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It's quite a very long time since I've played an MMO where I was actually in to it and wanted to play. I'm one of those people who like reading about them more than playing them these days because I get bored so easily and quit. However, thats definately not the case with LOTRO.
I'm enjoying myself quite a lot. I have no complaints about the game. But, I am an old school PVPer and I feel that this is missing for me. That monster play thing? Doesn't do it for me. I like to kinda be on the lookout while Im doing other things like pve basically.
I realize it's not in the lore. I did see the devs mention that it could be done in a flick of a switch. Wonder what the chances are of them adding one at the end of open beta... If they did. I think I'd be into this game hook, line, and sinker.
Anybody else out there with the same kinda position as myself?
Comments
The balancing of the classes is for pve and I think that it is absolutely fantastic in every way so far. I know the lvl 15 cap limits the ability of what people can do so far.
Now I realize those hardcore EQ, UO, and AC guys that first had the thrill of full contact pvp looting mayhem who are still holding onto those glory days will disagree, but I think this games idea is incredible, and I think PvP introduced as is would destroy the quaint feel it has for the actual story book feeling of LoTR.
I don't generally engage in pvp, but I think Turbine could expand on the Monster play.
Perhaps in a future expansion they could on designated servers allow MPs to have more of freedom to roam in some of the areas that according to the Lore would be very dangerous for the Free Peoples.
Examples:
The Mines of Moria
Mirkwood
Mordor (obvious)
Misty Mountains
and on and on.
When the tyrant has disposed of foreign enemies by conquest or treaty, and there is nothing to fear from them, then he is always stirring up some war or other in order that the people may require a leader.
-- Plato
http://www.speedtest.net/result/7300033012
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I think that would be great... I also like the element of danger that pvp adds to the game - ai still doesn't compete with the free form of human opponents.
I am completely loving this game so far anyhow. I think it would be best to incorporate evil races and new starting areas (say agood ways south east ).
Currently playing:
LOTRO & WoW (not much WoW though because Mines of Moria rocks!!!!)
Looking Foward too:
Bioware games (Dragon Age & Star Wars The Old Republic)
They'll add a PvP server when they add a Role Playing server (and that just ain't going to happen because they have said as much).
As far as enjoying looking over your shoulder, take up crafting and enter the Enttenmores PvMP area (as a Free Race player) to do quests and search for high end resource nodes that can only be found in the PvMP zone.
"Don't corpse-camp that idea. Its never gonna rez"
Bladezz (The Guild)
Monster Play idea is a very unique idea. I haven't tried it myself, so I can't make any intelligent comment, but I think, given the settings of this game in which it is trying to follow the lore as much as possible, it is a good idea.
Like most posters said, it would be more interesting to allow monster players to roam in more zones rather than be confined to one area. But I also think that there are lot of people out there playing this game that do not want to be forced into PvP. One thing that would be an immersion killer is if you allow the monsters to roam about in certain areas but make the PvP totally consensual. Player vs Monster Players should be defined in certain advanced zones only, and not in every zones. Because if I see this game turning into a one where I, as a player character, can see monster players roaming about, but there is no PvP because of some requirement like having to flag first as PvP eligible etc would totally kill the immersion. It would make absolutely no sense at all given the setting and the lore.
So I think it will be better to just add more advanced zones in the future with more Player vs Monster Player elements, but monster players should be restricted only to these zones only.
Only my opinion. Yours may differ.
don't want it and i certainly don't need it in this game
i certainly don't have a problem with a separate pvp server as long as zero resources are used to do whatever extra balancing or whatever it might take to create one - a flick of a switch would be good but not likely
So please people, stop saying that there was no fighting in the writings. The books were full of conflict and wars.
However Moster play is supprisingly entertaining and an extreamly good replacement for PvP. I was very sceptic about the concept until I tried it. I think I might have spend more time in that place then the regular worlds :P
So please people, stop saying that there was no fighting in the writings. The books were full of conflict and wars.
You are missing the point. They are NOT saying that there was no fighting in the books. They are saying that elves did not gank hobbits, that orcs did not camp Rivendell, That Hobbits did not grief other hobbits or gate hop at Helms Deep.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
So please people, stop saying that there was no fighting in the writings. The books were full of conflict and wars.
You are missing the point. They are NOT saying that there was no fighting in the books. They are saying that elves did not gank hobbits, that orcs did not camp Rivendell, That Hobbits did not grief other hobbits or gate hop at Helms Deep. Sure they did. Why do you think Bree has walls and guards?
Why do you think the elves almost ganked gimli at lothlorien?
By the end of the books the Shire was being griefed by men and hobbits until Frodo, Sam, Merry, and Pippin fought and killed the griefers.
So please people, stop saying that there was no fighting in the writings. The books were full of conflict and wars.
You are missing the point. They are NOT saying that there was no fighting in the books. They are saying that elves did not gank hobbits, that orcs did not camp Rivendell, That Hobbits did not grief other hobbits or gate hop at Helms Deep. Sure they did. Why do you think Bree has walls and guards?
Why do you think the elves almost ganked gimli at lothlorien?
By the end of the books the Shire was being griefed by men and hobbits until Frodo, Sam, Merry, and Pippin fought and killed the griefers.
I'll try again. Within the context of the story line, no.
LOTRO is a story based game. With all the good and bad that goes with that.
Not once did orcs camp the shire except at the very end when Saruman took it. Elves did not gank dwarves. Nor do they gank hobbits. The whole story is good vs evil. The elves did stop the party that gimli was in but he was not held prisoner after all was said and done nor was he killed.
You are reaching.
Since the developers have decided to create a game that follows the story it makes no sense to have elves one shotting hobbits outside the shire. quite frankly, it seems to me that pvp players aren't interested in playing LOTR but they are interested in a generic fanstasy mmo with LOTR trappings.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
So please people, stop saying that there was no fighting in the writings. The books were full of conflict and wars.
You are missing the point. They are NOT saying that there was no fighting in the books. They are saying that elves did not gank hobbits, that orcs did not camp Rivendell, That Hobbits did not grief other hobbits or gate hop at Helms Deep. Sure they did. Why do you think Bree has walls and guards?
Why do you think the elves almost ganked gimli at lothlorien?
By the end of the books the Shire was being griefed by men and hobbits until Frodo, Sam, Merry, and Pippin fought and killed the griefers.
I'll try again. Within the context of the story line, no.
LOTRO is a story based game. With all the good and bad that goes with that.
Not once did orcs camp the shire except at the very end when Saruman took it. Elves did not gank dwarves. Nor do they gank hobbits. The whole story is good vs evil. The elves did stop the party that gimli was in but he was not held prisoner after all was said and done nor was he killed.
You are reaching.
Since the developers have decided to create a game that follows the story it makes no sense to have elves one shotting hobbits outside the shire. quite frankly, it seems to me that pvp players aren't interested in playing LOTR but they are interested in a generic fanstasy mmo with LOTR trappings. Gimli would have been dead if he was alone in those lands and the elves even said so.
There was no fighting against hobbits because most of middle earth forgot the shire existed. Orcs were never in the Shire. Corrupt men and hobbits took over the shire after the protagonists left the shire to feed Sarumons war machine. That only happened because Gandalf told Sarumon of the Shire.
Right before Faramir captures the hobbits and Smeagol, Faramir ganks another band of men that serve Sauron. Those were men and elephants not orcs.
The story is not Good versus Evil. It is about the struggle to resist the temptation of ultimate power. The largest battles that decided the fate of middle earth were in the minds of those that struggled to resist the temptation of claiming the one ring.
I still don't buy into your ideas that the stories did not have interracial fights and fighting over territories. I seem to recall much conflict between men, elves, and dwarves. That was also a major theme in the book that the leaders would once again honor old pacts and alliances after so many years of contest and strife.
There was no fighting against hobbits because most of middle earth forgot the shire existed. Orcs were never in the Shire. Corrupt men and hobbits took over the shire after the protagonists left the shire to feed Sarumons war machine. That only happened because Gandalf told Sarumon of the Shire.
Right before Faramir captures the hobbits and Smeagol, Faramir ganks another band of men that serve Sauron. Those were men and elephants not orcs.
The story is not Good versus Evil. It is about the struggle to resist the temptation of ultimate power. The largest battles that decided the fate of middle earth were in the minds of those that struggled to resist the temptation of claiming the one ring.
I still don't buy into your ideas that the stories did not have interracial fights and fighting over territories. I seem to recall much conflict between men, elves, and dwarves. That was also a major theme in the book that the leaders would once again honor old pacts and alliances after so many years of contest and strife.
Gimli (or any other dwarf) would not have wandered into the elf lands without good reason. You didn't see a group of dwarves saying "hey, let's go and find us some elves to kill".
Faramir kills men on the side of Sauron.
Not good vs evil? The tempation of the ultimate power IS evil. They are struggling against Sauron and his plans to overwhelm middle earth.
Since the game is story based, the developers are following the path of the ring while it is in the hands of the fellowship. Because of this you can't find men of the south suddenly appearing in places that they didn't appear in the story and going "nuts". You aren't finding elves going dwarf hunting.
You are taking parts of the story where there is conflict and then trying to apply them to the argument that "because it happened 'in this way' then it makes a good argument that all of the world can and should be this way". But each conflict you find in the story has a specific situation (as I have pointed out above) as to why it happened.
And yes, people forgot about the shire. Which is why you can't have men suddenly turning up and ganking hobbits as they sit under the Tree. At least, not until such time as the story allows it (saruman showing up to do it).
But, in a game where you allow such factions to openly war anywhere, you will find players doing just that.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
There was no fighting against hobbits because most of middle earth forgot the shire existed. Orcs were never in the Shire. Corrupt men and hobbits took over the shire after the protagonists left the shire to feed Sarumons war machine. That only happened because Gandalf told Sarumon of the Shire.
Right before Faramir captures the hobbits and Smeagol, Faramir ganks another band of men that serve Sauron. Those were men and elephants not orcs.
The story is not Good versus Evil. It is about the struggle to resist the temptation of ultimate power. The largest battles that decided the fate of middle earth were in the minds of those that struggled to resist the temptation of claiming the one ring.
I still don't buy into your ideas that the stories did not have interracial fights and fighting over territories. I seem to recall much conflict between men, elves, and dwarves. That was also a major theme in the book that the leaders would once again honor old pacts and alliances after so many years of contest and strife.
Gimli (or any other dwarf) would not have wandered into the elf lands without good reason. You didn't see a group of dwarves saying "hey, let's go and find us some elves to kill".
Faramir kills men on the side of Sauron.
Not good vs evil? The tempation of the ultimate power IS evil. They are struggling against Sauron and his plans to overwhelm middle earth.
Since the game is story based, the developers are following the path of the ring while it is in the hands of the fellowship. Because of this you can't find men of the south suddenly appearing in places that they didn't appear in the story and going "nuts". You aren't finding elves going dwarf hunting.
You are taking parts of the story where there is conflict and then trying to apply them to the argument that "because it happened 'in this way' then it makes a good argument that all of the world can and should be this way". But each conflict you find in the story has a specific situation (as I have pointed out above) as to why it happened.
And yes, people forgot about the shire. Which is why you can't have men suddenly turning up and ganking hobbits as they sit under the Tree. At least, not until such time as the story allows it (saruman showing up to do it).
But, in a game where you allow such factions to openly war anywhere, you will find players doing just that.
The fact is they chose to make a game this way. But do not use the books as an excuse.
There was no fighting against hobbits because most of middle earth forgot the shire existed. Orcs were never in the Shire. Corrupt men and hobbits took over the shire after the protagonists left the shire to feed Sarumons war machine. That only happened because Gandalf told Sarumon of the Shire.
Right before Faramir captures the hobbits and Smeagol, Faramir ganks another band of men that serve Sauron. Those were men and elephants not orcs.
The story is not Good versus Evil. It is about the struggle to resist the temptation of ultimate power. The largest battles that decided the fate of middle earth were in the minds of those that struggled to resist the temptation of claiming the one ring.
I still don't buy into your ideas that the stories did not have interracial fights and fighting over territories. I seem to recall much conflict between men, elves, and dwarves. That was also a major theme in the book that the leaders would once again honor old pacts and alliances after so many years of contest and strife.
Gimli (or any other dwarf) would not have wandered into the elf lands without good reason. You didn't see a group of dwarves saying "hey, let's go and find us some elves to kill".
Faramir kills men on the side of Sauron.
Not good vs evil? The tempation of the ultimate power IS evil. They are struggling against Sauron and his plans to overwhelm middle earth.
Since the game is story based, the developers are following the path of the ring while it is in the hands of the fellowship. Because of this you can't find men of the south suddenly appearing in places that they didn't appear in the story and going "nuts". You aren't finding elves going dwarf hunting.
You are taking parts of the story where there is conflict and then trying to apply them to the argument that "because it happened 'in this way' then it makes a good argument that all of the world can and should be this way". But each conflict you find in the story has a specific situation (as I have pointed out above) as to why it happened.
And yes, people forgot about the shire. Which is why you can't have men suddenly turning up and ganking hobbits as they sit under the Tree. At least, not until such time as the story allows it (saruman showing up to do it).
But, in a game where you allow such factions to openly war anywhere, you will find players doing just that.
The fact is they chose to make a game this way. But do not use the books as an excuse.
Why not? They have indicated that they wanted to make a game that is based on the books. therefore where else can you find merit for the argument that "this is why there are no faction based or ffa pvp servers". Using the books is not an excuse. It is the sole reason the game is made this way.
And after all, what is "The Lord of the Rings" except a story.
Otherwise what do you have? Factional warfare with players that resemble Lord of the Rings Characters?
The only way they can add (within the context of the game being held closely to the books) more open pvp is to eventually create larger areas where there were skirmishes and then use them as open pvp areas.
However, in order to do that they then need to create a whole other land area where you have the forces of evil living. Cities, backstory, etc.
And since that would take up quite a bit of manpower to create this, I don't see it happening.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
There was no fighting against hobbits because most of middle earth forgot the shire existed. Orcs were never in the Shire. Corrupt men and hobbits took over the shire after the protagonists left the shire to feed Sarumons war machine. That only happened because Gandalf told Sarumon of the Shire.
Right before Faramir captures the hobbits and Smeagol, Faramir ganks another band of men that serve Sauron. Those were men and elephants not orcs.
The story is not Good versus Evil. It is about the struggle to resist the temptation of ultimate power. The largest battles that decided the fate of middle earth were in the minds of those that struggled to resist the temptation of claiming the one ring.
I still don't buy into your ideas that the stories did not have interracial fights and fighting over territories. I seem to recall much conflict between men, elves, and dwarves. That was also a major theme in the book that the leaders would once again honor old pacts and alliances after so many years of contest and strife.
Gimli (or any other dwarf) would not have wandered into the elf lands without good reason. You didn't see a group of dwarves saying "hey, let's go and find us some elves to kill".
Faramir kills men on the side of Sauron.
Not good vs evil? The tempation of the ultimate power IS evil. They are struggling against Sauron and his plans to overwhelm middle earth.
Since the game is story based, the developers are following the path of the ring while it is in the hands of the fellowship. Because of this you can't find men of the south suddenly appearing in places that they didn't appear in the story and going "nuts". You aren't finding elves going dwarf hunting.
You are taking parts of the story where there is conflict and then trying to apply them to the argument that "because it happened 'in this way' then it makes a good argument that all of the world can and should be this way". But each conflict you find in the story has a specific situation (as I have pointed out above) as to why it happened.
And yes, people forgot about the shire. Which is why you can't have men suddenly turning up and ganking hobbits as they sit under the Tree. At least, not until such time as the story allows it (saruman showing up to do it).
But, in a game where you allow such factions to openly war anywhere, you will find players doing just that.
The fact is they chose to make a game this way. But do not use the books as an excuse.
The only way they can add (within the context of the game being held closely to the books) more open pvp is to eventually create larger areas where there were skirmishes and then use them as open pvp areas.
However, in order to do that they then need to create a whole other land area where you have the forces of evil living. Cities, backstory, etc.
And since that would take up quite a bit of manpower to create this, I don't see it happening. You just supported what I previously said.
There was no fighting against hobbits because most of middle earth forgot the shire existed. Orcs were never in the Shire. Corrupt men and hobbits took over the shire after the protagonists left the shire to feed Sarumons war machine. That only happened because Gandalf told Sarumon of the Shire.
Right before Faramir captures the hobbits and Smeagol, Faramir ganks another band of men that serve Sauron. Those were men and elephants not orcs.
The story is not Good versus Evil. It is about the struggle to resist the temptation of ultimate power. The largest battles that decided the fate of middle earth were in the minds of those that struggled to resist the temptation of claiming the one ring.
I still don't buy into your ideas that the stories did not have interracial fights and fighting over territories. I seem to recall much conflict between men, elves, and dwarves. That was also a major theme in the book that the leaders would once again honor old pacts and alliances after so many years of contest and strife.
Gimli (or any other dwarf) would not have wandered into the elf lands without good reason. You didn't see a group of dwarves saying "hey, let's go and find us some elves to kill".
Faramir kills men on the side of Sauron.
Not good vs evil? The tempation of the ultimate power IS evil. They are struggling against Sauron and his plans to overwhelm middle earth.
Since the game is story based, the developers are following the path of the ring while it is in the hands of the fellowship. Because of this you can't find men of the south suddenly appearing in places that they didn't appear in the story and going "nuts". You aren't finding elves going dwarf hunting.
You are taking parts of the story where there is conflict and then trying to apply them to the argument that "because it happened 'in this way' then it makes a good argument that all of the world can and should be this way". But each conflict you find in the story has a specific situation (as I have pointed out above) as to why it happened.
And yes, people forgot about the shire. Which is why you can't have men suddenly turning up and ganking hobbits as they sit under the Tree. At least, not until such time as the story allows it (saruman showing up to do it).
But, in a game where you allow such factions to openly war anywhere, you will find players doing just that.
The fact is they chose to make a game this way. But do not use the books as an excuse.
The only way they can add (within the context of the game being held closely to the books) more open pvp is to eventually create larger areas where there were skirmishes and then use them as open pvp areas.
However, in order to do that they then need to create a whole other land area where you have the forces of evil living. Cities, backstory, etc.
And since that would take up quite a bit of manpower to create this, I don't see it happening. You just supported what I previously said.
That's great. I'm just pointing out "why" it will not happen as said by the developers.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
What does it matter? If the gankers and griefers want a server for themselves (a PvP server) so that they can roar with leetness, let 'em. It keeps 'em out of the game where the people that actually want to play the game as it is intended to be played can do so. As a bonus, we can listen to 'em squabble about balance issues and laugh when they are told there is no way to balance the races as they were not intended to be balanced. Then they will either pay to bitch, adapt to the fact they got a PvP server as they wanted, or leave.
As we all know, the amount of players who would leave or not come to the game because of no PvP is infinitisimal compared to those who want the story and the gameplay as it was intended. PvP is THE minority vote in mmorpg's except for one or two games that make the foolish attempt to control the endless cycle of nerfs/buffs/code problems/lost dev time, catering to that minority results in.
In simple terms, the people who leave or don't play because there is not their idea of PvP (which has been known from the beginning it wouldn't be), won't be missed.
As for expanding PvM, I agree as long as they are kept to dedicated zones, allowing PvE players the choice of going in or not.
Well, look at that. Problem solved.
Edit: And there should be at least one RP server with enforced RP rules for those that want that, as it has no effect on gameplay at all, other than kicking asshats off the server if they start breaking the rules.
But like the OP, I enjoy looking over my shoulder and the fear of the unknown. WoW had that (pvp-servers of course) in the STV jungle and booty-bay. Where everyone had all their skills, everyone had to quest, and it was just a jungle. WoW went downhill after that. Not as much fighting in the 40s, and in the 50s, everyone just waived at each other, hurrying to max out their character so they could raid over and over and over... ick. Battlegrounds removed that pvp fear and excitement about 6 months after release... that's when i quit.
I think it would be great to level up an orc, troll, or urukai (sp?). Maybe in Mordor. Then they could have a huge pvp area where each side builds castles, tears them down, etc. in that area between mordor and the southern tip of the mirkwood forest... I think it would be fun, and would fit with the story too. But the same old problems with pvp rpg games will still exist. Class balance. If that problem can not be solved, then it's best to just not even do it imo.