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Maybe Im alone on this, but who else thinks that MMORPGs should begin moving into a more twitchesque gaming style (at least for melee).
Sure the random number generators and what not were fun for a bit, but well it seems so repetive even with powers as most of fighting either seems to be luck or based on weapons.
Yes I also realize that MMOs are more of a social game than others but on the same token it seems guilds and people in general have moved towards using voice chat to commicate as a group, and regular text chatting could be used for buying/selling or regular chat to avoid congestion and people going nuts.
Anyway just a poll to see how many people would like the ability to shoot their arrow or wield their sword, (Although its not perfect twitch RPG, Zelda i think has something with their twitch style of gaming, as it makes shields very useful and movement necessary as well. Not to mention bosses are a lot of fun!)
Yes/ No and say why if you want
Comments
Didn't we just have this conversation, like in another thread on the front page of the forum??
Anyway.
If you use twitch based combat, then you are using the player's skill and not the character's skill. Not an RPG in my eyes.
Players not good at it never will be. They will get bored with it and move on to another game.
So twitch would maybe work for a MMO if you did it right, but I wouldn't hold my breath on it being done anywhere near right...
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Souls.............................
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Sorry if this was just discussed, kinda new
In my perspective the game is all about having a challenge to face. If you just start the game and can wipe the floor with the little itty bitty spiders why not just move right ahead?
However on the other hand quests and items and stuff would still decide your range of fighting. If you fight something with a rusty dagger good luck getting it to pierce iron armor .
The problem i find with current MMO's tho is they are only based on items. So once they get the best items theyve beaten the game just becuase the challenges are weaker.
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33.333333333333336% of me is a huge nerd! How about you?
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I agree more twitch is needed, I love the action and excitement. It is true that even the worse players with time will get much better. The only issue I have is ping. I have played with a high ping(bad) against people with low ping(good) and found it much harder to fight. When my ping is equal to others I am quite a good player, often beating all others. My high ping makes me only average.
On a side note, since I have been reading much on Dark and Light lately, it looks as though archery or range will be twitch based in this game, which is very interesting.
Yeah as always. They can't make a mistake , God forbid, it has to be the ping. Omg,ping only makes a difference once it gets over four to five hundered ms. With my experience if the fight was that close you where going to die anyway because four of their team mates are right behind them.
Obiyer,
Im from Australia, so I regularly see my ping at 400-500 on US and EU servers. Dont forget the world is more than just your part of it, being US or EU I presume.
I dont want my countrymen, NewZealanders or others in my region to be disadvantaged as we have been in the past/present in twitch games that have no Australian server.
It matters where you are at, but really you should think ahead. Like with FFXI, the servers where all in Japan and people had to do what they had to do. So either get a better connection or don't play the game until they have dedicated servers near your area.
BTW: no one is telling you to play or buy the game. Be happy when you import the game is in your native language. x.x
I use ADSL, and waiting for a game server to come to Australia? you must be joking, it almost never happens, so I suppose twitch gaming for Australains is out now.
Why is it so distressing for us to say ping is an issue. When I have a ping of 450 and my enemy has one of 70, its an issue for me! and I will say so!
"don't play the game until they have dedicated servers near your area" Damn, I hope someone says that to you one day espeacially when you know in that case you will never play the game.
DON'T BUY THE GAME! You don't see me whining because they haven't translated any SD Gundam Wars to english -which I enjoy heartily. (I send Bandai/Dandpresto e-mails semi-annualy)
There are such things as unofficial servers which can you set up yourself. There is also something called lanning.
If you really have such a bad ping then go play Infantry where your lag works to your advantage.
I see you as whining.
We have an issue here and I brought it to light. I want twitch in games! Maybe a combination of both skills and twitch (which might be a partial solution to the ping issue), we were talking about games from our differant perspectives, and I gave mine, but you insist its not valid.
Stop whining about my view point... and give a constructive solution(in game) insted of "dont buy the games!"
"unofficial servers which can you set up yourself"... we are talking MMORPG's here?!?
Why talk at all on this forum if a point of view is seen in that light. Dont ever dare to comment on a game ever again, or you will be a hypocrite!
I find that the ping issue is indeed relevant, as multiple timers/events need to be implemented for each move and if you desire a well balanced system (ex. continuous motion or something of the sort), then you will have uber lag >.<
I, personally, would not like a twitch system, because of the simple fact that I am horrible at such skill-fests and that I tire of them rather quickly, since games that rely on twitchs (such as WC3) are micro eating and therefore approach limits of unfathomable dexterity.
A mental twitch (such as puzzle solving or strategy) would be preferable (for me), since there would be no sore thumbs/fingers after a long game and instead of having to hone your fingerspeed and keyboard mappings you could sit back, relax and configure your next move.
"Oh, what sad times are these when passing ruffians can say 'ni' at will to old ladies. There is a pestilence upon this land. Nothing is sacred."
MP
This is a sequence of characters intended to produce some profound mental effect, but it has failed.
Never been known to be much of a twitcher (Okay, that's a lie...I twitch, just not right). You could even say I.. Suck at FPS games and the likes, however, I'd like to see MMOG's integrate more player-skill driven systems that require more than having a high level toon.
On that note, I hear SWG: Jump to Light Speed (The Space Expansion) will have arcade, twitch, play style. Should be interesting how it turns out :-)
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Jake
I'd hate to die twice. It's so boring
- Richard P. Feynman, 1988
I'd definitely go along with the concept of mixing twitch & stats based combat. I agree that part of a roleplaying game is having a character who's abilities aren't limited to your own, but I also don't feel the abilities of your character should be solely dependent on the amount of time you've spent level-grinding.
While I feel that higher level characters should be almost certain on being able to defeat a lower level opponent regardless of respective skill levels, I don't like the way that in most games its a foregone conclusion.
Easy compromise:
damage per hit could be based on your toon's level... whether or not you hit them with your sword or gun or whatever is based on your personal skill..
That works?
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Nice and simple Hype - I like muchly! It's pretty much the same principle they used in player versus boss fights since the dawn of gaming. The boss has more health and more damaging attacks than you do, but so long as you're capable of running rings around it you can still win.
i would hate a twitch only game as i have a disablitity and cant move fast enuff for such a game. its like the point and click or use the wasd buttons, it helps me greatly to have the point and click.
make a game where we can use which we prefer, or if pvp which you agree to at time of duel.
i agree with the Aussie, dont cut them down or say dont buy the game if you have a problem with ping, its a legit complaint and shouldnt be overlooked.
Maybe have various server rulesets?
The alternative is for people outside of the country the game is produced is to be charge MORE for the product; I don't think they really want this. For goodness sakes though, there are such things as public servers for first person shooters.