items in your inventory.
Infact your crafting and harvesting items decay on use as well.
So weapons and armor will decay with use ?
I was reading the official lotro forums and all i found on decay is this thread :
http://forums.lotro.com/showthread.php?t=32936
And another question since you seem to have answer :
Can items be repaired to 100% condition ?
Decay isn't that fast and the price to repair isn't expensive.
It isn't like WoW where death will take you down a large percentage. I know in WoW if you die like 3-4 times you have to stop your questing to go repair.
In LotRo it isn't like that and it takes a while and more retreats than you may think.
Ouch ! Not the answer i was hoping for.
If items don't leave the game, bad deal for crafters. Again, just my opinion,.
Ouch ! Not the answer i was hoping for.
If items don't leave the game, bad deal for crafters. Again, just my opinion,.
Well, there is a lot more to it than that. I think you really should check out more about the crafting and such. I am just generally speaking. Giving you the icying on the cake Not the whole ruleset.
Basically I would go do some major research in the crafting forum. I know you won't find much there now since they reset all the forums and moved it for launch. But since a lot of us are waiting for the servers to come up you can get more details on it there from all the long time testers since we don't have a beta forum anymore
RISK: THE ULTIMATE REWARD
www.lotro.com/worldtour
items decay but they are never totally destroyed. Repair costs are reasonable but once during beta they were being adjusted up and down and probably will continue to be adjusted until the economy is where Turbine wants i. Many items are soul bound, not all but a lot.
I miss DAoC
lol:)
I found myself repairing more in LOTRO than in WoW. You have to repair your crafting tools after so much use.
Can the OP explain his feelings a little more?
There are plenty of professions that make items that you can't find any other way (pipe weed is one).I always like picking tinkering, so I can make jewelry. I always am able to make better jewelry than what I can get by drops or quests, at least for most of my slots.
LOL, people read the OPs post.
As soon as repair is ingame, there is NO decay. Decay means that your armour or weapon is one day 0%, crap, worthless, ruined, unusable and NOT repairable anymore
I agree with the OP. After a couple of months everyone is geared well and your crafted stuff is worth nothing. Means you worked through X levels of crafting for nothing, nada, zero.
OP: I know it hurts :But Ryzom and SWG are dead and nobody, except a few, want mechanics like those back. We are now (again) item centric, boring and always on the hunt for uberness :P
Decay isn't needed in LOTRO. Most of the best items will be bound anyway.. no trade, no sell. The developers have stated that most of the best items in game will NOT be drops or quest rewards.. they will be crafted using rare ingredients.
The crafting trades will do fine.
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JonMichael
Currently: AION, an MMO Beta under NDA
Played: WAR, LOTRO, Hellgate: London, CoX, GW, SotNW, DAOC, EQ2, SWG, WoW, AO, Horizons, Second Life, There, TSO
Beta'd: There, Second Life, EQ2, DAOC:LotM, LOTRO, Tabula Rasa, Gods and Heroes, Hellgate: London, Requiem:Bloodymare, AoC, WAR, DDO, Fallen Earth
Nothing will ever break even if it hit 0% condition.
Then you just have to reapir it back to 100%
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Me too... Then we are two about it.
Since some of you don't understand my point of view, let me explain it this way.
Once somebody buys his armor,weapons,etc... from the crafters, he doesn't need to buy another one until he's gets highter lvl. Once he is up there in lvl and has his uber armor and weapon, he doesn't need to buy them from crafters EVER AGAIN.
A few months after the game goes live, the market will be flooded with items just sitting there with no one to buy them. The ability to repair items to 100% and the fact that they don't destroy if they get to 0% mean that no items will ever leave the game. The players that make potions and foods will do ok, the others won't.
In the long run the supply of items will outweight the demand by a large amount, and since items never get destroyed, the gap will keep getting larger as time goes by.
Because of the this, crafting will be a hobby, not a profession. It will be good for a few months but after that only the guys making food/potions will be able to make a living crafting.
If items can be repaired to 100%, ITS THE SAME AS NO DECAY.
Last time I checked posters were still allowed to have opinions on these boards? Right? You might need to ease off that flame-trigger there a bit. It seems to go off rather easily.
Since some of you don't understand my point of view, let me explain it this way.
Once somebody buys his armor,weapons,etc... from the crafters, he doesn't need to buy another one until he's gets highter lvl. Once he is up there in lvl and has his uber armor and weapon, he doesn't need to buy them from crafters EVER AGAIN.
A few months after the game goes live, the market will be flooded with items just sitting there with no one to buy them. The ability to repair items to 100% and the fact that they don't destroy if they get to 0% mean that no items will ever leave the game. The players that make potions and foods will do ok, the others won't.
In the long run the supply of items will outweight the demand by a large amount, and since items never get destroyed, the gap will keep getting larger as time goes by.
Because of the this, crafting will be a hobby, not a profession. It will be good for a few months but after that only the guys making food/potions will be able to make a living crafting.
If items can be repaired to 100%, ITS THE SAME AS NO DECAY.
I played Everquest 2 since release and there are no "decay" in EQ2 aswell but I still sell alot of crafted gear even if it's not as good as the better dropped/quested gear.Maybe the top levels there are a bit more competition but level 1-60 is still a good market to sell stuff since there always will be new players or alts who needs gear to level up.
I also have similiar experiences in WoW and other MMO's so I think it wont be a big problem.