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rockets?missiles?

Sou|Sou| Member Posts: 43
hi,ive been enjoyng my trial experience following the guide some guy posted here(the stickie)

and i need to know something

whats the difference between a rocket and missile?i have 4 slots to fill,should i fill all whit rockets?missiles?ship is a kestrel


Comments

  • ke5auxke5aux Member Posts: 158
    Missiles are bigger, apply more dammage, more accurate.
    Rockets are smaller, chearper, faster to fire, less accurate, less damage.

    For PvE you can try rockets, for PvP missiles would be better.

    Not 100% sure on the facts though.


  • AzirophosAzirophos Member Posts: 447

    I'd stick with missile 80 to 90% of the time. Rockets do have their use, but their very limited range makes them only viable in close combat. Since, especially in the beginning of your EVE career, I would recommend to keep the opposition (be it Player or NPC) at a distance, I'd stick to Light Missiles.

    ------------------------------------------------------
    Originally posted by Mandolin

    Designers need to move away from the old D&D level-based model which was never designed for player vs player combat in the first place.

  • Nu11u5Nu11u5 Member Posts: 597

    Additionally, rockets and torpedoes are 'unguided' as far as in game descriptions go. The effects of this is that a lot of additional missile skills do not apply to them. However, this is compensated by their damage potential. I would not recommend rockets (or torpedoes for that matter) for general use, but for close combat or seiged bombardment, you can't beat them.

    //insert sig here
  • SobaManSobaMan Member Posts: 384

    I really only use rocket launchers for Defender Missiles.  They fire the fastest of the all the launchers... they just do less damage... though... I can fire two, maybe 3 or 4, rocket defenders before they can fire 2 missiles... I can also hold many more defends per launcher...

    That is the only purpose I see in Rockets though.

    We can agree to disagree, or we can bicker constantly... either way, I'm right.
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  • freebirdpatfreebirdpat Member Posts: 568

    Rocket Kestrel is probably one of the funnest ships to fly though IMHO.

  • fizzle322fizzle322 Member Posts: 723


    Originally posted by Sou|
    hi,ive been enjoyng my trial experience following the guide some guy posted here(the stickie)

    and i need to know something

    whats the difference between a rocket and missile?i have 4 slots to fill,should i fill all whit rockets?missiles?ship is a kestrel




    Rockets are to Missiles what Blasters are to Railguns.

    Close range fast damage vs Long Range slow damage.
  • as a beginner, go for missiles right away, skip rockets.
  • KnightblastKnightblast Member UncommonPosts: 1,787
    Rockets work really well on some ships, however, like the Crow and the Claw.  The spew very quickly if you have secondary missile skills, but I agree with the last post in that one should start with missiles and train those up before worrying about rockets.

  • emptyballoonemptyballoon Member Posts: 26

    Rockets are short range, missiles are longer range.   Rockets do more DPS, missiles have higher burst damage.  Rocket launchers have easier fitting requirements than missile launchers.

    So, rockets are short range damage dealers and missiles are for longer range fighting.

    Now you have to decide how you want to fight your target.  Would it be better to get close, under their guns and using your higher DPS to kill them fast or would it be better to snipe from range, hopefully outside the optimal range of your target.

  • sundazesundaze Member Posts: 5
    ^^^ what he said.

    In pvp, rockets are great to use on drones. Also, with their rapid RoF, you're more likely to get the final blow.


  • free2playfree2play Member UncommonPosts: 2,043
    Rockets are great on deadspace missions too. Rocket/ Smartbomb combo can make the drone silo they want dead, go boom in record time.

  • PhotecPhotec Member Posts: 27

    Using a Condor with dual missilelaunchers, packing EMP/Kinetic/thermal missiles (bought thermal for some reason I cant remember)

    Seems going missiles is the right thing according to this post, however, I usually use "keep at distance"-option. Dunno what distance I should be using tho? where can I hit them while they have problems hitting me? Any and all info is appreciated :)

    Awesome game btw!

    Veni, Vidi, Vomite

  • JetrpgJetrpg Member UncommonPosts: 2,347
    Originally posted by Sou|

    hi,ive been enjoyng my trial experience following the guide some guy posted here(the stickie)



    and i need to know something



    whats the difference between a rocket and missile?i have 4 slots to fill,should i fill all whit rockets?missiles?ship is a kestrel

    this si an old post but for others, rockets dps >>>> standerd missles. Its not even close. If you can tank the lvl 1 missions etc just fine and got speed on your ship rockets ftw.



    However, logic says stick with missles becuase soon youll want heavy missles skills etc. and you need 3 lvls of standerd to get that.

    "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  • MoobkradMoobkrad Member Posts: 308
    I'd say keep one launcher of rockets, they come in handy when dealing with drones.
  • NicoliNicoli Member Posts: 1,312
    Originally posted by Photec


    Using a Condor with dual missilelaunchers, packing EMP/Kinetic/thermal missiles (bought thermal for some reason I cant remember)
    Seems going missiles is the right thing according to this post, however, I usually use "keep at distance"-option. Dunno what distance I should be using tho? where can I hit them while they have problems hitting me? Any and all info is appreciated :)
    Awesome game btw!
    Its kinda of un intuitive to find it, but you should try to stick just inside the max range of your missles. The max range (flight time X missle velocity) is a little bit of a pain since the game does not effect the stats of the missles in your cargo hold. You have to show info on the ones in the launchers at the refitting screen or do a show info on your ships then looking under the modules tab. You'll find the proper skill modified values there. stick under that range and you should be good.
  • MoobkradMoobkrad Member Posts: 308
    If you keep one rocket launcher, you can equip defenders to it. Change between dmg and defense.
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